On Pitch Spellcaster: The starting spell for an Ogre Spellcaster is Smart Shot.
Successful Result: The targeted player automatically succeeds on Bonehead rolls for the rest of this half.
Failure Result: The targeted player must play the rest of the half as if he had Really Stupid.
Range: Any player on the pitch with Bonehead
Succeeds on: 3+
Secret Weapons: The Ogre team will not use secret weapons.can have one player with stink bombs. Only snotlings can use secret weapons.
On Pitch Spellcaster: The starting spell for an Orc Spellcaster is Waaagh Armor.
Successful Result: For the rest of the game, the target player's AV and injury rolls cannot be modified. So skills, magic, or pitch types that would give a positive or negative modifier to armor and injury rolls are negated for this player.
Failure Result: No effect
Range: Anywhere on the pitch
Succeeds on: 2+
Secret Weapons: One players or allied player on an Orc team may use a Chainsaw.