Physical Education Team Building Development Instruction



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Scoring

To score a run the batsman must successfully first hit the ball and make it around the bases without being given out. One run is scored for every batsmen they manage to get round. A run can be scored even if the batsmen who hit the ball doesn’t make it round to home plate but manages to get a player that’s already on one of the bases home.



Winning the Game

The winners of the game will be decided after the 7 innings have all been completed. The team with most runs after 7 innings will be declared the winner. If after 7 innings the game is tied, then an extra innings will be played until a winner is found.



Rules of Softball

  • Each team consists of 9 players and teams can be of mixed gender

  • A game lasts for 7 innings and is split into two sections; the top and bottom of the innings.

  • Each team bats once in each innings before the sides switch.

  • The fielding team has a pitcher, catcher, a player on first base, second base, third base, three deep fielders and short stop.

  • A batter must successfully strike the ball and run around as many bases as possible. Once they get all the way around and back to home plate without being given out a run is scored.

  • The fielding team can prevent the batsmen by making them miss the ball, catching the ball, tagging one of the bases before they reach it or tagging the batsmen whilst they are running with the ball in hand.

  • Down the first and third base line is a foul area. Once the ball crosses this line before it bounces the ball is deemed ‘dead’ and play restarts with a new pitch.

  • A home run can be scored by hitting the ball over the outfield and into a dead ball area. The batsmen can then stroll around the bases to score along with any additional batsmen on base.

Rugby Rules

Rugby is one of the most physical of sports. Internationally the pinnacle of the sport lies in the Rugby World Cup. Other tournaments such as the Tri Nations (including South Africa, New Zealand and Australia), Six Nations (including England, Ireland, Scotland, Wales, Italy and France) and the Heineken Cup are other tournaments which are held in high esteem throughout.



Object of the Game

The object of the game is score more points than your opponents in the 80 minute time frame allotted for each rugby match. The team with the greater number of points at full time is announced as the winner. Games may end as a draw.

The team with the ball must move the ball up the field in ‘phases of play’. The ball can never be passed forwards but players can run forwards with the ball or kick the ball forward to chase it down. The opposing team needs to stop the attacking team by tackling and trying to retain the ball.

Players & Equipment

Each rugby team will consist of 15 players. The team is split into two groups known as forwards and backs. There are 8 forwards (positions include Hooker, Prop, Second Row, Flanker and Number Eight) and 7 backs (positions include Scrum Half, Fly Half, Inside Centre, Outside Centre, Wingers and a Full Back).

The pitch is split up into three sections; one main playing area which must not exceed 100 meters and two dead goal areas which can range from 10 to 20 m. The pitch must then be equal to 70 meters wide. The goal posts are in an ‘H’ shape and are roughly 5 to 6 meters apart with no restrictions on height.

Studded boots can be worn along with gum shields, head guards, shoulder pads and shin pads. Each team must wear the same coloured jerseys with matching shorts and socks.



Scoring

Points can be scored by one of four ways:



  • A try is awarded when a player places the ball down in their opponent’s dead ball area behind the goal. 5 points are awarded.

  • A conversion is a free kick that the team is awarded after a try to earn 2 bonus points. A successful kick needs to pass between the upper posts and top bar on the goal.

  • A penalty kick will gain team 3 points and is awarded to a team when the opposing team causes an infringement.

  • A drop goal can be kicked out of the hand as long as the ball bounces first and can earn a team 3 points.

Winning the Game To win the game you must score more points than your opponent within 80 minutes. Points can be scored via any of the methods mentioned above.

Rules of Rugby

  • The game is broken down into two 40 minute halves with a 10 minute rest period in between. The game carries no stoppage time and will end exactly on 80 minutes.

  • Each team can start with 15 players and up to 7 substitutes. Players that have left the field are only allowed to return if they have been treated for an injury.

  • The field must be roughly 100 meters long and 70 meters wide with a minimum of a 10 meter dead ball area. The H shaped goal needs to be 6 meters wide with no restrictions on height.

