Introduction to Warpspawn Games



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GREATER MINION LIST


Figure Type Move Force Range Special Abilities

Sword Master 2 5 1 Proximity

Harpy 4 2 1 Call, Flying

Stone Giant 3 4 1 Boulder

Frost Giant 3 4 1 Freeze

Fire Giant 3 4 1 Heat

Storm Giant 3 4 1 Lightning

Cyclops 3 4 1 Berserk

Iron Golem 1 5 1 Shield, Invulnerable

Wizard 1 1 1 6 Spells

Sphinx 3 3 1 Flying, Riddle

Hero 2 4 1 Skill, Berserk

Troll 3 4 1 Regenerate

Ogre 3 3 1 Boulder, Berserk

Minotaur 3 4 1 Knight

Green Dragon 3 3 1 Flying, Poison

Barbarian 2 4 1 Charge, Berserk

Unicorn 4 2 1 2 Spells, Heal

Chieftan 2 4 1 Leadership

Chavalier 3 3 1 Shield, Knight, Charge

Ranger 3 2 3 Skirmish

Elf Archer 2 2 3 2 Spells

Cleric 1 2 1 3 Spells, Holy Word, Heal

Flying Ship 3 2 2 Flying, Transport

Catapult 1 3 5

Fairy 3 1 1 2 Spells, Flying, Hide

Cavalry 3 3 1 Flank, Charge

Warrior Monk 2 3 1 1 Spell, Dodge, Proximity

Centaur 3 3 3

Mummy 1 4 1 Fear, Curse, Regenerate

Druid 2 3 1 3 Spells

Barrow Wight 2 3 1 Drain, Spirit, Fear

Banshee 2 3 1 Proximity, Spirit, Fear

War Elephant 3 2 2 Charge, March

Peryton 4 3 1 Flying

Chariot 3 3 1 Transport, Charge

Bard 2 1 1 2 Spells, Song, Dance, Taunt

Thief 2 2 2 Hide, Skirmish, Skill

Warg Rider 3 3 1 Skirmish, Charge

Earth Elemental 1 5 1 Regenerate, Boulder

Fire Elemental 2 4 1 Heat, Regenerate

Water Elemental 3 4 1 Regenerate

Air Elemental 4 2 1 Regenerate, Flying

Hydra 1 5 1 Regenerate, Proximity

Mind Flayer 1 3 1 3 Spells, Drain

Cockatrice 5 1 1 Petrification, Flying

Naga 2 3 1 2 Spells, Poison

Wyvern 4 2 1 Poison, Flying

Fire Drake 4 2 1 Firebreath, Flying

Paladin 1 4 1 1 Spell, Holy Word, Martyr

Demon 3 4 1 Flying

Assassin 2 3 1 Flank, Poison, Hide

Chimera 3 3 1 Flying, Firebreath

Gorgon 2 3 1 Petrify, Charge, Invulnerable

Hellhound 3 3 1 Firebreath, Knight

Ent 1 5 1 2 Spells

Enchantress 2 1 1 4 Spells, Charm

Succubi 4 2 1 Charm, Flying


LEADER MINION LIST


Figure Type Move Force Range Special Abilities

Red Dragon 4 5 1 Flying, Firebreath

Blue Dragon 5 4 1 Flying, Lightning

Black Dragon 5 4 1 Flying, Acid

White Dragon 6 3 1 Flying, Freeze

Titan 3 5 1 2 Spells, Lightning

Deva 4 4 1 2 Spells, Flying

Vampire 4 3 1 Flying, Fear, Drain, Regenerate

Djinn 4 3 1 3 Spells, Flying

Efreeti 3 4 1 2 Spells, Flying, Heat

Lich 2 3 1 4 Spells, Fear, Drain

Pit Fiend 4 5 1 Flying, Heat

Manticore 4 3 2 Flying, Proximity, Firebreath

Griffin 6 4 1 Flying

Gargoyle 4 5 1 Flying, Invulnerable

Warlord 2 4 1 Leadership, Tactics, Skill

Chieftan 3 5 1 Leadership

Shaman 2 2 2 Leadership, 5 Spells

Juggernaught 4 5 1 Invulnerable, Charge

Archmage 2 2 1 7 Spells

High Priest 1 2 1 4 Spells, Leadership, Holy Word, Heal

Avatar 2 5 1 Knight, Charge, Berserk, Skill


SPECIAL ABILITIES OF UNITS


Ability: Effect:

Flying This unit can move over other figs.

Regenerate If killed, this unit comes back to life on a roll of 1-3 on 1D6.

Hide This unit cannot be attacked if another unit is in range.

Poison In combat, enemy fig killed on a seperate roll of 1-2 on 1D6.

Disease Adj enemy units are -1 Force permanently on 1-2 on 1D6 in attack phase.

Skirmish If this unit loses combat as an attacker the unit is not killed.

Fear Enemy Minor minions cannot attack or move adjacent to this fig.

March Spend 1 move point to allow this unit to move a 2nd time this turn.

Song All adjacent units are immune to fear, taunt, and call.

Leadership All adjacent units have Force +1.

Block Enemy units cannot move into or through the space in front of this unit.

Tactics You may reroll your Movement die roll once each turn.

Boulder Force 3 Range 3 attack. Find boulder on 1-2 on 1D6 or no attack at all.

Lightning Force 2 Range 3 attack. Use every other turn.

Firebreath Force 3 Range 2 attack. Use every other turn.

Heat Adjacent enemy units are Force -1.

Freeze Adjacent enemy units may not attack on a roll of 1-3 on 1D6.

Shield Unit and adjacent units: +1 Force to defend vs. ranged attacks.

Skill This unit may reroll its battle die once per turn.

Dodge Unit has +2 Force to defend against ranged attacks.

Martyr If adjacent friendly fig killed, you may destroy this one instead.

Flank Unit gets +2 Force if attacking the side or back of enemy.

Berserk This unit may Attack (HTH) a second time per turn against any adj fig.

Holy Word Force 5 Range 3 attack against undead & demons.

Proximity All adjacent enemy figs are attacked (HTH) one by one by this unit.

Invulnerable Battle roll must be defeated by 3, not 1, for unit to be killed.

Spirit Opponents Battle roll must be a 5 or 6 for unit to be killed.

Heal Adjacent friendly figs are regenerated on a roll of 1-3 on 1D6.

Charm Instead of attacking take control of adj unit on 1-2 on 1D6.

Charge +2 when attacking if unit moved 1+ squares towards target this turn.

Knight Unit can move like a knight in chess.

Bomb Unit may explode doing a Force = 4 attack to all adj units.

Curse Range = 2 attack. On 1-3 on 1D6 target gets -1 Force permanently.

Paralyze Range = 2 attack. On 1-3 on 1D6 target is -3 Force + Move = 0 for 2 turns.

Web Range = 1 attack. On 1-3 on 1D6 target is -1 Force + Move = 0 for 3 turns.

Net Range = 1 attack. On 1-3 on 1D6 target is -1 Force + Move = 0 for 3 turns.

Drain Unit gets +1 Force for 1D6 turns whenever it kills an adj fig.

Dance Adj units cannot move or attack this turn on 1-3 on 1D6.

Riddle On a roll of 1-4 on 1D6 the target this fig is attacking is -2 Force.

Call Range = 4. In attack phase move target fig 1 space towards

caller. Target is Force -2.

Taunt Range = 3. In attack phase move target fig 1-2 spaces towards

caller. Target is Force -1.

Transport Another fig you control, adjacent to this unit when it moves, may

be moved to a space adj. to this unit at the end of its move.




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