Tween & YA SF INF Ryan, Carrie Divide & Conquer (Infinity Ring v 2)
Hundreds of ships carrying thousands of warriors are laying siege to medieval Paris. The Parisians are holding their own, but the stalemate can only last so long. And that's bad news -- especially since Dak has been captured, forced to work alongside the Vikings while Sera and Riq defend Paris from within. No matter which side wins, the kids lose!
Tween & YA SF INF McMann, Lisa The Trap Door (Infinity Ring v 3)
Dak, Sera, and Riq return to the United States and walk immediately into a deadly trap. The year is 1850, and the nation is divided over the issue of slavery. In these dark days, the Underground Railroad provides a light of hope, helping runaway slaves escape to freedom. But the SQ has taken control of the Underground Railroad from within. Now Dak and Sera are left wondering who to trust . . . while Riq risks everything to save the life of a young boy.
Tween & YA SF INF De la Pena, Matt Curse of the Ancients (Infinity Ring v 4)
Sera has a secret. She's seen the future, and it is terrifying. Unfortunately, she can't do anything to prevent the Cataclysm while stranded with Dak and Riq thousands of years in the past. Their only hope lies with the ancient Maya, a mysterious people who claim to know a great deal about the future. Is there more to these ancients than meets the eye?
Tween & YA SF INF Kirby, Matthew Cave of Wonders (Infinity Ring v 5)
Europe is in the grip of the Dark Ages, but there is a light in the dark: Baghdad. The great city has become a center of learning, populated by scholars, merchants, and explorers from all across the known world. But danger lurks in the desert . . . and Dak, Sera, and Riq must act fast to save the world's greatest library from utter destruction.
Tween & YA SF INF Nielsen, Jennifer Behind Enemy Lines (Infinity Ring v 6)
Fix the past. Save the future. World War II is raging across Europe, and the Axis and Allied powers are in a stalemate. Dak, Sera, and Riq can tip the scales in the Allies' favor. . . if they can pull off the most daring and bizarre spy mission of all time. But even if they succeed, are they playing into the SQ's hands.
YA SF JAF Jaffe, Michele Minders
Sadie Ames lives by the rules. Her thoughts channel down clean lines of logic, which is why she is so perfect for the coveted Mind Corps Fellowship. As a Mind Corp researcher, Sadie will experience Syncopy, which allows her to live within a subject’s mind while her own body is placed in stasis. Sadie’s subject is Ford Winters, an angry young man who is grieving the recent murder of his older brother. Despite her determination to remain objective, Sadie finds herself drawn from her surveillance perch to interactive involvement in Ford’s life. At first she only offers helpful hints on his hygiene (“At least put the seat down.”) but as she gets to know him, her feelings deepen. Sadie knows that loving Ford is dangerous, yet, for the first time in her life, she does not want to control her emotions.
YA SF JAM James, Nick The Pearl Wars (Skyship Academy)
A devastated Earth's last hope is found in Pearls: small, mysterious orbs that fall from space and are capable of supplying enough energy to power entire cities. Battling to control the Pearls are the Skyship dwellers—political dissidents who live in massive ships in the Earth's stratosphere—and the corrupt Surface government. Jesse Fisher, a Skyship slacker, and Cassius Stevenson, a young Surface operative, cross paths when they both venture into forbidden territory in pursuit of Pearls. Their chance encounter triggers an unexpected reaction, endowing each boy with remarkable—and dangerous—abilities that their respective governments would stop at nothing to possess. Enemies thrust together with a common goal, Jesse and Cassius make their way to the ruins of Seattle to uncover the truth about their new powers, the past they didn't know they shared, and a shocking secret about the Pearls.
YA SF JIN Jinks, Catherine Living Hell
Chronicles the transformation of a spaceship into a living organism, as seventeen-year-old Cheney leads the hundreds of inhabitants in a fight for survival while machines turn on them, treating all humans as parasites.
YA SF JON Jones, Diana Wynne Dogsbody
The Dog Star, Sirius, is tried - and found guilty - by his heavenly peers for a murder he did not commit. His sentence: to live on the planet Earth until he can carry out a seemingly impossible mission - the recovery of a deadly weapon known as the Zoi. The first lesson Sirius learns in his lowly earthly form is that humans have all the power. The second is that even though his young mistress loves him, she can't protect either of them. The third - and worst - is that someone out there will do anything to keep Sirius from finding the Zoi. Even if it means destroying Earth itself.
FIC & YA SF JOR Jordan, Hillary When She Woke
Hannah Payne awakens to a nightmare. She is lying on a table in a bare room, covered only by a paper gown, with cameras broadcasting her every move to millions at home. She is now a convicted criminal, and her skin color has been genetically altered. Her crime, according to the State of Texas: the murder of her unborn child, whose father she refuses to name. Her color: red. The color of newly shed blood. In Hannah’s America, sometime in the future, faith, love, and sexuality have fallen prey to politics. Convicted felons are no longer imprisoned and rehabilitated, but “chromed,” forced to appear in a new and sinister form of reality TV, and released back into the population. Stigmatized in a hostile world, they must survive the best they can. Until her arrest, Hannah had devoted her life to church and family. In seeking a path to safety, she is forced to question the values she once held true and the righteousness of a country that politicizes the personal.
