LIST OF SUBJECTS TO BE STUDIED FOR POST GRADUATE DIPLOMA IN ANIMATION
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SUBJECT
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01
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Semester I
PGDA1.1 BASICS OF ANIMATION
PGDA1.2 INTRODUCTION TO 2D ANIMATION
PGDA1.3 ADVANCED 3D ANIMATION PRINCIPLES
PGDA1.4 DIGITAL IMAGE EDITING USING PHOTOSHOP
PGDA1.5 WEB DESIGNING IN DREAM WEAVER.
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02
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Semester II
PGDA 2.1 AUDIO - VIDEO EDITING TOOLS & TECHNOLOGY
PGDA 2.2 MODELING AND ANIMATION USING MAYA
PGDA 2.3 COMPUTER ANIMATION
Elective Paper
PGDA -E-1 VISUAL EFFECTS
PGDA-E -2 CHARACTER MODELING AND ANIMATION
PGDA 2.5 PROJECT
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PGDA 1.1 Basics of Animation
UNIT – 1
Drawings with the help of basic shapes, Animal study, Human anatomy, Shading techniques, Live model study, Introduction- Importance of confidence, Difference between “looking at the drawing” and “seeing the drawing”, What is observation, Procedure- How to approach, Importance of Guideline- Line of action, Overcome the fear, Drawing for animation,
UNIT – 2
An Introduction on how to make drawings for animation, Shapes and forms, About 2d and 3d drawings, Caricaturing – fundamentals, Exaggeration, Attitude, Silhouettes, Boundary- breaking exercises and warm ups, gesture drawing, Line drawing and quick sketches, Drawing from observation, memory and imagination.
UNIT – 3
Drawing for Animation, Exercises and warm ups on pegging sheet, Quick Studies from real life, Sequential movement drawing, Caricaturing the Action. Thumbnails, Drama and psychological effect, Motion Studies, Drawing for motion,
UNIT – 4
The Body language, Re-defining the drawings, Introduction to animation production process, Basic Principles in animation, Squash and stretch, Anticipation, Staging, Straight ahead and pose to pose, Follow through and overlapping action, Slow in and slow out, Arcs, Secondary action, Timing, Exaggeration, Solid drawing, Appeal, Mass and weight, Character acting, Volume, Line of action, Path of action, Walk cycles-animal and human.
References:
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GRAPHICS & ANIMATION BASICS , by SUZANNE WEIXEL / CHERYL MORSE
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BASIC ANIMATION HT25 - WALTER FOSTER , by WALTER FOSTER
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CARTOONING BASIC ANIMATION HT25 - WALTER FOSTER , by WALTER FOSTER
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COMPUTER GRAPHICS & ANIMATION , by PRAJAPATI AK
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INTRODUCTION TO 3D GRAPHICS & ANIMATION USING MAYAW/CD ,by ADAM WATKINS
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DRAW ANIMATION ,by PAUL HARDMAN
PGDA 1.2 Introduction to 2D Animation
UNIT – 1
The 12 principles of Animation Straight Ahead Action & pose to pose Action Motion Tweens, Shape Tweens and frame by- frame animations Graphic, Button, and Movie Clip Symbols – Libraries and Instances Digital 2D Animation orientation – Basic factors affecting the illusion of motion – Impact of digital techniques on the craft of film and video animation – Professional animation practice and job description – Prevailing file format standards and other compatibility issues – History and future trends of computer animation application in the visual arts.
UNIT – 2
2D graphics editing features – Basic geometric transformations – Boolean, operations on shapes – Object stroke attributes - Objects fill attributes – Shading, techniques (blends – gradients) – Packaged effects (extensions – plug-ins) – Features specific to the program in use.
UNIT – 3
2D animation frame-sequencing features – Straight-ahead animation – Key frames animation – Motion paths – Applying geometric transformation over time – Intertwining options – Looping and palindrome motion – Features specific to the program in use.2D animation application software interface - Default setting and user preferences – Document setup. Import and export formats – Document and timeline window feature – Tools and commands palettes – Media-selection tools and techniques Asset-management features.
