Albion Rugby Team



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Daemon-Khorne


Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Beastmen

60,000

6

3

3

8

Horns

GSMK/AP

0-4

Bloodletter (daemon)

80,000

5

4

2

8

Daemonic Aura, Frenzy

GSMK/AP

0-2

Chaos Warrior

100,000

5

4

3

9

None

GSMK/AP

0-1

Daemon Prince (daemon)

140,000

6

5

2

8

Loner, Daemonic Aura, Mighty Blow, Wild Animal

SMK/GAP

Rerolls:
70,000

Allies:
None

Apothecary:
The team may have an apothecary but it may only be used on the Beastmen and Chaos Warriors.

Head Coach:
Standard rules

On Pitch Spellcaster: (only Beastmen or Chaos Warriors can be spellcasters)
The starting spell for Daemon-Khorne Spellcasters is Summon Greater Daemon.
Successful Result: Select a player from your team without Daemonic Aura. That player is converted into a Bloodthirster until the end of the drive. Any SPPs or injuries earned in this form are kept when he converts back.

Bloodthirster (daemon)

6

7

2

9

Cruelty, Loner, Break Tackle, Daemonic Aura, Mighty Blow

Failure Result: The transforms fails and the player targeted suffer a Miss Next Game Serious Injury. This will result in a turnover.
Range: Any player on the team without Daemonic Aura
Succeeds on: 2+

Secret Weapons:
Daemons teams may not use secret weapons.

Star Players:
Max Spleenripper (130k), Lewdgrip Whiparm (150k), Quixotus the Wanderer (230k), Lord Borak the Despoiler (300k), Grashnak Blackhoof (310k), Morg n’ Thorg (430k)

Daemon-Nurgle


Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Rotter

40,000

5

3

3

8

Decay, Nurgle Rot

GMK/ASP

0-4

Pestigor

80,000

6

3

3

8

Horns, Nurgle Rot, Regeneration

GSMK/AP*

0-4

Plaguebearer (daemon)

110,000

4

4

2

9

Daemonic Aura, Disturbing Presence, Foul Appearance, Nurgle Rot, Regeneration

GSMK/AP

0-1

Nurgle Beast (daemon)

140,000

4

5

1

9

Loner, Daemonic Aura, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle Rot, Tentacles, Regeneration, Really Stupid

SMK/GAP

Rerolls:
70,000

Advance:
Pestilent*: Pestigors on a Daemon-Nurgle team can take Disturbing Presence and Foul Appearance on a single doubles improvement roll. This increases the Pestigor’s value by 40,000gps.

Allies:
None

Apothecary:
Nurgle teams may not have an Apothecary.

Head Coach:
Standard rules

On Pitch Spellcaster: (only Rotters or Pestigors can be spellcasters)
The starting spell for Daemon-Nurgle Spellcasters is Summon Greater Daemon.
Successful Result: Select a player from your team without Daemonic Aura. That player is converted into a Great Unclean One until the end of the drive. Any SPPs or injuries earned in this form are kept when he converts back.

Great Unclean One (daemon)

4

6

1

9

Cruelty, Loner, Daemonic Aura, Disturbing Presence, Foul Appearance, Multiple Block, Nurgle Rot, Stand Firm, Trip Up

Failure Result: The transforms fails and the player targeted suffer a Miss Next Game Serious Injury. This will result in a turnover.
Range: Any player on the team without Daemonic Aura
Succeeds on: 2+

Secret Weapons:
Daemons teams may not use secret weapons.

Star Players:
Max Spleenripper (130k), Lewdgrip Whiparm (150k), Quixotus the Wanderer (230k), Lord Borak the Despoiler (300k), Grashnak Blackhoof (310k), Morg n’ Thorg (430k)


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