Mobile Advertising Guidelines


Multimedia Messaging (MMS)



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4.0 Multimedia Messaging (MMS)

Multimedia Messaging Service (MMS) is a rich media messaging service that allows mobile users to send and receive messages that can include graphics, photos, audio, video and text. It should be noted that unlike SMS, MMS is not yet universally supported by all operator networks and all mobile phones; however the market advertising opportunity using MMS is already significant.


This recommendation’s goals are to:

  • Provide an engaging, non-intrusive consumer experience.

  • Reduce the effort required to produce creative material.

  • Ensure that advertisements display effectively on the majority of phones.

Furthermore, these guidelines seek to ensure proper perception of ad elements as part of MMS messages as well as clear distinction of ad elements from content. This is to avoid perception of MMS ad messages as unsolicited communication or spam and ensure maximum ad campaign effectiveness.




4.1 MMS Advertising Creative TechnicalUnit Specifications

MMS is an attractive vehicle for mobile advertising because it provides a variety of rich media experiences for increasing an ad’s effectiveness. Another benefit is that unlike the Mobile Web, this media resides on the user’s mobile phone, so a data connection isn’t required to access the ad content once the message has been received.


This recommendation’s goals are to:



  • Provide an engaging, non-intrusive consumer experience.

  • Reduce the effort required to produce creative material.

  • Ensure that advertisements display effectively on the majority of phones.

The guideline consists of a set of ad unit dimensions, file formats and maximum file sizes, as well as additional considerations for advertisers and publishers.


4.1.1 MMS Ad Units
The recommended ad units for MMS are as follows:


  • MMS Short Text Ad is a supplementary text ad unit appended to the content (or body) portion of an MMS slide containing the primary, non-advertising content of the MMS slide. A MMS Short Text Ad can contain links that are clickable by the end user. As a principle, focus should remain on the content portion of the MMS slide which should not be compromised by the ad unit.

  • MMS Long Text Ad is a supplementary text ad unit filling all of a MMS slide, whereby the text can contain a link that is clickable by the end user.

  • MMS Banner Ad is a supplementary color graphics ad unit displayed at the top or bottom of a MMS slide. The supplementary MMS Banner Ad is defined as a still image intended for use in mass-market campaigns where the goal is a good user experience across all mobile phone models, network technologies and data bandwidths. However, in some cases, particularly in Europe, supplementary animated MMS Banner Ads are available intended for use in campaigns where it is imperative to convey a rich media experience.
    A MMS Banner Ad can be clickable by the end user, in which case a separate text link can be considered. The MMS Banner Ad unit specification is similar to the Mobile Web Banner Ad specification in terms of aspect ratio and dimension.

  • MMS Rectangle Ad is a universal color graphics plus optional text ad unit filling all of a MMS slide, whereby the text can contain a link. The universal MMS Rectangle Ad is defined as a still image intended for use in mass-market campaigns where the goal is a good user experience across all mobile phone models, network technologies and data bandwidths. However, in some cases, particularly in Europe, supplementary animated MMS Rectangle Ads are available intended for use in campaigns where it is imperative to convey a rich media experience.
    A MMS Rectangle Ad can be clickable by the end user, in which case a separate text link below the graphics is recommended. An MMS Rectangle Ad can be placed before the original content (pre-roll), within (mid-roll) or after (post-roll) of the MMS, on a separate slide. Mixing a MMS Rectangle Ad with other content (except audio) on one slide is not recommended.

  • MMS Audio Ad is a supplementary audio clip that is played while a MMS Rectangle Ad or MMS Full Ad is displayed.

  • MMS Video Ad is a supplementary ad unit. Note: The MMS Video Ad unit (as well as some other emerging animated media formats) is used occasionally, but best practices are still emerging. MMS Video Ad unit specifications are under study and expected to be added in future releases of this document.