UNIT – 4
2D graphics-creation features – Underlying data type: raster – vector – Raster,painting and/or import features – Vector shapes – Vector free-form and control-point placement tools – Features specific to the program in use.
Reference:
1. Adam Watkins : Maya A Professional Guide Published by dreamtech,first edition – 2003.
2. Joey Lott and Robert Reinhardt. : Flash 8 Action Script Bible. Published by Wiley India (P) Ltd.2006.
3. Tom Meade and Shinsaka Anima : The Complete Reference Maya 6 Published by Tata MC.Graw – Hill Publishing Company Limited edition 2004.
4. Robert Rein hardt and Snow Dowd : Macromedia Flash 8 Bible. Published by Wiley India Pvt Ltd.2006
PGDA1.3 ADVANCED 3D ANIMATION PRINCIPLES
UNIT – 1
BASIC OF 3D STUDIO MAX: Hardware & software requirements, Living in a 3d world, building vertical edges and faces, Introduction to 3D animation. Basic concepts of 3d studio max: Introduction to space, concepts of time, rendering options. THE MAX INTERFACE, Accessing commands in the menu bar, Accessing features in the shelf area, The command panel, Navigating in view ports,· using specialized user interface tools
UNIT – 2
BASIC MAX MODELING TOOLS: Defining Model Types, Building Models, Creating Models With Compound Objects, Modifying With Booleans, Organic Modeling: Modeling Organic Forms
Modeling With Patches, Modeling A Narwhale With Surface Tools, Modeling With Nurbs
Subdivision Surface Modeling With Nurms, Organic Box Modeling
UNIT – 3
ANIMATION KEYS: Concepts Of Time In Animation, Working With The Max Animation Tool, Getting Started The Animation In Max, Using Controllers To Animate, Using The Track View To Animate, Using Dummy Objects, Animating Hierarchies, Working In Character Studio, Basic Materials, Understanding Cg Shading, Multi-Media Technology & D.T.P, Mastering The Material Editor, Understanding Common Material Types, Map Types· Raytrace Materials, Creating Mat/Shadow Materials, Building Compound Materials, New Materials Features In R3 Camera Mapping 23
UNIT – 4
ADDING COLOR AND LIGHT: Understanding Color Model, Exploring The Color And Light Tools In Max, Setting Your Light Parameters, Simulating Light And Color In 2d, Designing Your Lighting
RENDERING AND ENVIRONMENT EFFECT: Rendering Tools, Choosing Your Render Settings
Network Rendering, Using The Render Effects Dialog Box, Using The Ram Player. POST PRODUCTION AND COMPOSITING: Understanding Video Post, Choosing Image Filters
Editing Video Clips, Compositing Video Clips, Compositing Reflections Of A Mirror With Another Image
References
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Kelly L. Murdock, 3ds maxTM 4 Bible, John Wiley & Sons
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Paul Steed, Modeling a Character in 3DS Max, Wordware Publishing;
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Lukas Dubeda, 3ds Max 2010 Architectural Visualization - Advanced to Expert, Publisher 3DATS, Publication Date 2009
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. Kelly L. Murdock, 3ds Max 2010 Bible Author Publisher Wiley,Publication Date 2009-08-10
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Prof. Sham Tickoo, Autodesk 3ds Max 2010: A Comprehensive Guide, Purdue Univ. and CADCIM Technologies,Publisher CADCIM Technologies,
Publication Date 2009-09-07
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Prof. Sham Tickoo Purdue Univ. and CADCIM Technologies, Autodesk 3ds Max Design 2010: A Tutorial Approach, Publisher CADCIM Technologies
Publication, Date 2009-07-06.
