Albion Rugby Team



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Lizardman


Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Skink

60,000

8

2

3

7

Dodge, Stunty

AK/GSP

0-6

Saurus

80,000

6

4

1

9




GSK/AP

0-1

Kroxigor

140,000

6

5

1

9

Loner, Mighty Blow, Thick Skull, Prehensile Tail, Bonehead

SK/GAP

Rerolls:
60,000

Allies:
Draconian, Human, Savage Orc, DraconianSlann

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
The starting spell for a Lizardman Spellcaster is Marsh Call.
Successful Result: A target square and all eight adjacent squares become a puddle of magic mud for a brief instant and then harden again. All players in these 9 squares become trapped and gain the Swamped trait. The spell lasts for each trapped player until they succeed at the Swamped ST roll or the drive/half ends.
Failure Result: The square the spellcaster is standing in and all eight adjacent squares get swamped instead.
Range: Maximum of seven squares
Succeeds on: 3+

Secret Weapons:
One player or allied player on a Lizardman team may use a Poisoned Dagger.

Star Players:
Helmut Wolf (110k), Hemlock (170k), Lottabottol (220k), Quetzal Leap (250k), Slibli (250k), Morg n’ Thorg (430k)

Lycanthrope


Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Lupine (lycanthrope)

70,000

6 (7)

3 (4)

3 (2)

7 (8)

Were (Break Tackle, Outrage)

GSK/AP*

0-2

Werecat (lycanthrope)

80,000

7 (8)

3 (3)

3 (3)

7 (8)

Were (Dodge, Outrage, Sure Feet, Sprint)

GASK/P*

0-2

Werebear (lycanthrope)

90,000

6 (4)

3 (5)

3 (2)

7 (8)

Bear Hug, Were (Outrage)

GSK/AP*

Rerolls:
60,000

Advance:
On doubles, any Lycanthrope player can gain Claws or Regeneration (+30k value).

If a Lupine takes Break Tackle on an improvement roll, his Were form gains the Dodge skill.

If a Werecat takes Dodge on an improvement roll, his Were form gains the Shadowing skill.

Any other skills or stat increases earned from improvement rolls are available normally in both forms.



Allies:
Chaos, Chaos Beastmen, Kislev, Norse

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
A Lycanthrope spellcaster starts with the spell, Taming the Beast.
Successful Result: A player in human form is changed to his Were form immediately. In addition that player does not have the Outrage extraordinary skill for this drive only. This spell lasts until the next Kick-off.
Failure Result: The player in human form is still changed to his Were form, but also gains Cruelty and Wild Animal until the next Kick-off.
Range: Any player in human form on the pitch
Succeeds on: 2+

Secret Weapons:
The Lycanthrope team may not use secret weapons.

Star Players:
Helmut Wolf (110k), Ol’ Mama Grizzlepaw (190k), Wilhelm Chaney (240k), Grashnak Blackhoof (310k), Icepelt Hammerblow (330k), Morg n’ Thorg (430k)


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