Mobile Chipset Applications Processor



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Mobile Chipset

Applications Processor

Instruction Set

Integrated / Paired 3D GPUs

Dhrystone Million Instructions Per Second (DMIPS)

Max Clockspeed (shipped in phone to date)

Phone Examples

Qualcomm MSM72xx

ARM1136J-S

ARMv6

None / ATI Imageon (Adreno 1301)

1 MIPS / MHz (660 MIPS @ 667 MHz)

523 MHz

HTC Touch series

Marvell XScale PXA320

Marvell XScale

ARMv5

None

800 MIPS @ 624 MHz2, 1000 @ 1.25 GHz

800 MHz

Samsung Omnia

Samsung S3C6xxx

ARM1136JF-S

ARMv6

None / Samsung / PowerVR MGX-Lite

1 MIPS / MHz (660 MIPS @ 667 MHz)

800 MHz

Apple iPhone, Samsung Omnia II

Samsung S5PC100

ARM Cortex A8

ARMv7

PowerVR SGX 535

2 MIPS / MHz (1,200 MIPS @ 600 MHz3)

833 MHz

Apple iPhone 3GS

Samsung S5PC110

ARM Cortex A8 (45nm)

ARMv7

PowerVR SGX 540

2 MIPS / MHz (2,000 MIPS @ 1 GHz)

1,000 MHz

Samsung Wave S8500? (could be Snapdragon5?)

TI OMAP3

ARM Cortex A8

ARMv7

PowerVR SGX 530

2 MIPS / MHz (1,000 MIPS @ 500 MHz4)

500 MHz

Palm Pre

Qualcomm QSD8250 (Snapdragon)

Qualcomm Scorpion

ARMv7

ATI Imageon Z430 (Adreno 200)

2.1 MIPS / MHz (2,100 MIPS @ 1 GHz5)

1,000 MHz

HTC HD2, Toshiba TG01, Acer F1

Nvidia Tegra APX2500

ARM11 MPCore (single ARM1136JF-S core)

ARMv6

Nvidia Tegra

1 MIPS / MHz (600 MIPS @ 600 MHz)

600 MHz

None yet / MS Zune HD

Qualcomm QSD8650A (45nm Snapdragon 2)

Dual-core Qualcomm Scorpion

ARMv7

Adreno _

2.1 MIPS / MHz (2,730 MIPS @ 1.3 GHz)

1,300 MHz

None yet

Qualcomm QSD8672 (45nm Snapdragon 2)

Dual-core Qualcomm Scorpion

ARMv7

Adreno _

2.1 MIPS / MHz (3,150 MIPS @ 1.5 GHz)

1,500 MHz

None yet

Nvidia Tegra 250 (Tegra 2)

Dual-core ARM Cortex A9

ARMv7

Nvidia Tegra 2







None / Notion Ink Adam tablet

Marvell Armada 610

Marvell Sheeva

ARMv7

Unknown







None / Notion Ink Adam tablet

Reference: Intel Atom N270

Intel Atom

x86

Intel GMA950 / Nvidia Geforce 9400

2.1 MIPS / MHz (3,300 MIPS @ 1.6 GHz6)

800 MHz - 2.0 GHz

None / Virtually all netbooks



Current Mobile GPUs


GPU (Phone)

Triangles/sec

Fill Rate

Nintendo DS

120,000 triangles/s

30 M pixels/s

PowerVR MBX-Lite (iPhone 3G)

1 M triangles/s

100 M pixels/s

Samsung S3C6410 (Omnia II)

4 M triangles/s

125.6 M pixels/s

ATI Imageon / Adreno 130 (Qualcomm MSM72xx)

4 M triangles/s

133 M pixels/s

PowerVR SGX 530 (Palm Pre)

14 M triangles/s

___ M pixels/s

ATI Imageon Z430 / Adreno 200 (HTC HD2)

22 M triangles/s

133 M pixels/s

PowerVR SGX 535 (iPhone 3GS)

28 M triangles/s

400 M pixels/s

Sony PSP

33 M triangles/s

664 M pixels/s

Nvidia Tegra APX2500 (Zune HD)

40 M triangles/s

600 M pixels/s


Upcoming Mobile GPUs


GPU (Chip/Device)

Triangles/sec

Fill Rate

PowerVR SGX 540 (TI OMAP4, Samsung S5PC110)

35 M triangles/s

1,000 M pixels/s

Marvell _ (Armada 618)

45 M triangles/s

250 M pixels/s

ATI Imageon _ / Adreno _ (Qualcomm QSD8672)

80 M triangles/s

>500 M pixels/s

Nvidia Tegra 2 (Tegra 250)

90 M triangles/s

-- M pixels/s


Reference Console GPUs
 

Console (GPU)

Triangles/sec

Fill Rate

Nintendo 64 (SGI)

150,000 triangles/s

__ M pixels/s

Sony PlayStation (Sony)

360,000 triangles/s

66 M pixels/s

Sega Dreamcast (PowerVR)

5 M triangles/s

100 M pixels/s

Nintendo GameCube (ATI Flipper)

20 M triangles/s

648 M pixels/s

Sony PlayStation 2 (Sony GS)

66 M triangles/s

2,352 M pixels/s

Nintendo Wii (ATI Hollywood)

100 M triangles/s

972 M pixels/s

Microsoft Xbox (Nvidia GF3/4)

125 M triangles/s

1,000 M pixels/s

Sony PlayStation 3 (Nvidia GF7800)

250 M triangles/s

16,000 M pixels/s

Microsoft Xbox 360 (ATI R500)

500 M triangles/s

24,000 M pixels/s


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