Daemon-Khorne
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Beastmen
|
60,000
|
6
|
3
|
3
|
8
|
Horns
|
GSMK/AP
|
0-4
|
Bloodletter (daemon)
|
80,000
|
5
|
4
|
2
|
8
|
Daemonic Aura, Frenzy
|
GSMK/AP
|
0-2
|
Chaos Warrior
|
100,000
|
5
|
4
|
3
|
9
|
None
|
GSMK/AP
|
0-1
|
Daemon Prince (daemon)
|
140,000
|
6
|
5
|
2
|
8
|
Loner, Daemonic Aura, Mighty Blow, Wild Animal
|
SMK/GAP
|
Rerolls:
70,000
Allies:
None
Apothecary:
The team may have an apothecary but it may only be used on the Beastmen and Chaos Warriors.
Head Coach:
Standard rules
On Pitch Spellcaster: (only Beastmen or Chaos Warriors can be spellcasters)
The starting spell for Daemon-Khorne Spellcasters is Summon Greater Daemon.
Successful Result: Select a player from your team without Daemonic Aura. That player is converted into a Bloodthirster until the end of the drive. Any SPPs or injuries earned in this form are kept when he converts back.
Bloodthirster (daemon)
|
6
|
7
|
2
|
9
|
Cruelty, Loner, Break Tackle, Daemonic Aura, Mighty Blow
|
Failure Result: The transforms fails and the player targeted suffer a Miss Next Game Serious Injury. This will result in a turnover.
Range: Any player on the team without Daemonic Aura
Succeeds on: 2+
Secret Weapons:
Daemons teams may not use secret weapons.
Star Players:
Max Spleenripper (130k), Lewdgrip Whiparm (150k), Quixotus the Wanderer (230k), Lord Borak the Despoiler (300k), Grashnak Blackhoof (310k), Morg n’ Thorg (430k)
Daemon-Nurgle
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Rotter
|
40,000
|
5
|
3
|
3
|
8
|
Decay, Nurgle Rot
|
GMK/ASP
|
0-4
|
Pestigor
|
80,000
|
6
|
3
|
3
|
8
|
Horns, Nurgle Rot, Regeneration
|
GSMK/AP*
|
0-4
|
Plaguebearer (daemon)
|
110,000
|
4
|
4
|
2
|
9
|
Daemonic Aura, Disturbing Presence, Foul Appearance, Nurgle Rot, Regeneration
|
GSMK/AP
|
0-1
|
Nurgle Beast (daemon)
|
140,000
|
4
|
5
|
1
|
9
|
Loner, Daemonic Aura, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle Rot, Tentacles, Regeneration, Really Stupid
|
SMK/GAP
|
Rerolls:
70,000
Advance:
Pestilent*: Pestigors on a Daemon-Nurgle team can take Disturbing Presence and Foul Appearance on a single doubles improvement roll. This increases the Pestigor’s value by 40,000gps.
Allies:
None
Apothecary:
Nurgle teams may not have an Apothecary.
Head Coach:
Standard rules
On Pitch Spellcaster: (only Rotters or Pestigors can be spellcasters)
The starting spell for Daemon-Nurgle Spellcasters is Summon Greater Daemon.
Successful Result: Select a player from your team without Daemonic Aura. That player is converted into a Great Unclean One until the end of the drive. Any SPPs or injuries earned in this form are kept when he converts back.
Great Unclean One (daemon)
|
4
|
6
|
1
|
9
|
Cruelty, Loner, Daemonic Aura, Disturbing Presence, Foul Appearance, Multiple Block, Nurgle Rot, Stand Firm, Trip Up
|
Failure Result: The transforms fails and the player targeted suffer a Miss Next Game Serious Injury. This will result in a turnover.
Range: Any player on the team without Daemonic Aura
Succeeds on: 2+
Secret Weapons:
Daemons teams may not use secret weapons.
Star Players:
Max Spleenripper (130k), Lewdgrip Whiparm (150k), Quixotus the Wanderer (230k), Lord Borak the Despoiler (300k), Grashnak Blackhoof (310k), Morg n’ Thorg (430k)
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