YA SF JOR Jordan, Sophie Uninvited
You can't change your DNA . . . even when it says you're a murderer. When Davy tests positive for Homicidal Tendency Syndrome, aka "the kill gene," she loses everything. Once the perfect high school senior, she is uninvited from her prep school and abandoned by her friends and boyfriend. Even her parents are now afraid of her—although she's never hurt a fly. Davy doesn't feel any different, but genes don't lie. One day she will kill someone. Without any say in the matter, Davy is thrown into a special class for HTS carriers. She has no doubt the predictions are right about them, especially Sean, who already bears the "H" tattoo as proof of his violence. Yet when the world turns on the carriers, Sean is the only one she can trust. Maybe he's not as dangerous as he seems. Or maybe Davy is just as deadly.
YA SF JOR Jordan, Sophie Unleashed
Davy has spent the last few months trying to come to terms with the fact that she tested positive for the kill gene HTS (also known as Homicidal Tendency Syndrome). She swore she would not let it change her, and that her DNA did not define her . . . but then she killed a man. Now on the run, Davy must decide whether she'll be ruled by the kill gene or if she'll follow her heart and fight for her right to live free. But with her own potential for violence lying right beneath the surface, Davy doesn't even know if she can trust herself.
YA SF KAC Kacvinsky, Katie Awaken
Maddie lives in a world where everything is done on the computer. Whether it’s to go to school or on a date, people don’t venture out of their home. There’s really no need. For the most part, Maddie’s okay with the solitary, digital life—until she meets Justin. Justin likes being with people. He enjoys the physical closeness of face-to-face interactions. People aren’t meant to be alone, he tells her. Suddenly, Maddie feels something awakening inside her—a feeling that maybe there is a different, better way to live. But with society and her parents telling her otherwise, Maddie is going to have to learn to stand up for herself if she wants to change the path her life is taking.
YA SF KAD Kade, Stacey The Rules (Project Paper Doll)
1. Never trust anyone.
2. Remember they are always searching.
3. Don’t get involved.
4. Keep your head down.
5. Don’t fall in love.
Five simple rules. Ariane Tucker has followed them since the night she escaped from the genetics lab where she was created, the result of combining human and extraterrestrial DNA. Ariane’s survival—and that of her adoptive father—depends on her ability to blend in among the full-blooded humans in a small Wisconsin town, to hide in plain sight at her high school from those who seek to recover their lost (and expensive) “project.” But when a cruel prank at school goes awry, it puts her in the path of Zane Bradshaw, the police chief’s son and someone who sees too much. Someone who really sees her. After years of trying to be invisible, Ariane finds the attention frightening—and utterly intoxicating. Suddenly, nothing is simple anymore, especially not the rules…
YA SF KAG Kagawa, Julie The Eternity Cure
Having been kicked out of Eden, the last stronghold of free humans, teen vampire Allie makes a journey to find her creator, Kanin, who is suffering under the not-so-tender care of utterly psychotic Sarren. As she travels the bleak, dystopian landscape, she reconnects with her wise-cracking, cynical "blood brother," Jackal; her former friend turned bitter enemy, Stick; and her human love, Zeke, whom she left behind in Eden. Allie, Jackal, and Zeke all have their own reasons for wanting to find Kanin and Sarren, so they join in an uneasy alliance to search for the cure for a new and even more virulent strain of Red Lung, the disease that decimated most of humanity.
YA SF KAG Kagawa, Julie The Forever Song (Blood of Eden v 3)
Allison Sekemoto once struggled with the question: human or monster? With the death of her love, Zeke, she has her answer. MONSTER. Allie will embrace her cold vampire side to hunt down and end Sarren, the psychopathic vampire who murdered Zeke. But the trail is bloody and long, and Sarren has left many surprises for Allie and her companions—her creator, Kanin, and her blood brother, Jackal. The trail is leading straight to the one place they must protect at any cost—the last vampire-free zone on Earth, Eden. And Sarren has one final, brutal shock in store for Allie. In a ruined world where no life is sacred and former allies can turn on you in one heartbeat, Allie will face her darkest days. And if she succeeds, triumph is short-lived in the face of surviving forever alone.
YA SF KAR Karr, Julia XVI
Nina Oberon's life is pretty normal: she hangs out with her best friend, Sandy, and their crew, goes to school, plays with her little sister, Dee. But Nina is 15. And like all girls she'll receive a Governing Council-ordered tattoo on her 16th birthday. XVI. Those three letters will be branded on her wrist, announcing to all the world-even the most predatory of men-that she is ready for sex. Considered easy prey by some, portrayed by the Media as sluts who ask for attacks, becoming a "sex-teen" is Nina's worst fear. That is, until right before her birthday, when Nina's mom is brutally attacked. With her dying breaths, she reveals to Nina a shocking truth about her past-one that destroys everything Nina thought she knew. Now, alone but for her sister, Nina must try to discover who she really is, all the while staying one step ahead of her mother's killer.
