Anne-Marie Schleiner
1614 Walnut St, # 1
Boulder, Colorado 80302
U.S.A.
opensorcery@opensorcery.net
http://www.opensorcery.net
cell: 720 480 2915
Biography:
San Jose State University, California Graduated: May 1998
Master of Fine Arts in Computers in Fine Art September 1995 - May 1998
Recipient of the Helen Dooley Scholarship for Artistic Merit
Two Time Recipient of the Viola-Palmer Scholarship for
Academic Achievement
University of California at Santa Cruz Graduated: June 1992
Bachelor of Arts in Studio Art August 1988 - June 1992
University of Kiel, Kiel, Germany April 1991 - August 1991
University of Michoacan, Morelia, Mexico April 1990 - July 1990
University of Colorado, Boulder
ASSISTANT PROFESSOR OF FINE ART January 2004 – Present
Instruct "History and Theory of Digital Art", "New Directions",
and Digital Art 1 and 2, Supervise Graduate Students,
Research and University Service
El Juego como Strategia de Interactividad Bilbao, Spain
WORKSHOP LEADER July 2004
Design and teach Game Mod workshop
Centro de la Imagen Game Mod Workshop Mexico City, Mexico
WORKSHOP LEADER December 2003
Design and teach Game Mod workshop
Sonic Square "Bedroom Activism Conference" Brussells, Belgium
WORKSHOP LEADER October 2002
Design and teach Art and Game workshop
San Jose State Unversity, San Jose, California
LECTURER STUDIO ART August 2002-December 2002
Design and Teach "Scripting for Online Games"
West Valley College, Saratoga, California
LECTURER STUDIO ART January 2002-December 2002
Design and Teach "Digital Drawing" in Flash, Photoshop,
Illustrator, Premiere
http://www.opensorcery.net/skool/drawdig.html
Hangar Workshop Series Barcelona, Spain
WORKSHOP LEADER October 2001
Design and teach Art and Game workshop
University of California Irvine Irvine, CA
LECTURER DIGITAL ART Jan 2001 to June 2001
Design and teach online course "The_Art_of_the_Avid_Gamer",
http://www.opensorcery.net/skool/games&art/games&art.html
Design and teach online course "Process: Art as Software"
http://www.opensorcery.net/skool/games&art/process.html
Technical University of British Columbia Vancouver, Canada
ASSISTANT PROFESSOR OF INTERACTIVE ARTS August 1999 to Dec 2000
Design and teach online courses "Design for Interactive Communities",
"Network Interaction", "Programming Multimedia",
and graduate course "Gender Bytes"
Initialize Interdisciplinary Computer Game Research Center
Co-design Graduate Interactive Arts Program
Develop Industry Ties
Applied Research with Industry
Administrative teamwork to build new corporate online University
San Jose Museum of Art Multimedia Lab San Jose CA
RESEARCHER, Designer and Programmer July 1998 - March 1999
Researcher of historical art and technology collaborations
3-D Modeler of Virtual Reality recreation of E.A.T. Pavilion from
Osaka, Japan Expo‘70
Interface Designer and Programmer of historical E.A.T. CD-ROM
Switch Online Internet Art Journal San Jose CA
CO-EDITOR/EDITOR January 1997 - August 1999
Editor of Art and Games Issue in July 1999
Content Direction
Writer of Reviews and Articles
San Jose State University San Jose CA
LECTURER May 1998 - June 1998
Instructor and Course Designer of "Introduction to Computers
in Fine Art" Course
San Jose State University San Jose CA
GRADUATE TEACHING ASSOCIATE January 1996 - December 1997
Instructor and Course Designer of "Introduction to Computers
in Fine Art" Course
Video Transfer Center San Francisco CA
POST-PRODUCTION MULTIMEDIA TECHNICIAN July 1993 - July 1995
Video Editin
Film, Slide and Photo-to-Video Transfers
Sound Engineering
San Francisco Library Project San Francisco CA
by Ann Hamilton and Ann Chamberlain September 1994 - October 1994
ARTIST'S ASSISTANT
Cross-referenced and transformed fifty library cards
Cinemateque "Foundation For Art in Cinema" San Francisco CA
EXHIBITION ASSISTANT March 1992 - January 1995
Assisted in development and writing of programs
Audio-Visual technician
CURATION:
June 2001 “SNOW BLOSSOM HOUSE”, An online exhibit of interactive Japanime games and erotica commissioned by fiftyfifty for the Sonar Festival in Barcelona, Spain.
