ADVENTURE PHASE
If you are in the {appropriate space} and no Foes or opposing characters occupy
the Space, you may play an Adventure card.
Each Adventure card presents a Strength contest that must be overcome.
If you win the Strength contest you ‘complete’ the Adventure.
Make a separate pile for all of your completed Adventure cards.
If you fail discard the Adventure card and lose one life.
If you moved at least one space and did not play an Adventure card this turn, you
may attach one Item or Companion card to your Character.
(The card is placed next to your Character card)
DEATH
A Character reduced to zero life points is killed.
Discard the character card and all his items, companions, and spells.
Draw a new character and play with it.
SPELL CASTING
When you use a spell card it goes to the discard pile.
EXPERIENCE
For every 10 points worth of Foes you defeat, gain one point of Strength or Life.
Use colored tokens placed on the character to indicate the added points.
Blue for Life, Red for Strength.
CHARACTER DUELS
If you land on an opposing character, and there are no Foes present, you may
Fight him on a roll of 7-10 on 1D10 (The Tracking Roll- to find opponent)
The winner of the contest takes one Item card from the loser or causes
the loser to lose one life point.
ITEMS
You can only use one Weapon at a time.
You can only have one Steed in play at a time.
If you travel on a steed or fly you must leave behind companions that
could not concievably keep up.
CHARACTER CARD LIST
Aamanian Archimage: Strength = 1. Archmage. Home = Aaman
Aamanian Inquisitor: Strength = 2. Adept. Torture. Home = Aaman
Aamanian Warrior Priest: Strength = 1. Equis. Mage. Home = Aaman
Ahazu Warrior: Strength = 3. Four-Arms. Battle-Madness. Home = Ahazu Lands
Araq Warrior: Strength = 3. Equis. Tough. Nomad. Home = Kharakhan Wastes
Ariane Seeker: Strength = 2. Equis. Adept. Ranged. Home = Ariane
Ariane Mystic: Strength = 1. Mage. Healer. Seer. Lore. Home = Ariane
Arimite Knife-Fighter: Strength = 3. Equis. Ranged. Mountaineer. Home = Arim
Arimite Revenant: Strength = 3. Assassin. Home = Arim
Batrean Concubine: Strength = 2. Adept. Seduction. Home = Isle of Batrea
Batrean Warrior: Strength = 4. Torture. Home = Isle of Batrea
Beastman Plains Hunter: Strength = 3. Equis. Tracker. Home = Plains of Golarin
Blue Ardua River Warrior: Strength = 3. Sailor. Ranged. Home = Axis River
Chana Warrior: Strength = 3. Ranger. Ranged. Poison. Home = Chana
Chana Witchwoman: Strength = 2. Adept. Seer. Ranged. Poison. Home = Chana
Cymrilian Magician: Strength = 1. Mage. Draw 1 extra Spell/turn. Home = Cymrilis
Danuvian Swordsman: Strength = 3. Equis. Skilled. Home = Danuvia
Darkling Warrior: Strength = 2. Hide. Thief. Home = Darklands
Dhuna Witchwoman: Strength = 2. Adept. Seduction. Healer. Home = Dhuna
Djaffir Bandit: Strength = 2. Equis. Wit. Trader. Home = Djaffa
Djaffir Wizard: Strength = 2. Equis. Adept. Healer. Home = Djaffa
Dracartan Desert Scout: Strength = 3. Equis. Nomad. Scout. Home = Dracarta
Dracartan Thaumaturge: Strength = 1. Mage. Artificer. Home = Dracarta
Drukh Hillman: Strength = 2. Equis. Wit. Mountaineer. Scout. Torture. Home = Any Mountain
Farad Procurer: Strength = 2. Wit. Sailor. Trader. Home = Farad City of Tarun
Farad Wizard: Strength = 2. Adept. Trader. Home = Farad City of Tarun
Ferran Thief: Strength = 2. Wit. Thief. Tracker. Smell. Home = Any City
Gao Sea Rogue: Strength = 2. Wit. Thief. Sailor. Home = Rogue City of Gao
Gnomekin Warrior: Strength = 2. Wit. Mountaineer. Healer. Ranged. Home = Durne