YA SF KAT Kate, Lauren Waterfall (Teardrop v.2)
Eureka’s tears have flooded the earth, and now Atlantis is rising, bringing with it its evil king, Atlas. Eureka is the only one who can stop him, but first she must learn how to fight. She travels across the ocean with Cat, her family, and Ander, the gorgeous and mysterious Seedbearer who promises to help her find Solon, an enigmatic lost Seedbearer who knows how to defeat Atlas. Once on land, Eureka is taunted by gossipwitches, a group of displaced Atlantean sorceresses, and ambushed by locals struggling to survive amid the destruction her tears have wrought. And she feels no closer to facing Atlas or saving the world when Solon lets slip that love is Ander’s weakness, and that any affection he feels toward her makes him age faster. Trying to make sense of the dark world her sorrow has created, Eureka receives startling insight from an enchanted pond. Her bewildering reflection reveals a soul-crushing secret: if she’s strong enough, Eureka can draw on this knowledge to defeat Atlas—unless her broken heart is just what he needs to fuel his rising kingdom...
YA SF KAT Kate, Lauren Teardrop
Never, ever cry... Seventeen-year-old Eureka won't let anyone close enough to feel her pain. After her mother was killed in a freak accident, the things she used to love hold no meaning. She wants to escape, but one thing holds her back: Ander, the boy who is everywhere she goes, whose turquoise eyes are like the ocean. And then Eureka uncovers an ancient tale of romance and heartbreak, about a girl who cried an entire continent into the sea. Suddenly her mother's death and Ander's appearance seem connected, and her life takes on dark undercurrents that don't make sense. Can everything you love be washed away?
YA SF KAU Kaufman, Amie & Meagan Spooner These Broken Stars
It's a night like any other on board the Icarus. Then, catastrophe strikes: the massive luxury spaceliner is yanked out of hyperspace and plummets into the nearest planet. Lilac LaRoux and Tarver Merendsen survive. And they seem to be alone. Lilac is the daughter of the richest man in the universe. Tarver comes from nothing, a young war hero who learned long ago that girls like Lilac are more trouble than they’re worth. But with only each other to rely on, Lilac and Tarver must work together, making a tortuous journey across the eerie, deserted terrain to seek help. Then, against all odds, Lilac and Tarver find a strange blessing in the tragedy that has thrown them into each other’s arms. Without the hope of a future together in their own world, they begin to wonder—would they be better off staying here forever? Everything changes when they uncover the truth behind the chilling whispers that haunt their every step. Lilac and Tarver may find a way off this planet. But they won’t be the same people who landed on it.
YA FIC KEL Kelly, Lee City of Savages
After the Red Allies turn New York City into a POW camp, two sisters must decipher the past in order to protect the future in this action-packed thriller with a dual narrative. It’s been nearly two decades since the Red Allies first attacked New York, and Manhattan is now a prisoner-of-war camp, ruled by Rolladin and her brutal, impulsive warlords. For Skyler Miller, Manhattan is a cage that keeps her from the world beyond the city’s borders. But for Sky’s younger sister, Phee, the POW camp is a dangerous playground of possibility, and the only home she’d ever want. When Sky and Phee discover their mom’s hidden journal from the war’s outbreak, they both realize there’s more to Manhattan—and their mother—than either of them had ever imagined. And after a group of strangers arrives at the annual POW census, the girls begin to uncover the island’s long-kept secrets. The strangers hail from England, a country supposedly destroyed by the Red Allies, and Rolladin’s lies about Manhattan’s captivity begin to unravel. Hungry for the truth, the sisters set a series of events in motion that end in the death of one of Rolladin’s guards. Now they’re outlaws, forced to join the strange Englishmen on an escape mission through Manhattan. Their flight takes them into subways haunted by cannibals, into the arms of a sadistic cult in the city’s Meatpacking District and, through the pages of their mom’s old journal, into the island’s dark and shocking past.
YA SF KHO Khoury, Jessica Origin
Pia has grown up in a secret laboratory hidden deep in the Amazon rain forest. She was raised by a team of scientists who have created her to be the start of a new immortal race. But on the night of her seventeenth birthday, Pia discovers a hole in the electric fence that surrounds her sterile home―and sneaks outside the compound for the first time in her life. Free in the jungle, Pia meets Eio, a boy from a nearby village. Together, they embark on a race against time to discover the truth about Pia's origin―a truth with deadly consequences that will change their lives forever.
YA SF KIN Kincaid, S.J. Insignia
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom’s drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone’s been watching his virtual-reality prowess, and he’s offered the incredible—a place at the Pentagonal Spire, an elite military academy. There, Tom’s instincts for combat will be put to the test and if he passes, he’ll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he’ll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom’s always wanted—friends, the possibility of a girlfriend, and a life where his every action matters—but what will it cost him?
YA SF KIN Kincaid, S.J. Vortex (Insignia v 2)
The impossible was just the beginning. Now in their second year as superhuman government weapons-in-training at the Pentagonal Spire, Tom Raines and his friends are mid-level cadets in the elite combat corps known as the Intrasolar Forces. But as training intensifies and a moment arrives that could make or break his entire career, Tom’s loyalties are again put to the test. Encouraged to betray his ideals and friendships for the sake of his country, Tom is convinced there must be another way. And the more aware he becomes of the corruption surrounding him, the more determined he becomes to fight it, even if he sabotages his own future in the process. Drawn into a power struggle more dramatic than he has ever faced before, Tom stays a hyperintelligent step ahead of everyone, like the exceptional gamer he is—or so he believes. But when he learns that he and his friends have unwittingly made the most grievous error imaginable, Tom must find a way to outwit an enemy so nefarious that victory seems hopeless. Will his idealism and bravado cost him everything—and everyone that matters to him?
