Prof. Dr. W. Broll
Gutachten zum Einfluss von Bots auf Spielspaß und Ökonomie in MMORPGS
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MMORPG Massive(ly) Multi-Player Online Role Playing Game describes a role-play game playable via the Internet. These sometimes
have several million users, although usually only a much smaller share of players is active. The player is represented by an avatar in a virtual world. The game is managed and game persistence is ensured by means of several servers. Users connect to this player infrastructure via corresponding client software on their computer, games console or mobile device. Depending on the licence model there are one-off fees for the acquisition of the client software and possibly regular payments for use.
MUD Multi-User Dungeon.
Multi-user games which, viewed historically, can be regarded as forerunners of today’s MMORPGs.
Unlike MMORPGs, MUDs are, however, purely text-based.
Mudflation Artificial word constructed from MUD and inflation. Describes the special form of loss in value as it occurs in
in MUDs or nowadays mainly in MMORPGs. The unlimited influence of virtual currency and virtual goods mean that both decline in value. Goods additionally often lose their usefulness. The effect is accelerated in particular by games in which extensions with new, more powerful equipment are introduced which causes the value of other goods to drop rapidly and earlier missions can be performed with significantly less time and effort.
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