YA SF WES Westerfeld, Scott The Secret Hour (Midnighters bk 1)
As the new girl in Bixby, Oklahoma, Jessica Day is more concerned with adjusting to her new surroundings than making friends, but Dess, a Goth girl hiding behind dark glasses, strikes up a strange conversation with her, hinting that something in Bixby might give her bad dreams. That night, Jessica thinks she must be dreaming when she wakes up to blue diamonds glittering in the air outside her window, only to realize that the gems are rain suspended mid-fall. The next night, "dreaming" again, she ventures out of the house to explore a time-frozen world that seems to be hers alone. On the other side of town, however, Dess along with Melissa and Re senses Jessica's presence. They find her just as she is about to be attacked by a shadowy panther and tell her this is no dream. Jessica learns that they all share a special commonality. Each one was born at midnight and as a result experiences a 25th hour in the day when real time stops, blue time starts, and the darklings come out. Since Jessica's arrival, though, the darklings have gotten aggressive, and the Midnighters have to find out why. They each have special powers, but until they discover what Jessica's talent is, and why she has become the darkling's target, their midnight hour is in jeopardy.
YA SF WES Westerfeld, Scott Touching Darkness (Midnighters bk 2)
Life is getting more complex and more dangerous for the five high school students who are "midnighters"-born at the stroke of midnight with the ability to inhabit a secret 25th hour. Unfortunately, some very scary creatures also inhabit it, and they're out to get the magical teens. Jessica, who has just discovered her special powers as a flame-bringer, learns that humans are stalking her during the 24 hours of the day when she thought she was safe. What is the relationship between these stalkers and the darklings that try to destroy the midnighters? Is Jessica's only "normal" friend involved? And who, or what, is causing dreams of mathematical coordinates in Dess, the polymath? Is there a connection to the new runway being built in the desert by the company that Jessica's mom works for? These and other questions are deftly answered in this latest installment in the series as the five teens must grow into their special powers to combat the growing darkling strength.
YA SF WES Westerfeld, Scott Blue Noon (Midnighters bk 3)
This novel continues the Midnighters series, set in Bixby, Oklahoma, where five teenagers were born exactly at midnight and are the only ones who have the ability to see dark creatures from another world who try to feed on humans. The monsters had been able to travel through the barrier between the known world and theirs only at midnight, during the secret hour when time freezes for everyone but the teens and the nasties. The situation has changed in this series entry: The blue time comes in the middle of the day, and the teens are hard-pressed by this new development.
YA SF WES Westerfeld, Scott The Risen Empire (Succession bk 1)
The undead Emperor has ruled his mighty interstellar empire of eighty human worlds for sixteen hundred years. Because he can grant a form of eternal life-after-death, creating an elite known as the Risen, his power is absolute. He and his sister, the Child Empress, who is eternally a little girl, are worshipped as living gods. The Rix are machine-augmented humans who worship very different gods: AI compound minds of planetary size. Cool, relentless fanatics, their only goal is to propagate such AIs. They seek to end the Emperor’s prolonged rule, and supplant it with an eternal cybernetic dynasty. They begin by taking the Child Empress hostage. Captain Laurent Zai of the Imperial Frigate Lynx is tasked with her rescue. Separated by light years, bound by an unlikely love, Zai and pacifist Senator Nara Oxham must both face the challenge of the Rix, and both will hold the fate of the empire in their hands.
YA SF WES Westerfeld, Scott Leviathan
It is the cusp of World War I, and all the European powers are arming up. The Austro-Hungarians and Germans have their Clankers, steam-driven iron machines loaded with guns and ammunition. The British Darwinists employ fabricated animals as their weaponry. Their Leviathan is a whale airship, and the most masterful beast in the British fleet. Aleksandar Ferdinand, prince of the Austro-Hungarian Empire, is on the run. His own people have turned on him. His title is worthless. All he has is a battle-torn Stormwalker and a loyal crew of men.
Deryn Sharp is a commoner, a girl disguised as a boy in the British Air Service. She's a brilliant airman. But her secret is in constant danger of being discovered. With the Great War brewing, Alek's and Deryn's paths cross in the most unexpected way...taking them both aboard the Leviathan on a fantastical, around-the-world adventure. One that will change both their lives forever.