YA SF KIN Kincaid, S.J. Catalyst (Insignia v.3)
Tom Raines and his friends are eager to return to the Pentagonal Spire to continue training for the elite Intrasolar Forces, but they soon discover troubling changes: strict new regulations and the revelation that the Spire is under new military control. What begins as an irritating adjustment soon reveals a dangerous shift in reality. Those now in control are aligned with corporate sponsors and their ruthless agendas. And when the military academy begins welcoming new cadets with suspicious neural processors, the first step in a plan with horrifying worldwide ramifications, Tom is desperate to stop it, even if that means keeping secrets from his closest allies. Then a mysterious figure, the other ghost in the machine, begins fighting against the corporations, but with methods even Tom finds shocking. And when the enemy comes for Tom, how much can Tom endure in the battle to save himself? He must decide if he can still fight when the odds of success seem to be sliding from his grip.
YA SF KIN Kinch, Michael The Blending Time
In the year 2069, turning seventeen means mandatory Global Alliance work assignments that range from backbreaking drudgery to deadly canal labor. Trying to survive in a world that's been ravaged by plagues and environmental disasters, three "s'teeners" from the harshest backgrounds think they've gotten lucky. Jaym, Reya, and D'Shay are chosen to be among thousands of blenders, whose task is to help repopulate and rebuild Africa after a devastating solar flare. But the continent itself--roiling with civil war and mercenaries intent on crushing the blending program at any cost--poses the gravest danger. Separated, the three friends struggle to escape the violence and chaos, and somehow reunite. But will following rumors of a mountain hideout lead them to sanctuary, or cost them their lives?
YA SF KIN Kinch, Michael The Fires of New Sun (Blending Time)
Following a perilous weeks-long trek under the blazing Savannah sun, dozens of Nswibe refugees have found safe haven at a New SUN outpost—a cavern-fortress hidden in the Blue Mountains. But their troubles are just beginning. While the New SUN movement is tested by infighting and treachery, the outpost sustains a crippling 'gade attack. Survival is vital-defeat would mean slavery, death, and the end of the Blender program, Africa's last hope. To stop the power-hungry 'gades, Jaym, Reya, and D'Shay fight to reunite the splintered factions and mount a daring counterattack.
YA SF KIN Kinch, Michael The Rebels of New Sun (Blending Time)
Jaym, Reya, and D’shay are blenders assigned to help repopulate and rebuild Africa. Fighting on the side of the New SUN resistance against the tyranny of the ‘gades in a bloody civil war, the three blenders infiltrate the capital city in their first offensive strike aimed at returning power to the people. But under the threat of torture in the Snakepit—a prison where no one leaves alive—the New SUN rebels must evade robohounds, dragonfly drones, and GlobeTran cops to secure freedom for the people once and for all
YA SF KIT Kitteredge, Caitlin The Iron Thorn
In the city of Lovecraft, the Proctors rule and a great Engine turns below the streets, grinding any resistance to their order to dust. The necrovirus is blamed for Lovecraft's epidemic of madness, for the strange and eldritch creatures that roam the streets after dark, and for everything that the city leaders deem Heretical—born of the belief in magic and witchcraft. And for Aoife Grayson, her time is growing shorter by the day. Aoife Grayson's family is unique, in the worst way—every one of them, including her mother and her elder brother Conrad, has gone mad on their 16th birthday. And now, a ward of the state, and one of the only female students at the School of Engines, she is trying to pretend that her fate can be different.
YA SF KLA Klass, David Firestorm (Caretaker Trilogy bk 1)
His mother is not his mother. His father is not his father. But if Jack hadn't broken the high school rushing record that night, he never would have known and nothing would have changed. He'd just be going out for pizza, playing football, trying yet again to score with his girlfriend, P.J. But he did break the record. He appeared on the news. And now they've found him. Jack plunges into a space-time-bending game of survival with no way out. The rules are shrouded in secrets. But one thing he learns fast: Trust no one. After centuries of abuse, the earth is dying, and it's up to Jack to reverse the decline before the Turning Point, when nothing will ever be the same again. Beaten into shape by a ninja babe and a huge telepathic man's best friend, Jack hurtles across the ocean to save the future from the present and to solve the mystery of his purpose. Exactly who, or what, is Firestorm, and what does it have to do with Jack? And what comes next when everything you have ever known turns out to be wrong?
YA SF KLA Klass, David Whirlwind (Caretaker Trilogy bk 2)
In Firestorm, the first book of the Caretaker Trilogy, seventeen-year-old Jack Danielson saved the world's oceans, but at great personal cost – his parents were killed and everything he knew and believed in was turned upside down. Now Jack has come home to see P.J., his girlfriend and sole remaining touchstone. But she's missing, and blame falls on Jack. On the run with Gisco, his crafty canine sidekick, Jack is literally caught up in a whirlwind as he travels to the heart of darkness to rescue P.J. – a journey that will bring him face-to-face with the father of his old nemesis, the colonel, aka the Dark Lord from the future. Jack's quest becomes all the more complicated as he discovers that the only person who can stop the Dark Lord is another time traveler, the wizard Kidah, who has disappeared in the present.
