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Table Of Contents


0. About Dominions KB (Knowledge Base)
0.1 Author
0.2 Description
0.3 Credits
0.4 Version
1. My personal Best tricks and tips learned from MP games
1.1 Sneaky snipers
1.2 Wrathers
1.3 Rain of stones
1.4 Black servant sneakers
1.5 Get upkeep free undead commanders
1.5.1 details
1.5.2 Ankh
1.6 Beware the visiting heroes
1.7 Horror Harmonica and/or Carcator the pocket lich
1.8 Sieges
1.8.1 Defending
1.8.2 Seiging
1.9 Scouting, Intelligence
1.9.1 Stone sphere.
1.10
2. Buffs in dominions III
2.1 (F)ire
2.2 (A)ir
2.3 (W)ater
2.4 (E)arth
2.5 A(S)tral
2.6 (D)eath
2.7 (N)ature,
2.8 (B)lood
3. Lessons learned from MP games
3.1 Research
3.2 Raiding
3.3 Blood
3.4 Assassination.
3.5 Spies,
4. Dominions Acronyms
4.1 Spells
4.2 Pretenders
5. Dominions I Strategy Guides
6. Dominions II Strategy Guides
6.1 ABYSIA
6.2 CAELUM
6.2.1 Caelum's blood guide
6.3 JOTUNHEIM
6.4 MAN
6.5 PANGAEA
6.5.1 Pangaea - the complete guide
6.5.1.1: Overview & Version History
6.5.1.2: Pretenders
6.5.1.2.1: The Blood Fountain
6.5.1.2.2: The Great Mother
6.5.1.2.3: The Prince of Death:
6.5.1.2.4: The Moloch:
6.5.1.2.5: Other Pretenders
6.5.1.3: Basic Troops and Commanders
6.5.1.3.1: Troops
6.5.1.3.1.1: Satyr
6.5.1.3.1.2: Satyr Hoplite
6.5.1.3.1.3: Centaur
6.5.1.3.1.4: Centaur Cataphract
6.5.1.3.1.5: (War) Minotaur
6.5.1.3.1.6: Harpy
6.5.1.3.1.7: Maenad
6.5.1.3.2: Commanders
6.5.1.3.2.1: Black Harpy
6.5.1.3.2.2: Centaur Commander
6.5.1.3.2.3: Minotaur Lord
6.5.1.3.2.4: White Centaur
6.5.1.3.2.5: Dryad
6.5.1.3.2.6: Pan
6.5.1.3.2.7: Pandemoniac
6.5.1.4: Magic
6.5.1.4.1: What To Research
6.5.1.4.1.1: Conjuration
6.5.1.4.1.2: Alteration
6.5.1.4.1.3: Evocation (I don't usually research this field all that early if at all)
6.5.1.4.1.4: Construction
6.5.1.4.1.5: Enchantment
6.5.1.4.1.6: Thaumaturgy (I rarely go for this field, either)