YA SF WES Westerfeld, Scott Behemoth (Leviathan v 2)
The behemoth is the fiercest creature in the British navy. It can swallow enemy battleships with one bite. The Darwinists will need it, now that they are at war with the Clanker powers. Deryn is a girl posing as a boy in the British Air Service, and Alek is the heir to an empire posing as a commoner. Finally together aboard the airship Leviathan, they hope to bring the war to a halt. But when disaster strikes the Leviathan's peacekeeping mission, they find themselves alone and hunted in enemy territory. Alek and Deryn will need great skill, new allies, and brave hearts to face what's ahead.
YA SF WES Westerfeld, Scott Goliath (Leviathan v 3)
Alek and Deryn are on the last leg of their round-the-world quest to end World War I, reclaim Alek’s throne as prince of Austria, and finally fall in love. The first two objectives are complicated by the fact that their ship, the Leviathan, continues to detour farther away from the heart of the war (and crown). And the love thing would be a lot easier if Alek knew Deryn was a girl. (She has to pose as a boy in order to serve in the British Air Service.) And if they weren’t technically enemies. The tension thickens as the Leviathan steams toward New York City with a homicidal lunatic on board: secrets suddenly unravel, characters reappear, and nothing is at it seems in this thunderous conclusion to Scott Westerfeld’s brilliant trilogy.
YA SF WEY Weyn, Suzanne The Bar Code Tattoo
The bar code tattoo. Everybody's getting it. It will make your life easier, they say. It will hook you in. It will become your identity. But what if you say no? What if you don't want to become a code? For Kayla, this one choice changes everything. She becomes an outcast in her high school. Dangerous things happen to her family. There's no option but to run...for her life.
YA SF WEY Weyn, Suzanne Barcode Rebellion
Kayla has resisted getting the bar code tattoo, even though it's meant forfeiting any chance she'd had at having a normal life. Without the tattoo, she's an exile. But when someone very important sets about to bring her back in again -- WITH a tattoo -- Kayla finds herself a part of the resistence, where her unexpected allies and even more unexpected enemies include three clones of hers.
YA SF WEY Weyn, Suzanne Bar Code Prophecy
Just as in the original Bar Code Tattoo, the year is 2025 and the mysterious, ubiquitous, and seemingly omnipotent multi-national corporation, Global 1, is in power through their agent President Loudon Waters. But now this ominous situation is experienced through the eyes of sixteen-year-old Grace Morrow. When Grace finds out that she's adopted, her biological father, who's the head of the Global 1 nano-bot injection project, urges her against getting the bar code tattoo when she turns seventeen. Stunned by the revelations, she goes home to find her adoptive family vanished, and she's determined to find them, turning to the anti-bar-code group Decode. As they uncover more information about tracking, Grace must hide deep underground and under cover, trying to discover information that will allow Decode to figure out what Global 1 is up to, and trying desperately to shut the organization down for good.
YA SF WHA Whaley, John Corey Noggin
Listen—Travis Coates was alive once and then he wasn’t.
Now he’s alive again.
Simple as that.
The in between part is still a little fuzzy, but Travis can tell you that, at some point or another, his head got chopped off and shoved into a freezer in Denver, Colorado. Five years later, it was reattached to some other guy’s body, and well, here he is. Despite all logic, he’s still sixteen, but everything and everyone around him has changed. That includes his bedroom, his parents, his best friend, and his girlfriend. Or maybe she’s not his girlfriend anymore? That’s a bit fuzzy too. Looks like if the new Travis and the old Travis are ever going to find a way to exist together, there are going to be a few more scars. Oh well, you only live twice.
Tween & YA SF WHI Whitley, David The Midnight Charter
In the walled city of Agora, residents literally live or die based on their worth. Everything is traded, from goods and services to lives—even emotions can be bottled and sold—all bound in contracts (“Everyone makes their way by bartering something, for there is always someone who will trade”). Just shy of his 12th birthday, Mark is sold by his father to Dr. Theophilus, who is researching a widespread plague. After recovering from the shock of being sold (and from the plague), Mark becomes fast friends with Lily, servant to the powerful astrologer Count Stelli. But the children's lives diverge quickly: when the doctor is cast out of Count Stelli's tower, Mark and Lily contract with each other to switch masters. Meanwhile, the city's most powerful citizens have plans for them, and both find their beliefs and lives pitted against forces they barely understand—and against each other.
YA SF WHI Whitley, David The Children of the Lost (Agora Trilogy 1)
At the end of The Midnight Charter, Mark and Lily had been cast out of the city of Agora. Now, they must survive in a dense forest filled with strange villages, terrifying nightmares, and powerful witches. It’s even more frightening than the slums and secrets of Agora. In an adventure that expands with every turn of the page, David Whitley delivers a novel as thrilling and horrifying as his characters’ darkest dreams.