http://www.fiftyfifty.org/snowblossom/
October 2000 “LUCKYKISS_XXX: Adult Kisekae Ningyou Sampling”, An online exhibit of interactive paper dolls made for Japanese KiSS players. http://www.opensorcery.net/luckykiss_xxx/
June 1999 - "MUTATION.FEM: An underworld game patch router to female monsters, frag
queens, and bobs whose first name is betty", an online exhibit hosted by Alien Intelligence, Kiasma Museum, Helsinki, Finland, February 2000 to May 2000. http://www.kiasma.fi/outoaly/mutation.fem/
June 1999 - "CRACKING THE MAZE-Game Plugins and Patches as Hacker Art”, hosted on Switch website http://switch.sjsu.edu/CrackingtheMaze
May 1997-“IRON ARTIST” co-curated with Lisa Jevbratt, an art game show performance and competition, Works Gallery and Performance Space, San Jose, California
EXHIBITION HISTORIES OF PROJECTS:
CORRIDOS: A computer car driving game inspired by Mexican Narco-Trafficker folk music (In collaboration with Luis Hernandez)
"INSITE05--TIJUANA CALLING", Insite Festival in Tijuana and San Diego, October 2005
PS2 DIARIES: A machinima video created for a show of videos being shown in a rocket ride in Mexico City curated by Rene Hayashi, May 2004
"ALL DIGITAL", Museum of Contemporary Art, Cleveland, Ohio, USA, January to Febuary, 2006
“TECHNOSUBLIME”, University of Colorado Art Museum, Boulder, USA, February-March 2005
OUT-OPERATION URBAN TERRAIN: An urban wireless gaming intervention at the Republican National Convention supported by Creative Time and the Lynn Blumenthal memorial fund.
"REPUBLICAN NATIONAL CONVENTION", New York City, August 2004
HEAVEN AT SEVEN ELEVEN: A Hip Hop Poetry Game by artist persona Parangari Cutiri with performances and collaboration by Elke Marhoefer, Carolina Caycedo, and Lapeg
“CENTRO DE LA IMAGEN”, Museum of Photography, Mexico City, Germany, December-February 2004
“KILLER INSTINCT”, The New Museum, New York, December - February 2004
“HIP HOP KILLED THE VIDEO STAR”, Schloss Solitude, Stuttgart, Germany October – November 2003
“GET RID OF YOURSELF”, ACC Gallerie, Weimar, Germany, July-September 2003
“WOOSHI WOOSHI”, Anti-Sonar Female Sound Performance night, Barcelona, Spain June 2003
VELVET-STRIKE: spray logos and intervention recipes made in collaboration with Brody Condon, Joan Leandre and others. Website, DVD Installation, Prints
“MEDIA CITY SEOUL BIENNIEL”, Seoul, South Korea, December 2004
“THE WHITNEY BIENNIEL”, New York, Germany, February 2004
“FIGHT CLUB OFF CORSO”, Rotterdam Film Festival, Holland, January 2004
“GAMES”, Dortmund, Germany, November- December 2003
“PLAY EXHIBIT 4”, The Digital Hub, Dublin, Ireland, October - January 2004
“GET RID OF YOURSELF”, ACC Gallerie, Weimar, Leipzig, Germany, July-September 2003,
and at Lotringer Dreizehn Gallerie, Munich, December- February 2003
“PROVOCATIONS”, Orlando, Florida, April 2003
“AMERICAN MUSEUM OF THE MOVING IMAGE”, ALT_Media Exhibit, Queens, Nov 2002.
"A VIRTUAL MEMORIAL" Festival, Tabor, Czech Republic August 2002.
"NEW FANGLE" Gen Arts Gallery, San Francisco, U.S.A., October 2002.
ANIME NOIR: An erotic online role-playing game made in collaboration with Melinda Klayman
“LOOK ALIKE " exhibit at Dutch Photography Institute, "Anime Noir” and “Madame Polly” in exhibit curated by Deanna Herst, Rotterdam, Netherlands, September 2002.
DE-BUG: a Shockwave game commissioned for Natalie Bookchin’s Metapet Game, January 2002.
OPENSORCERY.NET at “BOUNCING OFF THE SATTELITES”, Nottingham, England, October 2001, opensorcery.net
“MEDIARAMA”, Seville, Spain, October 2001
PLAYSKINS QUAKE SKINS AT "ZERO DEGREES MONSTROSITIES" Festival, online digital sideshow of Quake skins, Vancouver, Canada June 2000.
EPILEPTIC GAME PATCH FOR MARATHON, An epilepsy inducing game patch by a
constructed web persona, the Web, June 1999
MADAME POLLY: a 1st Person shooter gender hack
“LOOK ALIKE " exhibit at Dutch Photography Institute, "Anime Noir” and “Madame Polly” in exhibit curated by Deanna Herst, Rotterdam, Netherlands, September 2002.