  • MMS Full Ad is a supplementary ad unit which only contains advertising content The MMS Full Ad is a complete MMS composed of elements of MMS Short Text Ads, MMS Long Text Ads, MMS Banner Ads, MMS Rectangle Ads, MMS Audio Ads and MMS Video Ads and distributed over one or multiple slides. There is no primary, non-advertising content in the MMS Full Ad and this ad unit is typically delivered in response to an ad request or based on some form of valid consent (opt-in) provided by the recipient.

  • The MMS Square Ad has a 1:1 aspect ratio, meaning the horizontal and vertical dimensions are equal. The MMS Square ad is the default ad type that should be offered by all MMS ad publishers. A square aspect ratio means that the ad will be fully visible on the vast majority of devices, without the need to scroll. This ad may be a still image or an animated image. An MMS Square Ad can be placed before the original content (pre-roll) or after (post-roll) on a separate slide. Mixing a square ad with other content on one slide is not recommended.

  • The MMS Banner Ad is an additional optional MMS ad unit available for use alongside other content. The Mobile Web guidelines (Section 2.1.1) defines these ads’ aspect ratios, which allow for re-use of Mobile Web creative material for MMS. The placement of the MMS Banner Ad as a separate slide can be a pre- or post-roll, similar to the Square ad, or the ad may be inserted on a text-only slide. There can only be one image per slide of an MMS message, so an MMS Banner may be injected only on a slide that otherwise contains only text. When an MMS Banner is injected on existing text-only slide, it may come before or after the text content in the slide, and the slide itself can be located at any part of the MMS message2.

  • The MMS Audio Ad is an audio clip that can be played in parallel to a Square Ad or Banner Ad.


Note: The MMS Video Ad (as well as some additional, emerging ad types) are available, but best practices are still emerging. These formats are under study and will be added in future releases.
Specification Components
The following ad unit specifications provide the framework for producing MMS ad creative material suitable across a broad range of mobile phones with a compelling and engaging user experience.
Media Formats for MMS ad units are as follows:

  • JPG or GIF as universal formats for still images.

  • GIF for animated images.

  • AMR-NB (on GSM networks) and QCELP (on CDMA networks) are prevailing audio formats.

  • AAC+, AAC, MP3, WAV (PCM encoded) become increasingly available on mobile phones.


4.1.2 MMS Ad Aspect Ratio

Mobile phones vary substantially in their screen display designs: landscape, square or portrait. Unlike in the Mobile Web, MMS creators have no visibility of the individual target mobile phone and its screen characteristics at the time of MMS composing.3


Most mobile phones come equipped with square or portrait screen shapes. As a resultconsequence and to keep the need for vertical scrolling of ad messages to a minimum, the MMA recommends using the square (1:1)landscape aspect ratios for MMS Square Rectangle Ad images ads to ensure the best fit on most mobile phones. This typically includes 16:9 and 4:3 ratios. Also, a 1:1 (square) ratio can produce acceptable results. Such aspect ratios usually allow for ad text to be visible together with the ad image on screens.
Some mobile phones with landscape screen shapes may not render the square default ad image completely visible, but they will allow vertical scrolling so users can discover the image area (and the underneath text) below the fold.
The MMS Ad Aspect Ratio is defined as follows:
For the MMS Square Ad Unit – Aspect Ratio of 1:1

For the MMS Banner Ad, – Aaspect rRatios apply as defined for the Mobile Web Banner Ad units in Section 2.1.1 (i.e. 6:1 and 4:1).


4.1.3 File Formats

File Formats for MMS ads are as follows:



  • Images can be static images or animated.

  • Static Images may be .jpg or .gif. The vast majority of devices support .gifs, which yield better quality when the ad content is in the form of an illustration.

  • Animated Images should be in the animated .gif format.

