Introduction to Warpspawn Games


MODULE 2 TARGET ZONE CARD LIST



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MODULE 2 TARGET ZONE CARD LIST


Card Name: # Type Test Modifiers:

Ball Bearing Factory 1 T Bombing

Airplane Factory 1 T Bombing

Rail yard 1 T Bombing

V2 Launch Site 1 T Bombing

Air Field 1 T Bombing

Synthetic Petroleum Plant 1 T Bombing

Refinery 1 T Bombing

City 1 T Bombing

Shipyard 1 T Bombing

Industrial Complex 1 T Bombing

Decoy Target 1 T Bombing

Hydro-Electric Dam 1 T Bombing

Darkness 3 N Navigation

Cloud Cover 3 N Navigation

Storm 3 N Navigation

Headwind 3 N Navigation

8.8cm Flak 18 4 F Altitude

10.5cm Flak 39 3 F Altitude

12.8cm Flak 40 2 F Altitude, DM +1

Flak Battery 2 F Altitude, DM +2

Radar Station 1 E Electronic Warfare

Radar Fence 1 E Electronic Warfare

Radar Operator 1 E Electronic Warfare

Freya Radar Tower 1 E Electronic Warfare

Wurzburg Radar Dishes 1 E Electronic Warfare

Radar Set 1 E Electronic Warfare

Long Range Radar 1 E Electronic Warfare

Radar Beacon 1 E Electronic Warfare

Himmelbett Box 1 E Electronic Warfare

Lichtenstein SN-2 Radar 1 E Electronic Warfare

Flensburg Homing Device 1 E Electronic Warfare

Naxos-Z Homing Device 1 E Electronic Warfare

Visual Contact 1 V Visual Sighting

Shilouette 1 V Visual Sighting

Ground Observers 1 V Visual Sighting

Search Lights 1 V Visual Sighting

Me 109 Squad 1 I Fighter Defense

Me 110 Squad 1 I Fighter Defense, DM -1

Messerschmitt Fighters 1 I Fighter Defense

Foke-Wulf 190 Squad 1 I Fighter Defense, DM +1

Night Defense Fighters 1 I Fighter Defense

Luftwaffe 1 I Fighter Defense

JU 88 Night Fighters 1 I Fighter Defense

Heinkel He 219s 1 I Fighter Defense

Wild Boar Squad 1 I Fighter Defense, DM +1

Tame Boar Squad 1 I Fighter Defense

Schrage Musik 1 I Fighter Defense, DM +1

German Fighter Ace 1 I Fighter Defense, DM +2

Drop Tanks 1 A Fuel Surplus +1

Efficient Fuel Management 1 A Fuel Surplus +1

Window Countermeasure 1 A Electronic Warfare +2

Aluminum Foil Strips 1 A Electronic Warfare +2

Operation Corona 1 A Electronic Warfare +2

Perfectos Device 1 A Electronic Warfare +2

Serrate Tracking Unit 1 A Electronic Warfare +2

Jam Radio Traffic 1 A Electronic Warfare +2

Airborne Cigar 1 A Electronic Warfare +2

Noise Transmitters 1 A Electronic Warfare +2

GEE Relay Stations 1 A Navigation +2

OBOE Electronic Guidance 1 A Navigation +2 or Bombing +2

Airborne Radar 1 A Navigation +2

Mission Briefing 1 A Navigation +2

Landmarks 1 A Navigation +2

Firestorm 1 A Bombing +2

Target on Fire 1 A Bombing +2

Blockbuster Bombs 1 A Bombing +2

Pathfinder Force 1 A Bombing +2

Red Spot Flares 1 A Bombing +2

Master Bomber 1 A Bombing +2

Blind-Bombing Radar 1 A Bombing +2

AMERICAN DAYLIGHT RAIDS


This is a variant of the above Card lists.

The Americans preferred to use their B-17 Flying Fortresses & B24 Liberators in

daylight raids with Fighter Escorts.

Add the Following cards to Modules 1 & 2


AMERICAN DAYLIGHT RAIDS ADDENENDUM CARD LIST


Card Name: # Type Test Modifiers:

P-38F Lightnings 1 A Fighter Defense +2

P-47C Thunderbolts 1 A Fighter Defense +2

P-51B Mustangs 1 A Fighter Defense +2

Fighter Escort 2 A Fighter Defense +2

Bomber Boxes 1 A Fighter Defense +2

MG Crossfire 1 A Fighter Defense +2

Norden Bombsight 1 A Bombing +2

Me 262 Jet Fighters 1 I Fighter Defense, DM +2

Combat Fighters 1 I Fighter Defense

WDr-21 Rockets 1 I Fighter Escort

Pulk-Zerstorer Bombs 1 I Fighter Defense

Head on Pass Tactics 1 I Fighter Defense

Jagdgruppen 1 I Fighter Defense

Smokescreens 1 N Navigation

Remove all Night cards.

Remove all Electronic Warfare cards.

Navigation and Bombing tests are DM -1.

Flak tests are DM +1.

DWARFLAND WARP PLAY

PREFACE


Warp Play = Warpspawn Roleplaying.

Roleplaying universe.

Work in progress.

Readers are encouraged to submit material.


INTRODUCTION


Fantasy Setting. All characters are dwarves.

CHARACTERS


For each character determine details of

Subrace, Family, Guild, Clan, and Kingdom.


SUBRACES


Grey Dwarves

Red Dwarves

Hill Dwarves

Gnomes


Deep Gnomes

Umli (Frost Dwarves)

Gutter Dwarves (Degenerate)

Black Dwarves (Evil Demon Worshipers)


CHARACTER CLASSES


Warrior

Engineer


Tunnel Fighter

Troll Slayer

Giant Slayer

Rune Master

Gunner (Artillerist)

Craftsman

Miner

FOES


Orcs

Goblins


Trolls

Giants


Dragons

SKYIE WARP PLAY

INTRODUCTION


Fantasy with an arial bent.

TACTICAL RULES


Click here for the tactical rules.

WORLD BACKGROUND


The details of the war of the wizards is forever lost in time. The results of that war still

afflict us and forever will. Eons later the residues of their mighty magics are still at work.

Whole continents shattered into tiny fragments float in or above a sea of burning blood.

The only way the isolated survivors could travel, trade, or communicate was by flying.

Everything that could fly was forced into service by whomever found it first. Things

that should never fly were made to by magic and ingenuity. The landscape is still in ruins

but the skies are filled with the most marvelous beasts and wondrous contraptions as

never existed before. Men still travel, trade, and make war, but now they do it in the

air on the backs of their creatures and creations in this world we now call Skyie.



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