SIMON FERRARI
DOCTORAL RESEARCHER
SCHOOL OF LITERATURE, MEDIA, AND COMMUNICATION
(Updated quarterly. Last update: November 2013.)
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EDUCATION
(in-progress) Ph.D., Digital Media, Georgia Institute of Technology, expected 2014.
Dissertation title: A Philosophy of Electronic Sport.
Panel: Ian Bogost, Mia Consalvo, Henry Lowood, Brian Magerko, and Janet Murray.
M.Sc., Digital Media, Georgia Institute of Technology, 2010.
Thesis title: “The Judgment of Procedural Rhetoric.”
Panel: Ian Bogost, Fox Harrell, Michael Nitsche, and Celia Pearce.
B.A., Philosophy & Film Studies (double major), University of Georgia, 2006.
Summa Cum Laude, Foundation Fellowship, and Phi Beta Kappa.
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RELATED EMPLOYMENT
2012 - present, Instructor
School of Literature, Communication, and Media
The Georgia Institute of Technology
LMC 3406 – Introduction to Video Production (Fall 2012 - Spring 2014)
May 2013 - August 2013, Visiting Adjunct Arts Professor
Game Center / Tisch School of the Arts
New York University
OART-UT 1606 – Thinking About Games (Summer Sessions I & II)
2008 - 2012, Graduate Research Assistant
School of Literature, Communication, and Culture
The Georgia Institute of Technology
Journalism and Games Project – principal researcher: Ian Bogost
May - August 2010, Junior Design Intern
area/code
CSI Crime City
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SCHOLARLY ACCOMPLISHMENTS
A. PUBLISHED BOOKS AND PARTS OF BOOKS
A1. BOOKS
Bogost, Ian, Simon Ferrari, and Bobby Schweizer. Newsgames: Journalism at Play. Cambridge, Mass.: MIT Press, 2010.
A2. REFEREED BOOK CHAPTERS
Ferrari, Simon. “Congratulations! You Have Killed Osama bin Laden!” In After bin Laden: Political Actors, News Media, and Popular Cultures. Jeffords, Susan and Fahad Al-Sumait (editors). Champaign, Illinois: University of Illinois Press, 2014. Forthcoming.
Ferrari, Simon. “Train: From Black Box to White Cube.” In Tabletop: Analog Game Design, edited by Greg Costikyan and Drew Davidson. Pittsburgh: ETC Press, 2011.
Ferrari, Simon. “Hills and Lines: Final Fantasy XIII.” In Well Played 3.0, edited by Drew Davidson. Pittsburgh: ETC Press, 2011.
Bogost, Ian, Simon Ferrari, and Bobby Schweizer. “Newsgames.” In News Online: Transformation and Continuity, edited by Graham Meikle and Guy Redden. London: Palgrave, 2010.
A3. OTHER PARTS OF BOOKS
Ferrari, Simon. “Capcom.” In Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, edited by Mark J. Wolf. Westport, Connecticut: Greenwood, 2012.
Ferrari, Simon. “Game, definition of.” In Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, edited by Mark J. Wolf. Westport, Connecticut: Greenwood, 2012.
Ferrari, Simon. “World Cyber Games.” In Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, edited by Mark J. Wolf. Westport, Connecticut: Greenwood, 2012.
Ferrari, Simon and Ian Bogost. “Procedural Rhetoric.” In Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, edited by Mark J. Wolf. Westport, Connecticut: Greenwood, 2012.
B. OTHER PUBLICATIONS
B1. CONFERENCE PROCEEDINGS
Ferrari, Simon. “From Generative to Conventional Play: MOBA and League of Legends.” Proceedings of DiGRA 2013, Atlanta, GA, 26-29 August 2013.
Ferrari, Simon. “eSport and the Human Body: foundations for a popular aesthetics.” Proceedings of DiGRA 2013, Atlanta, GA, 26-29 August 2013.