Tween & YA SF WIN Winterson, Jeannette Tanglewreck
Something frightening is happening with time. One moment, a time tornado rages through the streets of London, and those caught up in its path vanish without a trace. The next moment a woolly mammoth is seen lumbering along the banks of the River Thames. At the center of these bizarre time warps is a house called Tanglewreck, which is home to eleven-year-old Silver, her bony and bad-tempered aunt, Mrs Rokabye, and a mysterious clock known as the Timekeeper. Silver doesn’t understand exactly what the Timekeeper does, but when two sinister figures come looking for it, she knows instinctively that she must guard it with her life.
YA SF YAN Yancey, Rick The 5th Wave
After the 1st wave, only darkness remains. After the 2nd, only the lucky escape. And after the 3rd, only the unlucky survive. After the 4th wave, only one rule applies: trust no one. Now, it's the dawn of the 5th wave, and on a lonely stretch of highway, Cassie runs from Them. The beings who only look human, who roam the countryside killing anyone they see. Who have scattered Earth's last survivors. To stay alone is to stay alive, Cassie believes, until she meets Evan Walker. Beguiling and mysterious, Evan Walker may be Cassie's only hope for rescuing her brother—or even saving herself. But Cassie must choose: between trust and despair, between defiance and surrender, between life and death. To give up or to get up.
YA SF YAN Yancey, Rick The Infinite Sea (The Fifth Wave v.2)
How do you rid the Earth of seven billion humans? Rid the humans of their humanity. Surviving the first four waves was nearly impossible. Now Cassie Sullivan finds herself in a new world, a world in which the fundamental trust that binds us together is gone. As the 5th Wave rolls across the landscape, Cassie, Ben, and Ringer are forced to confront the Others’ ultimate goal: the extermination of the human race. Cassie and her friends haven’t seen the depths to which the Others will sink, nor have the Others seen the heights to which humanity will rise, in the ultimate battle between life and death, hope and despair, love and hate.
YA SF YOU Young, Moira Blood Red Road (Dust Lands v 1)
Saba has spent her whole life in Silverlake, a dried-up wasteland ravaged by constant sandstorms. The Wrecker civilization has long been destroyed, leaving only landfills for Saba and her family to scavenge from. That's fine by her, as long as her beloved twin brother Lugh is around. But when a monster sandstorm arrives bearing four cloaked horsemen, Saba's world is shattered. Lugh is captured, and Saba embarks on a quest to get him back.
Suddenly thrown into the lawless, ugly reality of the world outside of desolate Silverlake, Saba is lost without Lugh to guide her. So perhaps the most surprising thing of all is what Saba learns about herself: she's a fierce fighter, an unbeatable survivor, and a cunning opponent. And she has the power to take down a corrupt society from the inside. Teamed up with a handsome daredevil named Jack and a gang of girl revolutionaries called the Free Hawks, Saba stages a showdown that will change the course of her own civilization.
YA SF YOU Young, Moira Rebel Heart (Dust Lands v 2)
It seemed so simple: Defeat the Tonton, rescue her kidnapped brother, Lugh, and then order would be restored to Saba’s world. Simplicity, however, has proved to be elusive. Now, Saba and her family travel west, headed for a better life and a longed-for reunion with Jack. But the fight for Lugh’s freedom has unleashed a new power in the dust lands, and a formidable new enemy is on the rise. What is the truth about Jack? And how far will Saba go to get what she wants? In this much-anticipated follow-up to the riveting Blood Red Road, a fierce heroine finds herself at the crossroads ofdanger and destiny, betrayal and passion.
YA SF YOU Young, Suzanne The Program
Sloane knows better than to cry in front of anyone. With suicide now an international epidemic, one outburst could land her in The Program, the only proven course of treatment. Sloane’s parents have already lost one child; Sloane knows they’ll do anything to keep her alive. She also knows that everyone who’s been through The Program returns as a blank slate. Because their depression is gone—but so are their memories. Under constant surveillance at home and at school, Sloane puts on a brave face and keeps her feelings buried as deep as she can. The only person Sloane can be herself with is James. He’s promised to keep them both safe and out of treatment, and Sloane knows their love is strong enough to withstand anything. But despite the promises they made to each other, it’s getting harder to hide the truth. They are both growing weaker. Depression is setting in. And The Program is coming for them.