YA SF KNU Knuttson, Catherine Shadows Cast by Stars
Two hundred years from now, blood has become the most valuable commodity on the planet—especially the blood of aboriginal peoples, for it contains antibodies that protect them from the Plague ravaging the rest of the world. Sixteen-year-old Cassandra Mercredi might be immune to the Plague, but that doesn’t mean she’s safe—government forces are searching for those of aboriginal heritage to harvest their blood. When a search threatens Cassandra and her family, they flee to the Island: a mysterious and idyllic territory protected by the Band, a group of guerilla warriors—and by an enigmatic energy barrier that keeps outsiders out and the spirit world in. And though the village healer has taken her under her wing, and the tribal leader’s son into his heart, the creatures of the spirit world are angry, and they have chosen Cassandra to be their voice and instrument...
YA SF KOS Kostick, Conor Epic
Generations ago, violence was banned on New Earth. Society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. Everyone plays. If you win, you have the chance to go to university, get more supplies for your community, and fulfill your dreams; if you lose, your life both in and out of the game is worth nothing. When Erik, seeking revenge for the unjust treatment of his parents, dares to subvert the rules of Epic, he and his friends find themselves up against with the ultimate masters of the game: the Committee. If Erik and his friends win, they may have the key to destroying Epic’s tyranny over New Earth. But if they lose .
YA SF KOS Kostick, Conor Saga
Ghost is part of a street hacker airboard gang who lives to break rules. When they realize that their world-Saga-is being periodically invaded by strange human beings, they don't know what to do. That is, until they learn the complicated truth: Saga is not just their world. It is a sentient computer game, the replacement to Epic on New Earth, and it's addictive. The Dark Queen who controls Saga is trying to enslave both its people and the people of New Earth. And she'll succeed unless Ghost and her friends-and Erik, from Epic, and his friends-figure out what to do.
YA SF KRI Kristoff, Jay Stormdancer (The Lotus War v 1)
Griffins are supposed to be extinct. So when Yukiko and her father are commanded to capture one for the murderous Shogun of the Shima Isles, they fear their lives are over. After disaster befalls the mission, Yukiko finds herself stranded in the wilderness with only the crippled griffin Buruu for company. Working together, the pair make a stand against the authorities, facing intrigue, betrayal and murder in the hope of seeing their homeland saved and Buruu flying again. The first installment of an exciting new fantasy series, Stormdancer is sure to electrify the growing numbers of steampunk fans as well as lovers of classic epic fantasy.
YA SF KRI Kristoff, Jay Kinslayer (The Lotus War v 2)
The mad Shōgun Yoritomo has been assassinated by the Stormdancer Yukiko, and the threat of civil war looms over the Shima Imperium. The Lotus Guild conspires to renew the nation’s broken dynasty and crush the growing rebellion simultaneously – by endorsing a new Shōgun who desires nothing more than to see Yukiko dead. Yukiko and the mighty thunder tiger Buruu have been cast in the role of heroes by the Kagé rebellion. But Yukiko herself is blinded by rage over her father’s death, and her ability to hear the thoughts of beasts is swelling beyond her power to control. Along with Buruu, Yukiko’s anchor is Kin, the rebel Guildsman who helped her escape from Yoritomo’s clutches. But Kin has his own secrets, and is haunted by visions of a future he’d rather die than see realized. Kagé assassins lurk within the Shōgun’s palace, plotting to end the new dynasty before it begins. A waif from Kigen’s gutters begins a friendship that could undo the entire empire. A new enemy gathers its strength, readying to push the fracturing Shima imperium into a war it cannot hope to survive. And across raging oceans, amongst islands of black glass, Yukiko and Buruu will face foes no katana or talon can defeat. The ghosts of a blood-stained past.
YA SF KRI Kristoff, Jay Endsinger (Lotus War v.3)
The flames of civil war sweep across the Shima Imperium. With their plans to renew the Kazumitsu dynasty foiled, the Lotus Guild unleash their deadliest creation—a mechanical goliath known as the Earthcrusher, intended to unite the shattered Empire under a yoke of fear. With the Tiger Clan and their puppet Daimyo Hiro in tow, the Guild marches toward a battle for absolute dominion over the Isles. Yukiko and Buruu are forced to take leadership of the Kagé rebellion, gathering new allies and old friends in an effort to unite the country against the chi-mongers. But the ghosts of Buruu’s past stand between them and the army they need, and Kin’s betrayal has destroyed all trust among their allies. When a new foe joins the war tearing the Imperium apart, it will be all the pair can do to muster the strength to fight, let alone win. The traitor Kin walks the halls of Guild power, his destiny only a bloody knife-stroke away. Hana and Yoshi struggle to find their place in a world now looking to them as heroes. Secret cabals within the Lotus Guild claw and struggle; one toward darkness, the other toward light. And as the earth splits asunder, as armies destroy each other for rule over an empire of lifeless ash and the final secret about blood lotus is revealed, the people of Shima will learn one last, horrifying truth. There is nothing a mother won't do to keep her children by her side. Nothing.
YA SF KUR Kurti, Richard Monkey Wars
When the Langur monkey troop rises to power on the dusty streets of Calcutta, it is at a price. A brutal massacre drives the Rhesus troop out of the place they called home and forces them to embark on a dangerous journey. But one Langur monkey, Mico, is prepared to stand up to the tyrannical Langur regime and fight for truth, friendship and love. As Mico uncovers the secrets and lies at the heart of the corrupt Langur leadership, he quickly realizes he is playing a dangerous game. And when monkeys turn on each other, there can be no survivors...