6.5.1.4.2: Blood Magic
6.5.1.4.3: Planning Your Research
6.5.1.5: Overall Strategy
6.5.1.5.1: Economy
6.5.1.5.1.1: Gold
6.5.1.5.1.2: Resources
6.5.1.5.1.3: Magic Gems/Slaves
6.5.1.5.1.4: Supplies
6.5.1.5.2: Combat
6.5.1.5.2.1: Mobility, Morale & Magic Support
6.5.1.5.2.2: Dominion & Supply
6.5.1.5.2.3: Guerilla Warfare
6.5.1.5.2.4: Commanders
6.5.1.5.2.5: Attacking
6.5.1.5.2.6: Defending
6.5.1.5.3: Tactics Against Each Nation
6.5.1.5.3.1: Abysia
6.5.1.6.3.2: Arcoscephale
6.5.1.6.3.3: Atlantis
6.5.1.5.3.4: Caelum
6.5.1.5.3.5: C'tis
6.5.1.5.3.6: Ermor
6.5.1.5.3.7: Jotunheim
6.5.1.5.3.8: Man
6.5.1.5.3.9: Marignon
6.5.1.5.3.10: Pangaea
6.5.1.5.3.11: Pythium
6.5.1.5.3.12: R'lyeh
6.5.1.5.3.13: Ulm
6.5.1.5.3.14: Vanheim
6.5.1.6: Closing Words & Credits
6.6 PYTHIUM
6.7 R'LYEH
6.8 ULM
6.9 VANHEIM
6.10 Undocumented effect for some items
6.11 FAQS
6.11.1 MAPS AND SITES
6.11.2 UNITS AND COMBATS
6.11.3 MAGIC IN GENERAL
6.11.4 FORTRESSES, RECRUITMENT AND SUPPLY
6.11.5 NATIONS AND DOMINIONS
6.12 The best questions seen on usenet (with long answers)
6.12.1 The Ten Whammies in Dominions
6.12.2 How to defend against masses of air elementals
6.12.3 WHAT A PATROL CAN DO
6.12.4 How much hunters do you need to find 50 slaves ?
6.12.4.1 Chance to find blood slaves
6.12.4.2 Unrest
6.12.4.3 Population or high unrest
6.12.4.4 Fountain of Blood
6.13 PILLAGE
6.14 Some comments about spells THAT'S NOT IN THE SPELL MANUAL
6.14.1 CONJURATION
6.14.2 ALTERATION
6.14.3 EVOCATION
6.14.4 CONSTRUCTION
6.14.5 ENCHANTMENT
6.14.6 THAUMATURGY
6.14.7 BLOOD
6.14.8 Man war songs
6.14.9 Pangaea tunes
7. Dominions III wiki
7.1 Pretender design
7.1.1 Types of Pretender God
7.1.2 Magic paths
7.1.3 Blessings
7.1.4 Dominion
7.1.5 Scales
7.1.6 Awakening
7.2 Magic
7.2.1 Magic Sites
7.2.1.1 List of Magic Sites
7.2.2 Magic Gems
7.2.3 The Paths of Magic
7.2.4 The Schools of Magic
7.2.5 Spells & Rituals
7.2.5.1 Global Enchantments
7.2.6 Magic Items & Forging
7.2.7 Magic Path Abbreviation Conventions
7.2.7 Alchemy
7.3 Treasury
7.3.1
7.4 Units
7.5 Buildings
7.6 Terrain
7.7 Logistics and Movement
7.7.1 Logistics
7.7.2 Movement
7.7.3 Stealth
7.8 Expansion Strategies
7.9 Tactical Battles
7.10 Special Tactics
7.11 Items
8. Dominions III Strategy Guides
8.1 Communion Guide
8.2 The art of placement
8.3 Intercepting Armies, army movement order
8.4 Site Searching Strategy
8.4.1 Full site breakdown
8.5 Old Age
8.6 Alexander's Ever-Expanding Tome of Knowledge, pt 2
8.6.1 Original Dom-II tome
8.6.1.1 Classifications
8.6.1.1.1 THUG
