Appendix a terminology



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Figure B.2: Question 1 - The consent form section of the Typeform questionnaires

For question 1, once the respondent decided to take part in the typeform online questionnaire a consent form is provided to confirm that they had read the information sheet, understood that their participation is voluntary with the right to withdraw without reason, and that they are over 18 years old (see Figure B.2).





Figure B.3: Question 2 – How old are you?

Question 2 asked for the respondents’ age. This was an open question coded into age groups; ‘18-24 years old’, ‘25-29 years old’, ‘30-34 years old’, ‘35-39 years old’, and ‘40 years old and above’ (see Figure B.3).





Figure B.4: Question 3 – What gender are you?

Question 3 asked for the respondents’ gender. The options included ‘male’, ‘female’, and ‘I prefer not to answer’ – an additional option of ‘Other’ was added at a later date (see Figure B.4). This question attempted to examine the ratio of male and females attending video game events.





Figure B.5: Question 4 – Where have you travelled from?

Question 4 asked for the respondents’ geographical location they had travelled from to determine their level of ‘commitment’ to travel to various video game events. This was an open-ended question for the researcher to code into groups consisting of the following; ‘North-West’, ‘West Midlands’, ‘East Midlands’, ‘’North-East’, Wales’, ‘London’, ‘South West’, ‘South East Coast’ and ‘Scotland’ (see Figure B.5).





Figure B.6: Question 5 – What is your current occupation?

Question 5 asked for the respondents’ current occupation. Options included ‘full-time employment’, ‘Part-time employment’, ‘Self-employed’, ‘Unemployed’, ‘Full-time student with employment’, ‘Full-time student without employment’, ‘Part-time student with employment’, ‘Part-time student without employment’, ‘Other’, and ‘I’d prefer not to answer’ (see Figure B.6). This question attempted to identify a pattern between social class and video game events.






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