Schedule: 8:00a.m. to 9:20 a.m MTWRF in Maes 111 Course Description
COSC 4301-04/COSC 5340-04. Introduction to Computer Game Design and Development. (3) Prerequisite: COSC 2336. Basic concepts and techniques for electronic game design and development. Topics include: game history and genres, game design teams and processes, theory of funativity, level and model design, game scripting and programming including computer graphics and animation, artificial intelligence. Fall.
COSC 2336 with a C or better
Objectives of the course
At the end of this course, students should be able to:
This course incorporates lectures, readings and seminar-type discussions. Individual course assignments lead students through the basic elements of game design, building a basis for the final course project, a complete 3D video game, to be implemented in teams of 3-4 students.
Approximately 3-5 assignments emphasize learning the basic elements of game design, while 2-4 quizzes assess reading of course reading materials. The project, a team implementation of a complete video game, includes evaluation of the game as well as one or more presentations in the course of the game design. Attendance and participation are required in class. For each absence beyond the third absence, 5 % will be deducted from a student’s overall grade
A standard 10-point grading scale will be used for the class (A: 90-100, B: 80-90, …).
For credit in the graduate version of the course, graduate students must: 1) complete all assignments, 2) prepare and lead one class discussion, and 3) incorporate and demonstrate a significant portion of original scripting or programming in the final project. Assignments will also include additional exercises required for graduate students.
Course Policies University integrity: Students are expected to know and abide by the Department of Computer Science Policy on Student Academic Integrity. Students are expected to submit their own work, and fully cite any sources used.
Attendance: Attendance is mandatory. For each absence beyond the third absence, 5 % will be deducted from a student’s overall grade unless documented evidence of a medical or family emergency is presented to the instructor.
Communication: Students are expected to read email and check the course website several times each week.
Textbook and resources
Readings and slides will be linked to the course website during the semester.
Software: 3D GameStudio, http://www.3dgamestudio.com
This software is being made available in the Computer Science Maes 213 lab, and personal copies of the Commercial version of the software may be purchased through Conitec. The website contains several tutorials and samples. You may contact the company for a personal version at an educational discount if you let them know that you are taking the Game Design and Programming course at Lamar.