8.6.1.1.2 SLAYER
8.6.1.1.3 SUPERCOMBATANT
8.6.1.1.4 "HIT N' RUN" GOLEM
8.6.1.1.5 SPIDERMAN SPIDERMAN DOES WHATEVER A SPIDER CAN
8.6.1.1.6 SUPERCHARGED ABYSIAN WARLOCKS
8.6.1.1.8 FLYING DWARVEN THUGS
8.6.1.1.8 POISON AND THE DEAD
8.6.1.1.9 GIRLFRIENDS FROM HELL
8.6.1.1.10 FOLLOWING THE LIGHT
8.6.1.2 Nice tricks
8.6.1.2.1 Feel the burn
8.6.1.2.2 CHILLING
8.6.1.2.3 THE ARCHERS BEST FRIEND
8.6.1.2.4 SAY HELLO TO MY LITTLE FRIENDS
8.6.1.2.5 DEMONBREEDING
8.6.1.2.6 ATTACK OF THE CRONES
8.6.1.2.7 DEVILS O' RAMA
8.6.1.2.8 THE PERFECT STORM
8.6.1.2.9 LIZARDS GONE WILD!
8.6.1.2.9.1 Comments
8.6.1.2.9.2 Original suggestion
8.6.1.2.10 THE LEFT HAND OF AN EMPEROR HOLDS THE DAGGER UNSEEN
8.6.1.2.11 SUMMONED UNITS DON'T HAVE UNIONS
8.6.1.2.12 THIEVES?
8.6.1.2.13 EVERYONE LOVES DRAGONS
8.6.1.2.13.1 RED DRAGON
8.6.1.2.13.2 BLUE DRAGON
8.6.1.2.13.3 GREEN DRAGON
8.6.1.2.14 A SHOCKING DEVELOPMENT
8.6.1.2.15 TOO MUCH MAGIC DOWNWARD SPIRAL OF NO RETURN
8.6.1.2.16 DIE FOR YOUR COUNTRY!
8.6.1.2.17 THE HOLY BOLTS OF MARIGNON
8.6.1.2.18 IN THE SHADOWS WE WALK:
8.6.1.2.19 DEADLY SWARM
8.6.1.2.20 AS YOUR LIFE GOES DOWN THE DRAIN.
8.6.1.2.21 FORWARD, MARCH:
8.6.1.2.22 FLAMING EXPLOITS
8.6.1.2.23 COMMUNICANTS FROM TARTAR.
8.6.2 Dom-III tome
8.6.2.1 To stop the world
8.6.2.2 Fearful Symmetry
8.6.2.3 Rain from Hell
8.6.2.4 Ancient Kraken
8.6.2.5 Van rush
8.6.2.6 quick and dirty guide to MA Man
8.6.2.7 maximize gold income
8.6.2.8 micro-managed Elephants
8.6.2.9 Death 9 bless synergy with evocation
8.6.2.10 Niefelheim *Jarl-Push* Primer
8.7 Help countering trampling monsters
8.7.1 General advice
8.7.2 Elephant counters
8.7.2.1 Thaumaturgy
8.7.2.2 Enchantment
8.7.2.3 Alteration
8.7.2.4 Evocation
8.8 Growth and Death by the Numbers
8.9 Guide to communions
8.9.1 Original post
8.10 Magic Path Booster Guide
8.10.1 Air
8.10.2 Astral
8.10.3 Blood
8.10.4 Death
8.10.5 Earth
8.10.6 Fire
8.10.7 Nature
8.10.8 Water
8.10.9 Rainbow Pretender
8.11 Abysia
8.11.1 EA Abysia
8.11.1.1 Thoughts on EA Abyssia (guide)
8.11.1.2 Assortment of tips
8.11.2 MA Abysia
8.11.2.1 Original post
8.11.2.1.1 Suggested Pretender Design
8.11.2.1.2 National Units
8.11.2.1.3 Commanders
8.11.2.1.4 Mages
8.11.2.1.5 General Tactical Strategy
8.11.2.1.6 Suggested Magic Schools
8.11.2.1.7 Useful Magic Items
8.11.2.1.8 Conclusion
8.11.2.2 MA Aby CBM Strategy
8.11.2.2.1 Presentation
8.11.2.2.2 SCALES
8.11.2.2.3 EXPANSION
8.11.2.2.4 RESEARCH
8.11.2.2.5 DOMINION
8.11.2.2.6 SITE SEARCHING
8.11.2.2.7 BLOOD HUNTING
8.11.2.2.8 FIGHTING
