Introduction to Warpspawn Games


OPTIONAL RULES GOLEM SPECIAL ABILITIES



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OPTIONAL RULES

GOLEM SPECIAL ABILITIES


Material: Notes:

Flesh Healing: Removes 1 Damage Marker from self at end of your turn

Clay Promethean: May change Shape at the beginning of each turn

Stone Massive: Hits +1

Crystal Magical: Gain +1 Mana per Turn

Iron Very Hard: Armor +2

Ice Freeze: 1 target opposing golem in battle gets Force –2

Gold Inspirational: All Golems in stack get Force +1

Bone Undead: Armor +1 & Force +1

Sand Blinding Dust: All opposing golems get Force –1

Wood Growth: Discard a card to grow 1 size larger (Max Giant size)

Bronze Defender: All Golems in Stack get Armor +1

Obsidian Wisdom: May stack without conflict

Basalt Fireball: Get one extra attack at beginning of Battle

Clockwork Assorted Weapons: Force +2

Salt Sea Salt: Force +3 if adjacent to a Water Space

Silver Quicksilver: Move +1

CARD & TILE SETS AVAILABLE


Amazing Images by Peter Cobcroft (curufea@yahoo.com)

Click here


GRECOS

INTRODUCTION


Wargame for 2 or more players.

Mythological Greek theme.


VICTORY


Occupy all 6 City States on the Board.

DICE, CHITS, COUNTERS, TILES, & CARDS


Tiles are used to make the Map.

Chits are used to represent Units.

Cards are used for Events.

Counters are stacked with units to record damage.

Tile, chit, counter, and card sets are common to all players.

Six sided dice are needed to play.


TERRAIN TILE LIST


There are 4 terrain types:

Type: # Type Recruit:

Coastal 14 L None

City State 6 L Hero, Hoplites, Ships

Forest 4 L Cyclops, Amazons, Centaurs, Nymphs

Mountains 4 L Harpies, Pegasus, Eagle

Ruins 4 L Medusa, Hydra, Minotaur

Abyss 4 W Titan, Sirens, Kraken, Tritons

Sea 28 W None

# = Number of Tiles in Terrain Tile Set

Type = Land or Water

Recruit = Type of units can be recruited there


THE MAP


Use a Chessboard.

Randomly distribute the Terrain Tiles.


SETUP


Each Player starts with one Hero unit located in a City State.

Randomly determine who goes first.


UNIT CHIT LIST


Unit Name: # Force Move Hits Notes:

Hero 8 5 2 2 Men

Hoplites 8 2 1 2 Men, Army

Ships 8 2 3 1 Water

Medusa 2 5 1 1 Monster, Women

Minotaur 2 3 2 2 Giant, Equine

Pegasus 2 2 4 1 Flying, Equine

Centaurs 2 3 3 1 Equine, Army

Amazons 2 3 1 1 Women, Army

Cyclops 2 3 1 2 Giant

Harpies 2 3 4 1 Flying, Women

Sirens 1 4 1 1 Women, Water

Nymphs 1 2 1 1 Women

Hydra 2 3 1 3 Monster

Kraken 1 5 1 3 Monster, Water

Tritons 2 2 1 1 Men, Army, Water

Titan 1 5 2 3 Giant, Land & Water

Eagle 2 3 5 1 Flying

Move = Move points per turn

TURN SEQUENCE


Players take turns.

Each turn has 4 phases:

Recruit Phase

Event Phase

Move Phase

Battle Phase


RECRUIT PHASE


Draw 1 Unit Chit from the common pile.

Keep your Chits in a pile.

Units are recruited from specific Territories.

If you have a Unit in an appropriate Territory, you may put a Unit Chit from

your pile into play on that territory or in an adjacent territory that is empty or

occupied by a unit you control.


ADJACENCY RULE


Units or spaces must share a common border to be adjacent.

Diagonal spaces and units are not adjacent.


STACKING RULE


You may stack up to 4 of your units in a single space.

Summoned units do not count against this limit.

Units from opposing players cannot occupy the same space.

EVENT PHASE


Draw 1 Event card.

Max hand size is 5 cards. Discard excess cards.


MOVE PHASE


Each unit has a number of Move Points (MP).

Water units can only move on Water spaces.

Land units can only move on Land spaces.

Flying units may move through Water spaces.

Flying units may not end their turn in a water space.

Heroes and Army units may travel on water spaces if stacked with a Ship.

A Hero while stacked with a Pegasus gains Flying & Move = 4.

The stacking limit must be strictly enforced.

Non-flying units cannot enter or move through a space containing enemy units.

BATTLE PHASE


You may attack adjacent enemy stacks with your own stacks.

Resolve conflicts between two opposing stacks, one at a time.

A turn may have multiple battles between multiple stacks.

Battles are fought in Rounds.

During each round, each unit, in turn, in both opposing stacks gets to attack once.

Start with the Active player (Player whose turn it is)

Pick which of your units is attacking, then Roll 1D6.

If the roll is equal to or less than the attacking units Force, an enemy unit loses 1 hit.

The defender decides which of his units is hit.

A unit reduced to zero hits is destroyed.

The other player then attacks and so on.

This repeats until one side is completely eliminated.

Women units attacking a stack containing Men units get Force +1

Instead of having a unit attack, you may play an Event card.

Every time the Hydra loses 1 Hit it gets Force +1.

EVENT DECK


Event: Notes:

Pandoras Box All players draw 5 cards

Visit Oracle at Delphi Look at next 7 cards in Deck

Blessing of Kronos Player takes another turn after this one

Blessing of Zeus All Men units get an extra attack this round

Blessing of Poseidon All Abyss units get an extra attack this round

Blessing of Atlas All Giant units get an extra attack this round

Blessing of Hermes All units in stack get Move +2 this turn

Blessing of Nike All Flying units get an extra attack this round

Blessing of Prometheus Replace target unit with one in your pile

Blessing of Hera All Monster units get an extra attack this round

Blessing of Pan All Forest units get an extra attack this round

Blessing of Apollo All Equine units get an extra attack this round

Blessing of Ares All your units get Force +1 this Battle

Blessing of Athena All Women units get an extra attack this round

Blessing of Artemis All Army units get an extra attack this round

Blessing of Asclepius All units in target stack are restored to full Hits

Blessing of Tyche Draw 2 cards

Betrayal Gain control of target Unit during battle

Volcano Erupts Destroy random unit in target stack on Mountain

Whirlpool Destroy random unit in target stack at Sea

Trojan Horse All units in target stack get an extra attack this round

Wings of Icarus Move your Hero Unit to any Space

The Odyssey Move your Hero Unit to any Space

The Fates Negate an Event card just played

Golden Fleece All units in target stack are restored to full Hits

Lost Target Stack cannot Move this turn

Storm Target Stack cannot Move this turn

Wine of Dionysus Target Stack cannot Attack this turn

Lotus Eaters Target Stack cannot Attack this turn

Cornucopia of Demeter All units in target stack are restored to full Hits



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