Team Description: Albionians are a proud people isolated on a small island which leads them to do things a little differently. For example for years they have played a different type of football where the use of the hands is illegal (using your feet to play football ... what a concept, eh?). When they were introduced to Blood Bowl, they quickly decided to give it a try. While they have adapted their playing style to match the rules of Blood Bowl, their years of training in using their feet to play the game still dominate their style of play.
Advance: All players except the Fen Beast on the Albion Rugby Team can take Dump Off from a normal improvement roll.
Half-Backs can take Nerves of Steel on a normal improvement roll.
Apothecary: Standard rules
Head Coach: Standard rules
On Pitch Spellcaster:
Albion Rugby Team spellcasters start with the spell: Legs of Steel.
Successful Result: For the rest of the drive, all players on your team can use any of the kicking skills as if they normally possessed all these skills (including Kick, Strong Leg, and Extra Leg).
Failure Result: The magic blacklashes and twists wildly and blasts out from the spellcaster. The spellcaster and any player from either team adjacent to the spellcaster temporarily develop legs of rubber unable to support their body weight. The spellcaster and all adjacent players from either team are placed prone (no Armor or Injury rolls). This WILL will result in a turnover.
Range: Entire team on the pitch.
Succeeds on: 3+
Secret Weapons: The Albion Rugby Team does not use secret weapons. They have special contacts for bionics if they choose to buy them, and have a few more options than normal from the Body Shop. Bionic Eyes for them can either give the Accurate skill OR or be calibrated for better lining up of the kick (Accurate Kick - +1 to away rolls when taking a kick action). Bionic Legs can either be standard issue OR or can be programmed to Kick, Leap, and Strong Leg instead.add Strong Leg to the list of available skill options.
Star Players: Helmut Wolf (110k), Puggy Baconbreath (140k), Seabass Jankoosky (210k), Mighty Zug (260k), Griff Oberwald (320k), Morg n’ Thorg (430k)
On Pitch Spellcaster: The starting spell for an Amazon Spellcaster is Siren Call.
Successful Result: Roll a D6 for each opposing player within range. On a result of 4+, they resist the spell. On a result of 1-3, the player is entranced by the siren call. For the remainder of this and the opponent's following turn, the entranced player(s) may not move or take any further actions. If the hypnotized player(s) is blocked before he recovers, then his Strength is halved (rounded down). All entranced players still have a Tackle Zone and may lend assists.
Failure Result: No effect.
Range: 3 square radius centered on the caster.
Succeeds on: 4+
Secret Weapons: Amazons and allied players on an Amazon team may have one player that uses a Chainsaw or Poisoned Dagger.
Star Players: Helmut Wolf (110k), Willow Rosebark (150k), Roxanna Darknail (250k), Zara the Slayer (270k), Bertha Bigfist (260k), Morg n’ Thorg (430k)