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Michele Bousquet, How to Cheat in 3ds Max 2010: Get Spectacular Results Fast , Publisher Focal Press,Publication Date 2009-09-14
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Autodesk, Learning Autodesk 3ds Max Design 2010: Essentials: The Official Autodesk 3ds Max Training Guide, Publisher Focal Press, Publication Date 2009-07-09
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Jon McFarland , Mastering 3ds Max Design 2010 , Publisher Sybex , Publication Date 2009-09-08
PGDA 1.4 Digital Image editing using Photoshop
Unit-1 Introduction to PhotoShop
Creating a New File, Main Selections, Picking color, Filling a selection with color, More ways to choose colors and fill selections, Painting with paintbrush tool, Using the magic wand tool and applying a filter, Saving your document Color Mode, Gray Scale Color Mode, RGB Color Mode, CMYK Color Mode, Bitmap Mode, Open a file, Preference
Unit-2
Foreground & background, Changing Foreground and Background colors, Using the Large color selection Boxes and small color swathes, Using the Eyedropper tool to sample Image color, Changing the Foreground Color While using a Painting Tool, Using Brushes, Selecting the Brush Shape, Drawing a vertical and Horizontal Straight lines with any brush, Drawing connecting Straight Lines ( at any angle) with any brush, Creating a New Brush, Saving Brushes, Loading Brushes, Creating a Custom Brushes, Using the Painting Modes, Fade, Airbrush Options, Pencil Options
Unit-3
Rubber stamping an Aligned Clone, Rubber Stamping, Impressionist Style, Using line tool, Using the Editing Tool, The Smudge Tool, The Blur and Sharpen Tool, The Dodge / Burn Tool, Shadows, Mid tones and Highlights, Selection Tools, Making Rectangular and Square Selections, Feathering a Selections, Lasso Features, Lasso Options, Making selections by color or Gray Scale value using the Magic Wand, Moving an anchor point or Direction point to change the shape of curve, Adding and Removing Anchor points, Moving Path, Saving, Loading and Creating New Path, Filling & Stroking Path
Unit-4
Introduction of layers, Creating & editing New layers, Adding a background, Creating Layer Mask, Layer Masks, Adjustment Layers, Adding Fills and Gradients, Filling with paint bucket tools, Filling type with grading Fills, Applying Filters, Blur Filters, Render Filters, Sharpen Filters, Sketch Filters, Texture Filters, Other Special Filters, Printing your document, Save your file, Save file as a JPEG, TIFF, GIF, PNG
PGDA 1.5 Web designing in Dream weaver.
Unit-1
Introduction to HTML, Multimedia authoring applications, Web Page Design applications, FTP Utilities, Graphic optimization applications, Internet Access and HTML, Planning Web Sites, The Dreamweaver Environment, Viewing and Managing HTML Code
Unit-2
Defining a Web Site, Creating a Web Site, Creating a Basic Web Page and Page Properties, Building a Web Site, The Site Panel and Templates, Adding Content to Web Pages, Creating HTML documents, Adding structure tags to content.
Unit -3
List Formats and Graphic File Types, Inserting a Table and Adjusting Table Properties ,Using Graphics in Table Cells and Nested Tables, Using Table Layout View, Creating and Using a Repeating Region Template, Working with Links Creating Internal and External Hyperlinks ,Creating an Image Map and Anchors ,
Unit-4
Enhancing Navigation in a Site, Framesets, Reusable Navigation Bars, Managing and Uploading a Web Site, The Site Map
References
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Balter Dan, Holme Dan, Logan Todd, Salmon Laurie, Macromedia Dreamweaver 4 - Fast & Easy Web Development
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Learning Front Page 2000
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Learning Dream Weaver Mx 2004
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Evjen Bill & Others , Macromedia Studio Mx (Covers Flash, Dreamweaver, Freehand, Fireworks And Colfusion)
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Harrey Burton & Others, Internet Yellow Pages 2003 Edition
PGDA 2.1 AUDIO-VIDEO EDITING TOOLS & TECHNOLOGY
Unit-1
Digitization, AV data from tape to computer hard disk. Understanding the playback deck,
understanding signal processing of S-video, fire wire and composite video.
Editing Work Station management – disk space & speed requirement. Broadband and
streaming video technology.
Unit-2
Using Editing Software – editing basics and implementation of
various techniques used in non-linear editing. Mastering final edit line – audio levels, colour
correction, audio mixing, mixed and un-mixed versions, importing and applying compatible
graphics files. Understanding compression and its affects along with various methods
Unit-3
DIGITAL TELEVISION PRODUCTION :Basic art of filmmaking using currently available digital software/hardware tools. Overview of preproduction planning- program ideas, production models, Preproduction & Post-Production activities – Writing the program proposal, preparing a budget,
UNIT-4
Presenting the proposal: Writing the script, Director’s roles & procedures, Visualization & sequencing, Shooting, Aesthetics of Editing, Role of audio & effects, Mix and composite, source material into a finished fine edit product.
