Version History 3
Overview of Aims and Objectives 4
Project Rationale 4
Project Demographics 4
Hardware Specification 5
Simulation Overview 5
Simulation Purpose 6
Context of Use 6
Outline of Game Play Mechanics 6
Notes on Game Play Mechanics 6
Potential Game Play Schematics 8
Dual Simulation Experience 8
Interactive Exploratory Simulation 8
Potential Game Dialogue Systems 8
The Hub and Spoke Dialogue System 8
Rationale for Hub and Spoke – Social Learning Theory 9
Potential Implementation of Hub and Spoke – Mass Effect Style Paraphrasing 10
Artefacts of Game Play 13
Genre 13
Camera 13
Controls 13
Saving and Loading 14
Saving of Multiplayer Data 15
Simulation Interface 15
Game and/or Simulation Editor 15
Game and/or Simulation Player 15
Game and/or Simulation Framework 15
Functionality related notes 15
Menu and Screen Descriptions 16
Game/Simulation World 17
Items 17
Game/Simulation Levels 18
Scenario One – At the Job Centre 18
Scenario Two – Job Centre Plus 20
Scenario Three – The Job Interview 20
Scenario Four – Support or Hindrance 20
Game Progression 21
Characters 21
Concerns and or Highlighted Issues 24
Miscellaneous Notes 24
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The PAUSE project aims to utilise games technologies to produce single and multiplayer games based learning scenarios scoped via user sensitive inclusive design with project stakeholders in the UK, Sweden and Italy.
It is envisaged that the production of interactive 3D scenarios to demonstrate and address the key internal and external attitudinal barriers to employment for this target group, would allow the the target audience to overcome these issues by their own supported problem solving within these scenarios
To include stakeholders in producing the narratives for the scenarios to ensure that the real issues for the target group, which are creating the barriers to employment are addressed
To ensure that end user groups are included throughout each phase of the project.