Introduction to Warpspawn Games



Download 8.66 Mb.
Page18/270
Date31.03.2018
Size8.66 Mb.
#45297
1   ...   14   15   16   17   18   19   20   21   ...   270

ADVENTURE PHASE


If you are in the {appropriate space} and no Foes or opposing characters occupy

the Space, you may play an Adventure card.

Each Adventure card presents a Strength contest that must be overcome.

If you win the Strength contest you ‘complete’ the Adventure.

Make a separate pile for all of your completed Adventure cards.

If you fail discard the Adventure card and lose one life.

If you moved at least one space and did not play an Adventure card this turn, you

may attach one Item or Companion card to your Character.

(The card is placed next to your Character card)

DEATH


A Character reduced to zero life points is killed.

Discard the character card and all his items, companions, and spells.

Draw a new character and play with it.

SPELL CASTING


When you use a spell card it goes to the discard pile.

EXPERIENCE


For every 10 points worth of Foes you defeat, gain one point of Strength or Life.

Use colored tokens placed on the character to indicate the added points.

Blue for Life, Red for Strength.

CHARACTER DUELS


If you land on an opposing character, and there are no Foes present, you may

Fight him on a roll of 7-10 on 1D10 (The Tracking Roll- to find opponent)

The winner of the contest takes one Item card from the loser or causes

the loser to lose one life point.


ITEMS


You can only use one Weapon at a time.

You can only have one Steed in play at a time.

If you travel on a steed or fly you must leave behind companions that

could not concievably keep up.


CHARACTER CARD LIST


Aamanian Archimage: Strength = 1. Archmage. Home = Aaman

Aamanian Inquisitor: Strength = 2. Adept. Torture. Home = Aaman

Aamanian Warrior Priest: Strength = 1. Equis. Mage. Home = Aaman

Ahazu Warrior: Strength = 3. Four-Arms. Battle-Madness. Home = Ahazu Lands

Araq Warrior: Strength = 3. Equis. Tough. Nomad. Home = Kharakhan Wastes

Ariane Seeker: Strength = 2. Equis. Adept. Ranged. Home = Ariane

Ariane Mystic: Strength = 1. Mage. Healer. Seer. Lore. Home = Ariane

Arimite Knife-Fighter: Strength = 3. Equis. Ranged. Mountaineer. Home = Arim

Arimite Revenant: Strength = 3. Assassin. Home = Arim

Batrean Concubine: Strength = 2. Adept. Seduction. Home = Isle of Batrea

Batrean Warrior: Strength = 4. Torture. Home = Isle of Batrea

Beastman Plains Hunter: Strength = 3. Equis. Tracker. Home = Plains of Golarin

Blue Ardua River Warrior: Strength = 3. Sailor. Ranged. Home = Axis River

Chana Warrior: Strength = 3. Ranger. Ranged. Poison. Home = Chana

Chana Witchwoman: Strength = 2. Adept. Seer. Ranged. Poison. Home = Chana

Cymrilian Magician: Strength = 1. Mage. Draw 1 extra Spell/turn. Home = Cymrilis

Danuvian Swordsman: Strength = 3. Equis. Skilled. Home = Danuvia

Darkling Warrior: Strength = 2. Hide. Thief. Home = Darklands

Dhuna Witchwoman: Strength = 2. Adept. Seduction. Healer. Home = Dhuna

Djaffir Bandit: Strength = 2. Equis. Wit. Trader. Home = Djaffa

Djaffir Wizard: Strength = 2. Equis. Adept. Healer. Home = Djaffa

Dracartan Desert Scout: Strength = 3. Equis. Nomad. Scout. Home = Dracarta

Dracartan Thaumaturge: Strength = 1. Mage. Artificer. Home = Dracarta

Drukh Hillman: Strength = 2. Equis. Wit. Mountaineer. Scout. Torture. Home = Any Mountain

Farad Procurer: Strength = 2. Wit. Sailor. Trader. Home = Farad City of Tarun

Farad Wizard: Strength = 2. Adept. Trader. Home = Farad City of Tarun

Ferran Thief: Strength = 2. Wit. Thief. Tracker. Smell. Home = Any City

Gao Sea Rogue: Strength = 2. Wit. Thief. Sailor. Home = Rogue City of Gao

Gnomekin Warrior: Strength = 2. Wit. Mountaineer. Healer. Ranged. Home = Durne

Gnorl Rhabdomancer: Strength = 1. Adept. Lore. Seer. Healer. Home = Any Desert

Green Ardua Botanomancer: Strength = 1. Flight. Mage. Ranger x2. Home = Silvanus

Green Ardua Horticulturist: Strength = 1. Flight. Mage. Healer. Home = Silvanus

Gryph Warrior: Strength = 3. Flight. Scout. Ranged. Home = Tamaranth

Harakin Warrior: Strength = 3. Equis. Mountaineer. Ranger. Ranged. Home = Harak

Jaka Beastmaster: Strength = 2. Equis. Wit. Tracker. Scout. Ranged. Home = Werewood