YA SF LAN Landers, Melissa Alienated (Alienated v.1)
Two years ago, the aliens made contact. Now Cara Sweeney is going to be sharing a bathroom with one of them. Handpicked to host the first-ever L'eihr exchange student, Cara thinks her future is set. Not only does she get a free ride to her dream college, she'll have inside information about the mysterious L'eihrs that every journalist would kill for. Cara's blog following is about to skyrocket. Still, Cara isn't sure what to think when she meets Aelyx. Humans and L'eihrs have nearly identical DNA, but cold, infuriatingly brilliant Aelyx couldn't seem more alien. She's certain about one thing though: no human boy is this good-looking. But when Cara's classmates get swept up by anti-L'eihr paranoia, Midtown High School suddenly isn't safe anymore. Threatening notes appear in Cara's locker, and a police officer has to escort her and Aelyx to class. Cara finds support in the last person she expected. She realizes that Aelyx isn't just her only friend; she's fallen hard for him. But Aelyx has been hiding the truth about the purpose of his exchange, and its potentially deadly consequences. Soon Cara will be in for the fight of her life-not just for herself and the boy she loves, but for the future of her planet.
YA SF LAV Lavoie, Jennifer The First Twenty
Humanity was nearly wiped out when a series of global disasters struck, but pockets of survivors have managed to thrive and are starting to rebuild society. Peyton lives with others in what used to be a factory. When her adopted father is murdered by Scavengers, she is determined to bring justice to those who took him away from her. She didn’t count on meeting Nixie. Nixie is one of the few people born with the ability to dowse for water with her body. In a world where safe water is hard to come by, she’s a valuable tool to her people. When she’s taken by Peyton, they’ll do anything to get her back. As the tension between the groups reaches critical max, Peyton is forced to make a decision: give up the girl she’s learned to love, or risk the lives of those she’s responsible for.
YA SF LAY Laybourne, Emmy Sweet
*People would kill to be thin.* Solu’s luxurious celebrity-filled “Cruise to Lose” is billed as “the biggest cruise since the Titanic,” and if the new diet sweetener works as promised—dropping five percent of a person’s body weight in just days—it really could be the answer to the world’s obesity problem. But Laurel is starting to regret accepting her friend Viv’s invitation. She’s already completely embarrassed herself in front of celebrity host, Tom Forelli (otherwise known as the hottest guy ever!) and she’s too seasick to even try the sweetener. And that’s before Viv and all the other passengers start acting really strange.*But will they die for it, too?*
Tom Forelli knows that he should be grateful for this job and the opportunity to shed his childhood “Baby Tom-Tom” image. His publicists have even set up a ‘romance’ with a sexy reality star. But as things on the ship start to get a bit wild, he finds himself drawn to a different girl. And when his celebrity hosting gig turns into an expose on the shocking side effects of Solu, it’s Laurel that he’s determined to save.
YA SF LEB Lebbon, Tim London Eye (Toxic City v 1)
Two years after London is struck by a devastating terrorist attack, it is cut off from the world, protected by a military force known as Choppers. The rest of Britain believes that the city is now a toxic, uninhabited wasteland. But Jack and his friends—some of whom lost family on what has become known as Doomsday—know that the reality is very different. At great risk, they have been gathering evidence about what is really happening in London—and it is incredible. Because the handful of London's survivors are changing. Developing strange, fantastic powers. Evolving.
Upon discovering that his mother is still alive inside London, Jack, his sister, and their three friends sneak into a city in ruins. Vast swathes have been bombed flat. Choppers cruise the streets, looking for survivors to experiment upon. The toxic city is filled with wonders and dangers that will challenge Jack and his friends... and perhaps kill them. But Jack knows that the truth must be revealed to the outside world or every survivor will die.
YA SF LEB Lebbon, Tim Reaper’s Legacy (Toxic City v 2)
Two years after London is struck by a devastating terrorist attack, it is cut off from the world, protected by a large force of soldiers (known as Choppers), while those in the rest of Britain believe that their ex-capital is now a toxic, uninhabited wasteland. Jack and his friends know that the truth is very different. The handful of survivors in London are developing strange, fantastic powers. Evolving. Meanwhile, the Choppers treat the ruined city as their own experimental playground. Jack's own developing powers are startling and frightening, though he is determined to save his father, the brutal man with a horrific power who calls himself Reaper. Jack must also find their friend Lucy-Anne, who went north to find her brother. What Lucy-Anne discovers is terrifying-people evolving into monstrous things and the knowledge that a nuclear bomb has been set to destroy what's left of London. And the clock is ticking.
YA SF LEE Lee, Fonda Zeroboxer
A rising star in the weightless combat sport of zeroboxing, Carr “the Raptor” Luka dreams of winning the championship title. Recognizing his talent, the Zero Gravity Fighting Association assigns Risha, an ambitious and beautiful Martian colonist, to be his brandhelm––a personal marketing strategist. It isn’t long before she’s made Carr into a popular celebrity and stolen his heart along the way. As his fame grows, Carr becomes an inspirational hero on Earth, a once-great planet that’s fallen into the shadow of its more prosperous colonies. But when Carr discovers a far-reaching criminal scheme, he becomes the keeper of a devastating secret. Not only will his choices place everything he cares about in jeopardy, but they may also spill the violence from the sports arena into the solar system.
