Albion Rugby Team



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Slann


Team Background:
The Slann are an ancient froglike race who once roamed the stuff of Chaos in their marvelous silver spaceships. But no longer - the Slann have long since degenerated and the technological marvels they once produced are now a thing of the past. So low have they sunk into barbarity that they even (shudder) play Blood Bowl. How uncivilized can you get?!

In fact, there are only a few Slann teams around. Those that do exist are reasonably good, their only weakness being the Slann's poor throwing and kicking ability. Most famous of all Slann players is Lottabottol of the Lustria Croakers, whose record number of interceptions has led to him being nicknamed 'The Leaper'. Fond memories are also held of the Croakers' astonishing Catcher, Quetzal Leap, who seemed to be able to take the ball wherever it was thrown!



Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Lineman

60,000

6

3

3

8

Leap, Very Long Legs

GK/ASP

0-4

Catcher

80,000

7

2

4

7

Diving Catch, Leap, Very Long Legs

GAK/SP

0-4

Blitzer

110,000

7

3

3

8

Diving Tackle, Jump Up, Leap, Very Long Legs

GASK/P

0-1

Kroxigor

140,000

6

5

1

9

Loner, Mighty Blow, Thick Skull, Prehensile Tail, Bonehead

SK/GAP

Rerolls:_50,000__Allies:_Draconian,_Lizardmen__Apothecary:_Standard_rules__Head_Coach'>Rerolls:
50,000

Allies:
Draconian, Lizardmen

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
The starting spell for a Slann Spellcaster is Super Leap.
Successful Result: One player from the Slann team has his Leap skill enhanced. For the rest of the half, the player may use his Leap skill to jump 3 squares using 3 squares of movement (instead of the normal 2).
Failure Result: The target player loses his Leap skill for the rest of the half.
Range: Any player on the pitch
Succeeds on: 2+

Secret Weapons:
Slann teams may have a Poisoned Dagger secret weapon player.

Star Players:
Helmut Wolf (110k), Hemlock (170k), Lottabottol (220k), Quetzal Leap (250k), Slibli (250k), Morg n’ Thorg (430k)

Snotling


Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Snotling

20,000

5

1

3

5

Dodge, Right Stuff, Side Step, Titchy

AK/GSP

0-4

Stone Troll

110,000

4

5

1

9

Loner, Mighty Blow, Throw Teammate, Regeneration, Always Hungry, Really Stupid

SK/GAP

Rerolls:
70,000

Allies:
Goblin, Orc.

Apothecary:
Standard rules.

Head Coach:
Standard rules

On Pitch Spellcaster:
The starting spell for a Snotling Spellcaster is Evil Twin.
Successful Result: Until the next Kick-off, the target player has to perform all his actions and movement as if it was in an opposing Tackle Zone, i.e. dodge for every square of movement, modify passing and catching rolls with -1, blocking with a defensive assist and so on. This Tackle Zone adds to any real Tackle Zones, and any effect that would allow the target to ignore opposing tackle zones cannot neutralize this tackle zone.
Failure Result: The spellcaster suffers the effect of the Evil Twin spell
Range: Anywhere on the pitch
Succeeds on: 3+

Secret Weapons:
Two Snotling players may have secret weapons. One Snotling may use a Stink Bomb and the other secret weapon player may be a Snotling Pump Wagon.

Star Players:
Bomber Dribblesnot (60k), Fungus the Loon (80k), Nobbla Blackwart (130k), Scrappa Sorehead (150k), Ripper (270k), Morg n’ Thorg (430k)


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