Ya sf adr adrian, Susan Tunnel Vision


Tween & YA SF FAR Farmer, Nancy The Ear, the Eye and the Arm



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Tween & YA SF FAR Farmer, Nancy The Ear, the Eye and the Arm


In 2194, in Zimbabwe, General Matsika's three children are kidnapped and put to work in a plastic mine, while three mutant detectives use their special powers to search for them.
YA SF FAR Farmer, Nancy House of the Scorpion

Fields of white opium poppies stretch away over the hills, and uniformed workers bend over the rows harvesting the juice. This is the empire of Matteo Alacran, a feudal drug lord in the country of Opium, which lies between the United States and Aztlan, formerly Mexico. Field work, or any menial tasks, are done by "eejits," humans in whose brains computer chips have been installed to insure docility. Alacran, or El Patron, has lived 140 years with the help of transplants from a series of clones, a common practice among rich men in this world. The intelligence of clones is usually destroyed at birth, but Matt, the latest of Alacran's doubles, has been spared because he belongs to El Patron. He grows up in the family's mansion, alternately caged and despised as an animal and pampered and educated as El Patron's favorite. Gradually he realizes the fate that is in store for him, and with the help of Tam Lin, his bluff and kind Scottish bodyguard, he escapes to Aztlan. There he and other "lost children" are trapped in a more subtle kind of slavery before Matt can return to Opium to take his rightful place and transform his country.




YA SF FAR Farmer, Nancy Lord of Opium

Matt has always been nothing but a clone—grown from a strip of old El Patron’s skin. Now, at age fourteen, he finds himself suddenly thrust into the position of ruling over his own country. The Land of Opium is the largest territory of the Dope Confederacy, which ranges on the map like an intestine from the ruins of San Diego to the ruins of Matamoros. But while Opium thrives, the rest of the world has been devastated by ecological disaster—and hidden in Opium is the cure. And that isn’t all that awaits within the depths of Opium. Matt is haunted by the ubiquitous army of eejits, zombielike workers harnessed to the old El Patron’s sinister system of drug growing—people stripped of the very qualities that once made them human. Matt wants to use his newfound power to help, to stop the suffering, but he can’t even find a way to smuggle his childhood love, Maria, across the border and into Opium. Instead, his every move hits a roadblock, some from the enemies that surround him…and some from a voice within himself. For who is Matt really, but the clone of an evil, murderous dictator?
YA SF FIN Fine, Sarah Of Metal & Wishes

There are whispers of a ghost in the slaughterhouse where sixteen-year-old Wen assists her father in his medical clinic—a ghost who grants wishes to those who need them most. When one of the Noor, men hired as cheap factory labor, humiliates Wen, she makes an impulsive wish of her own, and the Ghost grants it. Brutally. Guilt-ridden, Wen befriends the Noor, including their outspoken leader, a young man named Melik. At the same time, she is lured by the mystery of the Ghost and learns he has been watching her... for a very long time. As deadly accidents fuel tensions within the factory, Wen must confront her growing feelings for Melik, who is enraged at the sadistic factory bosses and the prejudice faced by his people at the hand of Wen’s, and her need to appease the Ghost, who is determined to protect her against any threat—real or imagined. She must decide whom she can trust, because as her heart is torn, the factory is exploding around her... and she might go down with it.
YA SF FIN Fine, Sarah Of Dreams and rust (Of Metal and Wishes v.2)

In the year since the collapse of the slaughterhouse where Wen worked as her father’s medical assistant, she’s held all her secrets close. She works in the clinic at the weapons factory and sneaks away to nurse Bo, once the Ghost, now a boy determined to transform himself into a living machine. Their strange, fragile friendship soothes some of the ache of missing Melik, the strong-willed Noor who walked away from Wen all those months ago—but it can’t quell her fears for him. The Noor are waging a rebellion in the west. When she overhears plans to crush Melik’s people with the powerful war machines created at the factory, Wen makes the painful decision to leave behind all she has known—including Bo—to warn them. But the farther she journeys into the warzone, the more confusing things become. A year of brutality seems to have changed Melik, and Wen has a decision to make about him and his people: How much is she willing to sacrifice to save them from complete annihilation?
YA SF FUK Fukuda, Andrew Prey (The Hunt v 1)

With death only a heartbeat away, Gene and the remaining humans must find a way to survive long enough to escape the hungry predators chasing them through the night.  But they’re not the only things following Gene.  He’s haunted by Ashley June who he left behind, and his burgeoning feelings for Sissy, the human girl at his side. Their escape takes them to a refuge of humans living high in the mountains.  Gene and his friends think they’re finally safe, but not everything here is as it seems.  And before long, Gene must ask himself if the new world they’ve entered is just as evil as the one they left behind.  As their enemies close in on them and push Gene and Sissy closer, one thing becomes painfully clear: all they have is each other…if they can stay alive.



