I’m a video game artist and a painter with a passion for drawing and color



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Date31.07.2017
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Mat Matera

Jamaica Plain, MA | www.matmatera.com

matmatera@yahoo.com | (617) 448-5042
Professional Summary

I’m a video game artist and a painter with a passion for drawing and color. During my 20-year video game industry career, I’ve textured, animated, modeled, created effects, designed UI and run teams developing titles for mobile, social and consoles platforms. Primary tools of the trade include: Photoshop, Illustrator, Flash, Edge, 3DS Max, Maya and Unity3D.


Professional Experience

PLAOR | DoubleTap Games, Boston, MA 2010 – 2015

Artist

Mega Fame Casino (iOS, Android, Facebook); Hollywood Poker (iOS, Android, Facebook); Oregon Trail (3DS)

  • UI art and design for Nintendo 3DS, Facebook and Mobile

  • Environment art for Facebook and Mobile games

  • Animation for Facebook and Mobile

  • Set up the art pipeline


Seven45 Studios, Boston, MA 2009 – 2010

UI Artist

PowerGig: Rise of the Six String (Xbox360, PS3)

  • HUD art for console

  • Particle effects for the HUD using a licensed engine


ImaginEngine | Foundation 9 Entertainment, Framingham, MA 2004 – 2009

Art Director

Are You Smarter Than a 5th Grader: Game Time (Xbox360, Wii); Are You Smarter Than a 5th Grader: Making the Grade (Wii, PS2, PC); Dogz 2 (PC); Catz2 (PC); Robots: Fisher Price Toy Line (PC); Alvin & the Chipmunks (Wii, DS); Tetris Elements (PC); Hello Kitty: Bubblegum Girlfriends (PC); Charlie & the Chocolate Factory (PC); Disney Preschool Online (PC); Pokémon: Team Turbo (PC)

  • Concept art, modeling, texturing, character rigging, particle effects, UI design

  • Direct teams of in-house and outsourced artists

  • Managed schedules and art pipeline

  • Worked with client feedback to meet high standards

  • Guided outsourced talent


Papyrus Racing Games, Concord, MA 2002 – 2004

Senior Artist 1994 – 2000

Grand Prix Legends (PC); NASCAR Legends (PC); Indy Car Racing II (PC); NASCAR Racing 2 (PC); NASCAR Racing 2003 (PC);

  • Focused on 2D art, created race car environments

  • Tutored artists on creating environments

  • Worked with the engineers on developing tools and shaders

  • Oversaw the outsourced art development

  • Created concept art, models and textures


Left Field Production | Kush Games, Ventura, CA 2000 – 2002

Artist

Disney’s The Little Mermaid II: Pinball Frenzy (GBC); NBA Courtside 2002 (GameCube); NCAA 2K3 (Xbox, PS2, GameCube)

  • Worked with the engineers on creating tools for the lighting effects

  • Responsible for the color organization and the lighting of the games

  • Modeled and textured NBA players

  • Modeled and textured NCAA basketball courts

  • Created concept art



Education

Massachusetts College of Art and Design, Boston, MA

  • B.F.A., Painting


Art Students League of Manhattan, New York, NY

  • Painting


Fine Art Experience
Gallery Exhibits

  • 2015 Juried exhibit for “Massachusetts college of Art and Design 2015 Auction”

  • 2009 “Northampton Streetscapes II” -Downtown Sounds

  • 2009 “Range” –Pittsfield Storefront Art

  • 2009 “Northampton Streetscapes” – Hosmer Gallery

  • 2009 “Giant Sale” -A.P.E. Gallery

  • 2009 “Works on Paper” Juried Exhibit –Northampton Center for the Arts

  • 2008 “Storefront Art” -Thorne’s Marketplace

  • 2007 “Self Portrait Show” Juried Exhibit” – Hosmer Gallery



Portrait Drawings

  • 2009 A.P.E. Gallery

  • 2009 and 2008 Thorne’s Marketplace


Awards

  • 2009 Northampton Arts Council Grant

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