ALPHABET PIRATES INTRODUCTION
Educational spelling kids board dice and card game.
For 3 or more players. Pirate Theme.
VICTORY
The first player to get 25 Ducats (Coins) is the winner.
Coins are earned by making words with letter cards.
DECKS & HANDS
There are 3 Shared decks:
1. Vowel Deck (letter cards)
2. Consonant Deck (letter cards)
3. Fortune Deck
The decks are kept separate and have their own discard piles.
Players will have a hand of letter cards from both the Vowel & Consonant decks.
Maximum hand size is 7 card. Discard excess cards.
THE VOWEL DECK
This deck has 5 cards:
A, E, I, O, U
There are 5 copies of each card.
Total 25 cards.
THE CONSONANT DECK
Common Cards:
B, C, D, F, G, H, J, K, L, M, N, P, R, S, T
Rare Cards:
Q, V, W, X, Y, Z
There are 2 copies of each common card.
There is only one copy of each rare card.
Total 36 cards.
FORTUNE DECK
The card list is at the end of the rules.
Fortune cards are always played immediately and then discarded.
They never go into your hand.
THE BOARD
The board is a square track.
Each side has 9 spaces.
Total of 32 spaces
1. Pirates Cove (Starting Space: Right Bottom Corner)
2. Sargasso sea
3. Town
4. Caribbean Sea
5. Skull & Crossbones
6. Atlantic Ocean
7. Merchant Ship
8. North Sea
9. Man O’ War (Left Bottom Corner)
10. Mediterranean Sea
11. Town
12. Black Sea
13. Skull & Crossbones
14. Red Sea
15. Merchant Ship
16. Arabian Sea
17. Buried Treasure (Left Top Corner)
18. Indian Ocean
19. Town
20. South China Sea
21. Skull & Crossbones
22. Sea of Japan
23. Merchant Ship
24. Bering Sea
25. Treasure Ship (Right Top Corner)
26. Arctic Ocean
27. Town
28. Pacific Ocean
29. Skull & Crossbones
30. Southern Ocean
31. Merchant ship
32. The Equator
BOARD NOTES
If you land on a Town, draw the top card from the Consonant deck and put it in your hand.
If you land on a Merchant Ship, draw the top card from the Vowel deck and put it in your hand.
If you land on a Skull & Crossbones draw the top card from the Fortune deck.
If you land on the Treasure Ship, draw the top card from both the consonant and
The Vowel deck and put them in your hand.
If you land on the Man O’ War bury one card.
If you land on the Buried Treasure space, put any cards there into your hand.
Sea, Oceans, and the Equator are “Safe” spaces where nothing happens.
Every time you pass the Pirates cove, draw the top card from either the consonant or
The Vowel deck and put it in your hand.
BURYING CARDS
When a Fortune card tells you to bury a card or you land on the Man O’ War, you must take one
Vowel or Consonant card from your hand, and put it the Buried Treasure space.
BITS & PIECES
Six sided dice are needed.
Use coins to represent “Ducats”.
Each player has a “Ship”. Use tokens or pawns to represent ships.
SETUP
Shuffle each of the 3 decks.
Each player’s Ship starts on the Start space.
Each player draws 1 consonant and 1 vowel.
Roll high to see who goes first. (Players take turns)
Start with 1 consonant and 1 vowel on the Buried Treasure space.
MOVEMENT
On your turn roll 1 die and move your ship clockwise the indicated number of spaces.
If you land on an opponent, you may steal 1 random card from his hand.
MAKING WORDS
Use the letter cards to make words & gain Ducats (coins).
A 3 letter word is worth 1 Ducat.
A 4 letter word is worth 2 Ducats.
A 5 letter word is worth 3 Ducats and so on.
Discard the used letter cards and keep the Ducats.
THE FORTUNE DECK
Card Name: Effect:
Storm Skip next turn
Trade Winds Move Again
Doldrums Skip next turn
Off Course Skip next turn
English Warship Bury 1 Card
Pirates Map Go to Buried Treasure
Pillage & Plunder Gain 2 Consonant cards
Monty Haul Go to Treasure Ship
Sea Robbers Steal 1 random card from Opponent
Typhoon Skip next turn
Hideout Go to Pirates Cove
Run Aground Skip next turn
Shipwreck Skip next turn
Scurvy Discard 1 random card
Albatross Move Again
Spanish Armada Bury 1 Card
French Fleet Bury 1 Card
A Pirates Life for Me Everyone Sings
Rum, Wine, & Grog Everyone Drinks
Sail the 7 Seas Go to any Sea Space
Hurricane Skip next turn
Sextant & Compass Move Again
Latitude & Longitude Move Again
ALIEN SKIRMISH INTRODUCTION
Board & card game for 2 players.
Choose your side:
Aliens, Predators, Humans
DISCLAIMER
Aliens is a copyrighted/trademarked property.
This is just a fan site.
VICTORY
Destroy your opponents Leader.
THE MAP
Use an 8x8 chessboard.
UNITS
Use action figures, chits, or miniatures to represent Units.
Unit Name # Hits Notes
Hero 1 2 Leader
Android 1 3
Marines 4 2
Civilians 4 1
ALIEN UNIT LIST
Unit Name # Hits Notes
Queen 1 3 Leader
Brood Warriors 5 2
Face Huggers 4 1
PREDATOR UNIT LIST
Unit Name # Hits Notes
Commander 1 3 Leader
Hunters 7 2
SETUP
Each player places his Units on his back two rows.
Units may not stack
Flip a coin to see who goes first.
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