Project design Leap Motion 3d jam Future dj\vj virtual Fan Experiences objectives



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PROJECT Design

Leap Motion 3D Jam Future DJ\VJ Virtual Fan Experiences

OBJECTIVES

The goal of this project is to gain embedded systems interfacing of live DJ\VJ hardware components with Leap Motion to offer Live Broadcasting & Virtual Experiences for Fans.



  • The project’s audio\video & broadcasting designs are leveraging free or most cost effective method available to illustrate the fundamentals in isolating a professional mixed audio integration, visual displays, motion controls & live steaming. To illustrate what possibilities fans might experience in the future. Most of these tools are used by current:

    • Bands

    • Music & Visual Artist

    • Commercial

    • Movie

    • Audio Dub overs

    • Live concerts

    • Production events

    • Studio recordings

    • Award Shows, etc.
We were responsible for all of the following:

  • Coding research

  • Application usage and research

  • Vendor engagements for product usage

  • Testing and providing reviews of these applications

  • Leveling these applications based on:

    • Cost

    • Skill

    • Application ease of use

    • Overall, the cool\fun factor

    • Providing a solid musical composition experience

    • Applications that would be interesting or, engage current and new fan base

  • Audio

    • Creation

    • Remixing

    • Stems loop selection editing

    • Stems mastering & mixing

  • Vendor inquires to validate trade mark usage

    • In a live audio video visual broadcast

    • End user licensing agreements for platform development


Projects design and research, bettering of VR streaming for:

  • Audio that is from Drum machine,

    • Application based music creations

    • Open Source Instruments,

    • Effects instruments,

  • Audio sampling techniques,

  • Visual art Video rendering and

    • 3D CAD modeling

    • Visual manipulation for VJ set

    • VJ audio sequencing

  • Live broadcast streaming

    • Audio

    • Visual

    • Leap Motion VR environment

    • Special Effect,

    • Shadows with depth

MEASUREMENT DATA
Key elements of Artist and Fan experience

  • The fan experience testing, we found the following key elements in obtaining and retaining fans:

    • Connection to the Artists or, the Artist’s work

      • Popularity of the Artist

      • Physical attractiveness to the Artist

      • Artist sexual orientation

      • Musical style

      • Musical energy & tone

    • Uniqueness in the delivery or, method of creation in a live setting

    • Availability of live events

      • How often fans were able attend a live show

      • How large the events were

      • How rare it was to attend a live event

      • Who the Artist was booked with

    • Age of Fan base

      • Age of the Artist engaging the Fan base

      • Youth\Teen 1 to 20 years

      • Adult 20 to 40

      • Adult 40 to 60

      • Adult 60 plus

        • This affected sales event need for delivery & overall popularity

        • Age was also, a factor where long time musical Fans were won or, lost

          • Since a Fans musical style tended to be influenced rapidly & was focused on the style that had more energy & tones at a young age

          • Teenage years musical styles & fan base was based more on the type of personal style that the audience wanted or, was associated with.

          • Teens to those around 25 years of age were when fans were either won or, lost were determined by the longevity of the musical style the fan base was interested in for what seemed to be ongoing and for the remainder of their life

          • 25 plus years seemed to have their musical style set & the change of musical style was usually less often. Even when the same songs are repeated for years with minimal or, no new Artist\songs

    • Mixing within different generation at events (family or friends)

      • Kids

      • Grand kids

      • Siblings, etc.

        • Seemed to allow for the tolerance of styles not commonly experienced

        • The ability to convert these users to FANs, was sometimes common in the intermediate family as the styles were commonly heard or, were experienced more often

        • Personal preference of the musical style that a user adapted seemed to always be the Fans most common style from Teen to 25 years of age

        • Unless there was a cover remake or, the Artist somehow associated their sound that reminded them or, sparked memories of past events

    • Remixing of a Fan’s musical style can be both inspiring to an audience which can attract new fans or, cause a fan that is set in their ways to not be willing to make changes and will repeatedly listen to the same style without change.

      • Remixing or, modifying a song seemed to upset and at times even cause a fan to show disinterest therefore, causing a fan to not want to continue listening and have no interest in the creativity of the remixing of a song.

        • This is common with Electronic and Hip-Hop styles of music commonly noticed in sites such as YouTube. Comments are also made by a disturbed fan in which they will go out of their way to inform someone or, enter comments that are about the original Artist and their work and should not be tampered with.

