eg achievement of a specified minimum level in a particular part of the course or attendance/participation requirements
1. Interim submission of essay outline and bibliography (assignment 3) – if students fail to submit this they will be penalised 10% from the total result for the Illustrated Essay.
2. Special Requirements: Each student must complete and pass each assignment listed above; each student must attend all lectures and classes
Policy compliance
Does the course comply with the assessment policy described above? Yes
If no, has an application for variation been approved by the Division? No
Please comment on any issues which have created difficulties in complying with the policy.
N/A
2.7 Supplementary assessment / Conceded and Terminating Passes:
Will supplementary assessment be available in this course? Yes
Will conceded and terminating passes be available in this course? Yes
2.8 Textbook(s):
E-reader, accessed via course webpage
2.9 References:
Armstrong, H 2009, Graphic design: readings from the field, Princeton.
Clark, H & Brody, D (eds) 2009, Design studies: a reader, Berg.
Fuad-Luke, A 2009, Design activism: beautiful strangeness for a sustainable world, Earthscan.
Heller, S 2003, Merz to Émigré: avant-garde magazine design of the twentieth century, Phaidon.
McCracken, G 2008 Transformations: identity construction in contemporary culture, Indiana UP.
Miller, D 2008, The comfort of things, Polity, 2008)
Shove, E, et al 2007, The design of everyday life, Berg, 2007)
2.10 Course Coordinator(s):
Gjoko Muratovski and Robert Crocker
1. Course details
Course name: Product Aesthetics and Values
Course ID: 105701
Previous name: N/A
Area/Cat No: GRAP 2031
School code(s): SLL
Unit value: 4.5
Area: GRAP
Course level: 2
Career: Ugrd
Field of Education: 100500
Campus: CWE
Grading Scheme: Graded
Final examination: No
Syllabus plus: Yes
Will this course be available as a University wide elective? No
Cost centre code: 135500
Work experience in industry (Check appropriate box then delete all other rows).
To introduce students to the intangible criteria that give value to products beyond the pragmatic considerations of utility and usability, with particular emphasis on aesthetic attributes, cultural identity, and symbolic meaning.
2.3 Course Objectives
Course Objectives
Graduate Qualities being developed though the course
GQ1
GQ2
GQ3
GQ4
GQ5
GQ6
GQ7
Objective (a)
Understand the notion of beauty and the factors that contribute to the design of beautiful products
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Objective (b)
Consider how products embody cultural beliefs and values through an understanding of indigenous and international design practices and artefacts
●
●
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Objective (c)
Demonstrate the ability to develop form in response to aesthetic, identity, and value considerations
●
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●
Objective (d)
Demonstrate the ability to test hypothesis in experiments aimed at ascertaining product preference based on aesthetic attributes and form meaning
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Objective (e)
Identify visionary design solutions that address long term social sustainability goals
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Objective (f)
Communicate the intangible issues that give value to products beyond their functionality
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2.4 Course content
This course provides a theoretical framework for making design decisions that address the intangible criteria of aesthetics, cultural identity, and symbolic meaning with the goal of inspiring visionary artefacts that support the values of our diverse populations as embodied in our material culture. Attention will be given to indigenous and international design perspectives, personal identity and possessions, material attributes and meaning, social sustainability factors, and aesthetic experience.
2.5 Teaching and learning arrangements
Mode of delivery
Internal:
External:
Online: Fully Partially
Course components
Lecture
Tutorial
Practical
Practicum
Seminar
Workshop
Computer Practical
Studio
Case Study
Fieldwork
Clinic/ Clinical Placement
Industrial Placement
Directed Study
Description
Teaching & Learning Arrangement
Brief description
Duration
Associated course objective
a
b
c
d
e
f
g
Lectures
To present body of knowledge
1 hour
●
●
●
●
●
Tutorials
To apply conceptual and theoretical knowledge to tangible outcomes and to empirically test hypotheses related to these tangible outcomes in individual and group experimental activities.
2 hours
●
●
2.6 Assessment
Assessment Task
Brief description
Length (ie word count where applicable)
Proportion of total assessment
Course objective being assessed
a
b
c
d
e
f
g
Journal
Students record notes on lectures and readings as well as tutorial exercises.
