Strategies for construction hazard recognition


Pre-job safety meeting quality measurement tool



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STRATEGIES FOR CONSTRUCTION HAZARD RECOGNITION
Pre-job safety meeting quality measurement tool
The pre-job safety meeting quality measurement tool accumulates best-practices that are essential for successful hazard recognition and communication. The tool, after complete development, will allow crews to assess the quality of their meeting by benchmarking their performance against industry best practices. Industry best practices will be accumulated, in subsequent phases of the study, under different stages, namely – Plan, Do, Assess, and Adjust See Figure 1) stage. As indicated in Figure 1, the Plan phase will provide guidelines on identifying the job decomposing the job into manageable tasks and recognizing associated hazards and mitigation methods. The do stage will provide guidelines on the location where the meeting is to beheld the role of the supervisor and the crew members and the associated documentation. Finally, the assess and adjust phase will provide procedures to be followed when job changes occur and an opportunity to evaluate the quality of the meeting and areas where subsequent improvement is necessary. The evaluation process will promote self- assessment where the crews, based on their performance can rate their maturity level in hazard recognition as shown in Figure 2. The goal of this tool is to help workers attain the mature level through iterative implementation and benchmarking. This process will provide workers with feedback (Renn and Fedor 2001); promote self-regulation (Latham 2007); and goal-setting Locke et al. 1981) which are essential components in any continuous improvement process.


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Figure 1: Stages of the pre-job safety meeting
Figure 2: Continuous improvement maturity levels
Augmented and interactive virtuality training environment
The augmented and interactive virtuality training environment will provide workers with a risk- free, high-fidelity environment that replicates actual project conditions as a platform to improve hazard recognition skills. The three-dimensional environment will be created by the integration


29 of a BIM model and a database of photographs representing project conditions using a reliable game engine (e.g. Unreal Development Kit, Unity3D). A preliminary rendering of the environment is provided in Figure 3.

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