S. No. Topics



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ADVANCED ERP (SAP)

S.No.

Topics

1

Advanced Reporting

    1. Classical and Interactive Reports

    2. Event handling

    3. GUI-Status

    4. Menu Painter

    5. Processing User-Commands

    6. ALV Reports

2

ABAP DynPro

2.1 Introduction to Module-pool Programming , Screens

2.2 Screen flow logic, Creation of screens

2.3 working on screens & Working from screens

2.4 Processing Screens from reports

2.5 Handling Screens through Transaction Codes



3

SAP Scripts & Smart-forms

3.1 Form layout determination, Print determination

3.2 Layout designing

3.3 Driver program for printing forms

3.4 Smart-forms , Difference from SAP-Script

3.5 Driver program for Smart-forms



4

Conversion (Batch Data Communication)

4.1 Introducing BDC techniques

4.2 Legacy to SAP system data transfer

4.3 Use of Flat Files, Screens, Reports, Transaction Codes for BDC



5

SAP NetWeaver Technology

5.1 Introduction to SAP NetWeaver

5.2 Modules

5.3 Integration & Support



5.4 Future


MICROSOFT DYNAMICS ERP

Sr. No.

Topic

1

Introduction

    1. Introduction to ERP

    2. Introduction to Microsoft Solutions

    3. Introduction to MSD Navision

2

Installing Navision Database

    1. SQL server option for Navision

    2. Backup and restore

    3. Lab- Installation

3

Objects

    1. Basic Tables

    2. User defined Tables

    3. Basic Forms

    4. User defined Forms

4

Programming

    1. Introduction to C/AL Programming

    2. Intrinsic Data Types

    3. Identifiers & Variables

5

Statements

    1. Assignment statements

    2. Simple expressions, Terms & Operators

    3. Numeric Expressions

    4. Logical & Relational Expressions

6

Advanced Statements

    1. IF & EXIT Statements

    2. Compound Statements & Comments

    3. Repetitive Statements

    4. Other Statements

7

Functions

    1. Introduction

    2. Using intrinsic C/AL Functions

    3. Creating user’s functions

8

Reports

    1. Reports introduction

    2. Data ports

    3. Code Units

    4. Menu suites

    5. ODBC



SYSTEM & SERVER ADMINISTRATION

Sr. No.

Topic




Part I – Linux/Unix Administration

1

Linux Server –

1.1 Comparison of distributions - RHEL, SUSE, etc.

1.2 Linux Server vs Linux Desktop

1.3 Primary and Secondary Services

1.4 Installation steps of Linux Server

1.5 Configuring Linux Server

2

Networking and Network Services

    1. Access Control

    2. DNS, Bind, Zone files

    3. Setting up Secondary DNS

    4. Running and testing DNS.

3

Services

    1. Email

    2. Sendmail

    3. Procmail

    4. Aliases

    5. Web Servers (Apache)

    6. Logs

    7. Installing PHP

    8. PostgreSQL




Part II – Windows Server Administration

4

Windows Server –

4.1 Comparison of versions

4.2 Windows Server vs Windows Desktop

4.3 Primary and Secondary Services

4.4 Installation steps of Windows Server

4.5 Configuring Windows Server



5

Remote Management & Performance

    1. Configure Remote Desktop to Administer a Server

    2. Manage, Monitor, and Terminate Remote Desktop Connections

    3. Preparing to Monitor Server Performance

    4. Performance Monitoring Basics

    5. Perform Real-Time and Logged Monitoring

    6. Configuring and Managing Counter Logs

    7. Create and Configure an Alert

    8. Monitor Server Memory

    9. Monitor Processor Usage

    10. Monitor Disks

    11. Monitor Network Usage

6

Managing Disks & Data Storage

    1. Preparing Basic Disks

    2. Managing Disk Properties

    1. Managing Mounted Drives

    2. Converting Disks

    3. Creating Volumes

    4. Import a Disk

    5. Managing File Compression

    6. Configuring File Encryption

    7. Implementing Disk Quotas

7

Managing Disaster Recovery

    1. Disaster Recovery Preparations

    1. Backing Up Data

    2. Scheduling Backup Jobs

    3. Restoring Data

    4. Implementing Shadow Copies of Shared Folders

    5. Recovering from Server Failure

8

Configuring a Client for Name Resolution

    1. The Name Resolution Process

    1. Managing the ARP Cache

    2. Configuring Static NetBIOS Name Resolution

    3. Configuring Static Host Name Resolution

    4. Configuring Dynamic Name Resolution

    5. The Windows Name Resolution Process

9

Internet Information Server

    1. Installing IIS 6.0 and Configuring Baseline Security

    2. Implementing Web Server and Web Site Security

    3. Creating Additional Web and FTP Sites

    4. Administering the IIS Metabase

    5. Managing Web Sites and Applications

    6. Monitoring IIS 6.0 Performance and Security


DATA WAREHOUSING & DATA MINING



S. No.

Topics

1.

Data Warehouse Overview

1.1 What is data warehouse

1.2 Definition and Terminology of data warehouse

1.3 Characteristics of Data warehouse

1.4 What is data warehousing

1.5 Benefits of DWH

1.6 Building a Data Warehouse


2.