YA SF FUK Fukuda, Andrew The Trap (The Hunt v 3)

After barely escaping the Mission alive, Gene and Sissy face an impossible task: staying alive long enough to stop an entire world bent on their destruction. Bound on a train heading into the unknown with the surviving Mission girls, Gene, Sissy, David, and Epap must stick together and use everything they have to protect each other and their only hope: the cure that will turn the blood-thirsty creatures around them into humans again. Now that they know how to reverse the virus, Gene and Sissy have one final chance to save those they love and create a better life for themselves. But as they struggle to get there, Gene's mission sets him on a crash course with Ashley June, his first love . . . and his deadliest enemy.
YA SF FUK Fukui, Isamu Truancy

In an alternate world, in a nameless totalitarian city, the autocratic Mayor rules the school system with an iron fist, with the help of his Educators. Fighting against the Mayor and his repressive Educators is a group of former students called the Truancy, whose goal is to take down the system by any means possible—at any cost. Against this backdrop, fifteen-year-old Tack is just trying to survive. His days are filled with sadistic teachers, unrelenting schoolwork, and indifferent parents. Things start to look up when he meets Umasi, a mysterious boy who runs a lemonade stand in an uninhabited district. Then someone close to Tack gets killed in the crossfire between the Educators and the Truants, and Tack swears vengeance. To achieve his purpose, he abandons his old life and joins the Truancy. There, he confronts Zyid, an enigmatic leader with his own plans for Tack. But Tack soon finds himself torn between his desire for vengeance and his growing sympathy for the Truants….


YA SF FUK Fukui, Isamu Truancy Origins

Fifteen years ago, the Mayor of the Education City was presented with an unwelcome surprise by his superiors: twin six-month-old boys. As the Mayor reluctantly accepted the two babies, he had no way of knowing that they would change the city forever….

Raised in the comfort of the Mayoral mansion, Umasi and Zen are as different as two brothers can be. Umasi is a good student; Zen an indifferent one. They love their adoptive father, but in a city where education is absolute, even he cannot keep them sheltered from the harsh realities of the school system. But when they discover that their father is responsible for their suffering, affection turns to bitterness. Umasi and Zen are thrust onto two diverging paths. One will try to destroy the City. The other will try to stop him.
Tween & YA SF GAI Gaiman, Neil & Michael Reeves Interworld

Joey Harker isn't a hero. In fact, he's the kind of guy who gets lost in his own house.

But then one day, Joey gets really lost. He walks straight out of his world and into another dimension. Joey's walk between the worlds makes him prey to two terrible forces—armies of magic and science who will do anything to harness his power to travel between dimensions. When he sees the evil those forces are capable of, Joey makes the only possible choice: to join an army of his own, an army of versions of himself from different dimensions who all share his amazing power and who are all determined to fight to save the worlds.
YA SF GAI Gaiman, Neil & Michael Reaves Silver Dream (Interworld v 2)

After mastering the ability to walk between dimensions, Joey Harker and his fellow InterWorld freedom fighters are now on a mission to maintain peace between the rival powers of magic and science who seek to control all worlds. When a stranger named Acacia somehow follows Joey back to InterWorld's base, things get complicated. No one knows who she is or where she's from—or how she knows so much about InterWorld. Dangerous times lie ahead for Joey and the mission. There's a traitor hidden among them, and if Joey has any hope of saving InterWorld, the multiverse, and the mission, he's going to have to rely on his wits—and, just possibly, on the mysterious Acacia Jones.