YA SF SOU Young, Suzanne The Treatment (The Program v.2)
Can Sloane and James survive the lies and secrets surrounding them, or will The Program claim them in the end? Find out in this sequel to The Program, which Publishers Weekly called “chilling and suspenseful.” How do you stop an epidemic? Sloane and James are on the run after barely surviving the suicide epidemic and The Program. But they’re not out of danger. Huge pieces of their memories are still missing, and although Sloane and James have found their way back to each other, The Program isn’t ready to let them go. Escaping with a group of troubled rebels, Sloane and James will have to figure out who they can trust, and how to take down The Program. But for as far as they’ve come, there’s still a lot Sloane and James can’t remember. The key to unlocking their past lies with the Treatment—a pill that can bring back forgotten memories, but at a high cost. And there’s only one dose. Ultimately when the stakes are at their highest, can Sloane and James survive the many lies and secrets surrounding them, or will The Program claim them in the end?
YA SF YOU Young, Suzanne The Remedy (The Program v 3)
Quinlan McKee is a closer. Since the age of seven, Quinn has held the responsibility of providing closure to grieving families with a special skill—she can “become” anyone. Recommended by grief counselors, Quinn is hired by families to take on the short-term role of a deceased loved one between the ages of fifteen and twenty. She’s not an exact copy, of course, but she wears their clothes and changes her hair, studies them through pictures and videos, and soon, Quinn can act like them, smell like them, and be them for all intents and purposes. But to do her job successfully, she can’t get attached. Now seventeen, Quinn is deft at recreating herself, sometimes confusing her own past with those of the people she’s portrayed. When she’s given her longest assignment, playing the role of Catalina Barnes, Quinn begins to bond with the deceased girl’s boyfriend. But that’s only the beginning of the complications, especially when Quinn finds out the truth about Catalina’s death. And the epidemic it could start.
YA SF ZAH Zahn, Timothy Dragon and Thief (Dragonback Adventures bk 1)
When Draycos' symbiotic host is killed in a space battle, Draycos knows that it is only a matter of hours until he too dies. Fortunately for Draycos, he is discovered by Jack and is able to form a successful bond with him. Jack isn't too thrilled about hosting Draycos at first, since Jack has his own problems. He was framed for theft and has been hiding ever since his Uncle Virge died. Guided by a computer programmed to simulate his Uncle Virge, Jack has been surviving by plundering downed ships. Shortly after meeting Draycos, the authorities show up to arrest Jack. With Draycos's help, Jack escapes and they set off to find who framed Jack and clear his name.
YA SF ZAH Zahn, Timothy Dragon and Soldier (Dragonback Adventures bk 2)
Draycos, a golden-scaled draconic K'da poet-warrior, was on a scout fleet ship when it was attacked, with him the lone survivor. Forced to find a new symbiotic humanoid host, he found Jack Morgan. Jack has been on his own, making his way by shipping interstellar cargo on the ship he's inherited from his Uncle Virgil, a con-man and thief who met with a fatal accident. Draycos has vowed to uncover those behind a vast conspiracy to wipe out his people, while Jack is determined to find out who framed him for a crime he didn't commit. Virgil, who survives as "Uncle Virge" in the ship's computer, is against their plan. But Draycos once saved Jack's life, so Jack feels an obligation to this strange creature who can slip onto the boy's skin, pressing against it like a living tattoo. Knowing that mercenaries were involved in the ambush that killed Draycos's fleet, Jack enlists in a mercenary outfit that practically enslaves adolescent recruits.But the soldier's life isn't exactly what Jack had bargained for, especially when a mysterious girl is recruited into his group. Strange things are happening, and people and events are not always as they seem.
YA SF ZAH Zahn, Timothy Dragon and Slave (Dragonback Adventures bk 3)
This book is the third in the "Dragonback Adventure" series as it continues to follow the exploits of fourteen-year-old Jack Morgan and his dragon friend, Draycos. In this story, Jack and Draycos are on a quest to determine who was responsible for framing Jack for a crime he did not commit and for conspiring against Draycos's people. Jack and Draycos travel to the planet, Brum-a-dum, and encounter an alien race called the Brummgas. Jack poses as a slave in order to access computer files that contain the information he is looking for. With Draycos at his side, Jack and his friend are put through a harrowing experience at the hands of the Brummgas and the evil slavemaster, Gazen, before attempting a suspenseful escape.