8.11.2.2.9 Comments
8.11.2.3
8.11.3 LA Abysia
8.11.3.1 Some tips
8.11.3.2 Best Researcher for LA Abysia
8.11.3.3 LA Abysia: Discussion and a Proto-Guide.
8.12 Agartha
8.12.1 EA Agartha
8.12.1.1 Some tips
8.12.1.2 EA Agartha: The Ancient Lord SC.
8.12.1.3 EA Agartha guide
8.12.1.3.1 Original thread
8.12.1.3.2 Comments
8.12.1.4
8.12.2 MA Agartha
8.12.2.1 LP's guide
8.12.2.1.1.0 Introduction
8.12.2.1.2.0 Troops of the Golem Cult
8.12.2.1.2.1 Overview
8.12.2.1.2.2 National Units
8.12.2.1.2.3 Military Commanders
8.12.2.1.2.4 Mage Priests
8.12.2.1.2.5 A review of your military
8.12.2.1.2.6 Odds and ends
8.12.2.1.2.6.1 What is the Golem Cult?
8.12.2.1.2.6.2 Conjuration (Undead - death gems)
8.12.2.1.2.6.3 Enchantment (Golems - earth gems)
8.12.2.1.2.7 Scales
8.12.2.1.2.8 Early game
8.12.2.1.2.9
8.12.2.2 go punch a mountain
8.12.3 LA Agartha
8.12.3.1
8.12 Arcoscephale
8.12.1 EA Arcoscephale
8.12.1.1 Early guide
8.12.1.1.1 Original thread
8.12.1.1.2 Assorted comments
8.12.1.1.3 Expansion strategy
8.12.1.2 Early Arcoscephale - Ephebophilia incarnate
8.12.1.3 EA Arco - uncle moneybags
8.12.1.3.1 Original Guide
8.12.1.3.2 Comments
8.12.1.4
8.12.2 MA Arcoscephale
8.12.2.1 A few thoughts on MA Arcoscephale
8.12.2.1.1 Some comments
8.12.2.2 ME Arcocephale Strategy Guide
8.12.2.2.1. The troops
8.12.2.2.2. The commanders
8.12.2.2.3. General View
8.12.2.2.4. Research Plan
8.12.2.2.4.1 Early Game Priorities
8.12.2.2.4.2 Entering Mid-game
8.12.2.2.4.3 Late Game
8.12.2.2.4.4 End Game
8.12.2.2.5. Tactics
8.12.2.2.5.1 Half-reverse communion
8.12.2.2.5.2 Total Exhaustion
8.12.2.2.5.3 Opening a second front
8.12.2.2.5.4 Army stealing
8.12.2.2.5.5 Fronteer labs and mobile research centers
8.12.2.2.5.6 Artillery Commanders
8.12.2.2.6. Pretenders and Scales
8.12.2.2.6.1 Magical Economy Pretenders
8.12.2.2.6.2 Scales Monster
8.12.2.2.6.3 Specialized Summoners
8.12.3 LA Arcoscephale
8.12 Atlantis
8.12.1 EA Atlantis
8.12.1.1 EA Atlantis a love/hate relationship
8.12.1.2 Atlantis, from under the works demo guide
8.12.2 MA Atlantis
8.12.2.1 Nation guide: MA Atlantis
8.12.3 LA Atlantis
8.12.3.1 LA Atlantis, another thread looking for tips
8.12.3.2 LA Atlantis - frozen death from all directions
8.13 Kalisa
8.13.1 Some comments
8.13.2 Kailasa guide
8.13.2.1 Original Article
8.13.2.2 Comments
8.13.3
8.14 Patala
8.14.1 Guide to playing Patala competitively
8.14.1.1 Comments on guide
8.14.1.2 Important comment
8.14.1.3 Another important comment
8.14.1.4 Yet another comment
8.14.1.5 Alternative suggestion