  • The field consists of the following markings; half way line, 5 metro line, 22 meter line, 10 meter line and dead ball line. Also included is a center spot for restarting the game after a try, penalty or drop goal has been scored.

  • The game must have one referee and two touch judges. It’s the referee’s job to time keep, make decisions throughout the game and keep order on the field. The two touch judges can assist the referee with decisions and also notify the referee when players are in touch (out of playing boundaries).

  • The game will stop if a player is fouled, the ball goes out of play or a try or drop goal is scored.

  • The defending team must tackle a player by grabbing a hold and pulling them to the floor. A tackle cannot be made above shoulder height and doing so will cause the referee to award a foul.

  • Once the ball goes into touch a line out is called. Up to 7 players can enter a line out and any of these players can be lifted in order to catch the ball being thrown in. Both teams can compete to win the ball.

  • A successful conversion, penalty or kick at goal only occurs when the player manages to kick the ball through the top section of the goal. If a player is unsuccessful the ball is still in play until it crosses one of the playing fields boundaries.

  • Attacking players must remain behind the ball whilst active or run the risk of being called offside. Players not interfering with play can be in front of ball but must get back behind the ball before then again interfering with play

Lacrosse Rules Lacrosse is a team game in which a ball is passed between teammates using a stick with a mesh or net at one end. It originates in Native American communities where it was used as a training ground for tribal warriors and dates back almost a thousand years. You might remember a friendly game of lacrosse taking place in the film ‘The Last of the Mohicans’ in which Daniel Day Lewis stars, and in its early form there were sometimes thousands of players on either side battling for victory.

Since early versions of the game were witnessed and documented by French Jesuit missionaries it gained popularity and was first codified in Canada in 1867. The modern game is a fast, frenetic contact sport that requires players to wear padding and helmets – a sight at which no doubt the Mohicans would have laughed heartily. Here we will focus on field lacrosse (as opposed to the less common variations of box lacrosse and intercrossed).



Object of the Game

The object of the game is similar to many team sports involving a ball, namely to shoot said ball into the opponent’s goal more times than they do to yours. The lacrosse stick (or “crosse”) can be used to catch, carry and pass the ball with the intention of stopping your opponents gaining possession.

When the opposing side have the ball the defending team can attempt to dispossess them using their sticks (against opponents’ sticks) or bodies.

Players & Equipment

Each team consists of ten players: one goalkeeper, three defenders, three midfielders and three attackers.

The lacrosse sticks are split between “short” and “long” sticks. The former must measure between 40 and 42 inches and the latter between 52 and 72 inches in length, the head of which must be no less than six inches and no more than 10 inches at its widest point. The goalkeeper’s stick may be anything between 40 and 72 inches in length and up to 15 inches in width. No more than four players are permitted to carry a long stick (excluding the goalkeeper).

The ball is made of solid rubber and measures around eight inches in diameter. Hence helmets are required to be worn, while mouthpieces, shoulder pads, arm pads and gloves are recommended.



Scoring

To score a goal a team must propel the ball from their lacrosse stick into the goal such that it fully crosses the goal line. Infringements – such as a player entering the “crease” before the ball has crossed the goal line – will result in the goal being disallowed.



Winning the Game

The winning team is simply the one that has scored the most goals within the timeframe of the game. If scores are level after the game time is up, an additional period of Sudden Victory Overtime may ensue in which the first team to score a goal becomes the overall winner.



Rules of Lacrosse

  • Lacrosse is played on a field measuring 110 yards in length by 60 yards in width, with goals at either end measuring six feet by six feet. The goal is surrounded by a circular “crease” with a diameter of 18 feet. A player may not score from within said crease. The pitch is dissected by the midfield line.

  • The game duration is split into four quarters, each of 20 minutes. Team time-outs may be called by either side, during which the game time will be paused.

  • Each player carries a stick or “Crosse”, with up to four carrying a long stick (52-72 inches) and the rest carrying a short stick (40-42 inches).