YA SF GAI Gaiman, Neil Eternity’s Wheel (Interworld v.3)

Joey Harker never wanted to be a leader. But he’s the one everyone is looking to now that FrostNight looms, and he’ll have to step up if he has any hope of saving InterWorld, the Multiverse, and everything in between.
YA SF GAI Gaither, Stefanie Falls the Shadow

When Cate Benson was a kid, her sister, Violet, died. Two hours after the funeral, Cate’s family picked up Violet’s replacement. Like nothing had happened. Because Cate’s parents are among those who decided to give their children a sort of immortality—by cloning them at birth—which means this new Violet has the same smile. The same perfect face. Thanks to advancements in mind-uploading technology, she even has all of the same memories as the girl she replaced. She also might have murdered the most popular girl in school. At least, that’s what the paparazzi and the anti-cloning protestors want everyone to think: that clones are violent, unpredictable monsters. Cate is used to hearing all that. She’s used to defending her sister, too. But Violet has vanished, and when Cate sets out to find her, she ends up in the line of fire instead. Because Cate is getting dangerously close to secrets that will rock the foundation of everything she thought was true.
YA SF GAR Gardner, Sally Maggot Moon

What if the football hadn’t gone over the wall. On the other side of the wall there is a dark secret. And the devil. And the Moon Man. And the Motherland doesn’t want anyone to know. But Standish Treadwell — who has different-colored eyes, who can’t read, can’t write, Standish Treadwell isn’t bright — sees things differently than the rest of the "train-track thinkers." So when Standish and his only friend and neighbor, Hector, make their way to the other side of the wall, they see what the Motherland has been hiding. And it’s big...One hundred very short chapters, told in an utterly original first-person voice, propel readers through a narrative that is by turns gripping and darkly humorous, bleak and chilling, tender and transporting.


YA SF GAR Garner, Em Contaminated

After the Contamination—an epidemic caused by the super-trendy diet drink ThinPro that turned ordinary citizens into violent, uncontrollable creatures—the government rounded up the "Connies" to protect the remaining population. Now, two years later, the rehabilitated are being allowed home, complete with shock collars that will either control, or kill, them. Velvet Ellis has struggled to care for her ten-year-old sister since her parents were taken in the round up. When she finds her mother in one of the "Kennels," Velvet resolves to do whatever it takes to put her family back together. But the danger isn’t over. It’s beginning all over again…
YA SF GAT Gates, Susan Dusk

Dusk is more than just a girl—her DNA was fused with hawk genes in amilitary experiment to make the best warriors, resulting in traits like night vision. After 13 years of being held captive in a government lab, she escapes and hides in an abandoned town. There she lives in an uneasy truce with the other subjects who fled the lab: a horde of killer mutant rats and a clan of vicious guard dogs. Then one day, a boy named Jay stumbles into town.Will Dusk follow her human instincts and save Jay? Or will the hawk in her see an easy prey?



YA SF GIE Gier, Kerstin Ruby Red

Gwyneth Shepherd’s sophisticated, beautiful cousin Charlotte has been prepared her entire life for traveling through time. But unexpectedly, it is Gwyneth, who in the middle of class takes a sudden spin to a different era! Gwyneth must now unearth the mystery of why her mother would lie about her birth date to ward off suspicion about her ability, brush up on her history, and work with Gideon—the time traveler from a similarly gifted family that passes the gene through its male line, and whose presence becomes, in time, less insufferable and more essential. Together, Gwyneth and Gideon journey through time to discover who, in the eighteenth century and in contemporary London, they can trust.
YA SF GIE Gier, Kerstin Emerald Green (Ruby Red trilogy v 3)

Gwen has a destiny to fulfill, but no one will tell her what it is. She’s only recently learned that she is the Ruby, the final member of the time-traveling Circle of Twelve, and since then nothing has been going right. She suspects the founder of the Circle, Count Saint-German, is up to something nefarious, but nobody will believe her. And she’s just learned that her charming time-traveling partner, Gideon, has probably been using her all along.
YA SF GIL Gill, David Macinnis Black Hole Sun

Gill (Soul Enchilada) shifts literary gears, delivering an exciting and brutal science fiction tale about teenage mercenaries on Mars. Durango is a disgraced Regulator who, roninlike, did not kill himself when his previous master (his father) was arrested. Along with his gorgeous second, Vienne, and the snarky AI of his former commander, Mimi, which has been “flash-cloned” to his brain, he now takes jobs that most other Regulators would refuse, using the money to try to make his father’s life in prison more bearable. When they get called to protect a group of miners from the cannibalistic monstrosities called Dræu, they discover secrets that could cast new light on the entire history of Mars, as well Durango’s own past. 


YA SF GIL Gill, David Macinnis Invisible Sun

You don't want to mess with Durango. He left his crew behind. His father is dead.