Audio formats that mobile devices support are typically different from the formats available to composers of ads for a PC environment. It is common to use transcoding on the network in order to adapt the PC composition formats to the mobile delivery format. If transcoding is available, the MMA recommends creating the ads in one of the composition formats listed in Table 6. The transcoding would produce the format best suited to the specific mobile phone model. In cases where transcoding is unavailable, use of suitable audio delivery formats (as defined in Table 6) is recommended.
Transcoding intends to correct problems in delivery,… [[ reword this… ]]


Table 6: Audio File Formats

Audio Formats Recommended for Composition if the standardized audio type (AMR) is not supported

Suitable Audio Delivery Formats

MP3

.wav encoded as PCM


The committee recognizes that the common delivery formats (AMR, QCELP) are not supported by most many composition tools today.


Best suitable file for the device, which could be of the original format, aac, or aacPlus.
If none of the above applies, the fallback formats below apply to all devices:

On GSM Networks – AMR (aka AMR-NB)

On CDMA Networks – QCELP

The MMA recommends to extend the capabilities of MMS composition tools to include at least all mandatory formats as defined in the OMA MMS Conformance document: AMR-NB,


Video should be mentioned in this chapter, as well as SMIL.
4.1.4 Dimensions

For all graphical MMS Ad elements, regardless of their aspect ratio, widths are recommended as defined for the Mobile Web Banner Ad units in Section 2.1.1, i.e.



  • X-Large MMS Image (width 300 pixels)

  • Large MMS Image (216 pixels)

  • Medium MMS Image (168 pixels)

  • Small MMS Image (120 pixels)

Respective heights being according to the aspect ratio selected.
The Large MMS Image width (216 pixels) is the universal dimension recommended for use in MMS Ad campaigns where only one dimension is used. This size has proven to produce satisfactory user experience across today’s mobile phones in mature mobile markets.

Table 7 lists the recommended MMS Ad dimensions:




Table 7: MMS Ad Dimensions

Unit Name

Unit Dimension

Dimension on Device

MMS Square Ad (default)

320x320 pixels

May be resized to a smaller dimension

Small MMS Square Ad (if available)

120x120 pixels

May be resized to a smaller dimension

MMS Banner ad

(if available)



Dimension for MMS banner ads are as per the X-Large Image Banner defined in section 2.2.1 of the Mobile Web advertising guidelines.

MMS Audio Ad

[[ Align text with above mentioning of audio ]]

MMS Video Ad

Recommendations for dimensions for MMS video ads are not yet available.

Assume that the images will be scaled down on the majority of devices. Therefore, testing the quality and legibility of the creative material at different sizes is highly recommended. The MMA also recommends that ad delivery be tested on real phones prior to campaign execution4.


In cases where the standard MMS Square Ad does not resize well down to a size of 120x120, the MMA suggests using an Small MMS Square Ad instead. The MMA Mobile Advertising Overview provides examples of the creative considerations when testing MMS Square Ads at different dimensions, and for the use of the optional Small MMS Square Ad unit.
Impact of Dynamic Resizing (or Transcoding)

Many mobile operators support transcoding, also known as media adaptation, which adapts content according to device capabilities (e.g. screen resolutions, message size, formats). This ensures advertisements can be injected in an MMS and allows each mobile phone to receive the ad adjusted to a dimension that best matches its capabilities.


Mobile phones contain software that dynamically resizes received graphics to ensure that they are displayed completely within the MMS client’s usable display. These on-the-fly resizing capabilities have a number of advantages that are relevant for the purpose of MMS advertising:

  • They provide a good experience for users on almost all MMS-capable mobile phones.

  • They allow creative material to be provided in one dimension only.

However, some caution is recommended:



  • As a matter of principle, an image creative should be chosen that scales well all the way down to low-resolution screens. For example, tiny text and graphical details should be avoided.

  • Extensive media adaptation (from very large graphics down to very small ones) can reduce the ad and render some elements invisible.

  • Media adaptation may render some creative material into poor quality for low-resolution mobile phone screens. This situation applies primarily to graphics containing text, details, thin lines or color palettes with texture.

  • Some mobile operators may support functions to deliver a separately designed image to mobile phones with low-resolution screens. In these cases, the MMA recommends using an optional “small” dimension as defined above.


