Dark Elf
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Lineman
|
70,000
|
6
|
3
|
4
|
8
|
None
|
GAK/SP
|
0-2
|
Runner
|
80,000
|
7
|
3
|
4
|
7
|
Dump Off
|
GAPK/S
|
0-2
|
Assassin
|
90,000
|
6
|
3
|
4
|
7
|
Shadowing, Stab
|
GAK/SP
|
0-4
|
Blitzer
|
100,000
|
7
|
3
|
4
|
8
|
Block
|
GAK/SP
|
0-2
|
Witch Elf
|
110,000
|
7
|
3
|
4
|
7
|
Dodge, Frenzy, Jump Up
|
GAK/SP
|
0-1
|
Blighted Treeman
|
110,000
|
2
|
5
|
1
|
10
|
Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Stand Firm, Take Root, Thick Skull
|
SK/GAP
|
Rerolls:
50,000
Allies:
Chaos, Skaven-United
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster:
The starting spell for a Dark Elf Spellcaster is Tormented Soul.
Successful Result: Target player hits the ground in torment and is automatically Stunned (do not roll for armor or injury). If the target had the ball, it will scatter one square.
Failure Result: The spellcaster is Stunned. This will result in a turnover.
Range: Maximum of seven squares
Succeeds on: 3+
Secret Weapons:
One Dark Elf roster or allied player may use a Chainsaw or a Poisoned Dagger.
Star Players:
Eldril Sidewinder (200k), Horkon Heartripper (210k), Ithaca Benoin (220k), Roxanna Darknail (250k), Hubris Rakarth (260k), Morg n’ Thorg (430k)
Draconian
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Baaz
|
40,000
|
6
|
3
|
2
|
8
|
Stone Death
|
GK/ASP*
|
0-4
|
Kapak
|
70,000
|
6
|
3
|
3
|
8
|
Mighty Blow, Wings, Bonehead, Acid Death
|
GSK/AP*
|
0-2
|
Sivak
|
110,000
|
6
|
5
|
2
|
9
|
Wings, Fireball Death
|
SK/GAP*
|
0-2
|
Aurak
|
130,000
|
7
|
4
|
3
|
8
|
Hypnotic Gaze, Pass, Pro, Fireball Death
|
GPK/AS*
|
Rerolls:
70,000
Advance:
All Draconians can take Claws on doubles on the improvement roll.
Allies:
Goblin, Lizardmen, Orc
Apothecary:
Standard rules.
Head Coach:
Standard rules.
On Pitch Spellcaster:
NOTE: only Auraks may be Spellcasters
The starting spell for a Draconian Spellcaster is Firebreathing.
Successful Result: The Spellcaster issues forth a line of fire in a straight line direction for 3 squares. The fire hits all squares in this straight line and also hits any squares adjacent to the direct line squares that are not also adjacent to the Spellcaster. The Spellcaster coach must roll a D6 for any player touched by the fire. On a 4+, they are knocked over and have to make an armor roll as if blocked by a player with Mighty Blow.
Failure Result: Nothing Happens
Range: Direct line of 3 squares and all squares adjacent to them but not adjacent to the caster.
Succeeds on: 2+
Secret Weapons:
One Draconian player or any ally may use a Poisoned Dagger.
Star Players:
Bomber Dribblesnot (60k), Hemlock (170k), Lottabottol (220k), Slibli (250k), Varag Ghoul-Chewer (290k), Morg n’ Thorg (430k)
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