“DE BALLE THEATRE ”, Amsterdam, Netherlands November 2000
“MEDIATERRA”, Athens, Greece, November 2000, Madame Polly and Mutation.fem text
"SYNWORLD PLAYWORK:HYPERSPACE", Madame Polly Game Patch, Public Netbase
Cultural Center, Vienna, Austria, May 1999
“DIGITAL PAVILION”, Group Exhibit, Madame Polly Game Patch, Palo Alto, California
June 1998
Computer Installation, Website and Game Patch, Gallery 2, Solo
M.F.A. Thesis Exhibit, SanJose State University, San Jose, California, May 1998
http://cadre.sjsu.edu/amschle/PollyGunn.html
16 SESSIONS in “SHOCK OF THE VIEW-HYBRID", 16 Sessions data mingling network produced collaboratively as a member of C5 Corporation, Walker Art Center, Minneapolis,
Minnesota, February 1999
C5 RCSP (Radio Controlled Surveillance Probes) at SIGGRAPH ART 1998”, Research and
Performance, a collaborative project by C5 Corporation, Orlando, Florida, July 1998
AN ETHNOGRAPHY OF A NETWORKED ENTITY – a cyborg anthropologist infiltrates the Cadre-net
“NARRATIVE STRUCTURES”- An Installation and Website of "An Ethnography of a
Networked Entity," group exhibit of seven artists, ART-TECH Gallery, San Jose,
California, February - July, 1998
Solo M.F.A. Exhibit Computer Installation and Website, Herbert-Sanders
Gallery, San Jose State University, San Jose California, October 1997
http://cadre.sjsu.edu/amschle/cadnet.html
LANDSCAPE PAINTING AS COUNTER-SURVEILLANCE Collaborative site specific
performance and Website, Area51(Secret Military Base), Paintings on exhibit at
Rachel Research Center, Rachel, Nevada, May 1997 to present
WELCOME TO THE WILLIAMS HOUSE Solo Computer/Video Installation, Historical
Housing Site, San Jose California, March 1997
FIRST COURSE - SOUP Computer/Video Installation, Gallery 5, SanJose State
University, San Jose, California, November 1995
PUBLICATIONS:
January 2005, “Game Reconstruction Workshop”, An article contribution to “Handbook for Computer Game Studies”, a book edited by Joost Rassens and Henry Jenkins published by MIT Press.
January 2005, “Female-bobs arrive at Dusk”, an article in "Cyberfeminisms: Next Protocols" , a book edited by Old Boys Network.
December 2003, “Against Console Games: PC Games and NOT Console Games are Healthy for Women and Girls”, an article contribution to “Games”, catalogue for an exhibit in Dortmund, Germany.
January 2003, “Fluidities and Oppositions among Filter Feeders, Curators and Future Artists”, an article contribution to “Intelligent Agent”, a journal edited by Patrick Lichty and Christiane Paul.
June 2002, “Das Fliesende und die Gegensatze” in August 2002 Anthologie der Kunst Jochen Gertz Journal.
June 2002, "Parasitic Interventions: Game Patches and Hacker Art", an article in Mariosophia, an anthology edited by Erkki Huhtamo.
March 2002, “Snow Blossom House” in April 2002 Art and Pornography Issue of New York Arts Magazine.
February 2002, “CountDown” An article contribution to a book edited by Claudia Reiche documenting the Technics of Cyber<>feminism conference in Bremen, Germany.
February 2001, Interviewed by Tara McPherson for “Resistant Technocultures” book.
November 2000, Curator’s note from Cracking the Maze in "depict" German digital art magazine.
http://www.depict.de
November 2000, A text for catalogue for "Mediatierra: Open Source Lounge" exhibition in Athens, Greece.
April 2000 "Mutation.fem text" in "Axis Reader on Gender and New Media", a limited edition reader published in Amsterdam.
June 1999, "Does Lara Croft Wear Fake Polygons?" Gender analysis of the 1st person shooter and gender role subversion and production in the game patch" republished on the cd-rom catalogue for the Austrian symposium and exhibit for Synworld.
July 1999, "Editorial Notes for Art and Games Issue of Switch", an online new media and electronic art journal.
December 1998, "Cracking the Maze" curatorial statement translated to French in Pericles, a Paris based online art journal.
