Figure Type Move Force Range Special Abilities
Sword Master 2 5 1 Proximity
Harpy 4 2 1 Call, Flying
Stone Giant 3 4 1 Boulder
Frost Giant 3 4 1 Freeze
Fire Giant 3 4 1 Heat
Storm Giant 3 4 1 Lightning
Cyclops 3 4 1 Berserk
Iron Golem 1 5 1 Shield, Invulnerable
Wizard 1 1 1 6 Spells
Sphinx 3 3 1 Flying, Riddle
Hero 2 4 1 Skill, Berserk
Troll 3 4 1 Regenerate
Ogre 3 3 1 Boulder, Berserk
Minotaur 3 4 1 Knight
Green Dragon 3 3 1 Flying, Poison
Barbarian 2 4 1 Charge, Berserk
Unicorn 4 2 1 2 Spells, Heal
Chieftan 2 4 1 Leadership
Chavalier 3 3 1 Shield, Knight, Charge
Ranger 3 2 3 Skirmish
Elf Archer 2 2 3 2 Spells
Cleric 1 2 1 3 Spells, Holy Word, Heal
Flying Ship 3 2 2 Flying, Transport
Catapult 1 3 5
Fairy 3 1 1 2 Spells, Flying, Hide
Cavalry 3 3 1 Flank, Charge
Warrior Monk 2 3 1 1 Spell, Dodge, Proximity
Centaur 3 3 3
Mummy 1 4 1 Fear, Curse, Regenerate
Druid 2 3 1 3 Spells
Barrow Wight 2 3 1 Drain, Spirit, Fear
Banshee 2 3 1 Proximity, Spirit, Fear
War Elephant 3 2 2 Charge, March
Peryton 4 3 1 Flying
Chariot 3 3 1 Transport, Charge
Bard 2 1 1 2 Spells, Song, Dance, Taunt
Thief 2 2 2 Hide, Skirmish, Skill
Warg Rider 3 3 1 Skirmish, Charge
Earth Elemental 1 5 1 Regenerate, Boulder
Fire Elemental 2 4 1 Heat, Regenerate
Water Elemental 3 4 1 Regenerate
Air Elemental 4 2 1 Regenerate, Flying
Hydra 1 5 1 Regenerate, Proximity
Mind Flayer 1 3 1 3 Spells, Drain
Cockatrice 5 1 1 Petrification, Flying
Naga 2 3 1 2 Spells, Poison
Wyvern 4 2 1 Poison, Flying
Fire Drake 4 2 1 Firebreath, Flying
Paladin 1 4 1 1 Spell, Holy Word, Martyr
Demon 3 4 1 Flying
Assassin 2 3 1 Flank, Poison, Hide
Chimera 3 3 1 Flying, Firebreath
Gorgon 2 3 1 Petrify, Charge, Invulnerable
Hellhound 3 3 1 Firebreath, Knight
Ent 1 5 1 2 Spells
Enchantress 2 1 1 4 Spells, Charm
Succubi 4 2 1 Charm, Flying
LEADER MINION LIST
Figure Type Move Force Range Special Abilities
Red Dragon 4 5 1 Flying, Firebreath
Blue Dragon 5 4 1 Flying, Lightning
Black Dragon 5 4 1 Flying, Acid
White Dragon 6 3 1 Flying, Freeze
Titan 3 5 1 2 Spells, Lightning
Deva 4 4 1 2 Spells, Flying
Vampire 4 3 1 Flying, Fear, Drain, Regenerate
Djinn 4 3 1 3 Spells, Flying
Efreeti 3 4 1 2 Spells, Flying, Heat
Lich 2 3 1 4 Spells, Fear, Drain
Pit Fiend 4 5 1 Flying, Heat
Manticore 4 3 2 Flying, Proximity, Firebreath
Griffin 6 4 1 Flying
Gargoyle 4 5 1 Flying, Invulnerable
Warlord 2 4 1 Leadership, Tactics, Skill
Chieftan 3 5 1 Leadership
Shaman 2 2 2 Leadership, 5 Spells
Juggernaught 4 5 1 Invulnerable, Charge
Archmage 2 2 1 7 Spells
High Priest 1 2 1 4 Spells, Leadership, Holy Word, Heal
Avatar 2 5 1 Knight, Charge, Berserk, Skill
Ability: Effect:
Flying This unit can move over other figs.
Regenerate If killed, this unit comes back to life on a roll of 1-3 on 1D6.
Hide This unit cannot be attacked if another unit is in range.
Poison In combat, enemy fig killed on a seperate roll of 1-2 on 1D6.
Disease Adj enemy units are -1 Force permanently on 1-2 on 1D6 in attack phase.
Skirmish If this unit loses combat as an attacker the unit is not killed.
Fear Enemy Minor minions cannot attack or move adjacent to this fig.
March Spend 1 move point to allow this unit to move a 2nd time this turn.
Song All adjacent units are immune to fear, taunt, and call.
Leadership All adjacent units have Force +1.
Block Enemy units cannot move into or through the space in front of this unit.
Tactics You may reroll your Movement die roll once each turn.
Boulder Force 3 Range 3 attack. Find boulder on 1-2 on 1D6 or no attack at all.
Lightning Force 2 Range 3 attack. Use every other turn.
Firebreath Force 3 Range 2 attack. Use every other turn.
Heat Adjacent enemy units are Force -1.
Freeze Adjacent enemy units may not attack on a roll of 1-3 on 1D6.
Shield Unit and adjacent units: +1 Force to defend vs. ranged attacks.
Skill This unit may reroll its battle die once per turn.
Dodge Unit has +2 Force to defend against ranged attacks.
Martyr If adjacent friendly fig killed, you may destroy this one instead.
Flank Unit gets +2 Force if attacking the side or back of enemy.
Berserk This unit may Attack (HTH) a second time per turn against any adj fig.
Holy Word Force 5 Range 3 attack against undead & demons.
Proximity All adjacent enemy figs are attacked (HTH) one by one by this unit.
Invulnerable Battle roll must be defeated by 3, not 1, for unit to be killed.
Spirit Opponents Battle roll must be a 5 or 6 for unit to be killed.
Heal Adjacent friendly figs are regenerated on a roll of 1-3 on 1D6.
Charm Instead of attacking take control of adj unit on 1-2 on 1D6.
Charge +2 when attacking if unit moved 1+ squares towards target this turn.
Knight Unit can move like a knight in chess.
Bomb Unit may explode doing a Force = 4 attack to all adj units.
Curse Range = 2 attack. On 1-3 on 1D6 target gets -1 Force permanently.
Paralyze Range = 2 attack. On 1-3 on 1D6 target is -3 Force + Move = 0 for 2 turns.
Web Range = 1 attack. On 1-3 on 1D6 target is -1 Force + Move = 0 for 3 turns.
Net Range = 1 attack. On 1-3 on 1D6 target is -1 Force + Move = 0 for 3 turns.
Drain Unit gets +1 Force for 1D6 turns whenever it kills an adj fig.
Dance Adj units cannot move or attack this turn on 1-3 on 1D6.
Riddle On a roll of 1-4 on 1D6 the target this fig is attacking is -2 Force.
Call Range = 4. In attack phase move target fig 1 space towards
caller. Target is Force -2.
Taunt Range = 3. In attack phase move target fig 1-2 spaces towards
caller. Target is Force -1.
Transport Another fig you control, adjacent to this unit when it moves, may
be moved to a space adj. to this unit at the end of its move.
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