Current Chair



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Current Chair: Breanne Kirsch, Public Services Librarian, University of South Carolina Upstate, @breezyalli, e-mail: bkirsch@uscupstate.edu, phone: 864-503-5613
Current Vice-Chair: Cody Hanson, Acting Director of Web Development, University of Minnesota Libraries, @codyh, e-mail: codyhanson@umn.edu
Wiki: http://gamemakinginterestgroup.wikispaces.com/
ALA Connect Page: http://connect.ala.org/node/167042
Gamification Presentation LibGuide: http://guides.library.harvard.edu/gamification
Suggested Readings

Games in Libraries

Galloway, Beth. Game On! Gaming at the Library. New York: Neal-Schuman Publishers, 2009.


Harris, A. & Rice, S. E. (Eds.). Gaming in Academic Libraries: Collections, Marketing, and Information Literacy. Chicago: Association of College and Research Libraries, 2008.
Kirsch, Breanne (Ed.). Games in Libraries: Essays on Using Play to Connect and Instruct. Jefferson, NC: McFarland & Company, Available December 7, 2013.
Neiburger, Eli. Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages. Chicago: American Library Association, 2007.
Nicholson, Scott. Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages. Medford, NJ: Information Today, 2010.
Gamification

Kapp, Karl M. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. San Francisco: Pfeiffer, 2012.


Werbach, Kevin, and Dan Hunter. For the Win: How Game Thinking Can Revolutionize Your Business. Philadelphia: Wharton Digital Press, 2012.
Zichermann, Gabe, and Christopher Cunningham. Gamification By Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA: O’Reilly Media, Inc., 2011.

Games and Instruction

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. New York, NY: Palgrave Macmillan, 2007.


Kirriemuir, J. “Teaching Information Literacy through Digital Games.” In P. Godwin, and J. Parker (Eds.) Information Literacy meets Library 2.0 (p. 153-164). London: Facet Publishing, 2008.
Mayer, Brian, and Christopher Harris. Libraries Got Game Aligned Learning through Modern Board Games. Chicago: American Library Association, 2010.
McDevitt, T. R. Let the Games Begin!: Engaging Students with Field-Tested Interactive Information Literacy Instruction. New York: Neal-Schuman Publishers, 2011.
Prensky, Marc. Digital Game-Based Learning. St. Paul, MN: Paragon House, 2007.
Squire, Kurt. Video Games and Learning: Teaching and Participatory Culture in the Digital Age. New York: Teachers College Press, 2011.
Game Making/Design

Cinnamon, Ian. Programming Video Games for the Evil Genius. New York: McGraw-Hill, 2008.


Koster, Raph. Theory of Fun for Game Design. Scottsdale, AZ: Paraglyph Press, 2005.
McGonigal, Jane. Reality is Broken: Why Games Make Us Better and How They Can Change the World. New York: The Penguin Press, 2011.
Schell, Jesse. The Art of Game Design: A Book of Lenses. Boston: Morgan Kaufmann, 2008.
Szulborski, Dave. This Is Not a Game: A Guide to Alternate Reality Gaming. Macungie: New Fiction Publishing, 2005.
Trefry, Gregory. Casual Game Design: Designing Play for the Gamer in All of Us. Boston: Morgan Kaufmann, 2010.

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Follow Us on Twitter #libgame #ala2013

Bohyun Kim- @bohyunkim

Laurie Golden- @goldenlaurie or @cantonlibrary

Nicole Pagowsky- @pumpedlibrarian

Carli Spina- @CarliSpina

Dave Pattern- @daveyp

Kyle Felker- @gwydion9

Young Lee- @leebrarian



Annie Pho- @catladylib

Breanne Kirsch- @breezyalli

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