      • Disturbed fans that push back and make negative comments of Remixed work are more apt to do so when a song is performed by a different artist versus the sampling of the original artist and remixed with completely with different sounds or, in a different style

        • Cover Band Artists were far more successful, with these types of users, when generating a new fan base.

        • It was found that these users were sometimes tolerant of Mashups using original artist’s samples across their same style of music

        • This did seem somewhat generational with users of age 40 plus

        • As for most other generations, they have experienced the remix mashup and sampling of musical styles throughout most of their years.

During this study:

Almost all generations of musical fans were attracted physically to people that preformed the music and would rather experience the Artist’s live through videos or, concerts if the content was of good quality and as the song was remembered. Thus illustrating the key element of this project was to broadcast the event to better Fan experience & offer Artists the ability to visually express their ideas and inspiration behind the music creation for their fans.



Inspiration for researching the future Fan experience

  • One of our inspirations to build a better experience for the fan’s experience was from:

    • Muse Application was created by BT & Dr. Richard Boulanger searching for New Sound

      • a Virtual gesture based application & using MIT's CSound,

        • https://www.youtube.com/watch?v=fTWn2vLTMIk

    • Fan not only seeing & hearing the artist,

      • Being engaged in how the music is created & delivered is commonly missing from even today’s live DJ shows.

    • Artists are often hidden behind a wall or, the instrument & method of creation is not fully visible like a concert with a Guitarist, Drummer or, even a Pianist.

      • Which is why, turntable scratching is still so compelling to DJ Fans.

        • 2 records and 2 turntables offering a sound that should be annoying

          • Provide a harmonic and curious sound

          • Almost everyone has attempted to create a sound at one point.

          • Could not reproduce with a standard turntable & LP.

    • With You Tube’s popularity

      • You can now illustrate for your fans with the right equipment and skills to apply a quality scratch placement during the record cutting of tracks.

        • Get feedback from fans & deliver content to your audience that allows for a user’s engagement through comments.

    • Example; The BT Muse Application - Unless fans understand why they are waving their hands in the air and will wonder what they are doing.

      • The non-standard DJ form could heighten the experience when Fans can visually see what BT movements are doing to generate the sound. Live.

        • Thus unlocking engagement and the curiosity that lies within each and every one of us.

Curiosity about Muse @ how it might have been built?

For sure the CSound was used, below is a Leap Motion controller module I found from a Berkley upload…Was thinking it maybe just be part of the Muse Source core or inspired it!

  • CSound documents – Developed @ MIT

    • Microsoft OneDrive View - http://1drv.ms/1Ok5iBF



  • CSound_606 LeapInto01 ZIP Installers – Developed @ Berkley

    • Microsoft OneDrive View - http://1drv.ms/1Ok5bGm


AR\VR Application R&D Usage & functionality

  • This, section has been written to assist with the understanding of why we are offering advice and guidance for users looking to have the option to choose which application should be explored versus, the understanding of how and why AR &VR are parallel capable devices:

    • In so many areas AR & VR offer capabilities that are lacking from one or, the other’s program design.

    • VR – Offers users an alternative reality

      • Virtual reality needs to offer more than a single option such as hearing and not only the sensory of visual sensation

    • AR – Brings computing & entertainment in physical reality

      • Offering a shared physical reality & virtual computing space.

  • The application for our 3D Jam (DJ\VR Future Fan Experience) project suggests that;

    • It has to be up to be which reality each user wants to fulfill or experience.

  • During this project, we discovered VR & AR technologies were calling out for futurist programmers to offer new capabilities, technologies and ideals that progressively moved programming and computing technologies to move forward. Warning. that we should turn away from recoding habits & idealisms that hinder the progression of technology for nothing more than self-profit and personal gain.

    • We compared applications versus deploying only the application we felt was best for the project and our futurist and forth coming fans.

  • We wanted to obtain a collection of audio, visual and broadcasting tools that offer futurist programmer’s the following options:

      • Usage capabilities

      • Capabilities that worked

      • Capabilities that offer and had the ability to offer idealistic forward thinking functionality

    • Apps leveraged were:

      • Free

      • Open sourced

      • Purchasing based on both low & higher costs

      • Computing space that is both minimal & HPC (High Performance Computing) that comes with very costly overhead

    • Hoping to locate applications:

      • That could assist in minimizing computing footprints

        • That had the best chance for zero exceptions & error handling designs for future quantum computing tests.

