Mat Matera
Jamaica Plain, MA | www.matmatera.com
matmatera@yahoo.com | (617) 448-5042
Professional Summary
I’m a video game artist and a painter with a passion for drawing and color. During my 20-year video game industry career, I’ve textured, animated, modeled, created effects, designed UI and run teams developing titles for mobile, social and consoles platforms. Primary tools of the trade include: Photoshop, Illustrator, Flash, Edge, 3DS Max, Maya and Unity3D.
Professional Experience
PLAOR | DoubleTap Games, Boston, MA 2010 – 2015
Artist
Mega Fame Casino (iOS, Android, Facebook); Hollywood Poker (iOS, Android, Facebook); Oregon Trail (3DS)
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UI art and design for Nintendo 3DS, Facebook and Mobile
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Environment art for Facebook and Mobile games
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Animation for Facebook and Mobile
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Set up the art pipeline
Seven45 Studios, Boston, MA 2009 – 2010
UI Artist
PowerGig: Rise of the Six String (Xbox360, PS3)
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HUD art for console
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Particle effects for the HUD using a licensed engine
ImaginEngine | Foundation 9 Entertainment, Framingham, MA 2004 – 2009
Art Director
Are You Smarter Than a 5th Grader: Game Time (Xbox360, Wii); Are You Smarter Than a 5th Grader: Making the Grade (Wii, PS2, PC); Dogz 2 (PC); Catz2 (PC); Robots: Fisher Price Toy Line (PC); Alvin & the Chipmunks (Wii, DS); Tetris Elements (PC); Hello Kitty: Bubblegum Girlfriends (PC); Charlie & the Chocolate Factory (PC); Disney Preschool Online (PC); Pokémon: Team Turbo (PC)
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Concept art, modeling, texturing, character rigging, particle effects, UI design
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Direct teams of in-house and outsourced artists
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Managed schedules and art pipeline
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Worked with client feedback to meet high standards
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Guided outsourced talent
Papyrus Racing Games, Concord, MA 2002 – 2004
Senior Artist 1994 – 2000
Grand Prix Legends (PC); NASCAR Legends (PC); Indy Car Racing II (PC); NASCAR Racing 2 (PC); NASCAR Racing 2003 (PC);
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Focused on 2D art, created race car environments
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Tutored artists on creating environments
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Worked with the engineers on developing tools and shaders
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Oversaw the outsourced art development
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Created concept art, models and textures
Left Field Production | Kush Games, Ventura, CA 2000 – 2002
Artist
Disney’s The Little Mermaid II: Pinball Frenzy (GBC); NBA Courtside 2002 (GameCube); NCAA 2K3 (Xbox, PS2, GameCube)
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Worked with the engineers on creating tools for the lighting effects
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Responsible for the color organization and the lighting of the games
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Modeled and textured NBA players
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Modeled and textured NCAA basketball courts
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Created concept art
Education
Massachusetts College of Art and Design, Boston, MA
Art Students League of Manhattan, New York, NY
Fine Art Experience
Gallery Exhibits
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2015 Juried exhibit for “Massachusetts college of Art and Design 2015 Auction”
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2009 “Northampton Streetscapes II” -Downtown Sounds
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2009 “Range” –Pittsfield Storefront Art
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2009 “Northampton Streetscapes” – Hosmer Gallery
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2009 “Giant Sale” -A.P.E. Gallery
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2009 “Works on Paper” Juried Exhibit –Northampton Center for the Arts
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2008 “Storefront Art” -Thorne’s Marketplace
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2007 “Self Portrait Show” Juried Exhibit” – Hosmer Gallery
Portrait Drawings
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2009 A.P.E. Gallery
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2009 and 2008 Thorne’s Marketplace
Awards
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2009 Northampton Arts Council Grant
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