Expert opinion on the influences of bots on the economy and gaming enjoyment in mmorpgs Version dated 29 th March 2012 Compiled by Prof. Dr rer nat. Wolfgang Broll on behalf of Bossland GmbH



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Expert opinion on the influences of bots
Glossary
AGB
General terms and conditions: pre-formulated contractual conditions. The corresponding regulations and prescriptions are regulated Europe-wide but individually implemented in individual EU countries. In Germany, this is done by the General Terms and Conditions Act.
Bots
Abbreviation for robot. Bots are computer programmes which can perform a recurring task in the background without the intervention of the user. In online multi-player computer games, bots partly take over control of human players’ avatars. They are also used to control NPCs (non-player characters).
CA
Character Attachment: attachment of a player to the protagonist of the game. Especially pronounced with virtual worlds such as MMORPGs, where each user is represented by their personal avatar whose appearance and characteristics can be customised.
Cheat
Use of external programmes to influence the game flow in a non-regular, i.e. game-conform manner to gain a personal advantage.
EULA
End User License Agreement.
Licence agreement to use software. Is mostly displayed during software installation and must be explicitly confirmed. In this case in Germany not binding for the purchaser as it does not form part of the contract. Insofar as they were made available to the purchaser before buying, they correspond to the General Terms and Conditions and are subject to the appropriate regulations.
Free-2-Play-Modell Also known as F2P. Free use of games and game content. Usually obtained via download. The business model is based on interspersing advertising and buying game items or other additional offers (e.g. further levels, extended functionality, etc.). Purchasing is similar to RMT but in contrast the game provider is the sole vendor.
Gold Farming The professional generation of a gaming currency for the purpose of its sale against real currency.
Hack
In the context of computer games, a hack is the exploitation of an access type not originally foreseen by the manufacturer to manipulate the game or perform extended functionality. It is similar to a Cheat


Prof. Dr. W. Broll
Gutachten zum Einfluss von Bots auf Spielspaß und Ökonomie in MMORPGS
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MMORPG Massive(ly) Multi-Player Online Role Playing Game describes a role-play game playable via the Internet. These sometimes have several million users, although usually only a much smaller share of players is active. The player is represented by an avatar in a virtual world. The game is managed and game persistence is ensured by means of several servers. Users connect to this player infrastructure via corresponding client software on their computer, games console or mobile device. Depending on the licence model there are one-off fees for the acquisition of the client software and possibly regular payments for use.
MUD
Multi-User Dungeon. Multi-user games which, viewed historically, can be regarded as forerunners of today’s MMORPGs. Unlike MMORPGs, MUDs are, however, purely text-based.
Mudflation Artificial word constructed from MUD and inflation. Describes the special form of loss in value as it occurs in in MUDs or nowadays mainly in
MMORPGs. The unlimited influence of virtual currency and virtual goods mean that both decline in value. Goods additionally often lose their usefulness. The effect is accelerated in particular by games in which extensions with new, more powerful equipment are introduced which causes the value of other goods to drop rapidly and earlier missions can be performed with significantly less time and effort.

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