        • Offering Users and Developers a virtual experience focused on enhancements and new feature design requests versus wasting, time and energy on bug\fix-action requests

AR –vs- VR: The age of shared realities, thoughts on (Physical Reality & Virtual Computing)

  • Which is better?

    • This is an answer that I could not produce a conclusive AR\VR answer for, as they both have elements that appeal to different Virtual computing needs.

      • Each user is different while some will desire virtual elements in shared physical space like the AR offer. Others might more enjoy the ability to be visually entertained through VR style elements which enable them to enjoy a virtual 3D design of the artist’s creative idealisms that inspire their creation of music works.



  • Is VR even a desired technology for future development? Since modem computing developments have illustrated the capabilities to enhance augmented reality capabilities through projection illustration & mapping methods?

    • It is suggested that VR can achieve the capabilities to virtualize more than just our visual senses other than a VR environment that is appealing for a number of applications:

      • We imagine back to the days when we were young kids at the Freedom Fest of 1990 in Dallas, Texas in which one of our favorite musician’s Stevie Ray Vaughan performed live with his brother Jimmie Vaughan . I was amazed after experiencing that performance. Then to hear that he was killed in a helicopter crash going to Chicago. What a sad day to know that Freedom Fest would be the last time anyone would ever experience a Stevie Ray Vaughan concert again.

      • Stevie Ray was one of my favorite blues artist’s growing up.

        • The ability to experience a live concert he was headlining would be such a cool experience.

          • Amongst so many other artists from beyond my generation, I have only experienced within Audio such as; YouTube and other music video sites.

        • With VR technologies, it is definitely possible with the 3D rendering capabilities to generate the visual experience of these live concert events again!

        • However, VR would provide a much more realistic experience when we finally achieve core sensory virtualization. Allowing for human perception virtualization. We believe that this would require at least 4 of the 5 senses to truly feel the VR emotional experience.

These four senses are the most effective:

          • Sight

          • Sound

          • Smell

          • Touch

  • VR application thoughts on what it could offer us:

    • VR could possibly be leveraged for Cryo-Stasis within a long term space flight, I developed a Music composition in the early 2000’s called Cryo-Stasis with thoughts in mind such as; Demolition Man, The Matrix and Vanilla Sky. A time when Cryo-Stasis environments were leveraged successfully.

      • Each of the movies illustrated the user within the environment who must believe in the reality of an environment they were in before the acceptance of the reality. Or, that the individual needed to have capabilities of the active thought process during a Cryo-Stasis state.

        • My CD was developed with this concept in mind.

          • That Cryo-Stasis will only work if, the mind is active. The thought process was that the mind could generate enough electrical energies through stimulation and awaken from a Cyro-Stasis state allowing, for successful regeneration.

        • My musical projects were designed in an abstract form of music that had an energy that did not increase beyond the point that would cause an awakening or, go so slow that it would not be affective.

          • Also, taking into account that if a song sparked memories of an event in their life, this could cause issues both, negative or, possibly offer a positive result that even within a Cryo-Statis state, the mind and memories would still be active

        • So, the elements I leveraged used audio virtualization with repetitive euphoric electrical and classical sounds.

          • With the belief that this would produce minimal impacting memories from musical styles the Cryo-Statis user had adopted.

          • Allow for the mind to stay active during the Cryo-Stasis generated time line.

          • A possibility of success seems viable to me since sound has been known to elevate objects so therefore, why not keep the mind dreaming?

            • The thought process and belief system of “I think therefore, for I am.

        • Developing VR systems that stimulate other neuro senses could only assist in the delivery that is believable and enjoyable therefore, becoming a useful experience.



    • I also think that people will desire leverage VR capabilities for an escape from their everyday realities. I am sure we all have had this thought process at some point or another in our own lives.

      • This quote is used by a number of emotionally distressed people often leading to\or, are already having;

        • Psychological issues

        • Addictions

        • Suicidal thoughts

        • Or, just thoughts within a depressive state

        • It’s a wonder if, these states can and are the leading causes of divorce, broken homes or, dysfunctional ways of living

      • If that is the case then, a virtualized break through could be the cure for aliments or, some of those situations. Some people can overcome issues without experiencing alternative realities

    • Another thought for VR that I myself and almost anyone I have encountered say that they would give anything to spend time with a lost family member or a loved one again.

      • To have the ability to have any kind of time at one point or, another that felt like a realistic experience with a lost family member or, a loved one could be uplifting and would be something anyone could say they would enjoy again.