References:
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TECHNOLOGY OF VIDEO & AUDIO STREAMING ,by DAVID AUSTERBERRY
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AUDIO POSTPRODUCTION FOR FILM & VIDEO - INCLUDES AUDIO CD ,by JAY ROSE
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TECHNIQUE OF FLIM & VIDEO EDITING HISTORY THEORY & PRACTICE,by KEN DANCYGER
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DIGITAL VIDEO EDITING WITH FINAL CUT EXPRESS,by CHARLES ROBERTS
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VIDEO EDITING A POSTPRODUCTION PRIMER ,by STEVEN E BROWNE
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INTRODUCTION TO VIDEO & AUDIO MEASUREMENT ,by PETER HODGES
PGDA 2.2 Modeling and Animation using Maya
UNIT – 1
Basic Modeling – Polygon Basics and Poly Editing Tools – The Sculpt Polygons
Tools NURBS Modeling – Subdivisions Surfaces. Advanced Modeling - Blend Shape Modeling Pipeline – Sneers, Blinks, and Smiles – The Paint, Blend Shape Weights Tool.
UNIT -2
Character Setup and Rigging – Deformers, Skeletons Clusters and Lattices – Forward and inverse Kinematics – Creating a Proper Bipedal Skeleton – Using the Full, Body IK Skeleton – Skinning a Character.
UNIT – 3
Character Animation – Preparing to Animate – The Animation Process – Pose-to-
Pose blocking – Establishing Timings – Refining Animation
UNIT – 4
Non-Linear Animation – Creating Poses – Creating Clips – Modifying, blending
and Sharing Clips – Animating with Maya’s new Body IK Setup.
References:
1. Adam Watkins : Maya A Professional Guide Published by Dreamtech,first edition – 2003.
2. Joey Lott and Robert Reinhardt. : Flash 8 Action Script Bible. Published by Wiley India (P) Ltd.2006.
3. Tom Meade and Shinsaka Anima : The Complete Reference Maya 6 Published by Tata MC.Graw – Hill Publishing Company Limited edition 2004.
4. Robert Rein hardt and Snow Dowd : Macromedia Flash 8 Bible. Published by Wiley India Pvt Ltd.2006
PGDA 2.3 Computer Animation
UNIT - 1
Creating Your First Flash Animation – how to create a new blank movie file in Flash MX – and the tools and steps involved in making your first simple animation using motion twining – basic shapes – Flash Animation 2 - Shape Twining – pick up at the end of where we left off – Shape twining in Flash MX.
UNIT - 2
Flash Lesson 8 -Adding Simple Audio – add a looping audio background to our Flash character animation to complete it – Lip-Synching For Animation: Basic Phonemes – add actual expression and realistic mouth-movements to your animation – it helps to study how the shape of the mouth changes with each sound – these ten basic phonemes shapes can match almost any sound of speech – in varying degrees of expression.
UNIT - 3
Flash Animation – Fireworks E-card – using Flash’s drawing tools to set a scene for an animation – creating the scene for a Fourth of July exploding fireworks E-card – a future lesson will demonstrate how to animate it – Flash Animation 4 - Animating E-card – set the stage for our E-card – use a new kind of symbol called a Movie Clip. Flash Tip – Tools of the Trade – Drawing in Flash With a Graphics Tablet – frame-by-frame vector animation with this high-tech – but inexpensive – plug and playtool – Animation Tip – Tools of the Trade – Light Tables – 2D animation for cell painting – computer animation – a light table.
UNIT - 4
Animating the limbs – add speech bubbles – about adding actual audio tracks later – to learn about working with text in Flash – and to give our characters a “voice” to communicate with the viewer – so to animate our facial features and give them expression and lip movements.