8.14.1.6 My (WL) comments:
8.14.2
8.15 Caelum
8.15.1 EA Caelum
8.15.1.1 Early Guide
8.15.1.2 EA Caelum Ride the lightning
8.15.1.2.1 Guide
8.15.1.2.2 Comments
8.15.1.3
8.15.2 MA Caelum
8.15.2.1 MA Caelum - Fear of Flying
8.15.2.1.1 Guide
8.15.2.1.2 Comments
8.15.2.2
8.15.3 LA Caelum
8.15.3.1 RoRlum (Late Caelum)
8.15.3.2 LA Caelum vs. Ermor
8.15.4 Assortment of tips
8.16 Ctis
8.16.1 EA Ctis
8.16.1.1 Original guide
8.16.1.2 Comments
8.16.2 MA Ctis, Miasma
8.16.2.1 Dom-II guide
8.16.2.2 DOM-III discussion
8.16.2.2.1 Who gets diseased under Miasma dominion?
8.16.2.2.2 Tips
8.16.2.3 Miasma/Executor's guide
8.16.2.3.1 Troops
8.16.2.3.2 Commanders
8.16.2.3.3 Miasma
8.16.2.3.4 Pretender choices
8.16.2.3.5 National Summons
8.16.2.3.6 Scales
8.16.2.3.7 Thoughts
8.16.2.3.7.1 Diversifying your magic
8.16.2.3.7.2 Expanding
8.16.2.3.7.3 Anti SC tactic
8.16.2.3.7.4 Getting into water
8.16.2.3.7.5 Blood magic and blood hunting
8.16.2.4
8.16.3 LA Ctis, tomb kings
8.17 Ermor
8.17.1 EA Ermor
8.17.2 MA Ermor
8.17.3 LA Ermor
8.17.3.1 About Pretenders
8.17.3.2 Assortment of tips
8.17.3.3 Guide to LA Ermor The Ashen Empire
8.18 Fomoria
8.18.1 Guide based on RAND MP game
8.18.2 Fomoria - Where is your God now? (AKA - The Other Giant Meat)
8.18.2.1 Overview
8.18.2.2 Pretender Design
8.18.2.3 recruitables
8.18.2.4 Commanders
8.18.2.5 Volume 3: The Early Game
8.18.2.6 Tertiary Research Goals
8.18.2.7 Magic Use
8.18.3
8.19 Niefelheim, Jotunheim, Utgard
8.19.1 Niefelheim Strategy for the Early Era
8.19.2 Jotunheim
8.19.3 LA Utgard
8.19.4 Counters to Niefelheim
8.19.5 Niefelheim - Who¿s afraid of the big bad wolf?
8.20 Vanheim, Midgard and Helheim
8.20.1 Vanheim
8.20.2 Midgard
8.20.2.1 OW's Guide to Midgard, Scales and Skinshifters
8.20.2.2 Assortment of tips
8.20.3 Helheim
8.20.3.1 Helheim guide
8.20.3.2 Helheim Guide (Baalz)
8.20.3.3 Driver's Ed: A Vanilla Quickstart Companion to Baalz's Helheim Guide
8.20.3.3.1 Article
8.20.3.3.2 Comments
8.20.3.4
8.21 Lanka
8.21.1 Lanka Guide(and Mini-Blood Guide) 3.10 Patch
8.21.2 Lanka: unit stats, comments and tips
8.21.2.1 Guide
8.21.2.2 Comments
8.21.3 Blood Kings: Lanka vs. Mictlan
8.21.4 Beginner's guide to Lanka
8.22 Machaka
8.22.1 An assortment of tips
8.22.2 Machaka screwed thread
8.22.3 Machaka a sorcerer¿s fevered arachnophobia
8.22.3.1 Preface:
8.22.3.2 No Black Hunters
8.22.3.3 What should you recruit? - Spider riders
8.22.3.4 When to recruit spider knights?
8.22.3.5 Sorcerers
8.22.3.6 Start game strategy - The great sage pretender