B2. BOOK REVIEWS
Ferrari, Simon and Ian Bogost. “Reviewing Games of Empire: Global Capitalism and Video Games.” In Continent Volume 3 (Issue 1), July 2013, 50-52. Available online at: http://www.continentcontinent.com/ index.php/continent/article/view/132
B3. OTHER WRITTEN PUBLICATIONS
Ferrari, Simon. “Review: Halo 4.” Paste Magazine, 5 November 2012, http://www.pastemagazine.com/articles/2012/11/halo-4-review-360.html
Ferrari, Simon. “How the 'Keep Me Occupied' Game Taps Into the Occupy Movement.” PBS MediaShift Idea Lab, 7 March 2012, http://www.pbs.
org/idealab/2012/03/how-the-keep-me-occupied-game-taps-into-the- occupy-movement061.html
Ferrari, Simon. “Cartoonist Prototype Tackles the Most Visible News.” PBS MediaShift Idea Lab, 11 Nov 2011, http://www.pbs.org/idealab/
2011/11/cartoonist-prototype-tackles-the-most-visible-news312.html
Ferrari, Simon. “IndieCade 2011, Inspired By Design.” Paste Magazine, 26 October 2011, http://www.pastemagazine.com/articles/2011/10/indiecade- 2011-inspired-by-design.html
Ferrari, Simon. “Why Newsgame Development Should Look to Paper Prototyping.” PBS MediaShift Idea Lab, 16 Sept 2011, http://www.pbs.
org/idealab/2011/09/why-newsgame-development-should-look-to-paper- prototyping256.html
Ferrari, Simon. “The Frightening, Real-World Strength of Channel 4's Sweatshop Game.” PBS MediaShift Idea Lab, 27 July 2011, http://www.pbs.org/
idealab/2011/07/the-frightening-real-world-strength-of-channel-4s- sweatshop-game207.html
Ferrari, Simon. “When Moral Systems Miss the Point in Newsgames.” PBS MediaShift Idea Lab, 1 July 2011, http://www.pbs.org/idealab/
2011/07/when-moral-systems-miss-the-point-in-newsgames175.html
Ferrari, Simon. “Pride and Its Dark Side.” Kill Screen Daily, 17 June 2011, http://killscreendaily.com/articles/pride-and-its-dark-side
Ferrari, Simon. “Folk Game Story Corner: The Game With A Hat.” Kill Screen Daily, 29 April 2011, http://killscreendaily.com/articles/folk-game-story- corner-game-hat
Bissell, Tom and Simon Ferrari. “On Videogame Criticism.” Paste Magazine, 18 February 2011, http://www.pastemagazine.com/articles/2011/02/tom- bissell-and-simon-ferrari-on-games-criticism.html
Ferrari, Simon. “Popping Smoke.” Kill Screen Daily, 12 January 2011, http://killscreendaily.com/articles/popping-smoke
Ferrari, Simon. “When A Bell Tolls.” Kill Screen Daily, 17 December 2010,
http://killscreendaily.com/articles/when-bell-tolls
Bogost, Ian, Simon Ferrari, and Bobby Schweizer. “Storytelling 2.0: Exploring the news game.” New Scientist, November 2010, http://www.
newscientist.com/blogs/culturelab/2010/11/storytelling-20-exploring-the- news-game.html.
Ferrari, Simon. “Breaking the News.” Kill Screen Issue 2: Back to School, November 2010.
C. PRESENTATIONS
C1. INVITED PRESENTATIONS & PANELS
Ferrari, Simon. “Well-Played: Kentucky Route Zero.” IndieCade 2013, Culver City, CA, 5 October 2013.
Bogost, Ian, Heather Chaplin, Simon Ferrari (moderator), Richard Hofmeier, and Paolo Pedercini. “Games as Commentary.” IndieCade East 2013, New York, NY, 16 February 2013.
Breslau, Rod, Simon Ferrari, Hot_Bid, and iSAxlav. “Thinking eSports.” NYU Game Center's FallCraft 2012, New York, NY, 27 October 2012.
Chua, Reginald, Amanda Cox, Simon Ferrari, Katharine Jarmul, and Dafna Linzer. “Data Journalism: New Tools and New Challenges for Accessing Information.” Yale ISP Data Journalism Symposium, New Haven, CN,
9 March 2012.
Ferrari, Simon, Liz Mair, Jordan Raynor, and Michael Silberman. CampaignTech Conference 2011, Washington, D.C., 11 November 2011.