Jaka Manhunter: Strength = 3. Equis. Tracker. Assassin. Ranged. Home = Werewood

Jhangaran Mercenary: Strength = 2. Equis. Wit. Ranger. Hide. Home = Jhangara

Kang Tracker: Strength = 2. Equis. Wit. Tracker. Ranged. Home = Karang

Kang Warrior: Strength = 3. Equis. Skilled. Home = Karang

Mandalan Savant: Strength = 2. Adept. Seer. Home = Quan Empire

Mangar Corsair: Strength = 2. Wit. Sailor. Torture. Home = Any Water

Manra Shape-Changer: Strength = 2. Wit. Tracker. Hide. Home = Any Mountain

Mirin Alchemist: Strength = 2. Adept. Artificer. Cold. Home = L’Haan

Mirin Tundra Scout: Strength = 3. Mountaineer. Cold. Home = L’Haan

Mondre Khan Warrior: Strength = 2. Assassin. Scout. Hide. Wit. Home = The Variegated Forest

Mud People Swamp Warrior: Strength = 4. Tough. Home = Dark Coast

Muse Esthesian: Strength = 1. Mage. Flight. Home = Astar

Nagra Hunter: Strength = 2. Wit. Tracking. Ranged. Poison. Scout. Home = Any Forest

Nefaratan Black Savant: Strength = 1. Mage. Sailor. Scout. Home = Nefaratus

Orgovian Trader: Strength = 2. Equis. Trader. Wit. Home = Wilderlands of Zaran

Parthenian Sea Trader: Strength = 2. Sailor. Trader. Wit. Home = Any Water

Phantasian Guardian: Strength = 2. Adept. Home = Isle of Phantas

Rahastran Wizard: Strength = 2. Mage. Home = Anywhere

Rajan Desert Warrior: Strength = 3. Equis. Ranged. Scout. Home = Rajanistan

Rajan Assassin: Strength = 3. Assassin. Home = Rajanistan

Rajan Necromancer: Strength = 1. Mage. Artificer. Seer. Poison. Home = Rajanistan

Raknid Warrior: Strength = 3. Poison. Skilled. Tough. Home = Any Forest

Rasmirin Warlock: Strength = 2. Adept. Cold. Home = Outcast Isles

Sarista Rogue: Strength = 2. Adept. Thief. Home = Any City

Sauran Dragon Rider: Strength = 3. Equis. Dragon. Tough. Home = Volcanic Hills

Saurud Warrior: Strength = 4. Tough x2. Home = Volcanic Hills

Sawila White Witch: Strength = 2. Adept. Seduction. Home = Isle of Fahn

Sindarian Collector: Strength = 1. Wit. Lore. Artificer. Home = Mesalands of Sindar

Stryx Necromancer: Strength = 2. Adept. Flight. Home = Urag

Stryx Warrior: Strength = 3. Flight. Scout. Torture. Home = Urag

Sunra Mariner: Strength = 2. Wit. Sailor x2. Home = Coral City of Isalis

Thaecian Enchanter: Strength = 1. Mage. Artificer. Home = Thaecia

Thrall Warrior: Strength = 3. Equis. Skilled. Home = Taz

Ur Warlord: Strength = 4. Equis. Tough. Home = Urag

Vajra Engineer: Strength = 2. Wit. Tough. Home = Quan Empire

Xambrian Wizard Hunter: Strength = 2. Adept. Tracker. Assassin. Home = Temple ofthe 7 Moons

Xanadasian Savant: Strength = 1. Mage. Flight. Seer x2. Home = Mount Mandu

Yassan Technomancer: Strength = 2. Adept. Artificer. Home = Any City

Yitek Tomb-Robber: Strength = 2. Equis. Wit. Thief. Trader. Home = Any Desert

Yrmanian Wildman: Strength = 2. Wit. Mountaineer. Home = Yrmania

Za Bandit: Strength = 3. Equis. Tracker. Scout. Ranged. Home = Any Desert

Zandir Charlatan: Strength = 2. Adept. Thief. Home = Zandu

Zandir Swordsman: Strength = 3. Equis. Skilled. Home = Zandu




Download 8.66 Mb.

Share with your friends:
1   ...   14   15   16   17   18   19   20   21   ...   270




The database is protected by copyright ©ininet.org 2024
send message

    Main page