YA SF LEI Leicht, Martin & Isla Neal Mothership (Ever-expanding Universe v 1)
Elvie Nara was doing just fine in the year 2074. She had a great best friend, a dad she adored, and bright future working on the Ares Project on Mars. But then she had to get involved with sweet, gorgeous, dumb-as-a-brick Cole—and now she’s pregnant. Getting shipped off to the Hanover School for Expecting Teen Mothers was not how Elvie imagined spending her junior year, but she can go with the flow. That is, until a team of hot commandos hijacks the ship—and one of them turns out to be Cole. She hasn’t seen him since she told him she’s pregnant, and now he’s bursting into her new home to tell her that her teachers are aliens and want to use her unborn baby to repopulate their species? Nice try, buddy. You could have just called.
So fine, finding a way off this ship is priority number one, but first Elvie has to figure out how Cole ended up as a commando, work together with her arch-nemesis, and figure out if she even wants to be a mother—assuming they get back to Earth in one piece.
YA SF LEI Leicht, Martin & Isla Neal A Stranger Thing (Ever-expanding Universe v 2)
Pregnancy was pretty rough for sixteen-year-old Elvie Nara, what with the morning sickness, constant food cravings, and the alien race war she found herself in the middle of. But if she thought giving birth to an extraterrestrial’s baby would be the hard part, she was sorely mistaken. After Elvie somehow has a baby girl, the always-male Almiri completely wig out. Suddenly Elvie’s supposed allies have shipped her—along with her father, her best friend, Ducky, and her maybe-boyfriend, boneheaded Almiri commando Cole Archer—off to a remote “retention facility” (aka alien jail) in Antarctica. Talk about cold. But things really get complicated when a new group of hybrid aliens arrive with information that sends Elvie’s world spinning. Before long, Elvie is trekking across the bottom of the Earth with a band of friends and frenemies to uncover the secrets of her own origin. Will Elvie ever be able to convince the Almiri that a conspiracy to conquer the planet is a greater threat than a sixteen-year-old girl and a newborn who won’t stop crying?
YA SF LEW Lewis, R.C. Stitching Snow
Princess Snow is missing. Her home planet is filled with violence and corruption at the hands of King Matthias and his wife as they attempt to punish her captors. The king will stop at nothing to get his beloved daughter back—but that’s assuming she wants to return at all.
Essie has grown used to being cold. Temperatures on the planet Thanda are always sub-zero, and she fills her days with coding and repairs for the seven loyal drones that run the local mines. When a mysterious young man named Dane crash-lands near her home, Essie agrees to help the pilot repair his ship. But soon she realizes that Dane’s arrival was far from accidental, and she’s pulled into the heart of a war she’s risked everything to avoid. With the galaxy’s future—and her own—in jeopardy, Essie must choose who to trust in a fiery fight for survival.
YA SF LEV Levitin, Sonia The Goodness Gene
Sixteen-year-old twins Will and Berk believe that they are the sons of Hayli, the Compassionate Director of the Dominion of the Americas. As the founder of The Goodness, a movement to save humanity following nuclear disaster, plague, and environmental collapse, Hayli rules a world in which babies are born in sterile labs, food is manufactured to optimal nutritional standards, and the fortunate live under atmosphere-controlling domes and exchange their ration of pleasure stamps to experience everything from travel to sex in carefully controlled situations. However, not all is perfect, as Hayli favors methods used by dictators from Hitler to Hussein. Outside the dome there is a growing resistance movement made up of those who still want to be able to walk in the woods and make love and give birth to their own children. Will inadvertently discovers all this on his first mission as a new government intern; he also learns that he and Berk, raised to be the dictator's perfect offspring and successors, are not what or who they believe they are.
YA SF LIN Linko, Gina Flutter
All Emery Land wants is to be like any other 17-year-old—to go to school, hang out with her friends, and just be normal. But for as long as she can remember, she's suffered from seizures. And in recent years they've consumed her life. To Emery they're much more than seizures, she calls them loops—moments when she travels through wormholes back and forth in time and to a mysterious town. The loops are taking their toll on her physically. So she practically lives in the hospital where her scientist father and an ever-growing team of doctors monitor her every move. They're extremely interested in the data they collect when Emery seizes. It appears that she's tapping into parts of the brain typically left untouched by normal human beings. Escaping from the hospital, Emery travels to Esperanza, the town from her loops on the upper peninsula of Michigan, where she meets Asher Clarke. Ash's life is governed by his single-minded pursuit of performing good Samaritan acts to atone for the death of a loved one. His journey is very much entwined with Emery's loops. Drawn together they must unravel their complicated connection before it's too late.
YA SF LO Lo, Malinda Adaptation
Reese can't remember anything from the time between the accident and the day she woke up almost a month later. She only knows one thing: She's different now. Across North America, flocks of birds hurl themselves into airplanes, causing at least a dozen to crash. Thousands of people die. Fearing terrorism, the United States government grounds all flights, and millions of travelers are stranded. Among them are Reese and her debate team partner and longtime crush David, who are in Arizona when the disaster occurs. On their drive home to San Francisco, along a stretch of empty highway in the middle of the Nevada night, a bird flies into their headlights. The car flips over. When they wake up in a military hospital, the doctor won't tell them what happened, where they are-or how they've been miraculously healed. Things become even stranger when Reese returns home. San Francisco feels like a different place with police enforcing curfew, hazmat teams collecting dead birds, and a strange presence that seems to be following her. When Reese unexpectedly collides with the beautiful Amber Gray, her search for the truth is forced in an entirely new direction-and threatens to expose a vast global conspiracy that the government has worked for decades to keep secret.