July 1998, "Does Lara Croft Wear Fake Polygons?" Gender analysis of the 1st person shooter and gender role subversion and production in the game patch" on Switch, an online new media and electronic art journal. (Version 2 published in LEONARDO Magazine. V. 3, 2001)
July 1997, A Review of Web Art at Documenta X for Switch, an on-line new media and electronic art journal.
LECTURES and PANELS:
January 2006 "Presentation with Luis Hernandez", "Game as Critique" Conference, Barcelona, Spain.
October 2005 "Presentation of Corridos Game with Luis Hernandez", Insite05, San Diego and Tijuana.
May 2005 "Lecture, Situationist Game Hacking, later Work Presentation and Panel", State of the Art Games Conference, Play Theater, Utrecht, Netherlands.
April 2005 "Presentation", Dorkbot Frontera, Tijuana, Mexico.
March 2005 "Presentation of Tijuana Project", CRCA, UC San Diego, USA.
March 2005 "Presentation on Artist Panel", Technosublime, Boulder, USA.
November 2004 "Presentation with Insite Participants", UCSD, San Diego, USA.
October 2004 "Work Presentation", Serious Play Conference, Main State University, Bangor, Maine, USA.
September 2004 "Presentation with OUT Participants", Postmasters Gallery, New York.
July 2004 " El Juego Como Strategia de Interactividad Conference ", Lecture, Bilbao University, Spain
December 2003 "Killer Instinct Panel", with Cory Arcangel, Alex Galloway, The New Museum, New York.
August 2003 "Artist Presentation", ACC Gallerie Weimar and Leipzig, Germany.
October 2002 "Public Demo of Opensorcery.net", Sonic Square Demo Night, Brussells, Belgium
December 2001 "Bad Girls in 3-D Land: Wishful Collecting in Cyberspace", Technics of Cyberfeminism conference sponsored by Thealit, Bremen, Germany.
November 2001 Presentation of Anime Noir with game co-designer Melinda Klayman at Digitales Cyberfeminism conference, Brussels, Belgium.
October 2001 Lecture as part of Freeware Series at the Walker Art Museum, Minneapolis, U.S.A.
June 2001 Lecture about Snow Blossom House as part of Fiftyfifty Frontline lecture series at Sonar2001, Barcelona, Spain.
March 2001 Academic Panel with Brenda Laurel, Henry Jenkins, Will Wright and moderated by Eric Zimmerman at the Game Developer Conference in San Jose California.
January 29 2001 Panel with Eddo Stern and Bioware at the Entertainment in the Interactive Age Conference at the University of Southern California.
January 18 2001 Panel with Steve de Paulo, Eddo Stern, and Sony at the Convergence/Divergence conference at the University of Southern Calfornia.
November 2000 Lecture "Genderplay: Collaborative Gender Construction and Sampling", Axis/deBalle, Amsterdam, Netherlands.
February 2000, Lecture "Hacker Art forms on the Web," Surrey Art Center, Surrey, Canada.
November 1999, "Open Sorcery: Open Source Role Playing Games, Patches and Plug-ins," lecture presented to employees of Electronic Arts Canada, Vancouver, Canada.
August 1999, Panel Participant of “Gender Identity in New Media” Online Forum at ISEA 1999, Sao Paulo, Brazil.
July - August 1999, Panel Participant of “Re: play” forum, a forum for game designers, sponsored by Eyebeam Atelier.
June 30, 1999, Presentation of Madame Polly Game Patch, Synworld Symposium, Vienna, Austria.
February 23, 1999, “The Game Patch as Hacker Art”, Lecture presented to graduate art seminar, University of California, Los Angeles, California.
October 31, 1998, "Mingling in Networked Game Worlds", Lecture presented at the opening of the San Jose Tech Museum in conjunction with C5 Mingling Field Mediation.
September 1998, "Gaming Culture and Game Hacking"- Lecture presented to "History of Multimedia" course, University of California, Berkeley, California.
FELLOWSHIPS and RESIDENCIES:
Research Associate Status at CRCA at University of Calfornia, San Diego, Spring 2005.
A grant from Insite to create a project for Insite 2005.
A grant to commission songs and fund the cost of cd publication for an art game project awarded by F30KMS Foundation, Barcelona. –December 2003
Awarded “Challenge to the Field” grant for a new media project. 2003-4
A fellowship to fund the publication of an art game cd as an “Edicion Schloss Solitude” in 2003 awarded by Schloss Solitude, Stuttgart, Germany.
Artist Residency at Schloss Solitude, Stuttgart, Germany January – September, 2003.