YA SF ZAH Zahn, Timothy Dragon and Herdsman (Dragonback Adventures bk 4)
At the age of fourteen, Jack Morgan finds his life in total chaos as mercenaries of the Malison Ring grab him and place him under lock and key. What can save him? First, Draycos, his three and sometimes two dimensional dragon, slithers off his body and tries to help Jack. Before Draycos can release Jack, an acquaintance, Alison, lifts him on her back as complete pandemonium breaks loose. By now Draycos has crawled back on Jack as a two dimensional dragon tattoo--while Jack and Alison move fast to escape. On route to drop Alison off to meet her people, they head for an isolated planet called Rho Scorvi. As they land on Rho Scorvi, Jack, Draycos, and Alison leave the ship and start to explore the planet. Suddenly, Uncle Virgil's voice shouts that the Malison ring is on his tail and that he has no where to go. An explosion and flashes of light make all three of them cringe with fear. What if Uncle Virgil and the ship have not survived? How would they make it off the planet? Would the Malison Ring catch up with them? Was Alison friend or foe?
YA SF ZAH Zahn, Timothy Dragon & Judge (Dragonback Adventures bk 5)
Orphaned at the age of three, brought up by his Uncle Virgil, a con man, Jack Morgan has done things that are unusual even in the future in space. But when he rescued Draycos, a dragon-like symbiont, from certain death, his life became a series of breathtaking adventures. With the help of Draycos, who can leap onto Jack's back and become what looks like a tattoo, Jack has been doing everything he can to find out who ambushed the scout-fleet of Draycos's people, the K'da and Shontine, leaving Draycos the sole survivor. Now Jack thinks he may finally be on the trail of the information he needs. But before he can act on what he knows, he's kidnapped by aliens, who ask him to be a judge for them, as, they reveal to him, his parents had once been.
Jack's friend Alison Kayna and her newly acquired K'da symbiont are also kidnapped, by the people trying to ambush the K'da/Shontine fleet. Her captors will do almost anything to learn from Alison where the fleet will rendezvous. Jack and Draycos must rescue her before Alison is hurt--or worse. Using every trick in the book, Jack and Draycos race to her aid, but they aren't able to eliminate the threat to the endangered fleet...and precious time is running out!
YA SF ZAH Zahn, Timothy Dragon and Liberator (Dragonback Adventures bk 6)
In this exciting space adventure, fourteen-year-old Jack Morgan and Draycos, a poet/warrior K'da dragon who can hide himself as a tattoo on Jack's back, have their backs to the wall. Brought together by a twist of fate, these two have been through a lot of scrapes, risking death and imprisonment on worlds far and wide, seeking justice for Jack and information that might save Draycos's people from a genocidal ambush. But now, Neverlin, the man who killed Jack's parents and destroyed the scout fleet of which Draycos was the sole survivor, is about to ambush millions of K'da refugees, and kill them with a Death weapon that kills any living being within its range. To prevent Neverlin from eradicating the K'da race, Jack and Draycos must somehow disable the Death. But for Jack and Draycos, things never seem to go the way they should. When Jack's friend Alison is captured, Jack gives himself up to keep her from being harmed. Neverlin, with Jack and Draycos as his prisoners, holds all the cards. But desperate times call for desperate measures, as time is running out, not just for our young heroes, but also for the millions of K'da who face annihilation, and resourceful Jack and his remarkable ally will fine a way . . . or die trying.
YA SF ZEV Zevin, Gabrielle In the Age of Love and Chocolate
Think you know Anya Balanchine? Think again. Anya Balanchine is turning eighteen, and she’s putting everything on the line to open her new cacao nightclub. The Family has made no secret of the fact that they are against her plan. Even worse, her new business alliance with Charles Delacroix may permanently destroy her relationship with Win. When the nightclub begins to take off, Anya finds herself in the spotlight more than ever. Her new prominence brings out friends, foes, and ghosts from the past. Certain scores must be settled; certain debts must be paid. Surviving a crime-ridden New York City in the 2080s is looking harder and harder for Anya . . .
YA SF ZEV Zevin, Gabrielle All These Things I've Done
In 2083, chocolate and coffee are illegal, paper is hard to find, water is carefully rationed, and New York City is rife with crime and poverty. And yet, for Anya Balanchine, the sixteen-year-old daughter of the city's most notorious (and dead) crime boss, life is fairly routine. It consists of going to school, taking care of her siblings and her dying grandmother, trying to avoid falling in love with the new assistant D.A.'s son, and avoiding her loser ex-boyfriend. That is until her ex is accidently poisoned by the chocolate her family manufactures and the police think she's to blame. Suddenly, Anya finds herself thrust unwillingly into the spotlight—at school, in the news, and most importantly, within her mafia family.
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