Skaven-Skryre
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Clanrat
|
50,000
|
7
|
3
|
3
|
7
|
None
|
GK/ASPM
|
0-2
|
Thrower
|
70,000
|
7
|
3
|
3
|
7
|
Sure Hands, Pass
|
GPK/ASM
|
Clan Skryre are weapon masters however and have mastered the art of sleight of hand and referee "discussion" to hide or keep their weapons. All weapon players on a Clan Skryre are one point more difficult to eject. Example: A Blunderbuss is a Secret Weapon roll of 110+ not 109+. Even the Doom Wheel is 8+ instead of 7+.
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Skaven-Eshin
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Verminkin
|
50,000
|
7
|
3
|
3
|
7
|
None
|
GAK/SPM
|
0-2
|
Thrower
|
70,000
|
7
|
3
|
3
|
7
|
Sure Hands, Pass
|
GAPK/SM
|
0-6
|
Gutter Runner
|
80,000
|
9
|
2
|
4
|
7
|
Dodge
|
GAK/SPM
|
----------------------------------------------------------------------------------------------------------------------------
Rerolls (for all Skaven teams):
60,000
Allies:
Goblin
Only the Skaven - United teams may use allies ... no other Skaven clan may take an allied player.
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster: (all Clans)
The starting spell for an Skaven Spellcaster is Warpfire.
Successful Result: Target player is blinded until the end of your opponent’s next turn. The player may perform no actions, loses his tackle zone, and may not lend assists. However, the player will not drop the ball if he has it.
Failure Result: The spellcaster is blinded instead until the end of your NEXT next turn.
Range: Maximum of five squares
Succeeds on: 2+
Secret Weapons:
Players or allied player on a Skaven team may use:
Skaven-United: One player on the team may have a secret weapon, choosing from chainsaw, blunderbuss (jezzail), and poisoned dagger.
Skaven-Mors: One player on the team may have a chainsaw secret weapon.
Skaven-Pestilens: Two players on the team may have a ball and chain secret weapon.
Skaven-Moulder: No secret weapons allowed.
Skaven-Skryre: Four players on the team may have secret weapons, choosing from blunderbuss (jezzail), stink bombs, explosive bombs (poison wind globes), and deathroller (doom wheel, limit of one). The secret weapon roll threshold for Skaven-Skryre is one higher, and they gain SPP for any casualties they cause.
Skaven-Eshin: One player on the team may have a poisoned dagger secret weapon.
Star Players (all):
Fezglitch (100k), Skitter Stab-stab (160k), Hakflem Skuttlespike (200k), Glart Smashrip Jr. (210k), Headsplitter (340k), Morg n’ Thorg (430k)
Slaanesh Elf
Team Background:
Elves giving in to chaos are rare, but it happens. Almost without exception these degenerates turn to Slaanesh (who was once an Elven god). Without any moral standards and with care for naught but pleasure they are of course almost perfect Blood Bowl players. (Slaanesh elves are loosely based on a short passage in the 40K eldar codex mentioning eldar corrupted by chaos.) They will mostly dress in the pastel colors of Slaanesh and seems to prefer complex patterns.
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Chaos Cultist
|
40,000
|
6
|
3
|
3
|
7
|
None
|
GK/ASPM
|
0-2
|
High Elf Slave
|
60,000
|
6
|
3
|
4
|
7
|
Pass, Pride
|
GAPK/S
|
0-2
|
Wood Elf Slave
|
60,000
|
7
|
3
|
4
|
7
|
Pride
|
GAK/SP
|
0-4
|
Catcher
|
80,000
|
7
|
3
|
4
|
7
|
Dodge, Idleness
|
GAK/SPM
|
0-2
|
Blitzer
|
90,000
|
7
|
3
|
4
|
8
|
Block, Cruelty, Frenzy
|
GAK/SPM
|
0-1
|
Daemon Prince (daemon)
|
140,000
|
6
|
5
|
2
|
8
|
Loner, Daemonic Aura, Mighty Blow, Wild Animal
|
SMK/GAP
|
Rerolls:
70,000
Allies:
None
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster:
The starting spell for Slaanesh Elf Spellcasters is Summon Greater Daemon.
Successful Result: Select a player from your team without Daemonic Aura. That player is converted into a Keeper of Secrets until the end of the drive. Any SPPs or injuries earned in this form are kept when he converts back.
Keeper of Secrets (daemon)
|
6
|
6
|
2
|
9
|
Cruelty, Loner, Claw, Extra Arms, Horns, Daemonic Aura
|
Failure Result: The transformation fails and the player targeted suffer a Miss Next Game Serious Injury. This will result in a turnover.
Range: Any player on the team without Daemonic Aura
Succeeds on: 2+
Secret Weapons:
Slaanesh Elf teams may have one player with a Poisoned Dagger. Slaves cannot have a Secret Weapon.
Star Players:
Lewdgrip Whiparm (150k), Eldril Sidewinder (200k), Quixotus the Wanderer (230k), Hubris Rakarth (260k), Lord Borak the Despoiler (300k), Morg n’ Thorg (430k)
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