Introduction to Warpspawn Games


----------------------------------------------------------------



Download 8.66 Mb.
Page94/270
Date31.03.2018
Size8.66 Mb.
#45297
1   ...   90   91   92   93   94   95   96   97   ...   270

----------------------------------------------------------------

QUATRE BRAS, 16.06.1815


French

12 Line Battalions (12x13=156)

4 Light Battalions (4x14=56)

2 Mounted Chasseurs (2x19=38)

2 Lancers (2x25=50)

1 Mounted Chasseurs Guard (26)

1 Lancers Guard (29)

2 Cuirassiers (2x21=42)

3 Foot Batteries (3x15=45)

1 Horse Battery (11)

1 Guard Horse Battery (14)

Generals: Ney, Bachelu, Foy, (28)

Pire, Lefebvre-Desnouette,

Kellermann

Budget: 495

Dutch


1 Light Battalion (9)

1 Line Battalion (8)

3 Militia (3x4=12)

1 Light Dragoons (9)

1 Hussars (9)

British


20 Line Battalions (20x12=240)

1 Riflemen (17)

11 Foot Battery (11x10=110)

1 Horse Battery (11)

Brunswick

2 Light Battalions (2x4=8)

2 Line Battalions (2x3=6)

1 Hussars (10)

Generals: Wellington, Bylant,

Picton, van Merlen, Brunswick,

Vincke (34)

Budget: 483

Allied

Free-Free-Building-Free-Free



Free-Free-Building-Free-Free

French

ELDER THINGS & OUTER GODS

INTRODUCTION


Card game for 2-6 players.

Each player takes control of one of the six major races.


PREFACE


During the 2 billion year time period before the evolution of man, many different

alien species, races, and entities have made Earth their home.

Of these, there are six groups who stand out as being the most numerous and

most powerful. These groups of colonizers include:

1. The Elder Things

2. Cthulhu and his Spawn

3. The Flying Polyps

4. The Great Race of Yith

5. Mi-go, the Fungi from Yuggoth (Pluto)

6. The Serpent People

All of these races fought each other for dominance on the planet.

Often they would summon beings from other places, times, and dimensions to

help them fight their Wars.

OBJECT


Destroy all of your opponent’s cities.

COUNTERS


Each player gets a set of counters of a unique color.

A counter set includes 3 types of units:

1. Cities

2. Populations

3. Relics

SET-UP


Each player starts with 5 cities and 20 Populations.

NOTES


Mi-Go cities are mountain-top mining colonies.

The cities of the Flying Polyps were composed of giant windowless black basalt towers.


TURN SEQUENCE


Players take turns.

Each turn has 7 phases:

1. Recruit Phase

2. Aggression Phase

3. Power Phase

4. Sacrifice Phase

5. Allies Phase

6. War Phase

7. Destruction Phase

RECRUIT PHASE


The active player rolls once on the Recruitment Table.

RECRUITMENT TABLE


1D8 Gain:

1-3 1 Population Counter

4-5 2 Population Counters

6 3 Population Counters

7 1 Relic

8 1 City

AGGRESSION PHASE


The active player rolls once on the Conflict Table.

CONFLICT TABLE


1D6 Action:

1-2 Isolation (Peace): Your turn ends.

3-4 War of Survival: Attack a random player this turn.

5-6 War of Submission: Attack a player of your choice this turn.


POWER PHASE


The Active player (attacker) and the defender fill their hands to 5 cards.

SACRIFICE PHASE


The attacker and defender commit as many population counters and relics as they

want to the upcoming battle.

A player cannot commit more populations and relics than he currently has.

Committed populations are referred to as armies.


ALLIES PHASE


Other players (Not the attacker or defender) may add one or more of their own

Population counters to an army of their choice.


WAR PHASE


For each population committed, roll once on that race’s Battle Table.

A Battle Table roll will result in either a Force value, or the option to use a spell.

For each relic played one additional spell may be used.

To use a Spell, play a spell card to the table from your hand.

Every Spell card has a force value.

Each side of the conflict adds up their Total Force Value received from Battle

Rolls and Spells.

DESTRUCTION PHASE


The side with the highest Total Force Value wins the War.

The loser has one city destroyed.

All populations, spells, and relics used in the battle by all players are

destroyed and discarded.


ELDER THINGS BATTLE TABLE


1D10 Force Result

1-4 2 Elder Thing: Tentacle Attacks

5-6 8 Shoggoth: Servitor Race

7-10 * Spell


CTHULHU BATTLE TABLE


1D10 Force Result

1 23 Cthulhu: Great Old One

2 8 Star Spawn of Cthulhu

3 6 Greater Deep One: Father Dagon or Mother Hydra

4-8 1 Deep Ones

9-10 * Spell


MI-GO, THE FUNGI FROM YUGGOTH BATTLE TABLE


1D10 Force Result

1-2 1 Mi-Go: Nippers Attack

3-4 5 Mi-Go: Grapple & Drop Attack

5 3 Mi-Go Surgeon

6-10 * Spell

FLYING POLYPS BATTLE TABLE


1D10 Force Result

1 2 Windblast

2 4 Windstorm

3 1 Fixing Attack

4 5 Large Size & Tentacle Attack

5 3 Invisibility

6-10 * Spell

THE GREAT RACE OF YITH BATTLE TABLE


1D10 Force Result

1 2 Large Size & Pincer Attacks

2-5 5 Yithian Lightning Guns

6-7 6 Mental Telepathy

8-9 9 Time Travel

10 * Spell


SERPENT PEOPLE BATTLE TABLE


1D10 Force Result

1 1 Degenerate Serpent People

2-3 2 Serpent People with hand Weapons

4 4 Illusions

5 6 Poisons

6-10 * Spell


SPELL CARD LIST ABBREVIATIONS


Note that all spells are used to summon some sort of powerful creature.

LSR = Lesser Servitor Race

GSR = Greater Servitor Race

GOO = Great Old One

LIR = Lesser Independent Race

GIR = Greater Independent Race

OG = Outer God

EG = Elder God

A = Avatar



Download 8.66 Mb.

Share with your friends:
1   ...   90   91   92   93   94   95   96   97   ...   270




The database is protected by copyright ©ininet.org 2024
send message

    Main page