INDUSTRY ANALYSIS: WEARABLE TECHNOLOGY
Professor Hatton
May 16, 2014
Presented By:
Valerie Emperador, Kristine Gasparyan, Heather Hile, Marissa Jestice, & Amporn Teeple
Introduction and Background 4
Wearable Technology History 4
Dominant Economic Characteristics 5
Market Share Size, Volume and CAGR 5
7
Expected Growth in the Industry from 2013 to 2018 7
Essential Analysis 8
Technology and Competition 9
Wearable Band Growth 9
Companies in the “Band” Industry 9
Fitbit 10
Jawbone 10
Samsung 11
Apple 11
Wearable Technologies and Competitive Rivalry 12
Google 12
Adidas 12
Under Armour and Zephyr Technology 13
Technology and Innovation 13
Trends 18
Customer Demographics 18
Apple Vertical Integration 19
Industry Profitability 20
Six Forces of Competition 21
Threat of New Entrants 22
Rivalry among existing firms (competition) 23
Threat of substitute products or services 23
Bargaining power of end users/buyers 24
Relative power of Other Stakeholders 24
Six Forces Effect on Wearable Technology Market Segmentation by Application 26
Industrial and Military 26
Healthcare and Medical 27
Infotainment 28
Fitness and Wellness 29
Competitive Position of Major Companies and Competitor Analysis 30
Key Success Factors 35
Fitness and Wellness: 39
Infotainment: 39
Healthcare and Medical: 39
Industrial and Military: 41
Industry Prospects and Overall Attractiveness 42
TRENDS 42
Enterprise 43
Healthcare 44
Futuristic Fashion Wear 46
Security 47
Potential Threats 48
Fad or Future? 48
Lack Innovation: Infographic 50
Power 50
Connectivity 52
Conclusion 52
Appendix 57
Clinch, M. (12 Feb. 2014). Wearable smart bands set for 350% growth in 2014. (n.d.). 68
CNBC.com. Retrieved May 13, 2014, from http://www.cnbc.com/id/101410507 68
Introduction and Background
Wearable Technology History
Wearable computing has a history that goes back longer than most people expect. In the 1960s various militaries around the world began developing headgear with displays for aviators in combat. Then in the 1970s some of the first wearables were created for predicting roulette-wheel speeds. In 1979 Sony invented the Walkman, considered by many as an early wearable computer. In the early 1980s Steve Mann, one of the pioneers of wearable computing, created a backpack-mounted computer to control photographic equipment, and in 1994 he created a headset that transmitted images to the web. By the late 1990s we could find IBM experimenting with wearable computers based on the ThinkPad, and by 2001 it had introduced a prototype of a wristwatch computer known then as the WatchPad. Some of the leading companies in the early development of wearables have had a difficult time commercializing the technology. Xybernaut, CDI and VIA Technologies have been some of the first, and most have had to go through bankruptcy filings at least once. Large consumer-technology manufacturers including Sony and Panasonic have attempted to commercialize wearable devices in the past, but these have yet to reach any form of sustainable success. Wearable technologies are not as straightforward as many other mobile technologies, due to issues such as heat and battery power, local storage, privacy and security. And in the context of wearable fabrics it has been an even longer road to both functional technologies and cultural adoption.
According to marketsandmarkets.com (2013), “The term ‘Wearable technology’ refers to any electronic device or product which can be worn by a person to integrate computing in his [or her] daily activity or work and use technology to [benefit] advanced features & characteristics” (n.p.). For over twenty years, there have been concerted efforts by both people in the industry and people in academia that have resulted in many complex, smart products and devices being launched in the market. Industry potential can be measured by the fact that there are both large, established companies (like Nike) and small start-up companies (like Pebble) that are putting substantial time and investment into the wearable technology market.
Experts are expecting the wearable technology market to grow from the $2.7 billion revenue made in 2012 to an estimated $8.3 billion in 2018. That translates into an estimated compound annual growth rate (CAGR) is 17.71% from 2013 to 2018. During these years, the U.S. is expected to continue to account for more than 80.00% of the market and dominate the industry. Though North America is expected to continue its dominance, Asia–Pacific (China most specifically) is likely to grow at the highest CAGR during the same period. The opinion of industry experts is that wearable technology will be the next big thing after smartphones.
Dominant Economic Characteristics Market Share Size, Volume and CAGR
The wearable technology market was worth $2.7 billion in revenue in 2012 and is expected to reach $8.3 billion by 2018, with an estimated Compound Annual Growth Rate (CAGR) of 17.7% (Wearable electronics, 2012). More recent research shows the expected growth could rise as high as $18 billion by 2018 (Zeiler, 2014). The wearable technology, also known as wearable computers, is worn by the user to track daily activity and enable computing and wireless networking. Wearable can be in forms of watches, glasses, smart fabrics, contact lenses, small screens, rings and bracelets, hearing aid like devices, smart badges, wrist computers and even smart tattoos on the skin. The wearable technology reaches to health and fitness gaming, aging, transportation, fashion, mobile money, education, disabilities and even music industries. The industry includes both the application sector and product sector as follows:
Product Market Share
|
Application Market Share
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Wrist - Wear - $876.70 Million
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Consumer Application - $2,367.99 Million
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Neck wear – Smallest Market Share
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Industrial and Enterprise Application - $73.04 Million
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The industrial and enterprise application has the highest potential for growth with a 21.14% CAGR during the forecast period from 2013 to 2018. Both the big and established players and small start-up companies have great return potential on their investments in this market. The industry experts predict that the wearable technology is the next big market opportunity after smartphones. Everything from smart textiles, skin patches to sophisticated gadgets; the market is expected to boom exponentially. The smart textile material market (smart fabric) is also expected to reach over $2 billion by 2018 with an estimated CAGR of 21.54%.
Currently, the U.S accounts for more than 80% of the market and is expected to continue to dominate as the need for healthy living and activity tracking becomes more apparent. Asia-Pacific and China however, are likely to grow at the highest CAGR. Wearable technology will make tomorrow’s world today, all across the planet.
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