    • VR for medical usage such as, paralyzed individuals could mentally gain the abilities they once lost in a physical world.

    • Using VR to experience historical and educational events

      • Travel to Eras that are appealing and of interest which AR could not offer.

        • The movie, The 13th Floor comes to mind



  • AR applications for my fan based Leap Motion 3D music project:

  • In my experience, the ability to use physical instruments is a must have so, AR would be a desired element for my performances.

    • Currently, there are no MIDI\OSC controllers that offer the ability to;

      • Scratch vinyl records

      • Set the step sequencer note settings on my legacy drum modules

      • The inability to interact with physical and virtual object causes a less desirable experience for my current performance would be the uses of VR integrated hardware head gear

      • Leap Motion hand gestures for effects controls is a very nice addition that I can see progressing greatly in the future with additional applications and the integrations of more MIDI instruments controlled applications and musical instrument companies with their vendors adapting to the support of a VR musical development platform

    • AR development could allow for extended functionality controls to my physical hardware as well as the ability to manage the software based application in a more dynamic manner.

      • Through configuring personalized controlled environments around my workstation to ensure quick response times and application management flows with in my DJ set

      • When looking at the capabilities of AR within a live set & projection mapping support of the computer based applications

      • This offering with the hand gesture capabilities in Leap Motion I could even leverage online applications like http://tonematrix.audiotool.com/

        • Which is a compact version of my physical DJ production audio creation & live workstation setup.

          • Just Web based & functionality not intended for Live performance usages

        • Offering capabilities to bring applications like Tone Matrix into my physical space enhances my ability to deliver a better performance for the audience.

          • While allowing me an extra workstation suit that can be preconfigured with needed settings to create a seamless flow from instrument to instrument.

            • Offering me more time to focus on effects

            • A Capella’s

            • Cueing samples

            • Vocal changes

            • Energy buildups

            • Heightening the fan experience

        • Future supportability for application based turntables could deliver capabilities for longevity of vinyl records since scratch\cutting records are easily damaged beyond playable capabilities after 40 to 50 sessions that integrate scratch style approaches.

          • This would also be cool since individual audience members can enjoy visually seeing the standard DJ’s scratch styles. By being engaged in the music set with less worry of breaking equipment or, causing live performances with audio train wrecks.

          • Thus offering the capabilities to get the crowd involved similar to an illusionist’s show. The audience’s engagement in a live set is something I only get to do in the studio or, at home. Because of the concerns with audio mix integrity and issues of breaking hardware.


INTERFACES
Project Audio hardware selections

There are plenty of Music based applications both on Leap Motion & Unity’s app store’s web offerings. This is not the true excitement of the overall project task we were attempting to achieve nor, was it the real reason of interest in our project design. The Fan or, user experience seems to be of a greater interest & was unexplored territory

  • We felt that using both parts of the artist and fan experience would bring exposer to a core problem with the Musical & Fan experience.

We, found that the music application offering within these app stores, all fail to meet what is truly the exceptional fan experience. The VR Music applications that are available today offer a uniqueness which in turn make for amazing fun or, integration functionality\capabilities.

  • However, each are limited to the constraints of current sensor technologies & with in a VR world are limited by the inability to experience or leverage augment controls in real world instruments within real time.


Audio Mixing\Mastering:

  • Documents about Audio applications tested & downloads for application our Microsoft One Drive

    • View - permissions

    • http://1drv.ms/1lc9Wp9

  • Audacity

    • Audacity might well be the best-known & most widely used open source music application. Can do everything you’d get from a commercial audio editor. Edit samples and songs, process audio files, burn CDs and export a wide range of audio file formats including WAV, AIF or MP3.

  • CLEF

    • LEF is a Max-based modular environment for composition and performance of live electronics, structural design concepts and allows users to rapidly create digital signal processing topologies and control data taking advantage of the provided infrastructure and feature sets.

  • CSound

    • As new generations of sound synthesis’s come of age it is important to develop tools to communicate the formative studies of sound and science. The sound designer or software developer may take advantage of this opportunity by creating interfaces to translate classic examples of psychoacoustics for the burgeoning synthesis and others to learn from

  • LmmS

    • There are 19 included instruments (embedded ZynAddSubFX) and effects, plus VST support. Alternative to programs like FL Studio and Orion. It gives you everything you could need to produced polished electronic music on just about any computer. Import MIDI files, Hydrogen and FL Studio projects.