Gnorl Rhabdomancer: Strength = 1. Adept. Lore. Seer. Healer. Home = Any Desert
Green Ardua Botanomancer: Strength = 1. Flight. Mage. Ranger x2. Home = Silvanus
Green Ardua Horticulturist: Strength = 1. Flight. Mage. Healer. Home = Silvanus
Gryph Warrior: Strength = 3. Flight. Scout. Ranged. Home = Tamaranth
Harakin Warrior: Strength = 3. Equis. Mountaineer. Ranger. Ranged. Home = Harak
Jaka Beastmaster: Strength = 2. Equis. Wit. Tracker. Scout. Ranged. Home = Werewood
Jaka Manhunter: Strength = 3. Equis. Tracker. Assassin. Ranged. Home = Werewood
Jhangaran Mercenary: Strength = 2. Equis. Wit. Ranger. Hide. Home = Jhangara
Kang Tracker: Strength = 2. Equis. Wit. Tracker. Ranged. Home = Karang
Kang Warrior: Strength = 3. Equis. Skilled. Home = Karang
Mandalan Savant: Strength = 2. Adept. Seer. Home = Quan Empire
Mangar Corsair: Strength = 2. Wit. Sailor. Torture. Home = Any Water
Manra Shape-Changer: Strength = 2. Wit. Tracker. Hide. Home = Any Mountain
Mirin Alchemist: Strength = 2. Adept. Artificer. Cold. Home = L’Haan
Mirin Tundra Scout: Strength = 3. Mountaineer. Cold. Home = L’Haan
Mondre Khan Warrior: Strength = 2. Assassin. Scout. Hide. Wit. Home = The Variegated Forest
Mud People Swamp Warrior: Strength = 4. Tough. Home = Dark Coast
Muse Esthesian: Strength = 1. Mage. Flight. Home = Astar
Nagra Hunter: Strength = 2. Wit. Tracking. Ranged. Poison. Scout. Home = Any Forest
Nefaratan Black Savant: Strength = 1. Mage. Sailor. Scout. Home = Nefaratus
Orgovian Trader: Strength = 2. Equis. Trader. Wit. Home = Wilderlands of Zaran
Parthenian Sea Trader: Strength = 2. Sailor. Trader. Wit. Home = Any Water
Phantasian Guardian: Strength = 2. Adept. Home = Isle of Phantas
Rahastran Wizard: Strength = 2. Mage. Home = Anywhere
Rajan Desert Warrior: Strength = 3. Equis. Ranged. Scout. Home = Rajanistan
Rajan Assassin: Strength = 3. Assassin. Home = Rajanistan
Rajan Necromancer: Strength = 1. Mage. Artificer. Seer. Poison. Home = Rajanistan
Raknid Warrior: Strength = 3. Poison. Skilled. Tough. Home = Any Forest
Rasmirin Warlock: Strength = 2. Adept. Cold. Home = Outcast Isles
Sarista Rogue: Strength = 2. Adept. Thief. Home = Any City
Sauran Dragon Rider: Strength = 3. Equis. Dragon. Tough. Home = Volcanic Hills
Saurud Warrior: Strength = 4. Tough x2. Home = Volcanic Hills
Sawila White Witch: Strength = 2. Adept. Seduction. Home = Isle of Fahn
Sindarian Collector: Strength = 1. Wit. Lore. Artificer. Home = Mesalands of Sindar
Stryx Necromancer: Strength = 2. Adept. Flight. Home = Urag
Stryx Warrior: Strength = 3. Flight. Scout. Torture. Home = Urag
Sunra Mariner: Strength = 2. Wit. Sailor x2. Home = Coral City of Isalis
Thaecian Enchanter: Strength = 1. Mage. Artificer. Home = Thaecia
Thrall Warrior: Strength = 3. Equis. Skilled. Home = Taz
Ur Warlord: Strength = 4. Equis. Tough. Home = Urag
Vajra Engineer: Strength = 2. Wit. Tough. Home = Quan Empire
Xambrian Wizard Hunter: Strength = 2. Adept. Tracker. Assassin. Home = Temple ofthe 7 Moons
Xanadasian Savant: Strength = 1. Mage. Flight. Seer x2. Home = Mount Mandu
Yassan Technomancer: Strength = 2. Adept. Artificer. Home = Any City
Yitek Tomb-Robber: Strength = 2. Equis. Wit. Thief. Trader. Home = Any Desert
Yrmanian Wildman: Strength = 2. Wit. Mountaineer. Home = Yrmania
Za Bandit: Strength = 3. Equis. Tracker. Scout. Ranged. Home = Any Desert
Zandir Charlatan: Strength = 2. Adept. Thief. Home = Zandu
Zandir Swordsman: Strength = 3. Equis. Skilled. Home = Zandu
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