8.22.3.7 Scales
8.22.3.8 Site searching
8.22.3.9 Forge fever fetishes yet avoid micromanagement
8.22.3.10 Build death income to summon Banelords
8.22.3.11 Dragon master and other summons
8.22.3.12 Combat magic
8.22.3.13 Late game use of fire income
8.22.3.14 endgame
8.23 Man
8.23.1 MA Man
8.23.1.1 Advice for MA Man
8.23.1.2 MA Man Advice Needed: Proper Use of Units
8.23.2 LA Man
8.23.2.1 LA Man - Death and Taxes
8.23.2.1.1 The First Strength of Man: Money
8.23.2.1.2 The Second Strength of Man: Forts
8.23.2.1.3 The First Weakness of Man: Province Defense
8.23.2.1.4 The Second Weakness of Man: The Research Curve
8.23.2.1.5 The Third Weakness of Man: Magic Skill
8.23.2.1.6 Pretender Design
8.23.2.1.7 Tips on Expansion
8.23.2.1.8 Tips on Stealth Raiding with Man
8.23.2.1.9 Conclusion
8.23.2.1.10 LA Man - Castle Warefare
8.23.2.2 LA Man Advice
8.24 Marignon
8.24.1 MA Marignon
8.24.1.1 Assortment of tips
8.24.1.2 Malleus Maleficarum an SP guide
8.24.1.2.1 Pretender
8.24.1.2.2 scales
8.24.1.2.3 Unit
8.24.1.2.4 Commander
8.24.1.2.5 magic path
8.24.1.2.6 summon
8.24.1.2.7 Comments
8.24.2 LA Marignon
8.24.2.1 The Royal guide to Marignon, Conquerors of the Sea
8.24.2.1.1 Comments on guide
8.24.2.2 LA marignon guide
8.24.2.2.1 Original guide
8.24.2.2.2 Comments
8.25 Marverni
8.26 Mictlan
8.26.1 EA Mictlan (Baalz)
8.26.2 MA Mictlan
8.26.2.1 Assortment of tips
8.26.2.2 Guide to Middle-Age Mictlan
8.26.3 LA Mictlan
8.26.3.1 Assortment of tips
8.27 Oceania
8.27.1 EA Oceania
8.27.1.1 Tips
8.27.2 MA Oceania, OMG, I think I've done it
8.27.2.1 Basic Guide
8.27.2.2 MA Oceana - OMG, I think I've done it
8.27.2.2.1 Original Guide
8.27.2.2.2 Comments
8.27.2.3
8.28 Pangaea
8.28.1 EA Pangaea
8.28.1.1 Dedas guide to EA Pangaea
8.28.2 MA Pangaea
8.28.2.1 MA Pangaea strategies
8.28.3 LA Pangaea
8.28.3.1 Hints:
8.28.3.2 Questions about LA Pangaea manikins
8.28.4 a difficult Pangaean strategy
8.28.5 Best Pangaea troops discussion
8.28.6 Pangaea Songs
8.29 Pythium
8.29.1 MA Pythium
8.29.1.1 Assortment of tips
8.29.1.2 MA Pythium thread
8.29.1.3 The pythian prescription (A newb guide)
8.29.2 LA Pythium
8.29.2.1 A Poisoner's Guide to LA Pythium
8.30 R'lyeh
8.30.1 EA R'lyeh
8.30.1.1 Guide to EA R'Lyeh
8.30.1.2 Fighting EA R'lyeh
8.30.2 MA R'lyeh
8.30.2.1 MP guide to MA/LA R'lyeh
8.30.2.2 Some hints on MA R'lyeh
8.30.3 LA R'lyeh
8.30.3.1 R'lyeh Dreamlands and Void Summoning
8.30.3.2 Best way of fighting LA R'lyeh
8.30.3.3
8.30.3.4 Questions regarding R'lyeh Dreamlands
8.31 Sarumatia