YA SF LON London, Alex Proxy
Knox was born into one of the City’s wealthiest families. A Patron, he has everything a boy could possibly want—the latest tech, the coolest clothes, and a Proxy to take all his punishments. When Knox breaks a vase, Syd is beaten. When Knox plays a practical joke, Syd is forced to haul rocks. And when Knox crashes a car, killing one of his friends, Syd is branded and sentenced to death. Syd is a Proxy. His life is not his own. Then again, neither is Knox’s. Knox and Syd have more in common than either would guess. So when Knox and Syd realize that the only way to beat the system is to save each other, they flee. Yet Knox’s father is no ordinary Patron, and Syd is no ordinary Proxy. The ensuing cross-country chase will uncover a secret society of rebels, test both boys’ resolve, and shine a blinding light onto a world of those who owe and those who pay. Some debts, it turns out, cannot be repaid.
YA SF LON London, Alex Guardian (Proxy v.2)
In the new world led by the Rebooters, former Proxy Syd is the figurehead of the Revolution, beloved by some and hated by others. Liam, a seventeen-year-old Rebooter, is Syd’s bodyguard and must protect him with his life. But armed Machinists aren’t the only danger. People are falling ill—their veins show through their skin, they find it hard to speak, and sores erupt all over their bodies. Guardians, the violent enforcers of the old system, are hit first, and the government does nothing to help. The old elites fall next, and in the face of an indifferent government, Syd decides it’s up to him to find a cure . . . and what he discovers leaves him stunned.
SF & YA SF LOR Lore, Pittacus I Am Number 4
Is Pittacus Lore a pseudonym? An introduction suggests that Lore is 10,000 years old and hails from the planet Lorien, so I'm going with yes. This fun bit of business is indicative of the book's commitment to its premise: 10 years ago, nine children fled war-ravaged Lorien and landed on Earth along with their adult teachers. As they mature, each child develops powers called Legacies, which help them fight the evil Mogadarians. The Nine can only be killed in order and Number Three just bit it. That leaves Number Four: John Smith. At least, that's his latest alias, as he and his guardian, Henri, flee to a new town for the umpteenth time. There John encounters bullies, falls in love, and begins to, you know, move things with his mind. Though the finale bogs down in a cluttered monster battle, everything else is terrifically propulsive. Meanwhile, the backstory (Loriens are given credit for everything from Greek gods to the Loch Ness Monster) deserves the next story that Lore is surely concocting in his/her/its spacecraft right now.
YA SF LOR Lore, Pittacus The Power of Six (Lorien Legacies v 2)
I've seen him on the news. Followed the stories about what happened in Ohio. John Smith, out there, on the run. To the world, he's a mystery. But to me . . . he's one of us.
Nine of us came here, but sometimes I wonder if time has changed us—if we all still believe in our mission. How can I know? There are six of us left. We're hiding, blending in, avoiding contact with one another . . . but our Legacies are developing, and soon we'll be equipped to fight. Is John Number Four, and is his appearance the sign I've been waiting for? And what about Number Five and Six? Could one of them be the raven-haired girl with the stormy eyes from my dreams? The girl with powers that are beyond anything I could ever imagine? The girl who may be strong enough to bring the six of us together?
They caught Number One in Malaysia. Number Two in England. And Number Three in Kenya.
They tried to catch Number Four in Ohio—and failed. I am Number Seven. One of six still alive.
And I'm ready to fight.
YA SF LOR Lore, Pittacus The Rise of the Nine (Lorien Legacies v 3)
Until the day I met John Smith, Number Four, I'd been on the run alone, hiding and fighting to stay alive. Together, we are much more powerful. But it could only last so long before we had to separate to find the others. . . .
I went to Spain to find Seven, and I found even more, including a tenth member of the Garde who escaped from Lorien alive. Ella is younger than the rest of us, but just as brave. Now we're looking for the others—including John. But so are they.
They caught Number One in Malaysia. Number Two in England. And Number Three in Kenya.
They caught me in New York—but I escaped. I am Number Six.
They want to finish what they started. But they'll have to fight us first.
YA SF LOR Lore, Pittacus The Fall of the Five
The Garde are finally reunited, but do they have what it takes to win the war against the Mogadorians? John Smith—Number Four—thought that things would change once the Garde found each other. They would stop running. They would fight the Mogadorians. And they would win. But he was wrong. After facing off with the Mogadorian ruler and almost being annihilated, the Garde know they are drastically unprepared and hopelessly outgunned. Now they’re hiding out in Nine’s Chicago penthouse, trying to figure out their next move. The six of them are powerful, but they’re not strong enough yet to take on an entire army—even with the return of an old ally. To defeat their enemy, the Garde must master their Legacies and learn to work together as a team. More importantly, they’ll have to discover the truth about the Elders and their plan for the Loric survivors. And when the Garde receive a sign from Number Five—a crop circle in the shape of a Loric symbol—they know they are so close to being reunited. But could it be a trap? Time is running out, and the only thing they know for certain is that they have to get to Five before it’s too late.
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