Halfling
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Halfling
|
30,000
|
5
|
2
|
3
|
6
|
Dodge, Right Stuff, Stunty
|
AK/GSP
|
0-4
|
Hairyfoot
|
60,000
|
6
|
2
|
3
|
6
|
Dodge, Double Dauntless, Invulnerable, Nerves of Steel, Stunty, Right Stuff, Will He Show?, Wizard Link
|
GAK/SP
|
0-2
|
Treeman
|
120,000
|
2
|
6
|
1
|
10
|
Loner, Mighty Blow, Thick Skull, Stand Firm, Strong Arm, Throw TeamMate, Take Root
|
SK/GAP
|
Rerolls:
60,000
Allies:
Amazon, Human, Wee Folk, Wood Elf
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster:
NOTE: the Halfling On-Pitch Spellcaster CANNOT cannot be a Hairyfoot.
The starting spell for a Halfling Spellcaster is Gotta Be McMurty's.
Successful Result: A player of choice gains Off for a Bite until the end of the game as he develops mad cravings for two all beef patties, special sauce, lettuce, cheese, pickles, onions on a carroway seed bun.
Failure Result: The Spellcaster is placed in Reserves immediately as he runs off the field to feed his craving. This will result in a turnover.
Range: Any opponent on the pitch
Succeeds on: 2+
Secret Weapons:
Halfling teams may have a Hot Pot secret weapon player.
Star Players:
Puggy Baconbreath (140k), Willow Rosebark (150k), Zara the Slayer (270k), Bertha Bigfist (260k), Deeproot Strongbranch (300k), Morg n’ Thorg (430k)
Heroes of Law
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-6
|
Dwarf Blocker
|
70,000
|
4
|
3
|
2
|
9
|
Block, Tackle, Honorable, Thick Skull
|
GSK/AP
|
0-6
|
Halfling
|
30,000
|
5
|
2
|
3
|
6
|
Dodge, Honorable, Right Stuff, Stunty
|
AK/GSP
|
0-2
|
High Elf Phoenix Warrior
|
90,000
|
6
|
3
|
4
|
8
|
Honorable, Pass, Safe Throw
|
GAPK/S
|
0-2
|
High Elf Lion Warrior
|
90,000
|
8
|
3
|
4
|
7
|
Catch, Honorable
|
GAK/SP
|
0-4
|
Human Blitzer
|
90,000
|
7
|
3
|
3
|
8
|
Block, Honorable
|
GSK/AP
|
0-1
|
Treeman
|
120,000
|
2
|
6
|
1
|
10
|
Loner, Mighty Blow, Stand Firm, Strong Arm, Thick Skull, Throw TeamMate, Take Root, Honorable
|
SK/GAP
|
Rerolls:
60,000
Allies:
None
Apothecary:
Standard rules
Journeymen:
Heroes of Law teams may hire Dwarf or Halfling journeymen, but may not exceed the maximum active number of players for either position.
Head Coach:
Standard rules
On-Pitch Spellcaster:
The Heroes of Law team may have one Spellcaster. The starting spell for that Spellcaster will be the starting spell normally assigned to that player's base team. (ie a Human Spellcaster will start with Lucky Day, a High Elf will start with Artificer, etc.)
Secret Weapons:
The Heroes of Law will not use Secret weapons.
Special Team Rules:
-
The Heroes of Law team will not use any Dirty Trick support staff cards.
-
Before each match, two random players from the team (who do not have to miss the game from previous injury) will miss the game due to more important commitment (charity fundraisers and other good deeds). Not wanting to completely abandon their teammates, you can never go below 11 starting players due to this rule. You do not have to make this roll if the opponent for the match will be the Evil Gits.
-
The Heroes of Law add +1 to their FAME rating for kick-off results and to the Fan Factor roll during the post-match sequence.
-
If the Evil Gits ever play the Heroes of Law team, the die roll for winnings during the post-match sequence at the end of the game is an automatic 6.
Star Players:
Grim Ironjaw (220k), Prince Moranion (230k), Jordell Freshbreeze (260k), Mighty Zug (260k), Griff Oberwald (320k), Morg n’ Thorg (430k)
Share with your friends: |