8.31.1 Sauromatia guide
8.31.2 Sauromatia: Lawful Evil
8.31.2.1 Units
8.31.2.1.1 ANDROPHAG ARCHERS
8.31.2.1.2 Amazons
8.31.2.2 Pretender, THE GORGON
8.31.2.3 COMMANDERS:
8.31.2.4 DIPLOMACY:
8.31.2.5 PROVINCE DEFENSE:
8.31.2.6 SCALES:
8.31.2.7 RESEARCH
8.31.2.8 EARLY ENDGAME AND OTHER STRATEGIES
8.32 Yomi, Shinuyama, Jomon
8.32.1 Yomi
8.32.1.1 Yomi - Oni Kings analysis
8.32.1.2 Yomi eats nothing!
8.32.1.3 Tips for Yomi, Oni Kings
8.32.1.4 Yomi 3.21
8.32.1.4.1 First off, let's talk about Yomi's troops.
8.32.1.4.2 commanders
8.32.1.4.3 Pretenders
8.32.1.4.4 Game plan
8.32.1.4.5 Comments
8.32.2 Shinuyama
8.32.2.2 Beginner's Guide to Shinuyama MA
8.32.3 Jomon
8.32.3.1 Guiding Jomon
8.32.3.2 Comments
8.33 T'ien Ch'i
8.33.1 EA TC
8.33.1.1 WIKI guide
8.33.1.2 Good Pretender for T'ien C'hi?
8.33.2 MA TC
8.33.2.1 Tien Chi and conscription
8.33.3 LA TC
8.33.3.1 Tips for LA T'ien Chi
8.33.3.2 LA Tien Chi: Barbarian Kings Strategy Guide 2.0
8.33.3.2.1 Summary:
8.33.3.2.2 The Troops
8.33.3.2.2.1 Footmen
8.33.3.2.2.2 Weapon Notes
8.33.3.2.2.3 Archer
8.33.3.2.2.4 Barbarian Horsemen
8.33.3.2.2.5 Ancestor Vessel
8.33.3.2.3 The Commanders
8.33.3.2.3.1 Scout
8.33.3.2.3.2 General
8.33.3.2.3.3 Khan
8.33.3.2.3.4 Ceremonial Master (50G / 3R) 1H
8.33.3.2.3.5 Master of the Way
8.33.3.2.3.6 Ancestor Smith
8.33.3.2.3.7 Spirit Master
8.33.3.2.3.8 Ancestor Guide
8.33.3.2.3.9 Celestial Master
8.33.3.2.4 The Heroes
8.33.3.2.5 The National Summons
8.33.3.2.6 National Spells
8.33.3.2.7 Pretender Design Thoughts
8.33.3.2.8 Tactics / Strategies
8.33.3.2.9 Research
8.33.3.2.10 PD
8.33.3.2.11 Bootstrapping
8.33.3.2.12 Remote Assassination
8.33.3.2.13 Some Common Threats and How to Deal
8.33.3.3
8.34 Ulm
8.34.1 EA Ulm
8.34.1.1 EA Ulm advice
8.34.1.2 EA Ulm - Flying Conans of Doom
8.34.1 MA Ulm
8.34.1.1 Guide
8.34.1.2 MA Ulm vs Elephants
8.34.1.3 Build me an MA Ulm thug
8.34.1.4 MA Ulm Blood guide
8.34.1.5 Tips with MA Ulm
8.34.1.6 MA Ulm Pretender
8.34.1.7 MA Ulm - you called me a forge what?
8.34.2 LA Ulm
8.34.2.1 Initial setup for LA Ulm
8.34.2.2 Nation Guide (in progress): LA Ulm
8.35 Tuatha, Eriu
8.35.1 Eriu
8.35.1.1 Eriu Guide
8.36 Mod nations
8.36.1 Arga Dis, Blood and Bronze
8.36.2 Warhammer
8.36.2.1 Skaven
8.36.2.2
8.36.3 Warhammer Lizardmen - Join the Communion Commrade
8.36.3.1 Original Thread
8.36.3.2 Comments
8.36.4
8.37 Ashdod
8.37.1 Ashdod proto-guide
8.37.1.1 Original guide
8.37.1.2 Comments
8.37.2 A Few (Really) Good Men: Guide to Ashdod
8.37.2.1 Unit breakdown (troops):