And he's going to prove himself to Vienne, even if he dies trying. As he races through flood and fire and across a violent and terrifying planet, there's a 97% chance he's going to die trying. But who's counting.
YA SF GOO Goodman, Allegra The Other Side of the Island

Honor and her parents have been reassigned to live on Island 365 in the Tranquil Sea. Life is peaceful there, the color of the sky is regulated by Earth Mother, a corporation that controls New Weather, and it almost never rains. Everyone fits into their rightful and predictable place. . . .Except Honor. She doesn't fit in, but then she meets Helix, a boy with a big heart and a keen sense for the world around them. Slowly, Honor and Helix begin to uncover a terrible truth about life on the Island: Sooner or later, those who are unpredictable disappear . . . and they don't ever come back.


Tween & YA SF GOR Gordon, Roderick & Brian Williams Tunnels (Tunnels v 1)

14-year-old Will Burrows has little in common with his strange, dysfunctional family. In fact, the only bond he shares with his eccentric father is a passion for archaeological excavation. So when his dad mysteriously vanishes, Will is compelled to dig up the truth behind his disappearance. He unearths the unbelievable: a subterranean society that time forgot. "The Colony" has existed unchanged for a century, but it's no benign time capsule of a bygone era. Because the Colony is ruled by a merciless overclass, the Styx. Will must free his father--is he also about to ignite a revolution?



Tween & YA SF GOR Gordon, Roderick Deeper (Tunnels v 2)

In TUNNELS, boy archaeologist Will Burrows went in search of his missing father—and discovered a sinister subterranean world. Now, wandering the dark, hot bowels beneath the Colony with his best friend, Chester, and his brother, Cal, Will stumbles across the Styx's dastardly plan to enslave all Topsoilers by poisoning them with a lethal toxin. Slowly he begins to piece together the plot. But how can Will save all those above from annihilation when his own life is at risk down below—and when his killer sister is still at large?


Tween & YA SF GOR Gordon, Roderick & Brian Williams Freefall (Tunnels v 3)

DEEPER sent Will and Chester into FREEFALL-- tumbling through the subterranean Pore with the evil Rebecca twins in hot pursuit, both toting phials of the lethal Dominion virus. When, where, will they ever land?! Just when the drop seems infinite, the boys hit bottom, and find themselves in a realm of near-zero gravity atop a giant spongy fungus stuffed with artifacts from some lost golden age. But they are not alone. And above ground, black-clad Styx are sprouting like poison mushrooms, dead-set on spreading their plague!


YA SF GOR Gordon, Roderick Closer (Tunnels v 4)

Closer to victory...or closer to death? An army of darkness is on the march: Who won't escape with their life? The fourth book in the New York Times Bestselling TUNNELS series! At long last reunited with his dad, Will now spends his days exploring the "land of the second sun," decoding the cryptic glyphs carved into its three mysterious temples--or eyeing the wild animals with renegade girl Elliott. Chester, meanwhile, has finally returned Topsoil, where his homecoming is rapidly becoming a horror show. But an army of darkness is on the march. And the ruthless Rebeccas have once more cheated death. With a corps of cold-blooded Limiters at their command, they're determined to hunt Will to the bitter innards of the earth. This time, who WON'T escape with their life?


Tween & YA SF GOR Gordon, Roderick & Brian Williams Spiral (Tunnels v 5)

Spinning out of control! Just when you thought it couldn't get any deeper, darker, or weirder...Creeping into the open through cracks in the earth, the Styx have surfaced, and are now infesting England like some parasitic scourge -- carriers of a bizarre black secret that will place every last Topsoiler in mortal peril. Unless Will Burrows puts a stop to the propagation. Armed to the teeth, with little more than a motley crew of former commandos as reinforcements, can Will, Chester, and Elliott find a way to squash the threat? Or will they only find themselves in a deadly downward SPIRAL?


YA SF GOU Gould, Steven Jumper: Griffin’s Story

Griffin has a secret. It’s a secret that he’s sworn to his parents to keep, and never tell. Griffin is a Jumper: a person who can teleport to any place he has ever been.  The first time was when he was four, and his parents crossed an ocean to protect the secret. The most important time was when he was nine. That was the day that the men came to his house and murdered his parents. Griffin knows that the men were looking for him, and he must never let them find him. Griffin grows up with only two goals: to survive, and to kill the people who want him dead. And a Jumper bent on revenge is not going to let anything stand in his way.



YA SF GOU Gould, Steven Reflex

Davy has always been alone. He believes that he's the only person in the world who can teleport. But what if he isn't? A mysterious group of people has taken Davy captive. They don't want to hire him, and they don't have any hope of appealing to him to help them. What they want is to own him. They want to use his abilities for their own purposes, whether Davy agrees to it or not. And so they set about brainwashing him and conditioning him. They have even found a way to keep a teleport captive. But there's one thing that they don't know. No one knows it, not even Davy. And it might save his life....