1 page of informal writing per week plus image acquisition and/or creation. (1,500 equiv)
20%
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Experiment
Students work in teams to produce an experiment to test an aesthetic concept. This is written up and presented in a PowerPoint presentation.
1,500
40%
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●
Paper
Students write a paper on a aesthetic value issue.
1,500
40%
●
●
●
Additional assessment requirements
eg achievement of a specified minimum level in a particular part of the course or attendance/participation requirements
Policy compliance
Does the course comply with the assessment policy described above? Yes
If no, has an application for variation been approved by the Division? N/A
Please comment on any issues which have created difficulties in complying with the policy.
2.7 Supplementary assessment / Conceded and Terminating Passes:
Will supplementary assessment be available in this course? No
Will conceded and terminating passes be available in this course? Yes
2.8 Textbook(s):
Nil
2.9 References:
Brown, B ed, 2004, Things, The University of Chicago Press
Herwitz, D 2008, Aesthetics: key concepts in philosophy, Continuum
Jones, P 2007, Ocre and rust: artefacts and encounters on Australian frontiers, Wakefield Press
Koren, L 1994, Wabi-sabi for artists, designers, poets & philosophers, Stone Bridge Press, Berkeley, Calif.
Moon, D Floating life; contemporary Aboriginal fibre art Queensland Art Gallery, 2009
Pye, D 1978, The nature and aesthetics of design, Cambium Press
Ratner, E 2003, ‘Tactile Aesthetics: Improving the Pleasure Response to Products Via the Sense of Touch’, in Senses and Sensibility in Technbology; Linking tradition to innovation through design, Proceedings of the 1st International Meeting of Science and Technology of Design
Risatti, H2007, A theory of craft: function and aesthetic expression, The University of North Carolina Press
Turnbull, D 2000, Masons,Tricksters and cartographers: comparative studies in the sociology of scientific and indigenous knowledge,Harwood Academic Publishers
2.10 Course Coordinator(s):
Esther Ratner
1. Course details
Course name: Product Design Studio 2 (Principles)
Course ID: 105702
Previous name: N/A
Area/Cat No: GRAP 1024
School code(s): SLL
Unit value: 9.0
Area: GRAP
Course level: 1
Career: undergraduate
Field of Education: 100500
Campus: CWE
Grading Scheme: Graded
Final examination: No
Syllabus plus: Yes
Will this course be available as a University wide elective? No
Cost centre code: 135500
Work experience in industry (Check appropriate box then delete all other rows).
This course:
Eligible for Commonwealth Funding
does not involve clinical / work experience placement
No
2. Syllabus statement
2.1 Prerequisite(s) and corequisite(s)
Prerequisite(s)
Corequisite(s)
Grap 1017 Design Foundation Studio
None
Grap 1022 Design Communication 2
2.2 Aim
To introduce students to the process of designing products based on design constraints using principles of 3-D form and communicating these designs in two dimensional rendering and three dimensional modeling
2.3 Course Objectives
Course Objectives
Graduate Qualities being developed though the course
GQ1
GQ2
GQ3
GQ4
GQ5
GQ6
GQ7
Objective (a)
Utilise visual thinking, perspective ideation, shade, shadow and colour rendering techniques to a level enabling students to continue to develop skills independently
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Objective (b)
Demonstrate the ability to design a product within material and assembly constraints, and build a full scale prototype to test the structural viability of the design solution
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Objective (c)
Demonstrate the ability to develop design concepts using scenario-based methodology
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Objective (d)
Ideate using lateral thinking methodologies and communicate these ideas using rapid hand sketching dissemination
Create concept boards to communicate the features and benefits of a design solution
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Objective (g)
Further develop students 3-D modelling skills
●
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●
2.4 Course content
In this course students apply design principles to testable outcomes, learning to base creative decision making on given design criteria, including structural considerations and human factors; advance design drawing skills to include colour, tone and the detailed description drawing; and further design process skills with the introduction of scenario-based design methodology toward innovative form and functional solutions.
2.5 Teaching and learning arrangements
Mode of delivery
Internal:
External:
Online: Fully Partially
Course components
Lecture
Tutorial Practical
Practicum
Seminar
Workshop
Computer Practical
Studio
Case Study
Fieldwork
Clinic/ Clinical Placement
Industrial Placement
Directed Study
Description
Teaching & Learning Arrangement
Brief description
Duration
Associated course objective
a
b
c
d
e
f
g
Lectures
To present body of knowledge
1 hour
●
●
●
Studio
One component covers drawing and rendering skills, the second facilitates practice in ideation methodologies, and the third provides for student projects aimed at applying course content.
