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Unit 9, NCFE, 3D Modeling for Computer Games (A/506/7490)


Overview-
Understand 3D modelling techniques for computer games.

1.1 The learner will describe 3D modelling techniques for computer games.

1.2 The learner will describe the limitations and special requirements for 3D modelling.

1.3 The learner will describe the legal considerations when producing 3D models.


Be able to use 3D modelling techniques for computer games.

2.1 Identify sources of inspiration for 3D models suitable for inclusion in a game.

2.2 Produce concept art to illustrate 3D models.

2.3 Construct a 3D model for use in a computer game.


Be able to present and evaluate a 3D model.

3.1 Present a 3D model and record feedback.

3.2 Evaluate 3D models against original outcomes.

Understand 3D modelling techniques for computer games.

1.1 The learner will describe 3D modelling techniques for computer games.
Candidates should reflect on-

basic principles associated with 3D model production

popular software available to create 3D models

workflow
Demonstrate and define your knowledge of-

Vertices

Edges/Lines

Triangles/Polygons

Faces


Normals

Texturing

Surface properties
Demonstrate and define your knowledge of the approaches to modelling

Primitive modelling

Polygon modelling

Curve/NURB modelling

Sculpting techniques
Key features in Maya and Mudbox (and other software you might have at home)
Demonstrate and define your knowledge of modelling workflow.

Modelling

High and low Poly

Texturing

UV mapping

Texture baking

Exporting to a game engine or other program (exportation and files)

Understand 3D modelling techniques for computer games.

1.2 The learner will describe the limitations and special requirements for 3D modelling.
Learners will use the knowledge gained in 1.1 to identify limitations and special requirements of creating 3D models to be used in computer games.
Demonstrate and discuss-

Optiminsation

Maximizing frame rate

Use of low Poly models

Reasons for Texture Baking

Level of detail

Understand 3D modelling techniques for computer games.

1.3 The learner will describe the legal considerations when producing 3D models.


Demonstrate and discuss-

Copyright legislation

Infringement

Look and feel of visual elements

Intellectual property rights

Licensing considerations (copyrights and royalties)

Unauthorized use of existing models

Publishing rights

Use of software and software licences

Be able to use 3D modelling techniques for computer games.

2.1 Identify sources of inspiration for 3D models suitable for inclusion in a game.
The learner will compile-

Evidence that can be used to influence their own ideas.

Gather images (3D examples) of work that can be used to inspire backgrounds

Gather images (3D examples) of work that can be used to inspire accessories and furnishings, street details, weapons

Create artwork, screenshots, videos of game play with accompanying annotation of how the work has influenced your ideas.

Be able to use 3D modelling techniques for computer games.

2.2 Produce concept art to illustrate 3D models.
The candidate will produce 5 sketches that illustrate simple and straightforward 3D game assets they intend to create.
The sketches will be a part of the process of gathering information and MUST connect with 2.1
Be able to use 3D modelling techniques for computer games.

2.3 Construct a 3D model for use in a computer game.


Candidates will experiment with a broad ranges of tools and modelling techniques to produce TWO completed 3D models.

Be able to present and evaluate a 3D model.



3.1 Present a 3D model and record feedback.
The candidate will complete this brief and a Power Point to illustrate this brief and show the completed model with a minimum of 5 screen shots (front, side A, back, side B, top).
Be able to present and evaluate a 3D model.

3.2 Evaluate 3D models against original outcomes.

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