4.1.5 Size

The maximum MMS message size available to for advertisers advertisements depends on the following factors:



  • The mobile phone’s capabilities to receive MMS, which currently vary varies between 100 KB and 600 KB of maximum MMS sizeper MMS message5..

  • Mobile networks configuration (typically currently most networks support a maximum MMS messages that are between 100 KB andof 300 KB)which applies irrespective of the mobile phone capability. each .Currently most networks support a maximum of 300 KB. However, some networks already increase this limit to 600 KB. networks are only just starting to increase the maximum message size beyond 300 KB.

In order to reach the a broadest audience, possible, the MMA recommends that the complete MMS size does not exceed 100 KB. Maximum MMS size and maximum ad sizes are inclusive of all applicable elements (e.g., graphics, text and audio6).




  • For ads inserted to other content (MMS Slide Interstitial or MMS Slide Banner), the MMS ad size should not exceed 30 KB. This limit allows 70 KB or more for the original content. This size is typically enoughallows for a good quality MMS Square Rectangle Ad images, but usually not for animated .gif in big dimensionseven for many animated images such as 320x320.

  • When the ad is not accompanied by any other content in theFor the MMS Full Ad unit, a maximum size of 100 KB is recommended. Sizes for MMS banner ads follow the X-Large Image Banner of the Mobile Web advertising guidelines (Section 2.1).




  • Recommendations for MMS video ad sizes are not yet available.


4.2 MMS Advertising Guidelines


      1. Creative Design Principals


Sender identification

The sender of the MMS Full Ad message should be clearly identifiable by the message recipiented. Outside of tThe “from” and “subject” field, the header as well as the first message slide should reflect the consumer request or opt-in context that resulted in delivery of the ad-supported content or full ad. The message subject field alone is not sufficient for carrying this information because it is not shown on many mobile phones.


For example, if the consumer has opted in to receive advertisements from a brand XYZ, the full ad messages delivered should have “XYZ” not only in the “from” and “subject” field but also in the first element (text or graphic) of the first slide. Local market guidelines or regulation might be in place requesting sender identification placement.
Ad Indicators

For MMS Banner and MMS Rectangle Ad units, some publishers and markets recommend or require the use of ad indicators (signifiers) when displaying either an image or text ad. The publisher or local market guidelines define the exact format and placement of the ad indicator. Indicators are used with both text and graphical ads:




  • Text ad indicators, where text is used to indicate the text is an ad. An example is the use of “Ad:” preceding the ad text. See also section 3.2.1 on SMS ad indicators for more guidance.

  • Graphical ad indicators, where a part of the creative is used to display the ad indicator and thus make it clear that the graphic is an ad rather than content. The indicator typically is located on the side or the corner of the creative and may use text (e.g., “AD” or “-w-“) or an icon to indicate that the image is an ad.

The ad indicator is part of the graphical and text ad elements as per the technical specifications in Section 4.1. The MMA recommends that when advertisers choose to use an ad indicator, it should be included with their creative material supplied.


Conventions for ad indicators vary by market and publisher.


Illustrations

The following examples seek to illustrate a possible pre-roll design.



For example, if the consumer requested a daily photo from Clairol, the ad should have “Clairol” in the first line of text or as part of the image. The message subject is not suited for carrying this information because it is not presented to the phone user in many cases.


Ads that don’t follow this guideline may be perceived as spam, undermining the campaign’s effectiveness. Rationale for this recommendation is that in many cases the service will be delivered some time after the consumer requested it and he may not remember this… [[ find better wording… ]]

4.3 MMS Advertising Insertion and Delivery
4.3.1 Impact of Transcoding & Rendering of media on mobile phones

The delivery of Multimedia Messages includes two steps which potentially impact the quality of the message, its formats, the resolution of media elements etc.