8.37.2.2 Unit breakdown (commanders):
8.37.2.3 National summons:
8.37.2.4 Pretender design:
8.37.2.5 Initial expansion:
8.37.2.6 Initial magic goals:
8.37.2.7 Arty spells:
8.37.2.8 Misc spells:
8.37.2.9 Army buffs:
8.37.2.10 Army-killers:
8.37.2.11 Thug options:
8.37.2.12 Other tips and strats:
8.37.2.13 Magic Diversification:
8.37.2.14 Conclusion:
8.37.3
8.38 Hinnom
8.38.1 HINNOM EATS EVERYTHING
8.39 Bandar Log
8.39.1 Bandar Log - you whipped me with what?!?
8.40 Gath
8.40.1 Gath - The last of the Giants
8.40.1.1 Original Guide
8.40.1.2 Comments
8.40.2
8.41
9. Hotkeys
9.1 MISC SHORTCUTS
9.2 STATISTICS SCREENS
9.3 MAGIC
9.4 MAP VIEW
9.5 MAP FILTERS
9.6 UNIT ORDERS (capital letters indicate Shift + key)
9.7 UNIT SELECTION
9.8 BATTLE VIEW
10. Advanced dominions III discussions
10.1 Lies My Rulebook Told Me
10.1.1 Major issues
10.1.2 Moderate issues
10.1.3 Typos/Minor Issues/Clarifications
10.2 Countering Master Enslave
10.3 Cost efficient blood hunting
10.4 refuting common wisdom on scales everybody knows
10.5 Maths problem: fatigue vs critical hits
10.6 Equipment for Elemental Royalty
10.7 Minimum dominion?
10.8 Fortress to Province ratio
10.9 Keeping Helpful Enemy Dominion Alive...
10.10 Blood Magic as Combat Magic?
10.11 Wish
10.11.1 Wish list
10.11.2 Wish for a Demon Lord
10.11.3 Worthy artifacts to wish for
10.12 Eternal Knights & Gift of Reason
10.13 Basic Battle Tactics
10.13.1 Abbreviations:
10.13.2 Setup army
10.13.3 Battle Plans:
10.13.4 Closing Thoughts:
10.13.5 Comments
10.14 Beyond the script
10.14.1 Gem Usage
10.14.2 Resistance
10.14.3 After the script is done
10.14.4 Targetting
10.14.5 Paths
10.15 Vampires - you should be afraid of the night
10.15.1 original Article
10.15.2 Comments
10.16 Unrest as weapon of war
10.17 Minimum dominion?
11. Troubleshoot
11.1 Command line
11.1.1 Why doesn't my command line parameters apply?
12. Utilities
12.1 Battle Simulators
12.1.1 new Battle Simulator map
12.2
13. Dominions III general, non-nations guides
13.1 Zen and the art of Thugging
13.1.1 Article
13.1.1.1 *crowd control*
13.1.1.2 Point blank combat spells
13.1.1.3 Desired attributes
13.1.1.3.1 Fear
13.1.1.3.2 Fatigue
13.1.1.3.3 Hitpoints
13.1.1.3.4 Reducing attacks
13.1.1.3.5 Mistform
13.1.1.3.6 Regeneration
13.1.1.3.7 Life drain
13.1.1.3.8 Flight
13.1.1.3.9 Stealth
13.1.1.3.10 Resistance
13.1.1.3.11 blood vengeance
13.1.1.4 Buffing
13.1.1.5 Examples
13.1.1.6 anti-thugs
13.1.2 Comments
13.2
14. Reserved


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