Course title spatial forms



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SYLLABUS



COURSE TITLE

SPATIAL FORMS

Faculty/Institute




COURSE CODE




DEGREE PROGRAMME

FIELD OF STUDY

Degree LEVEL

Forma studiów/STUDY MODE













COURSE FORMAT




YEAR AND SEMESTER




Name of the teacher

MSc. Eng Piotr Kisiel


COURSE OBJECTIVES

Selecting and displaying of objectsadding and deleting objects to a selected collection

• blocking and unblocking selection

• inverse selection

• selecting by area and by object name

• grouping objects

• displaying hidden objects

Transformations

translation

• scaling

• rotation

• reflection

• object meta data flow (or object information flow)

• referencing methods “parent”,” local”, “grid”, “pick”, “skreen”

• centre of transformation

• precise transformations

Duplication

• copying

• cloning

• referencing

• series of duplicated objects

• advanced transformations, functions “ mirror”, “array”, “align”

• placing objects along a path

• normalisation of objects

Object modification

• modifiers, „bend”, „twist”, „taper”

• modifier list tools

• changing the order of object modifiers

• removal of an applied object modifier

• copying of an object attributes and modifier list

• geometric modifiers

• freeform deformations

• rendering and partitioning modifiers

Generation of geometry

• depth and segmentation of embossing, instruction “extrude”

• creating spatial object, instruction ”lathe”

text embossing, function ”bevel”

Fundamentals of rendering

• rendering types and parameterisation

• scene rendering

Cameras


• creating cameras

• camera with a fixed point of view, free moving camera

• camera normalisation

• camera customisation, changing aperture, focal length

• camera environment, depth of field

• camera navigation

• camera animation

Material editor

• sample palette

• application of textures

• sampling

• material library

• material application functions

• area mapping

File management

• saving


• publishing

• archiving scenes

• addition of existing objects to a scene, function ‘merge’

• substitution of an object in a scene

• file import and export

• configuration of file path

• backup

Shape creation - splains

• shape components

• complex shapes

• conversion of shape components

• creating cross sections

Precise definition of shapes

• functions autogrid and activegrid

• measurement unit definition

construction grid, function ‘snap toggle’

Grid edition in autodesk viz 2007

• structure level selection

• structure level editor

• soft selection

• structure level transformation

• structure level modification

Form edition in autodesk viz 2007

• structure level selection

• editable splain definition

• structure level editor

• curve adjustment

Scene composition

• object placement

camera location

• scene lighting

• animation using key frames

• object motion along a path

Rendering parameters in autodesk viz 2007

• mental ray rendering parameterisation

Individual project




PREREQUISITES

  • basic computer knowledge

•appreciation of types and application of vector and raster graphics

•understanding of the principles and technology of the creation of animation

•familiarity with the principles of 3d graphics



LEARNING OUTCOMES


KNOWLEDGE: During the course of study, student will become familiar with the aspects of 3d computer graphics.

SKILLS: The skills obtained will provide basis for the undertaking and creation of individual projects.
FINAL COURSE OUTPUT - SOCIAL COMPETENCES The subject will allow the student to attain competencies required by multimedia companies, design and tv studios, also firms specialising in visualisation projects, design of computer games, graphics and web contents.


COURSE ORGANISATION –LEARNING FORMAT AND NUMBER OF HOURS

The practical weekly sessions will be conducted in a dedicated computer lab, and will be based on the educational package autodesk, capable of demonstrating the principles of the 3d applications.



COURSE DESCRIPTION

The Subject “Spatial Forms”, Taken In The Third Semester, Will Discuss Issues Relating To The Creation Of Complex 3d Structures And Aspects Of Multidimensional Animation And Visualization.

METHODS OF INSTRUCTION

Lecture, demonstration, practical exercises

REQUIREMENTS AND ASSESSMENTS

Student will perform exercises in the classroom, will perform a final project - visualization of the facade of the building

GRADING SYSTEM

The correctness and detail constructed mesh

TOTAL STUDENT WORKLOAD NEEDED TO ACHIEVE EXPECTED LEARNING OUTCOMES EXPRESSED

IN TIME AND ECTS CREDIT POINTS

30

Language of instruction

English

INTERNSHIP




MATERIALS

PRIMARY OR REQUIRED BOOKS/READINGS:

  • Michael Tood Peterson: 3D Studio MAX3 dla każdego, Gliwice, Helion, 2000

  • Michele Bousquet: 3D Studio MAX R2, Mikom, Warszawa, 1999

  • 3D FX magazyn

  • J.D. Foley, A. Van Damm – Wprowadzenie do grafiki komputerowej. WNT Warszawa 1995



SUPPLEMENTAL OR OPTIONAL BOOKS/READINGS:

  • Kelly L. Murdock: 3ds Max 8. Biblia, Helion, 1999

  • Joanna Pasek: 3ds max 9.Animacja 3D od podstaw, Helion, 2000.





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