Introduction to Warpspawn Games



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SIGHTS OF SKYIE


Some of the remaining solid earth rises from the boiling blood sea, however, most of the

land fragments (or rocks) float in the air at a variety of elevations. These fragments are

moving or stationary. Some tumble. Some rise and fall into the sea. Smaller ones can be

pushed around. Most are land. Some have springs of pure water. Some have waterfalls that

shower the fragments beneath. Some are balls of shimmering water or muddy swamp.

Some are barren and others have giant trees. Some are giant veins of precious metals with

mining towns forming scaffolding all around and underneath. The city-states have many

fragments connected together by stone bridges. Far above these are the cloud cities of the

Djinn and the Giants. Very isolated fragments are the roosts of hawkmen and hideouts of

pirates. Great ships and swarms of flyers lay siege to Floating Castles that are held

aloft by powerful spells. Tribal humanoids defend their tunneled-out rocks with great tenacity.

There are rocks of solid Ice and others of burning sand. Small frags are the lairs

of mythical monsters, hermits and even families. Great schools of flying fish are

pursued by magical whales and the vessels of flying fishermen. Tremendous Storms,

Magical Vortexes, and plumes of Fire may send fragments spinning out of their orbit.

The ruins of pre-cataclysm cities can be found exposed on the surface of many rocks.

Artifacts of the ancient wizards still remain to be found. The faeries of the woods

and waters have all sprouted wings and taken to the air. Insects have been magically

bred into giant forms to serve as steeds. Demons and their horrible mounts rise from

the depths burning sea in search of victims. Undead riders move from rock to rock

killing the inhabitants and using the corpses to swell their ranks. Lawless barbarian

raiders of all races take every chance to terrorize and pillage their neighbors.

Skyie is a world of great beauty and even greater danger.

LUNATECH WARP PLAY

PREFACE


Warp Play = Warpspawn Roleplaying.

Roleplaying universe.

Work in progress.

Readers are encouraged to submit material.


INTRODUCTION


Sciencefiction Setting. Moonbase gone Mad.

THE MOONBASE


Very large, complex, miles of underground tunnels and levels.

CHARACTERS


Characters belong to one of several enclaves.

ENCLAVES


Survivalists

Militants

Cannibals

Robots


Androids

Cyborgs


Mutants

ADVENTURES


Conflict between enclaves.

Finding Water, Food, Oxygen, Energy, Spare Parts, etc.


MUTANT TROLLS WARP PLAY

PREFACE


Warp Play = Warpspawn Roleplaying.

Roleplaying universe.

Work in progress.

Readers are encouraged to submit material.


INTRODUCTION


Fantasy World where the source of all magic is genetic mutations and

Psychic powers.

Typical (mutant human) races of elf, dwarf, goblin, etc. are all present.

MUTATIONS


1D10 Mutation

1 Increased Strength

2 Increased Speed

3 Create Illusions

4 Telekinetics

5 ESP


6 Pyrokinetics

7 Regeneration

8 Increased Vision

9 Increased Endurance

10 Telepathy

DENIZENS


Wizards (Psychics)

Dagons (Giant Mutated Lizards)

Vampires (Cannibals)

Zombie Master (Psychic control of Dead bodies)

Ogres (Increased size mutation)

Halflings (Decreased size mutation)

Sapient Swarms

Carnivorous Plants













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WORD POKER


Create a deck of cards. Each card has 1 letter on its face

DECK COMPOSITIO

CARD COPIE

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X/Z

Y

WILD

WORD POKE


Play proceedes like 7 card drawPlayers are each dealt 7 cardsThey may keep what they like and discard the rest in exchange for one set of replacementsPlayers try to form words with the cards in their handsProper names are not allowed. Spelling countsThe player with the longest word(s) wins the potTied hands split the pot

WORD RANKS POINT VALUE


3 Letter word 9Two 3 Letter words --4 Letter word 164 Letter word & 3 Letter word --5 Letter word 256 Letter word 367 Letter word 49

WORD RUMM


Play proceedes like Gin RummyPlayers are each dealt 7 cardsOn their turn a player may draw the top card from the deck or the face up discardPlayers place words they create face down on their side of the table. These cards are out of playIf a player has more than seven cards in his hand he must discard at the end of his turnIf a player empties his hand the round is overPlayers get points for the words they made minus the number of cards in their hands

WARPQUEST

INTRODUCTION


Warp Quest is an abstract game system that depicts goal driven

scenarios.

Each player controls a collection of Units who are attempting to

be the first to reach an objective and bring it back to the start.

The units could be a party of adventuring archeologists hoping

to recover a lost artifact, a squadron of bombers attempting to

hit a military target and return home, a band of samurai seeking

to vanquish marauding bandits or a company of mixed creatures

seeking to destroy a piece of evil ornamental jewelry that has

the nasty habit of trying to control the minds of all free creatures.

The scenarios that use the Warp Quest engine will hold the details.



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