Sports & Entertainment Marketing Unit Three Outline, 2015-16 School Year Unit 3: Introduction to Sports & Entertainment Business Principles



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OVERVIEW



Unit three provides an introduction to the basic principles that create the foundation for the business of sports and entertainment. Students will explore the many segments that make up the industry and gain an understanding of how sports and entertainment organizations generate revenues in an effort to achieve profitability.



OBJECTIVES




1) Define and provide examples of sports and entertainment industry segments

2) Explain the concept of revenue streams and why they are important to an organization

3) Understand the general financial structure of a sports franchise

4) Recognize how entertainment companies generate revenue

5) Define ancillary products

6) Define and understand the importance of product placement

7) Describe industry trends

8) Provide an example of how an organization may track shifts in industry trends

9) Understand the concept of economic impact





LESSONS




Lesson 3.1 Industry Segments

Lesson 3.2 The Financial Structure of Sports Business

Lesson 3.3 The Financial Structure of Entertainment Business

Lesson 3.4 Tracking Industry Trends

Lesson 3.5 Economic Impact





KEY TERMS





Ancillary Products Economic Impact Industry Segment Product Placement Revenue Stream Royalties




Lesson 3.1

Industry Segments

  1. There are many segments of the sports and entertainment business industry

    1. Industry segments refer to a grouping of similar types of products or services offered to consumers by businesses within the same industry

  2. Sports business segments

    1. Sports tourism

    2. Sporting goods

    3. Sports apparel

    4. Amateur and Olympic sports

    5. High school athletics

    6. Collegiate athletics

    7. Professional sports

    8. Motor

    9. Recreation

    10. Outdoor sports

    11. Health clubs and fitness facilities

    12. Sports marketing firms

    13. Event management

    14. Sports-governing organizations

    15. Venue and facility management

    16. Extreme or “action” sports

  3. Entertainment business segments

    1. Filmed entertainment

    2. Television networks (broadcast and cable)

    3. Television distribution (station, cable and satellite)

    4. Recorded music

    5. Video games

    6. Radio services

    7. Internet

    8. Publishing sector (newspapers, books, magazines)

    9. Digital media services

    10. Broadcasting-satellite services

    11. Theatre

    12. Casinos and gaming

    13. Fine arts

    14. Theme parks and amusement parks


* INSTRUCTOR’S NOTE *




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