Introduction to Warpspawn Games


MODULE 2 LOST WORLD CARD LIST



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MODULE 2 LOST WORLD CARD LIST


Card Name: Notes:

Lost Explorer Personality & Linguistics: If successful Gain one companion

Cro Magnon Men Personality & Linguistics: If successful Gain one servant

Lizard Men Attack Combat & Survival

Treachery Personality & Survival

Simian War Party Combat X 2

Pterodactyls Attack Agility X 2

Neanderthal Ambush Combat & Agility or Personality & Linguistics

Raptor Pursuit Agility X 2

Sea Monster Sailing & Fighting

Whirlpool Sailing X 2

Waterfall Sailing X 2

Treacherous Cliffs Survival X 2 or Mechanics X 2

Prehistoric Mounts Survival X 2: If successful move forward 1D6 spaces

Homo Erectus Tribe Combat & Strength or Personality & Linguistics

Mad Man Combat & Strength or Personality & Linguistics

River Rapids Sailing & Survival

Tyrannosaurus Rex Agility & Combat

Dinosaur Stampede Agility X 2

Giant Snake Agility & Combat

Pit Trap Agility X 2 or Mechanics X 2

Tar Pits Strength X 2

Wholly Mammoths Agility X 2

Giant Venus Fly Trap Strength X 2

Giant Spider Web Combat X 2

Net Trap Agility & Strength: If failed miss next turn

Mutiny Personality & Fighting

ARTIFACT: LOST CONTINENT OF ATLANTIS SCENARIO

INTRODUCTION


Module 1 represents Deep Sea travel by Submarine.

Module 2 represents Exploration of the Lost Continent using Diving Suits.

The Artifact is the Pearl Trident of Atlantis.

MODULE 1 SUBMARINE CARD LIST


Card Name: Notes:

Undersea Pirates Combat X 2

Undersea Eruption Science X 2 or Agility X 2

Air Leak Sailing & Mechanics

Submersible Floods Sailing X 2 or Mechanics X 2

Stale Air Science & Sailing

The Bends Science X 2

Nitrogen Narcosis Personality X 2

Dive too Deep Science & Survival

Crushing Pressure Science & Mechanics

Giant Squid Combat X 2

Abyss Sailing X 2: If Failed Miss 1 Turn

Giant Octopus Combat X 2

Seaweed Agility X 2 or Science X 2: If Failed Miss 1 Turn

Lost at Sea Sailing & Survival or Science X 2: If Failed Miss 1 Turn

Great Storm Sailing X 2: If Failed Miss 1 Turn

Benthic Vortex Sailing & Agility

Sperm Whales Combat X 2

Depth Charges Agility X 2

Dolphin Pod Linguistics & Personality: If successful move forward 1D6 spaces

Sea Mines Agility X 2

Boarded by Warship Personality X 2

Sonar Aid: Agility +1 in this Module only

Torpedo Aid: Combat +1 in this Module only

Ancient Texts Linguistics X 2: If successful move forward 1D6 spaces

Equipment Failure Survival X 2 or Mechanics X 2

Red Tide Science X 2: If Failed Miss 1 Turn

Steering Jammed Sailing X 2 or Mechanics X 2


MODULE 1 SUNKEN CITY CARD LIST


Card Name: Notes:

Diving Suit Torn Survival X 2

Run out of Air Survival X 2

Giant Clam Strength X 2

Giant Crab Combat & Strength

Killer Whale Combat X 2

Dolphin Guide Linguistics & Personality: If successful move forward 1D6 spaces

Great White Shark Combat X 2

Hammerhead Sharks Combat X 2

Harpoon Aid: Combat +1

Sirens Song Strength X 2

Mermaids Personality X 2

Coral Labyrinth Survival X 2: If Failed Miss 1 Turn

Merfolk Combat X 2 or Personality X 2

Moray Eels Agility X 2

Manta Rays Agility X 2

Barracuda Agility & Combat

Giant Man-o-War Combat X 2 or Agility X 2

Rune Stones Linguistics X 2

Falling Pillars Agility X 2 or Strength X 2

Lost Tools Survival X 2 or Mechanics X 2

Mutiny Personality X 2

Discovery Linguistics X 2: If successful move forward 1D6 spaces

Recovery Recover one random lost party member

Hydrothermal Vent Science X 2

SAMPLE ADVENTURING PARTY


Leader: Dr Nemus, Visionary scientist and utopian

Skills: Personality, Science, Mechanical, Sailing, Linguistics

Companion: Crew of the Nautaloid

Skills: Combat, Survival, Strength

Lesser Companion: Ensign Francesco

Skills: Personality

Companion: Bancroft, the first Mate

Skills: Agility, Combat

Companion: Phelps, English Sailor

Skills: Sailing, Combat, Strength

Lesser Companion: Morris, Chief Engineer

Skills: Mechanics


ARTIFACT: THE SHADOW OF A DARK GOD SCENARIO


by Zak

INTRODUCTION


Scenario for Artifact.

The players will discover that the death of a friend is linked to a

mysterious cult worshipping an immensely ancient deity.

First module is the investigation on the death of a friend

Second module is the search on the cult temple.

MODULE 1: INVESTIGATION ON A CLOSE DEATH


Card Name: Notes:

Cultist ambush Combat X2

Police interrogation Personality X2 or Personality & Linguistics

Library search Ling.and Science: If successful move forward 1D6 spaces

Antique dealer shop Linguistics & Personality: If failed miss next turn

A strange death investigation Personality and Science

An eye witness Personality X2: If failed miss next turn

Red herring Science and Linguistics: If failed miss next turn

Car chase! Combat and Agility

Strange object in the Museum Science X2

Newspaper article Linguistics X2: If successful move forward 2 spaces

Chemical analysis of a find Science X2: If failed miss next turn

Translation error Ling. and Science: If failed move backward 2 spaces

Locked front door Mechanics X2: If failed miss next turn

Group of Thugs Combat X2

Professor Armitage Prsnlty and Science: If successful move forward 1D6 spaces

Fire in your apartment! Agility and Strength X2

On the suspect's house Mechanics and Agility

Hidden safe Mechanics X2 or Agility

Ancient occult text Aid: Linguistics +1

One muder evidence Aid: Personality +1

Ancient tome Linguistics and Science: if successful gain...

Powder of Ibn Gazi = Aid: Combat +2 against monsters.

Arcane manuscript Linguistics X2: if successful gain...

Dispell = Aid: Combat +1 against monsters.



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