  • Integra Live

    • Cis an application that makes it easy to use interactive audio processing to create new music. The software has applications in education as well as professional artistic practice and opens up new possibilities for those seeking an entry point into interactive ‘live electronics’



  • ISSE

    • audio denoising, music transcription, music remixing, and audio-based forensics, it is desirable to decompose a single-channel recording into its respective sources.

  • LEGO Music Box

    • LEGO Music Box is a collection of software to generate sound using Mindstorms EV3 and PC music software.

  • Marsyas

    • Music Analysis, Retrieval and Synthesis for Audio Signals is a framework for developing systems for audio processing. It provides a general architecture for connecting audio, sound files, signal processing blocks and machine learning.

  • Sonic Candle

    • Given a music file, generates a video file with a visualization of frequency spectrum bars generated for the music. Outputs high-quality, rendered video. Intended for publishing your own music on YouTube and stuff

  • Wavvy.Audio

    • Listen music in your player, just setup «Audio In» in Wavvy. Audio signal processing compressors, amplifier. Serial connect with Arduinoor another microcontroller. 4-band frequency filter. Smoothing the brightness. Presets. Frequency analisators linear and log.

  • Cecilia

    • Cecelia is a CSound-based graphical environment for music and signal processing. Additive, subtractive, granular synthesis and processing and more are presented in an easy-to-use

  • Pure Data

    • A sweeping visual programming language for multimedia

  • Mixxx

    • Mixxx provides a professional quality DJ mixing environment that can read MP3, Ogg Vorbis, WAV, AIFF and FLAC formats, among others

  • Rosegarden

    • Around since 1993, if you can believe it, and it shows in the highly evolved, mature workflow. Rosegarden is a fully realized MIDI and audio workstation with all the trimmings.

  • Supercollider

    • Designed as a programming language for real-time synthesis and algorithmic composition, Supercollider is dense and deep. Books, seminars and workshops exist for those inclined to take the plunge.

  • ZynAddSubFX

    • Microtonal and multitimbral, and with a slew of built-in effects, there's not a lot you can't do with ZynAddSubFX. The sound is nothing short of spectacular. combines Subtractive analogue with a powerful additive engine and a wicked pad synthesizer for serious sound design fun.

  • TAL-Noisemaker

    • A revamp of the earlier TAL-Elek7ro, it's a three-oscillator powerhouse with a self-oscillating filter section and some tasty built-in effects. The sound is thoroughly old-school, but there are some modern niceties hidden behind TAL-Noisemaker’s collapsible windows, including custom envelope shaping.

  • Giada

    • Giada combines a sequencer, piano roll and loop machine with the ability to host VST plugins. Live sampling is its strong suit, with built-in sample editing and slicing. Latency compensation is included. Designed for DJs and live electronic musicians



  • Ardour

    • Ardour is an open-source alternative to the likes of Pro Tools, Cubase and Logic. A fully-fleshed out, mature DAW with all of the trimmings, Ardour began life as a Linux program before being ported to OS X and now, in version 4, Windows.


AR\VR - Visual Image rendering & Live Art Performance Applications

  • Documents about Visual arts & downloads for application tested on our Microsoft One Drive

    • View - permissions

    • http://1drv.ms/1REZX5S

  • Blackmagic

    • DaVinci_Resolve_12 real-time video controller playback

    • Fusion GPU Accelerated Creative Workflow. Fusion is an extremely fast visual effects software tool that’s responsive enough to be used in high pressure

  • Roland’s MD-P1-S: Motion Dive Tokyo Performance Package

    • Software plus controller playback and performance of real-time video, images, and sounds

  • LiviD Cell & CellDNA

    • Software playback and performance of real-time video, images, and sounds

    • LiviD Controllers extra cost add-on - block, Code, and Ohm64 controllers, Or controllers like the APC40, APC20, & Novation Launch Pad.