YA SF GRA Grant, Michael BZRK

Set in the near future, BZRK is the story of a war for control of the human mind.  Charles and Benjamin Armstrong, conjoined twins and owners of the Armstrong Fancy Gifts Corporation, have a goal:  to turn the world into their vision of utopia.  No wars, no conflict, no hunger.  And no free will.  Opposing them is a guerrilla group of teens, code name BZRK, who are fighting to protect the right to be messed up, to be human.  This is no ordinary war, though.  Weapons are deployed on the nano-level. The battleground is the human brain.  And there are no stalemates here:  It’s victory . . . or madness.


YA SF GRA Grant, Michael BZRK Reloaded

The entire BZRK cell--including Noah and Sadie--has been left in pieces after the last round of battle with the Armstrong Twins, conjoined brother who plot to rob mankind of its free will. Vincent's mind is shattered, and his memories hold dangerous secrets--secrets that Lear, BZRK's mysterious leader, will stop at nothing to protect.  Meanwhile, Bug Man has taken control of the President's brain, but playing with sanity is a dangerous game. The consequences can spiral way out of control, and the Armstrong Twins are not people Bug Man can afford to disappoint. The nano is as terrifying, exhilarating, and unpredictable as ever. But the wall of secrets that surrounds it is cracking. What will it reveal? And once the dust has settled, who will be sane enough to find out? 
YA SF GRA Grant, Michael Bzrk Apocalypse (BZRK v.3)

Noah and Sadie have seen death, and it holds no fear for them. Madness does, though. And losing each other. But they will not sit back, helpless witnesses to an invisible apocalypse. The world is being destroyed from the inside out. It's time to take up the fight once more, in the streets and in the nano. And they'll give everything they have to stop the Armstrong Twins. But are the Twins the ultimate enemy? Nobody has ever known the identity of Lear, the shadowy leader of BZRK. Just who have they been fighting for? As madness spreads like a plague, one thing becomes terrifyingly clear: this was Lear's game all along. And Lear hasn't been playing fair.
YA SF GRA Grant, Michael Gone

In the blink of an eye. Everyone disappears. GONE.

Except for the young. Teens. Middle schoolers. Toddlers. But not one single adult. No teachers, no cops, no doctors, no parents. Just as suddenly, there are no phones, no internet, no television. No way to get help. And no way to figure out what's happened. Hunger threatens. Bullies rule. A sinister creature lurks. Animals are mutating. And the teens themselves are changing, developing new talents—unimaginable, dangerous, deadly powers—that grow stronger by the day. It's a terrifying new world. Sides are being chosen, a fight is shaping up. Townies against rich kids. Bullies against the weak. Powerful against powerless. And time is running out: On your birthday, you disappear just like everyone else...
YA SF GRA Grant, Michael Hunger (Gone v 2)

It's been there months since everyone under the age of fifteen became trapped in the bubble known as the Fayz. Three months since all the adults disappeared. Gone. Food ran out weeks ago. Everyone is starving, but no one wants to figure out a solution. And each day, more and more kids are evolving, developing supernatural abilities that set them apart from the kids without powers. Tension rises and chaos is descending upon the town. It's the normal kids against the mutants. Each kid is out for himself, and even the good ones turn murderous. But a larger problem looms. The Darkness, a sinister creature that has lived buried deep in the hills, begins calling to some of the teens in the FAYZ. Calling to them, guiding them, manipulating them. The Darkness has awakened. And it is hungry.


YA SF GRA Grant, Michael Lies (Gone v 3)

It's been seven months since all the adults disappeared. Gone.It happens in one night. A girl who died now walks among the living; Zil and the Human Crew set fire to Perdido Beach; and amid the flames and smoke, Sam sees the figure of the boy he fears the most: Drake. But Drake is dead. Sam and Caine defeated him along with the Darkness-or so they thought.As Perdido Beach burns, battles rage: Astrid against the Town Council; the Human Crew versus the mutants; and Sam against Drake, who is back from the dead and ready to finish where he and Sam left off. And all the while deadly rumors are raging like the fire itself, spread by the prophetess Orsay and her companion, Nerezza. They say that death is a way to escape the FAYZ. Conditions are worse than ever and kids are desperate to get out. But are they desperate enough to believe that death will set them free?


YA SF GRA Grant, Michael Plague (Gone v 4)

It's been eight months since all the adults disappeared. Gone.

