INTRODUCTION
Space 1889 Theme.
Module for the Warp Empires system.
You must use the Warp Empires system to play this game.
Various Victorian Powers fight for control of Mars.
DISCLAIMER
Space 1889 is a licensed, copyrighted property.
This is merely a fan site.
MAP
Map of Mars divided into Territories.
When creating a random Map roll on the Territory Type Table:
TERRITORY TYPE TABLE
1D6 Type:
1 City
2-4 Flats
5 Ravines
6 Peaks
Note: No Units may Enter Peaks.
Ground Battalions may not enter Ravines.
VICTORY
You win if you control 50% the Cities on the Map
POWERS
Each player picks a Power:
Race: Special Ability:
British Air Supremacy: All Ships get Force +1
German Ground Supremacy: Battalions & Forts get Force +1
Canal Martian Established: Start the Game with 4 Cities
High Martian Raiders: Gunboats get Force +1 & Speed +1
French Traders: All Cities get Income +1
Russian Cheap Goods: All Units cost 1 less
American Fast Going: All Units get Speed +1
Belgians Tricky: Draw +1 card per Turn
Japanese Strategists: Max hand size = 10
COMMON UNIT LIST
Unit Name # Force Speed Notes
Ground Battalion 20 2 S Required to control a City
Fortifications 10 4 - Cannot Move
Gunboats 15 2 VF (Martian Screw Galley)
Aerial Cruiser 10 4 F (Martian Cloudship)
Aether Battleship 5 8 M May carry 1 Battalion
SETUP
Each player starts with a City with 5 random units and a hand of 5 cards.
Players share a common Action deck and Unit chit pile.
DRAW PHASE
First discard any cards you don't want.
Each player draws 3 action cards.
Max hand size = 7. Discard excess cards.
If the deck runs out, shuffle the discard and draw from it.
MOVE PHASE
Use Action cards to move stacks or units in stacks.
A Very Fast unit can move 1-4 spaces.
A Fast unit can move 1-3 spaces.
A Medium speed unit can move 1-2 spaces.
A Slow unit can move 1 space.
Units can move into but not through opposing stacks.
REVENUE PHASE
Each City Generates 4 Income Units per Turn.
ACTION DECK CARD LIST
Card Name: # Notes:
Minor Move 15 Move 1 Stack
Major Move 10 Move 2 Stacks
Grand Move 5 Move 3 Stacks
Wind & Steam 5 Move 1 Stack of all Ships
Surprise 2 Battle: Attacker gets Force +10
Trap 2 Battle: Defender gets Force +10
Out Maneuver 2 Battle: Stack gets Force +5
Machine Guns 2 Battle: Each Unit in Stack gets Force +1
Big Guns 2 Battle: Battleships & Cruisers in Stack get Force +3
Rams 2 Battle: Martian Ships in Stack get Force +2
Close Combat 2 Battle: Battalions in Stack get Force +3
Armor 2 Battle: Human Ships in Stack get Force +2
Swift Attack 2 Battle: Gunboats in Stack get Force +3
Guided Torpedo 1 Battle: Destroy Target Ship
Evasion 2 Battle: Negate Battle Card
Sandstorms 2 Negate Move
Adventurers 1 Steal 2 random cards from opponent
Treaty 2 Opponent may not attack this turn
Sabotage 1 Destroy Random Unit in target Stack
Spies 2 Look at opponents Hand
Scouts 2 Look at target Stack
Resupplied 2 Draw 3 cards
Martian Treasures 2 Gain 10 Income Units
LINKS
Adventures on the Red Planet
Royal Martian Geographical Society
Space 1889
Felix
DARK SUN EMPIRES
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