Data Warehouse Architecture

2.1 Enterprise Data model

2.2 Extract Transform Load (ETL)

2.3 Metadata

2.4 Data warehouse vs. data mart

2.5 Data mining

2.6 OLAP vs. OLTP

2.7 Difference between OLTP and DWH

2.8 Muti dimensional OLTP

2.8 Logical design vs. physical design

2.9 Normalization vs. denormalization

2.10 Referential constraints



3.

Views and Decision support

    1. Views, OLAP and Warehousing

    2. Queries over views

    3. View Materialization

    4. Maintaining Materialized Views

    5. Problems and open issues in Data Warehouse

    6. Difficulties of implementing Data warehouse

    7. Open Issues in Data Warehousing

4.

Dimensional Modeling Design

4.1 Overview

4.2 Metadata properties

4.3 Star schema

4.4 Snowflake schema

4.5 Cubes

4.6 Measures and facts

4.7 Attributes and relationships

4.8 Dimension

4.9 Hierarchies

4.10 Role-playing dimensions

4.11 Joins

4.12 Summary tables and aggregation


5.

Extract, Transform, Load (ETL) Terms And Concepts

5.1 Options

5.2 Extraction options

5.3 Transformation options

5.4 Loading options

5.5 Change Data Capture and publishing

5.6 Staging areas


6.

Data Warehouse Performance Design

6.1 Materialized views

6.2 Large concurrent reports

6.3 Short running queries

6.4 Long running queries

6.5 Random queries

6.6 Occasional updates

6.7 On-line utilities

6.8 Index options

6.9 Partitioning and parallelism (e.g., LOADs)



7.

Introduction to Statistics, Analytic and OLAP SQL Queries

    1. AVG

    2. CORRELATION

    3. COUNT

    4. COUNT_BIG

    5. CONVARIANCE

    6. MAX

    7. MIN

    8. RAND

    9. STDDEV

    10. SUM

    11. VARIANCE

    12. Regression function

    13. GROUPING, ROLLUP AND CUBE

8

Data Mining

8.1 Introduction to data mining

8.1.1 The Knowledge Discovery Process

8.2 Counting Co-occurrences

8.2.1 Frequent Itemsets

8.2.2 Iceberg Queries

8.3 Mining for rules

8.3.1 Association rules

8.3.2 An algorithm for finding association rules

8.3.3 Association Rules and ISA Hierarchies

8.3.4 Generalized Association Rules

8.3.5 Sequential Patterns

8.3.6 The use of Association Rules for Prediction.

8.3.7 Bayesian Networks

8.4 Tree structured rules

8.4.1 Decision Tree

8.4.2 An Algorithm to Build Decision Trees

8.5. Clustering



8.5.1 A Clustering Algorithm


GRAPHICS & GAMING TECHNOLOGIES



Sr. No.

Contents

1.

Concepts and DirectX


  • Overview of DirectX/HAL/COM

  • Working with the SDK

  • Geometry

  • Shading

  • Texture Mapping

  • Implementing Game Physics

  • Implementing Collision Detection

  • DXGI & DXUT Framework

  • Sound in DirectX

2.

Direct3D Basics


  • Swap Chains

  • Setting up target views

  • Clearing and Displaying Screens

  • Font & Text

  • Rendering Geometry

  • Colors

  • Shader Models

  • Shaders in Direct 3D 10

3.

Advanced DirectX and Direct3D


  • Transformations

  • Shading & Surfaces

  • Advanced Texture Mapping

  • Game Input

  • 3D Models

  • Lighting

  • Animation

4.

OpenGL


  • OpenGL States & Primitives

  • Coordinate Transformations & Open GL Matrices

  • Colors, Bitmaps & Images

  • Texture Mapping

  • Display Lists & Vertex Arrays

  • OpenGL Quadrics &

  • Curves & Surfaces

  • Special Effects

5

Tools for Graphics and Gaming Development -

  • 3D modeling tools –AutoDesk Maya, 3DS Max

  • Unity 3D for Game development



ADVANCED PROGRAMMING LANGUAGES


Sr. No.

Topic

1

Introduction

    1. History of programming languages

    2. Humans computer interface

    3. Learning to model problems

    4. Computer languages would of the future

2

Syntax

    1. Human-Computer Interface

    2. Backus Naur Form

    3. Parsing

3

Paradigms

    1. Need for multiple paradigms

    2. Speed vs Size issues in languages

    3. Comparing Programming Languages

    4. Functional Programming

    5. Logic Programming

    6. Object-Oriented Programming

    7. Cross-Paradigms

      1. Logic-Functional

      2. Object Oriented-Functional

      3. Object Oriented-Logic

4

Pragmatics

    1. Software Patterns

    2. Generic Programming

    3. Standard Template Library

5

Implementation Techniques

    1. How to implement and use advance techniques

    2. Domain Specific Languages

    3. Abstract State Machines

    4. Garbage Collection

6

Programming exercises in various languages

    1. LISP

    2. Prolog

    3. Rebol

    4. Ruby

    5. Python

    6. Haskell




TOTAL HOURS

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