Introduction to Warpspawn Games



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BATTLE PHASE


You may attack adjacent enemy stacks with your own stacks.

Resolve conflict between two opposing stacks, one at a time.

A turn may have multiple battles between multiple stacks.

Battles are fought in Rounds.

During each round, each unit in turn in both opposing stacks gets to attack once.

Start with the Active player (Player whose turn it is)

Pick which of your units is attacking and Roll 1D6.

If the roll is equal to or less than the attacking units Force, one casualty is inflicted.

If there is a casualty, the defender picks and discards one of his units from the battle.

The other player then attacks and so on.

This repeats until one side is completely eliminated.

A witch or sprite instead of attacking may cast a Spell.


END PHASE


Remove Summoned and Charmed Units from play.

MAGIC SPELL DECK


Spell: # Notes:

Summon Ice Elemental 4 Add an Ice Elemental Unit to the Stack

Summon Ice Demon 2 Add an Ice Demon Unit to the Stack

Ice Shield 4 All enemy units get Force –1 this Battle

Snow Storm 4 Place or Remove a Blizzard Token on the Map*

Freeze 4 Target Unit cannot attack this Battle

Ice Shards 4 Force 2 vs Attack all Enemy units this round

Blood Lust 4 All your units get Force +1 this Battle

Healing Powers 4 Put Unit just destroyed in Battle back into play

Charm 2 Take control of target Non-Hero Unit

# = copies of this card in the deck.

* = Play during any Blizzard Phase


IN NOMINE

INTRODUCTION


Two player card game based on the RPG In Nomine.

One player controls a choir of Angels.

The other player controls a band of Demons.

DISCLAIMER


In Nomine is a licensed, copyrighted, trademarked property.

This is merely a fan site.


THE DECKS


Each player has a unique deck.

Each deck has 66 cards.


VICTORY


There are 3 ways to win:

1. Run your opponents deck out of cards.

2. Have in play a human with 7+ Prophecy tokens.

3. Have in play 1 Celestial of each of the 7 types available in your deck.


BITS & PIECES


2 types of Tokens (counters) are needed:

Prophecy Tokens

Essence Tokens

EVENT CARDS


Event cards are discarded as soon as they are played.

Event cards are played at whatever time it is appropriate. Depending on the

Event, this can be in any phase, or even during an opponents turn.

Song Cards are a type of Event card.

To play a Song card, you must remove an Essence counter from one of your Celestials.

Archangel Events & Demon Prince Events are types of Event Cards.


SETUP


Each player draws 7 cards.

The Demon player goes first.


TURN SEQUENCE


Players take turns.

Each turn is divided into 5 phases:

Essence Phase

Fates Phase

Recruit Phase

Struggle Phase

End Phase

ESSENCE PHASE


Dawn for Angels & Dusk for Demons.

Place an Essence counter on each persona card that doesn’t already have one.

Definition: Persona cards = Humans & Celestials

Definition: Celestials = Angels & Demons

Place a Prophecy token on each human.

FATES PHASE


Draw 1 card from your deck.

RECRUIT PHASE


Put 1 persona card from your hand into play.

A card in play is face up in front of you.

Cards in play stay in play until they are destroyed (discarded).

Some cards may allow you to recruit more than one Persona per turn.

Modifier cards may be played in this phase.

A Modifier card is attached to an appropriate target persona.

(some attach to your opponents personas)

The Modifier card stays in play with the Persona.

Artifacts are a type of Modifier card.

STRUGGLE PHASE


You may use your Persona cards to attack your opponent.

To have a persona attack, remove the essence counter from the card.

(Personas without Essence counters cannot attack)

Celestials have a base Force = 2.

Humans have a base Force = 1.

If the attacking persona is unblocked, the target defending player must discard

a number of cards from the top of his deck equal to the Force of the Persona.

Certain Event cards can be played to increase the Force of the Persona.

The Defender may block the attacking persona with one of his own.

To have a persona block, remove the essence counter from the card.

(Personas without Essence counters cannot block)

Compare the Forces of the Attacker & Blocker.

The persona with the smaller Force is destroyed (discarded).

If it is a tie, both personas are destroyed.

Instead of Attacking the opposing deck, you may target a Persona.

Others Personas may block the attack on the target Persona.


END PHASE


Max hand size is 7 cards.

Discard excess cards.


ACTIVATION POWERS


Certain Celestials have Activation powers.

To activate a power (cause it to happen) you must remove an

Essence counter from that Celestial.

CARD TYPE NOTATION


H = Human (Persona)

A = Angel (Celestial Persona)

D = Demon (Celestial Persona)

E = Event

S = Song (Event)

G = Archangel Event

P = Demon Prince Event

M = Modifier

R = Artifact (Modifier)

Atk + X = Persona gets Force + X when attacking

Def + X = Persona gets Force + X when blocking

# = Number of that card type in the deck


ANGEL DECK CARD LIST


Card Name # Type Notes

Seraphim (Most Holy) 2 A Activate: Look at Opponents hand

Cherubim (Guardians) 2 A Def + 2

Ofanim (The Wheels) 2 A Cannot be blocked when attacking the deck

Elohim (The Powers) 2 A Activate: Draw 1 card from the deck

Malakim (The Virtues) 2 A Atk + 2

Kyriotate (Dominations) 2 A Force + 1

Mercurian (Friends of Man) 2 A Activate: Recruit 1 Persona

Humans 9 H

Blandine (Dreams) 1 G Look at next 7 cards in any Deck

David (Stone) 1 G Def + 3

Dominic (Judgment) 1 G Opponent discards 3 cards from hand

Eli (Creation) 1 G Recruit any number of Personas this turn

Gabriel (Fire) 1 G Force + 2

Janus (Wind) 1 G Cannot be blocked when attacking the deck

Jean (Lightning) 1 G Destroy target Persona

Jordi (Animals) 1 G Negate Target Attack

Laurence (Sword) 1 G Atk + 3

Marc (Trade) 1 G Draw 3 cards

Michael (War) 1 G All your Personas get Atk + 1

Novalis (Flowers) 1 G Negate all attacks this turn

Yves (Destiny) 1 G Put 1 Prophecy token on target Human

Child of the Grigori 1 M Human gets 1 extra Prophecy token

Soldier of God 1 M Human gets Force + 1

Gods Grace 1 M Force + 1

Blessing 1 M Force + 1

Relic 1 A Def + 1

Fiery Sword 1 A Force + 1

Divine Intervention 1 E Negate a Prince card as it is Played

Reincarnation 1 E Put Persona in discard into your hand

Renegade 1 E Shuffle target demon back into his deck

Remnant 1 E Draw 2 cards

Reviver 1 E Put Persona in discard into your hand

Celestial Forces 1 E Def + 2

Miracle 1 E Def + 3

Smite 1 E Atk + 2

See the Light 1 E Control Target Human

Celestial Symphony 1 E Draw 2 cards

Sacrifice 1 E Destroy Attacker & Blocker

Resonance 1 E Look at opponents hand

Redemption 1 E Control target Demon

Complete Task 1 E Put 1 Prophecy token on target Human

Attunement 1 E Angel gets Def + 1

Banish 1 E Send Demon back to owners hand

Divine Rite 1 E Draw 2 cards

Tether to Heaven 1 E All Personas get Def + 1

Song of Attraction 1 S Take 1 card from deck & put it in your hand

Song of Harmony 1 S Negate all attacks this turn

Song of Healing 1 S Put Persona in discard into your hand

Song of Light 1 S Negate target Attack

Song of Shields 1 S Target gets Def + 2

Song of Thunder 1 S Destroy Target Attacker




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