They've survived hunger. They've survived lies. But the stakes keep rising, and the dystopian horror keeps building. Yet despite the simmering unrest left behind by so many battles, power struggles, and angry divides, there is a momentary calm in Perdido Beach. But enemies in the FAYZ don't just fade away, and in the quiet, deadly things are stirring, mutating, and finding their way free. The Darkness has found its way into the mind of its Nemesis at last and is controlling it through a haze of delirium and confusion. A highly contagious, fatal illness spreads at an alarming rate. Sinister, predatory insects terrorize Perdido Beach. And Sam, Astrid, Diana, and Caine are plagued by a growing doubt that they'll escape—or even survive—life in the FAYZ. With so much turmoil surrounding them, what desperate choices will they make when it comes to saving themselves and those they love?
YA SF GRA Grant, Michael Fear (Gone v 5)

It's been one year since all the adults disappeared. Gone. Despite the hunger and the lies, even despite the plague, the kids of Perdido Beach are determined to survive. Creeping into the tenuous new world they've built, though, is perhaps the worst incarnation yet of the enemy known as the Darkness: fear. Within the FAYZ, life breaks down while the Darkness takes over, literally—turning the dome-world of the FAYZ entirely black. In darkness, the worst fears of all emerge, and the cruelest of intentions are carried out. But even in their darkest moments, the inhabitants of the FAYZ maintain a will to survive and a desire to take care of the others in their ravaged band that endures, no matter what the cost.



YA SF GRA Grant, Michael Light (Gone series v 6)

It's been over a year since all the adults disappeared. Gone.

In the time since everyperson over the age of fourteen disap-peared from the town of Perdido Beach, California, countless battles have been fought: battles against hunger and lies and plague, and epic battles of good against evil. And now, the gaiaphage has been reborn as Diana's malicious mutant daughter, Gaia. Gaia is endlessly hungry for destruction. She yearns to conquer her Nemesis, Little Pete, and then bend the entire world to her warped will. As long-standing enemies become allies, secrets are revealed and unexpected sacrifices are made. Will their attempts to save themselves and one another matter in the end, or will the kids of Perdido Beach perish in this final power struggle?

SF & YA SF GRA Grant, Mira Feed (Newsflesh Trilogy v 1)

The year was 2014. We had cured cancer. We had beat the common cold. But in doing so we created something new, something terrible that no one could stop. The infection spread, virus blocks taking over bodies and minds with one, unstoppable command: FEED.

NOW, twenty years after the Rising, Georgia and Shaun Mason are on the trail of the biggest story of their lives-the dark conspiracy behind the infected. The truth will out, even if it kills them.
SF & YA SF GRA Grant, Mira Deadline (Newsflesh Trilogy v 2)

Shaun Mason is a man without a mission. Not even running the news organization he built with his sister has the same urgency as it used to. Playing with dead things just doesn't seem as fun when you've lost as much as he has. But when a CDC researcher fakes her own death and appears on his doorstep with a ravenous pack of zombies in tow, Shaun has a newfound interest in life. Because she brings news-he may have put down the monster who attacked them, but the conspiracy is far from dead. Now, Shaun hits the road to find what truth can be found at the end of a shotgun.
SF & YA SF GRA Grant, Mira Blackout (Newsflesh Trilogy v 3)

Rise up while you can. -Georgia Mason

The year was 2014. The year we cured cancer. The year we cured the common cold. And the year the dead started to walk. The year of the Rising.

The year was 2039. The world didn't end when the zombies came, it just got worse. Georgia and Shaun Mason set out on the biggest story of their generation. The uncovered the biggest conspiracy since the Rising and realized that to tell the truth, sacrifices have to be made.

Now, the year is 2041, and the investigation that began with the election of President Ryman is much bigger than anyone had assumed. With too much left to do and not much time left to do it in, the surviving staff of After the End Times must face mad scientists, zombie bears, rogue government agencies-and if there's one thing they know is true in post-zombie America, it's this:

Things can always get worse.


YA SF GRI Griffin, Bethany Masque of the Red Death

Everything is in ruins. A devastating plague has decimated the population, and those who are left live in fear of catching it as the city crumbles around them. So what does Araby Worth have to live for? Nights in the Debauchery Club, beautiful dresses, glittery makeup . . . and tantalizing ways to forget it all. But in the depths of the club—in the depths of her own despair—Araby will find more than oblivion. She will find Will, the terribly handsome proprietor of the club, and Elliott, the wickedly smart aristocrat. Neither is what he seems. Both have secrets. Everyone does. And Araby may find not just something to live for, but something to fight for—no matter what it costs her.