8 hours
●
●
●
●
●
●
●
2.6 Assessment
Assessment Task
Brief description
Length (ie word count where applicable)
Proportion of total assessment
Course objective being assessed
a
b
c
d
e
f
g
Folio A
Students document ideation, rendering skills practice.
Eqv 1350 words
15%
●
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Folio B
Students further document ideation, rendering skills practice, and lateral thinking exercises
Eqv 1350 words
15%
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Structures Project
Students design and product a functioning prototype from a single material constraint
Eqv 2700 words
30%
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Scenario-based Design Project
Students design and model a prototype in response to a pre-determined scenario.
Eqv 2700 words
30%
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●
Continuous Assessment
Ideation exercises
Eqv 900 words
10%
●
●
Additional assessment requirements
eg achievement of a specified minimum level in a particular part of the course or attendance/participation requirements
None
Policy compliance
Does the course comply with the assessment policy described above? Yes
If no, has an application for variation been approved by the Division? NA
Please comment on any issues which have created difficulties in complying with the policy.
2.7 Supplementary assessment / Conceded and Terminating Passes:
Will supplementary assessment be available in this course? No
Will conceded and terminating passes be available in this course? No
2.8 Textbook(s):
Nil
2.9 References:
Bradford, P.& Pret, B. (ed.) Chair : the current state of the art, with the who, the why, and the what of it. (Crowell, 1978)
Olofsson, E. & Sjolen, K. (2005) Design Sketching, KEEOS Design Books AB
Pipes, A. (2007) Drawing for Designers,Laurence King Publishing, 2007
Powell, D. (1990), Presentation Techniques: A Guide to Drawing and Presenting Design Ideas, MacDonald, London.
Shimizu, Y., Komajima, T., Tano, M. & Matsuda, S. (1991) Models & Prototypes: Clay, Plaster, Styrofoam, Paper. Graphic-sha Publishing
McLean, D. Presentation Sketching, DVD Series (2006)
2.10 Course Coordinator(s):
Esther Ratner
1. Course details
Course name: Product Design Studio 3 (Human Factors)
Course ID: 105703
Previous name: N/A
Area/Cat No: GRAP 2032
School code(s): SLL
Unit value: 9
Area: GRAP
Course level: 2
Career: Ugrd
Field of Education: 100500
Campus: CWE
Grading Scheme: Graded
Final examination: No
Syllabus plus: Yes
Will this course be available as a University wide elective? No
Cost centre code: 135500
Work experience in industry (Check appropriate box then delete all other rows).
This course:
Eligible for Commonwealth Funding
does not involve clinical / work experience placement
Yes
2. Syllabus statement
2.1 Prerequisite(s) and corequisite(s)
Prerequisite(s)
Corequisite(s)
GRAP 1024 Product Design Studio 2 (Principles)
None
2.2 Aim
To introduce students to design for human factors and culturally and contextually appropriate aesthetics for product design.
2.3 Course Objectives
Course Objectives
Graduate Qualities being developed though the course
GQ1
GQ2
GQ3
GQ4
GQ5
GQ6
GQ7
Objective (a) Demonstrate the use of basic principles of design for simple interaction design problems.
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Objective (b) Utilise drawing and physical prototyping to develop analyse and communicate product designs.
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●
Objective (c) Develop an understanding of form to convey meaning as a factor in developing product aesthetics.
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Objective (d) Compose an oral presentation communicating a design proposal
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Objective (e) Produce a series of images to describe a product design.
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Objective (f) Demonstrate the use of ergonomic knowldegde and principles to inform the conception and assessment of a simple design
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2.4 Course content
Research methods for developing culturally and contextually appropriate visual languages for product design; development of designs and product families to convey meaning for a particular context; introduction to product style concepts and means of creation and coding styles; presention of ideas using images, text via oral, visual presentations; introduction to anthropometrics and the interpretation and application of data for use in product design problems; introduction ot the principles and concepts of interaction design and usability; human abilities and restrictions and how these are measured, described and understood in relation to design of objects.