Undead
Players:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-16
|
Skeleton (undead)
|
40,000
|
5
|
3
|
2
|
7
|
Regeneration, Thick Skull
|
GK/ASP
|
0-16
|
Zombie (undead)
|
40,000
|
4
|
3
|
2
|
8
|
Regeneration
|
GK/ASP
|
0-4
|
Ghoul (undead)
|
70,000
|
7
|
3
|
3
|
7
|
Dodge
|
GAK/SP
|
0-2
|
Wight (undead)
|
90,000
|
6
|
3
|
3
|
8
|
Block, Regeneration
|
GSK/AP
|
0-2
|
Mummy (undead)
|
120,000
|
3
|
5
|
1
|
9
|
Mighty Blow, Regeneration
|
SK/GAP
|
Rerolls:
70,000
Allies:
Lycanthrope, Spirit
Apothecary:
An Undead team may not have an apothecary.
Mercenaries:
#
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Improvement (Normal/Doubles)
|
0-1
|
Vampire (undead)
|
140,000
|
6
|
4
|
4
|
8
|
Loner, Hypnotic Gaze, Regeneration
|
N/A
|
The Undead team may spend inducement gold to hire a vampire as a mercenary. The above stats include the additional 30,000gps cost of a mercenary. Additional skills may not be purchased for this special mercenary.
Head Coach/Racial Wizard:
All Undead teams have a Necromancer as their head coach/racial wizard - after all, it is the Necromancer's spells that created the team in the first place and they wouldn't exist without him! All Undead teams are assumed to have a Necromancer for free, and do not have to hire one. If the Undead team loses its Necromancer during a match, it may not use the Necromancer's Raise Dead spell at the end of the match. The Necromancer will be replaced in time for the next match in the same way as a normal Head Coach.
The Necromancer can also cast Raise Dead at the end of every match.
Raise Dead: This spell may be cast if the opposing team had a player killed during the match. The Raise Dead spell allows the Necromancer to raise the player's body from the dead, and add him to the Undead team as a new Zombie player! To do so, the opponent must have been removed from the roster during step 2.1 of the Post-game sequence, his Strength cannot exceed 4, and he cannot have the Daemonic Aura, Decay, Elemental Link, Regeneration, or Unstable skillsThe new player is added to the Undead roster as a Zombie with a Team Rating cost of (cost of deceased player - 10,000 gps). However, he will have all the skills, traits, stat increases/decreases, star player points, and niggling injuries that he possessed before he was killed. The new raised Zombie player also suffers a permanent -2 MA and -1 AG and gains the trait Regeneration. This player may only be added if the team has fewer than 16 players at the time.
On-Pitch Spellcaster:
The starting spell for an Undead Spellcaster is Necromancy.
Successful Result: Any one player in the Dugout who failed their Regeneration roll is now Regenerated and placed into the Reserves box.
Failure Result: No effect
Range: Dugout
Succeeds on: 4+
Secret Weapons:
One player from the Undead team or an allied player on the Undead team may use a Chainsaw.
Star Players:
Sinnedbad (80k), Hack Enslash (120k), J Earlice (180k), Setekh (220k), Ramtut III (380k), Count Luthor Von Drakenborg (390k)
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