YA SF GRI Griffin, Bethany Dance of the Red Death (Masque of the Red Death v 2)

Bethany Griffin continues the journey of Araby Worth in Dance of the Red Death—the sequel to her teen novel Masque of the Red Death. In Dance of the Red Death, Araby’s world is in shambles—betrayal, death, disease, and evil forces surround her. She has no one to trust. But she finds herself and discovers that she will fight for the people she loves, and for her city. Her revenge will take place at the menacing masked ball, though it could destroy her and everyone she loves…or it could turn her into a hero.
Tween & YA SF HAA Haarsma, P.J. Virus on Orbis 1(Softwire v 1)

Thirteen-year-old Johnny Turnbull has always known there was something different about him, even before he and two hundred other kids landed on the first ring of Orbis. But once their spaceship lands, he is identified as the first-ever "softwire" - a human with the ability to enter and communicate with computers through his mind - and becomes the focus of intergalactic intrigue. Johnny and the rest of the refugee orphans are put to work in alien factories, and very quickly things go very wrong. When the all-knowing, all-controlling, and technologically "perfect" central computer starts malfunctioning, suspicious eyes turn to Johnny. Is he the one responsible?


Tween & YA SF HAA Haarsma, PJ Betrayal on Orbis 2 (Softwire v 2)

On Orbis 2, Johnny Turnbull has a new home and a new job, one that pushes his softwire abilities to painful limits. JT is the only one who can communicate with the Samirans, large aquatic aliens who have cooled the crystals on Orbis for nearly two thousand rotations. But as the Samirans' work rule ostensibly comes to a close, they have grown dangerously agitated, and JT must find out why. What he learns is that the prosperity of Orbis is built on a brutal system of enforced labor --- and that everyone seems to have something to hide. Can JT appease the Samirans before their threat is realized? And if he doesn't, will his friends survive?


Tween & YA SF HAA Haarsma, PJ Wormhole Pirates on Orbis 3 (Softwire v 3)

It’s not a good sign: before Johnny Turnbull and his fellow knudniks even land on Orbis 3, a band of wormhole pirates invades their shuttle and deliver a cryptic threat to JT. And even though JT and his friends are thrilled to find out that they’ll get a reprieve from work this rotation (except for going to school with a bunch of bullying Citizens), JT senses something sinister in the air. Could that be a wormhole pirate he keeps spotting, with an alien skull and crossbones on his arm? Why is Max acting strangely whenever she’s around JT? Who is luring JT into a deadly competitive game? And why is his telepathic sister, Ketheria, suddenly getting sick? Prime your neural implant for some nonstop action and intrigue in a new episode starring the first human softwire.


Tween & YA SF HAA Haarsma, PJ Awakening on Orbis 4 (Softwire v 4)

Johnny Turnbull now knows that his sister, Ketheria, is the Scion — a long-awaited being who will bring understanding and healing to the universe. But what about him? As the Scion’s protector and guardian, JT is expected to start training to become a Space Jumper, a mercenary soldier who can jump through time and space. And he’s not happy about it, especially as he promised his girlfriend, Max, he would never take on that dangerous role, which could take him who-knows-how-far away. Can anything — or any one — guide Johnny to his true calling? And as new trouble brews on Orbis, will even Space Jumper skills be enough to help JT protect his sister and his friends?




YA SF HAB Habel, Lia Dearly Departed

The year is 2195. The place is New Victoria—a high-tech nation modeled on the mores of an antique era. Sixteen-year-old Nora Dearly is far more interested in her country’s political unrest than in silly debutante balls. But the death of her beloved parents leaves Nora at the mercy of a social-climbing aunt who plans to marry off her niece for money. To Nora, no fate could be more horrible—until she’s nearly kidnapped by an army of walking corpses. Now she’s suddenly gunning down ravenous zombies alongside mysterious black-clad commandos and confronting a fatal virus that raises the dead. Then Nora meets Bram Griswold, a young soldier who is brave, handsome, noble . . . and thoroughly deceased. But like the rest of his special undead unit, Bram has been enabled by luck and modern science to hold on to his mind, his manners, and his body parts. And when his bond of trust with Nora turns to tenderness, there’s no turning back. Eventually, they know, the disease will win, separating the star-crossed lovers forever. But until then, beating or not, their hearts will have what they desire.
YA SF HAD Haddix, Margaret Peterson Turnabout

“It isn't natural for you to be younger than your great-grandchildren. We messed around with nature, and we shouldn't have.” Melly and Anny Beth both lived normal lives throughout the 20th century. But in 2000, when they are old and ready to die, they are selected to participate in Project Turnabout and are given an injection to make them grow younger...


