Introduction to Warpspawn Games


DISCLAIMER ‘Star Blazers’ is a copyrighted/trademarked property. This is just a fan site. VICTORY



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DISCLAIMER


‘Star Blazers’ is a copyrighted/trademarked property.

This is just a fan site.


VICTORY


You win if you Destroy the opposing Flagship.

THE MAP


Use an 8x8 chessboard.

THE SHIPS


Use chits or miniatures to represent Ships.

Each Player has 5 types of Ships.


EARTH DEFENSE FORCE FLEET TABLE


# Type Hits Class

1 Space Battleship Yamato 3 Flagship

2 Battleship 3 Andromeda, Borodino

1 Carrier 3 Lexington

5 Cruiser 2 Hood, Konigsberg, Mogami

7 Destroyer 1 Airone, Gearing, Lightning

# = Number of that type of Ship you start the game with.

Hits = Number of Hits that type of Ship has.


GAMILLON EMPIRE FLEET TABLE


# Type Hits Class

1 Desslok Command Ship 3 Flagship: Imperator, Spirit of Gamilon

2 Battleship 3 Conqueror, Audacious

3 Carrier 3 Revenge, Vengeance, Vindictive, Undaunted

2 Cruiser 2 Eliminator

9 Destroyer 1 Exterminator, Eradicator, Dominator

# = Number of that type of Ship you start the game with.

Hits = Number of Hits that type of Ship has.


WHITE COMET EMPIRE FLEET TABLE


# Type Hits Class

1 Magna Flame Ship 3 Flagship: Medarussa

2 Battleship 3 Bringer of Victory

2 Carrier 3 Vengefull, Hailstorm

3 Subspace Submarine 2 Shadow

8 Destroyer 1 Storm

# = Number of that type of Ship you start the game with.

Hits = Number of Hits that type of Ship has.


SETUP


Each player places one Ship on each square of his back two rows.

Ships may not stack.


THE CARDS


Each Player has their own deck.

TURN SEQUENCE


Players take turns.

Each turn has 3 phases:

Orders Phase

Maneuver Phase

Fire Phase

ORDERS PHASE


Draw 3 cards.

Max hand size = 5 cards.

If the deck runs out, shuffle the discard and draw from it.

Discard excess cards.


MANEUVER PHASE


Play (discard) a Move card to move one of your Ships.

The move card has a number.

This is the number of spaces the Ship moves.

Moves can be diagonal or orthogonal.

“Knight” type Move cards produce an attack with a range like a knight in chess.

Instead of moving just one Ship in any direction, you have the

option of moving one or more Ships forward the indicated number of

spaces using a single move card.

You cannot move through other units except for Tactical Warps & Subspace Subs.

FIRE PHASE


Play (discard) an Attack card to have a Ship attack.

The attack card has a number.

This is the range of the attack.

Attacks can be diagonal or orthogonal.

“Knight” type attack cards produce an attack with a range like a knight in chess.

You cannot attack through other ships except for fighter & SMITE card attacks.

Every attack does 1 point of damage.

Wave Motion Guns, Desslok cannons, and Magna Flame Cannons do 2 points of damage.

Use Chits or coins to record damage.

A ship reduced to 0 Hits is destroyed and removed from the board.

Your opponent may play (discard) Defense cards to negate your attack.

CARD LIST NOTATION


M = Movement

A = Attack

D = Defense

X = Special

K = as a Knight would move in Chess

Type = Purpose of card

Dam = Damage (inflicted or prevented)

# = Number of that card in the Deck.


EARTH DEFENSE FORCE CARD LIST


Card Name: # Range Type Notes

Boarding Action 2 1 A

Shock Cannons 2 1 A

Energy Cannon 2 2 A Not on Carriers or Destroyers

Torpedoes 2 3 A

Missile Salvo 2 4 A

Wave Motion Gun 3 5 A Yamato & Battleships only

Battlecraft Squad 2 K A

Carrier Battlecraft 1 K A Carriers only

Evasive Action 1 - D

Damage Control 2 - D

Space Defense Battery 1 - D Point Defense

Fighter Escort 1 - D Point Defense

Command Bridge 2 - X Discard to draw 3 cards

Radar 2 - X Look at Opponents Hand

Navigate 1 3 1 M

Navigate 2 3 2 M

Navigate 3 3 3 M

Navigate 4 3 4 M

Navigate 5 3 5 M

Tactical Warp 1 K M

GAMILLON EMPIRE FORCE CARD LIST


Card Name: # Range Type Notes

Boarding Action 2 1 A

Pulse Lasers 2 1 A

Energy Cannon 2 2 A Not on Carriers or Destroyers

Torpedoes 2 3 A

Missile Salvo 2 4 A

Desslok Cannon 1 5 A Command & Battleships only

SMITE Bombers 1 6 A Command & Carriers only

Battlecraft Squad 2 K A

Carrier Battlecraft 2 K A Carriers only

Evasive Action 1 - D

Damage Control 1 - D

Space Defense Battery 1 - D Point Defense

Fighter Escort 2 - D Point Defense

Command Bridge 2 - X Discard to draw 3 cards

Radar 2 - X Look at Opponents Hand

Navigate 1 3 1 M

Navigate 2 3 2 M

Navigate 3 3 3 M

Navigate 4 3 4 M

Navigate 5 3 5 M

Tactical Warp 1 K M


WHITE COMET EMPIRE FORCE CARD LIST


Card Name: # Range Type Notes

Boarding Action 2 1 A

Pulse Lasers 2 1 A

Energy Cannon 2 2 A Not on Carriers or Destroyers

Torpedoes 2 3 A

Missile Salvo 2 4 A

Magna Flame Cannon 1 5 A Flame & Battleships only

Anti-Matter Missiles 1 6 A

Battlecraft Squad 2 K A

Carrier Battlecraft 2 K A Carriers only

Evasive Action 1 - D

Damage Control 1 - D

Stealth 1 - D

Space Defense Battery 1 - D Point Defense

Fighter Escort 1 - D Point Defense

Command Bridge 2 - X Discard to draw 3 cards

Radar 2 - X Look at Opponents Hand

Navigate 1 3 1 M

Navigate 2 3 2 M

Navigate 3 3 3 M

Navigate 4 3 4 M

Navigate 5 3 5 M

Tactical Warp 1 K M



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