Mobile Advertising Guidelines


Mobile Applications (North America Only)



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6.0 Mobile Applications (North America Only)

Mobile downloadable applications are a fast-developing segment of the global market. Consumers are habitually opting into subscription-based models, thus increasing the usage and market opportunity for downloadable applications.


Editor’s Note: The Mobile Application section is a result of committee output and collaboration from the North America branch of the MMA and includes best practices for advertising within mobile Mobile Applications. The MMA anticipates that best practices and guidelines for Mobile Applications will continue to evolve as we strive for global endorsement of and collaboration on the guidelines.
The recommended ad units for Mobile Applications are as follows:

  • In-App Display Advertising Units

    • Mobile Application Banner Ad – is a universal color graphics ad unit displayed on a Mobile Application. The universal Mobile Application Banner Ad is defined as a still image(s), text or combination of these, intended for use in mass-market campaigns where the goal is a good user experience across all mobile phone models, network technologies and data bandwidths. However, in some cases, supplementary animated Mobile Application Banner Ads are available intended for use in campaigns to convey a rich media experience. A Mobile Application Banner Ad could be clickable by the end user and may be placed anywhere in a Mobile Application (e.g., on the application main menu page or subpages).

    • Mobile Application Full Screen Ad full-page images – - An ad page is a full-screen advertisement, which may be placed as a “bumper” screen for the launch and exit of the application, or as a splash or jump page (formerly called interstitials) within the application. It may be used as the landing page from an earlier ad banner or may be a stand-alone full pageFull Screen. This full pageFull Screen may also be active or static.

  • Mobile Application Sponsorship - many downloadable-application advertising campaigns will continue to be custom designed to support the needs and expectations of the target audience.

  • Mobile Application Interstitials - Interstitial ads may be presented at any time within the application flow as deemed appropriate by the application developer, and multiple ads may be presented in succession. During interstitial ad display, application content should be paused; for example, when games present interstitials, game play should be paused until ad display is complete.


6.1 Mobile Application Advertising Unit Specifications
6.1.1 Mobile Application Banner Ad Specifications
Summary
Table 9 provides a summary of Mobile Application banner ad specifications and examples

Table 9: MMA Mobile Application Ad Guidelines

Mobile Application Banners Ad


Ad Size

Technical Specifications

Sample Creative (approx. size)


XXL Image Banner

(Portrait)

  • 320 x 48 pixels

Universal unit:

Supplemental unit:

  • No image encoding constraints

  • Unlimited file size




XXL Image Banner

(Landscape)

  • 480 x 72 pixels

Universal unit:

  • .gif, .png, .jpg for still image

  • <5 KB file size

Supplemental unit:

  • No image encoding constraints

  • Unlimited file size




X-Large Image Banner

  • 300 x 50 pixels

Universal unit:

  • .gif, .png, .jpg for still image

  • <5 KB file size

Supplemental unit:







Large Image Banner

  • 216 x 36 pixels

Universal unit:

  • .gif, .png, .jpg for still image

  • <3 KB file size

Supplemental unit:

  • Animated gif for animation

  • <4.5 KB file size




Medium Image Banner

  • 168 x 28 pixels

Universal unit:

  • .gif, .png, .jpg for still image

  • <2 KB file size

Supplemental unit:

  • Animated .gif for animation

  • <3 KB file size



Small Image Banner


  • 120 x 20 pixels

Universal unit:

  • .gif, .png, .jpg for still image

  • <1 KB file size

Supplemental unit:

  • Animated .gif for animation

  • <1.5 KB file size





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