References:
1. Adam Watkins : Maya A Professional Guide, Published by Dreamtech,first edition – 2003.
2. Joey Lott and Robert Reinhardt. : Flash 8 Action Script Bible. Published by Wiley India (P) Ltd.2006.
3. Tom Meade and Shinsaka Anima : The Complete Reference Maya 6
Published by Tata MC.Graw –Hill Publishing Company Limited edition 2004.
4. Robert Rein hardt and Snow Dowd : Macromedia Flash 8 Bible.
Published by Wiley India Pvt Ltd.2006
PGDA 2.5 PROJECT
Elective paper
PGDA-E-1 Character Modeling and Animation
UNIT – 1
Polygonal Modeling – Using primitives - Converting 5-,6-,7-,8-,9-,-Sided Polys to Quads – Creating Linear Templates – Working With Poly Editing Tools: Making Simple Hand – Sub div Proxy Modeling – Splitting Polygons – Creating Areas of Details on a Poly Mesh(Surface)
UNIT - 2
Modeling with NURBS – Lofting, Revolved Surface, Extruded Surface, Planar Surface, Beveled Surface, Boundary Surface – Combining Techniques and Surface History – Modeling with Deformers – Editing NURBS Surfaces – Using NURBS Surfacing to Create Polygons – Converting NURBS to Polygons - Patch Modeling – Using Artisan to Sculpt NURBS
UNIT – 3
Modeling with Deformers and Subdivisions Surfaces – The Lattice – Creating a Base Poly Model, Converting it to a subdivision Surface and Converting Back to Polygons – Human Hand and Character’s Head, Basic Animation – Creating Keys – Setting Breakdown Keys – Bouncing a Ball – Creating and Editing Keys Using the Graph Editor – Adding “Whiz Bang”, Squash and Stretch – Converting Cycled Animation to Curves
UNIT – 4
Character Animation – Skeletons – Clusters and Lattices Forward and Inverse Kinematics – Using the IKRP Solver, IKSC Solver, IK Spine handle Solver, IK Spring Solver, Human IK Solver – Switching between FK and IK – The Animation Process: Posing, Timing and Refining.
Reference:
1. Adam Watkins : Maya A Professional Guide Published by dreamtech,first
edition – 2003.
2. Joey Lott and Robert Reinhardt. : Flash 8 Action Script Bible. Published by Wiley India (P)
Ltd.2006.
3. Tom Meade and Shinsaka Anima : The Complete Reference Maya 6
Published by Tata MC.Graw – Hill Publishing Company Limited
edition 2004.
4. Robert Rein hardt and Snow Dowd : Macromedia Flash 8 Bible.
Published by Wiley India Pvt Ltd.2006
PGDA- E- 2 Visual Effects
UNIT – 1
Visual Effects, Description, Types, Particles, Analysis, Size, Sand Effects, Smoke Effects, Fire Effects, Cloud Effects, Snow Effects.Fluid Effects, Coloring, designing Clouds Background, Designing Fog Effects.Explosion Effects, Fire Effects with flames, Space Effects and designs, Designing Thick Smoke.
UNIT-2
Designing Paint Effects, Coloring paints, Designing Trees and green effects, Designing Weather and seasons,Effects on seasons,Designing Glass image, Designing Different glass reflection, Designing Glow Effects, Liquid Effects and Reflection design
UNIT-3
Designing Special Effects, Designing effects of Hair and shape,Designing Fur Effects, Designing Clothes and effects.
UNIT-4
Visual Effects Tool and advanced functions, Converting images from 2D to 3D Pictures. Creating 3D Effects, Differentiation 2D effects and 3D effects.
Reference:
1. Antony Bolante : Adobe After effects 5 for windows After Indian edition 2002 Published by G.C. Jain for Techmedia
2. Danish Derakhshevi : Introducing Maya 8 3D for Beginners 2006 Wiley Publishing
Inc.
3. Vikas Gubta & Kogent Solutions Inc. : Multimedia and Web Design.
A Revolutionary 3-Stage Sub learning System Published by dream tech.
4. Paul Marino : 3D Animation and Film making Using Game engines. The art of
Machinima Published by Dreamtech edition – 2005.
5. Asoke K.Ghosh : Game Design Process – NIIT Published by Practice – Hall of
India Private Ltd.
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