PRESS REVIEWS and INTERVIEWS:
“The Velvet-Strike Underground” by Jennifer Buckendorff, Salon, May 2004
http://www.salon.com/tech/feature/2004/05/04/velvet_strike/index_np.html
“Online Games Increasingly a Place for Protest, Social Activism” Associated Press, February 2003
http://www.siliconvalley.com/mld/siliconvalley/news/editorial/5130967.htm
Interviewed by Pedro Soler for Sonar Festival Web Portal, February 2003
http://www.sonar.es/portal/eng/online.cfm
Interview for Video Documentary "Gamers" on online games by Kiyosh Monsef, October 2002
National Public Radio, To the best of our knowledge, War Games, October 6, 2002
1/2 hr Radio Interview
http://www.wpr.org/book/02book4.html
Interview for Russian magazine GAME.EXE (), October 2002
www.game-exe.ru
PC Gamer, Review of Velvet-Strike, September 2002
Iafrica, June, 2002
“Give Online Peace a Chance” by Kieth Just
http://cooltech.iafrica.com/technews/974768.htm
Wired June 8, 2002
Feature: “Make Love, Not War Games” an article by Brad King about the Velvet-Strike Initiative
http://www.wired.com/news/business/0,1367,52894,00.html
Neural Net May 2002
An Italian article about Velvet-Strike.
http://www.neural.it/nnews/velvetstrike.htm
Telopolis May 2002
“In Kopf eines Soldaten” by Kristian Wozniki
http://www.heise.de/tp/deutsch/special/game/12589/1.html
Wired May 8, 2002
“Whats new in sex games? Foreplay” an article by Brad King about our Playskins game Anime Noir and us. http://www.wired.com/news/games/0,2101,52073,00.html
AVN Online April, 2002
Feature: “Let the games begin” an article by Mark Logan about our Playskins game Anime Noir and us. http://www.avnonline.com/issues/200205/features/feat0502_04.shtml
Artbyte Magazine, November/December 2001
Feature: "For the Love of the Game" a discussion among six female game developers moderated by Natalie Bookchin
http://www.artbyte.com/mag/nov_dec_01/this_issue.html
The New York Times, August 2001
"The Art World starts to pay attention to Video Games" by Mark Glaser
http://www.nytimes.com/2001/08/09/technology/circuits/09ARTT.html
Tribe Online, January 2001
The Pleasure Feature Popup Two , “Erotic Kiss Dolls XXX” by Anna Davis
http://www.adelaidetribe.com/Pages/222/222.asp?feature_id=17065
E-loft, December 2000
Luckykiss_xxx: spoglia le bambole! by Giuseppe Ganino
http://www.it.e-loft.com/channels/entertainment/newmediaart/article.jhtml?articleID=34823
Radio Oesterreich 1, 2000
Weibliche Monstrositaetenschau by Simon Hadler
http://www.orf.at/orfon/kultur/000228-3026/3029txt_story.html
The New York Times, July 22, 1999
Arts @large column by Matthew Mirapaul
“Art as Game, and Games as Art”
http://www.nytimes.com/library/tech/99/07/cyber/artsatlarge/22artsatlarge.html
Details, June 1999, p. 28
“Hack to the Future: A cyber-art show turns games into virtual realities” by William Donahue
ArtsWire,, 1999
Arts Wire Web Report: “Cracking the Maze”-The Arts and Games Issue of Switch” by Judy Malloy http://www.nbi.dk/~natphil/bib/mersrefs.1.txt
Artbyte, June 1999, Review of C5 Corporation
Sight and Sound Magazine, May 1999, Digital Media Column by Kate Stables
Interview regarding “Cracking the Maze”
The Guardian, Thursday April 8, 1999
“Lara Croft, the new Mona Lisa” by Jim McClellan
The Guardian, Thursday April 20, 1999
“Cracks in the Canvas” by Jim McClellan
“A forthcoming exhibition showcases unofficial add-ons and patches to popular games created by young artists who see computer games as the canvases of the future."
http://www.mg.co.za/mg/pc/games/1999/04/15apr-artpatches.htm
The New York Times, March 4, 1999
arts@large column by Matthew Mirapaul
“From Pong to Song, Video Games Inspire Artists”
http://www.nytimes.com/library/tech/99/07/cyber/artsatlarge/22artsatlarge.html
The New York Times
Sunday, February 14, 1999, p. 37
“Out of the Ether, a New Continent of Art” by Steven Henry Madoff
Wired News, Jan 30, 1999
“A Corporation of Thinkers” by Leander Kahney
http://www.wired.com/news/news/culture/story/17604.html
Wired News, Dec 10, 1998
“Sleeping Beauty vs. the World” by Leander Kahney
http://www.wired.com/news/news/culture/story/16738.html
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