Human
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Lineman
|
50,000
|
6
|
3
|
3
|
8
|
None
|
GK/ASP
|
0-2
|
Thrower
|
70,000
|
6
|
3
|
3
|
8
|
Sure Hands, Pass
|
GPK/AS
|
0-4
|
Catcher
|
70,000
|
8
|
2
|
3
|
7
|
Dodge, Catch
|
GAK/SP
|
0-4
|
Blitzer
|
90,000
|
7
|
3
|
3
|
8
|
Block
|
GSK/AP
|
0-1*
|
Barbarian
|
120,000
|
6
|
5
|
2
|
8
|
Loner, Berserker Rage, Mighty Blow, Thick Skull, BoneHead, Maniac
|
SK/GAP
|
0-1*
|
Ogre
|
140,000
|
5
|
5
|
2
|
9
|
Loner, Mighty Blow, Thick Skull, Throw TeamMate, BoneHead
|
SK/GAP
|
*Human teams may hire a barbarian OR or an ogre, not both.
Rerolls:
50,000
Allies:
Albion Rugby, Amazon, Border Princes, Brettonian, Dwarf, Halfling, High Elf, Lycanthrope, Kislev, Norse, Shallya, Valkyrie, Wood Elf
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster:
The starting spell for a Human Spellcaster is Lucky Day.
Successful Result: You may gain one additional reroll for the half.
Failure Result: You lose one re-roll. If you don't have a reroll to lose, then your opponent gains one re-roll.
Range: On-Pitch
Succeeds on: 32+
Secret Weapons:
One roster or allied player on a Human team may use a Chainsaw, Blunderbuss, or Poisoned Dagger.Stakes.
Star Players:
Helmut Wolf (110k), Puggy Baconbreath (140k), Mighty Zug (260k), Zara the Slayer (270k), Griff Oberwald (320k), Morg n’ Thorg (430k)
Khemri
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Skeleton (undead)
|
40,000
|
5
|
3
|
2
|
7
|
Thick Skull, Regeneration
|
GK/ASP
|
0-2
|
Thro-Ra (undead)
|
70,000
|
6
|
3
|
2
|
7
|
Sure Hands, Pass, Regeneration
|
GPK/AS
|
0-2
|
Blitz-Ra (undead)
|
90,000
|
6
|
3
|
2
|
8
|
Block, Regeneration
|
GSK/AP
|
0-4
|
Tomb Guardian (undead)
|
100,000
|
4
|
5
|
1
|
9
|
Decay, Regeneration
|
SK/GAP
|
Rerolls:
70,000
Allies:
Araby-Unholy
Apothecary:
A Khemri team may not have an apothecary.
Head Coach/Racial Wizard:
All Khemri teams have a Tomb King as their head coach/racial wizard - after all, it is the Tomb Kings's spells that created the team in the first place and they wouldn't exist without him! All Khemri teams are assumed to have a Tomb King for free and his sole purpose is to keep the team animated, he has no other special abilities.
Mercenaries:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-1
|
Mummy (undead)
|
160,000
|
3
|
5
|
1
|
9
|
Loner, Mighty Blow, Regeneration
|
N/A
|
The Khemri team may spend inducement gold to hire a mummy as a mercenary. The above stats include the additional 30,000gps cost of a mercenary. Additional skills may not be purchased for this special mercenary.
On-Pitch Spellcaster:
The starting spell for an Khemri Spellcaster is Necromancy.
Successful Result: Any one player in the Dugout who failed their Regeneration roll is now Regenerated and placed into the Reserves box.
Failure Result: No effect
Range: Dugout
Succeeds on: 4+
Secret Weapons:
The Khemri team may have one player with a poisoned dagger.
Star Players:
Sinnedbad (80k), Hack Enslash (120k), Humerus Carpal (130k), Ithaca Benoin (220k), Setekh (220k), Ramtut III (380k)
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