YA SF HAD Haddix, Margaret Peterson Escape From Memory

While playing around with hypnotism at a party, Kira remembers fleeing a war-torn country with her mother, speaking a language she can't identify. A few days later her mother disappears, and a woman who calls herself Kira's aunt Memory takes Kira to Crythe, a country that doesn't officially exist, in order to rescue her -- or so she says. Kira soon learns that Aunt Memory is not what she seems, and that she and her mother are both in terrible danger. There are memories locked in her mnd that could get them killed -- but those memories are the only thing that might save them.


Tween & YA SF HAD Haddix, Margaret Peterson Double Identity

Thirteen-year-old Bethany's parents have always been overprotective, but when they suddenly drop out of sight with no explanation, leaving her with an aunt she never knew existed, Bethany uncovers shocking secrets that make her question everything she thought she knew about herself and her family.


Tween & YA SF HAD    Haddix, Margaret Peterson   Found (Missing v 1)

Thirteen-year-old Jonah has always known that he was adopted, and he's never thought it was any big deal. Then he and a new friend, Chip, who's also adoped, begin receiving mysterious letters. The first one says, "You are one of the missing." The second one says, "Beware! They're coming back to get you." Jonah, Chip, and Jonah's sister, Katherine, are plunged into a mystery that involves the FBI, a vast smuggling operation, an airplane that appeared out of nowhere -- and people who seem to appear and disappear at will. The kids discover they are caught in a battle between two opposing forces that want very different things for Jonah and Chip's lives. Do Jonah and Chip have any choice in the matter? And what should they choose when both alternatives are horrifying?
Tween & YA SF HAD Haddix, Margaret Peterson Sent (Missing v 2)

Jonah, Katherine, Chip, and another boy, Alex, have no preparation before they are sent back to 1483 at the Tower of London, with the promise that they can return to the present if they can repair history. They quickly discover that Chip and Alex’s true identities are the 13-year-old King Edward V and his 10-year-old brother, Richard, Duke of York. But before Chip can enjoy being the king of England, they discover that they are virtually prisoners—and that their uncle wants them dead. How can the kids repair time and return home when according to history, Chip and Alex were murdered?



Tween & YA SF HAD Haddix, Margaret Peterson Sabotaged (Missing v 3)

After helping Chip and Alex survive 15th century London, Jonah and Katherine are summoned to help another missing child, Andrea, face her fate. Andrea is really Virginia Dare, from the Lost Colony of Roanoke. Jonah and Katherine are confident in their ability to help Andrea fix history, but when their journey goes dangerously awry, they realize that they may be in over their head. They've landed in the wrong time period. Andrea doesn't seem that interested in leaving the past. And even worse, it appears that someone has deliberately sabotaged their mission...


Tween & YA SF HAD     Haddix, Margaret Peterson   Torn (Missing v 4)

Teenager John Hudson vanished from history in 1611: While searching for the Northwest Passage, mutineers cast him and his explorer father adrift in the icy waters of James Bay. When Jonah and Katherine meet John in the past, moments before the mutiny is to occur, they think it will be easy to rescue him from history. But the unexpected appearance of a man who claims to know a secret route to the Northwest Passage complicates matters. He seems serious about leading the ship further west, but Jonah and Katherine grow more and more suspicious—and more and more frustrated that they can’t quite remember the actual history or Canadian geography. And when their former enemies, Gary and Hodge, show up, apparently having escaped from time prison, Jonah and Katherine understand that a lot more is at stake than just one boy’s life….

Tween & YA SF HAD    Haddix, Margaret Peterson    Caught (The Missing v 5)

Jonah and Katherine are accustomed to traveling through time, but when learn they next have to return Albert Einstein’s daughter to history, they think it’s a joke—they’ve only heard of his sons. But it turns out that Albert Einstein really did have a daughter, Lieserl, whose 1902 birth and subsequent disappearance was shrouded in mystery. Lieserl was presumed to have died of scarlet fever as an infant. But when Jonah and Katherine return to the early 1900s to fix history, one of Lieserl’s parents seems to understand entirely too much about time travel and what Jonah and Katherine are doing. It’s not Lieserl’s father, either—it’s her mother, Mileva. And Mileva has no intention of letting her daughter disappear.






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