Many mobile operators support transcoding, also known as media adaptation, which automatically adapts content during message delivery. This is done according to the receiving mobile phone capabilities (e.g. screen resolution, maximum message size, supported media formats) to avoid negative user experience.
While transcoding ensures that advertisements (along with possible other content) gets consistently presented on all mobile phones, it can have negative impact on audio and visual element if applied extensively. The ad unit specifications as defined in chapter 4.1 seek to reduce the need for transcoding to a minimum, and keep quality of ad creatives best for presentation on mobile phones.
Mobile phones contain MMS client that displays messages on the mobile phone screen. It automatically resizes received graphics to the screen.
These transcoding & rendering capabilities have advantages that are relevant for the purpose of MMS advertising:

  • They provide a good experience for users on almost all MMS-capable mobile phones.

  • They allow creative material to be provided in one version only.

However, some caution is recommended:



  • As a matter of principle, an image creative should be chosen that properly resizes down to lower resolutions. For example, tiny text and graphical details should be avoided.

  • Extensive media adaptation (from very large graphics down to very small ones) may render some creative material into poor quality for low-resolution mobile phone screens. This can happen to graphics containing text, details, thin lines or color palettes with texture.

  • Creative produces are recommended to contact MMS service providers and/or network operators for more details. In case transcoding is not available on a network, only the standard audio formats (AMR-NB on GSM networks and QCELP on CDMA networks) are recommended in MMS advertising7 8.

So, it should be recognized that the process of MMS delivery can influence the content of MMS. Therefore, testing the impact of resizing on quality and legibility of the creative material is recommended. The MMA further recommends that MMS ad delivery be tested on real phones prior to any campaign execution.

4.3.2 SMIL

The order of images and text on a slide, the time for showing a slide and other parameters for MMS are defined by SMIL. Media creators should consider the following SMIL parameters:


region – defines the order of text and graphics on MMS slides. It determines whether all slides of an MMS will start with graphics followed by text or vice versa. Without this parameter it is up to the MMS client to set the order of image and text on one slide, which may lead to an unfavorable display representation.
height – determines the percentage of display space reserved for text and graphics respectively;

this enables forcing the display of text below a picture in the visible area of the mobile phone display.


dur – controls the duration of display for each individual slide of the MMS. This parameter is of importance to synchronize the duration of slide display and length of audio play measured in seconds. If not properly set, the slide show may progress to the next slide before the audio (or video) has finished playing.


4.3.3 Other Considerations
International Roaming

Inserting ads into MMS messages sent to users who are roaming abroad can generate additional costs for those users because they typically pay roaming fees for MMS data usage. The industry is still developing best practices for this situation. Some MMS service providers/operators provide the ability to block ad injection and sending ad MMS messages to roaming users, thus ensuring a good customer experience. If possible, this option should be used.


Response timing (return MMS)

If a user requests advertising information to be delivered to him via MMS, this request should be respond to within 12 hours or the request (opt-in) for that particular message will be deemed expired.



4.3.1 Other Considerations

Inserting ads into MMS messages sent to users who are roaming abroad can generate additional costs for those users because they typically pay roaming fees for MMS data usage. The industry is still developing best practices for this situation. In the meantime, publishers should be aware of consumer sensitivity to unexpected data charges. Some MMS service providers/operators provide the ability to block ad injection and sending ad MMS messages to roaming users, thus ensuring a good customer experience.



6.1 Selection of Ad Units

  • Ads should be optimized and dynamically delivered based upon the mobile phone’s characteristics. For downloadable applicationMobile Applications, this will mean selecting from predefined sizes that fit most mobile phones.

  • Creative sizes – In cases where the format is consistent with banners (discussed in Section 6.2) and full pageFull Screens, clients should provide the pre-set sizes to build their advertising campaign. Full ad pages (also called ad landing pages) provide opportunities for the user to receive additional information from the advertiser.

  • Mobile developers, in conjunction with their advertising partners, will define and create multiple creatives of each ad. The most appropriate creative should be selected for delivery based on the mobile phone screen size and color depth, as determined by the advertiser and developer/publisher. This will typically be the largest screen size and resolution that fit and conform to the constrictions of the application, as well.

  • Some small mobile phones may need to be excluded from banner ads based on the legibility of the specific logo or image built to specifications below.




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