Ferrari, Simon. “Well Played: Desktop Dungeons.” IndieCade Festival 2011, Culver City, CA, 6-9 October 2011.
Ferrari, Simon. “Motivating DIY Development for Change.” Games for Change Festival, New York, NY, June 20-22, 2011.
Ferrari, Simon and Jesse Fuchs. “Credit Due: Choices, Payoffs, and Loops.” Babycastles Arcade and Showpaper Gallery, New York, NY, 6 January 2011.
Bogost, Ian, Simon Ferrari, and Bobby Schweizer. “Newsgames.” Southern Interactive Entertainment and Gaming Expo. Atlanta, GA, 2 October 2010.
Clark, Naomi, Simon Ferrari, Charles Pratt, and John Sharp. “Artgame Sessions.” IndieCade, Culver City, CA, 9 October 2010.
C2. REFEREED CONFERENCE PRESENTATIONS
Ferrari, Simon. “eSports, Tools, and the Human Body: A Philosophy of Coupling” (paper title: “eSport and the Human Body: foundations for a popular aesthetics”). DiGRA 2013 Games and Humanities Track, Atlanta, GA, 28 August 2013.
C3. REFEREED CONFERENCE PANELS
Ferrari, Simon, Todd Harper, Davin Pavlas, T.L. Taylor, and Emma Witkowski. “DeFragging eSports: The Importance of Being a Good Sport.” Digital Games Research Association, Atlanta, GA, 26-29 August 2013.
Ferrari, Simon, Itai Himelboim, Casey O'Donnell, and John Sharp. “Twitter as a Platform?” Foundations of Digital Games, Raleigh, NC, 30 May 2012.
C4. POSTER SESSIONS & DEMOS
Ferrari, Simon and Bobby Schweizer. “Game-o-matic: A Game Generation Tool for Journalists.” Computation + Journalism Symposium, Atlanta, GA, 31 January 2013.
Ferrari, Simon. “Game-o-matic: A Game Generation Tool for Journalists.” GVU Research Showcase, Atlanta, GA, 13 November 2012.
Ferrari, Simon and Bobby Schweizer. “Cartoonist: A Game Generation Tool for Journalists.” FutureMedia Fest, Atlanta, GA, October 4-7, 2010.
Ferrari, Simon and Bobby Schweizer. “Newsgames: Journalism at Play.” Grace Hopper Celebration of Women in Computing, Atlanta, GA, September 28 - October 2, 2010.
C5. OTHER PRESENTATIONS & PERFORMANCES
Ferrari, Simon, Colleen Macklin, Samuel Roberts, and Eric Zimmerman. “Iron Game Design Challenge: Parsons vs. NYU.” IndieCade East 2013, New York, NY, 16 February 2013.
D. OTHER SCHOLARLY ACCOMPLISHMENTS
Bogost, Ian, Michael Mateas, Simon Ferrari, Bobby Schweizer, and Mike Treanor. Cartoonist, Knight News Challenge-funded project for creating a tool that allows journalists to develop games without design or programming knowledge, http://cartoonist.soe.ucsc.edu/.
Bogost, Ian and Simon Ferrari (co-editors). Newsgames, grant-funded website on “a new way of doing journalism,” http://newsgames.gatech.edu/.
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SERVICE
A. PROFESSIONAL CONTRIBUTIONS
Founder and Organizer, IndieCade East eSports Showcase, 2014
Founder and Organizer, IndieCade eSports Showcase, 2013
Guest Writer, Third Annual No Quarter Exhibition, NYU Game Center, May 2012.
Program Committee Member, Foundations of Digital Games Conference (2012)
Reviewer, IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities Program (2011).
Jury, Games for Change Festival Awards – Knight Newsgame Award (2011)
Jury, Independent Games Festival – General and Student Showcase (2011-2014)
Jury, IndieCade – General (2010-2013)
Program Committee Member, Meaningful Play Conference (2010, 2012).
B. OTHER MEMBERSHIPS
Member, International Game Developers Association (2010-2012)
Member, Entertainment Software Association (2009-2012)
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