  • Resolume Arena 5 Media Server

    • advanced options for projection mapping and blending projectors

    • Control from a lighting desk and sync to the DJ via timecode

  • GLMixer

    • Open Source decide on the fly how much they should be visible, arrange the images in the screen, and which effects are applying to the

  • LFDisplay

    • Light Field Rendering real-time light field viewer/recorder called LFDisplay a Post processing software that leverage High performance quantitative digital CCD, EMCCD and Scientific CMOS cameras for industrial imaging applications & QImaging camera formats for science microscopy along with 3D rendering\viewing\mapping

  • SGI VizServer server with NICE DCV

    • integrate NICE DCV modernizes EnginFrame to ensure that NICE DCV offer same cutting edge performance, it did when it became the first software product on the market to allow sharing of a single physical GPU between multiple Windows and Linux sessions, while maintaining full OpenGL application acceleration and workstation-class performance to provide 2D/3D session management via a web browser providing interactive session for collaborative working

  • Aestesis Electronika

    • Elektronika Live is the intuitive free VJ software for visual performers. This powerful, modular software will have you designing live visuals for your performances within minutes. Elektronika Live is also a midi video station, designed for the needs of live audio/video performers. Create your own live video compositions using your Windows PC. Just plug together modules from the list of over 30.



  • Chdh for performance.

    • It is based on five different audiovisual instruments made of chaotic and physical modeling algorithms that you can directly control.

  • Digital cinema package creator

    • Program to e.g. avi video files to split into individual images in order to create aDCP, Audio Video & Image tool for media creation

  • Perceptron

    • Perceptron is a video feedback engine with a variety of extraordinary graphical effects. Perceptron is an endless flow of transforming visuals.

  • Virtual Stage Light

    • The goal of this software is to provide an easy way to set a complete new light show on stage up (for theater, live music, etc.), based on a unique video projector point of light emission.

  • Multi_Projector_Mapper

    • The multi-projector-mapper (MPM) is an open-source software framework for 3D projection mapping using multiple projectors. It contains a basic rendering infrastructure, and interactive tools for projector calibration. Allowing for Augmented Reality projection displays


Visual art Video rendering

  • Documents about Visual arts & downloads for application tested on our Microsoft One Drive

    • View - permissions

    • http://1drv.ms/1REZX5S

  • Double Fractal

    • is a program that creates fast and easily high complex images. No specific knowledge is needed to use this program; it is a program that can be run just for fun.

  • CHAOS_PRO

    • Calculation and Visualization of Fractals and other Elements of the Chaos Theory

  • Chaoskop2

    • Calculation and Visualization of Fractals and other Elements of the Chaos Theory

  • Factory

    • Workshop that allows fractal objects from brick objects (generators, initiators, grammars

  • FraktPro

    • fractal objects & Mandelbrot

  • LightAndGeometry

  • Aleph One

    • is a highly sophisticated program for generating fractals.



  • Apophysis

    • A version of the fractal flame editor Apophysis which is ready to take advantage of modern versions of Microsoft Windows, provides a big set of new features and has a polished user interface.

  • Mandelbulber

    • is an easy to use, handy application designed to help you render 3D Mandelbrot fractals called Mandelbulb and some other kind of 3D fractals like Mandelbox, Bulbbox, Juliabulb, Menger Sponge

  • Art of Illusion

    • is a full featured 3D modelling, rendering, and animation studio. It is written entirely in Java, and can run on almost any operating system.

  • Structure Synth

    • is all about states. A state describes the current coordinate system and the current coloring mode. The coordinate system determines the position, orientation and size of all object drawn while in the current state.

  • Syfluid

    • is a funny toy as well as a real simulation. It simulates a fluid or a gas in a very colorful, graphic and sometimes psychedelic way

  • SSbump

    • A GUI interface to a tool for generating SSBumps (Self Shadowed Bump Maps). Includes a CUDA GPU rendering extension.

  • ARToolKit for Unity

    • The fastest way to develop AR-enabled games and interactive applications, using the ARToolKit plugin for the Unity game development environment.


Live streaming & broadcasting Fan experience

  • Documents about Allowing for broadcasting of Visual & Audio Content on our Microsoft One drive

    • View - permissions

    • http://1drv.ms/1XWrBzg

  • CasparCG Server,

    • a professional software used to play out and record professional graphics, audio and video to multiple outputs. It has been in 24/7 broadcast production since 2006.

  • Open Broadcaster Software

    • is free and open source software for video recording and live streaming. Supported features include

      • OBS Multiplatform will eventually support many of the advanced requested features not present in the original OBS, such as multiple stream outputs and scene previewing. It does not have these features in this release.

  • Microsoft’s Skype for Business Online meeting\broadcast,

    • Preview available via Office 365 will receive .MOV\WAV\MP3 files then transmit then as a broadcast representation of the .MOV\WAV\MP3 data, thus generating the Live Broadcast Event User experience.




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