  • Players who make infringements – such as being offside or holding an opponent – are punished by being sent to the penalty box for a period of time, usually 30 seconds or one minute.

  • Games are started (and restarted after stoppages for goals and at the start of each quarter) with a face-off. During a face-off a player from each side lays their stick horizontally next to the ball until the official blows their whistle, at which point the players battle for possession of the ball.

  • Once a team gains possession of the ball they must ensure the ball is progressed beyond the midfield line within 20 seconds to encourage a fast-flowing game.


Karate Rules

Karate is a martial art that originated in Okinawa with its history being able to be traced back to the 1300s. Brought to mainland Japan in the early 20th century, it has become one of the world’s most popular martial arts and has developed several different styles including Shotokan, Goju-Ryu, Kyokushinkai and Wado-Ryu.

Karate, unlike Japanese Judo is primarily a striking art and involves the use of punches, kicks, knee and elbow strikes and various other striking techniques. Some forms of karate may also include a small amount of throws, joint locks and grappling, though it is as an exciting striking art that Karate is known.

Karate is practiced all around the world by people young and old. Some famous people to have achieved Karate black belts include James Caan, Sean Connery, Forest Whitaker, Bear Grylls and Elvis Presley. Practitioners of Karate are known as Karateka and for those that want to compete, Karate has a big sporting element known as Kumite, with the World Karate Federation being the world’s largest organisation overseeing the sporting side of the martial art. The WKF hosts competitions across the world and is the only Karate governing body recognised by the International Olympic Committee.



Object of Karate

The object of Karate is to defeat your opponent by utilising punches, kicks and throws to score points. At the end of a Karate kumite, the competitor with the most points is declared the winner (or before the end if they reach and eight point lead over their opponent). As well as being a combative physical activity, Karate is highly skilled and tactical, and all competitors are required to have a high level of skill, experience, speed and dexterity to be successful in Karate competition.



Players & Equipment

Competitors are placed into categories according to their weight and maybe their age in the case of junior competitions. All competitors in Karate kumite competitions are required to wear a traditional Karate suit known as a gi and this should be plain and without stripes or embroidery. Instead of wearing the belt colour that signifies their rank, one contestant wears a red belt and the other a blue belt to help distinguish them. Other prescribed pieces of equipment are:



  • A gum shield

  • Body protection (and extra chest protection for females)

  • Shin pads

  • Foot protectors

Groin guards can be worn but are not mandatory.

Scoring Scoring in Karate competitions is relatively simple. Scoring is limited to the following areas of the opponent's body:

  • Head

  • Face

  • Neck

  • Chest

  • Abdomen

  • Side

  • Back

A score is awarded when one fighter performs a technique that conforms to the following criteria and the blow lands on a relevant scoring area of their opponent’s body:

  • Good form

  • Vigorous application

  • Good timing

  • Accurate distance

  • Awareness

  • Sporting attitude

Fighters can score one, two or three points for attacking techniques:

Ippon (three points) is awarded for:



  • A jodan kick (kick to upper level)

  • Any scoring technique performed on a fallen or thrown opponent

Waza-ari (two points) is awarded for:

  • Chudan (mid-level) kicks

Yuko (one point) is awarded for:

  • Chudan or Jodan Tsuki (mid or upper level punch)

  • Jodan or Chudan Uchi (mid or upper level punch).


Ice Hockey Rules

The origins of ice hockey date back to the 19th century in Canada where adaptations of the modern day hockey game were played in icy conditions. Since then the sport has gone on to become one of the largest in the world with the major participants originating from North America. The NHL (National Hockey League) is the largest league in the world and currently turns over millions of dollars each year.



Object of the Game

The object of the game is to hit a small puck across the ice before then hitting it into a goal with a hockey stick. Every time the puck goes into the goal then one point is awarded for that team. The puck can be passed around the players on the ice and it’s the job of the opposition to try and prevent the other team from scoring. The team with the most goals at the end of the game is declared the winners. Should the game end in a tie then the game will go into overtime where the first team to then score will be crowned winners.



Players & Equipment

The game is played on an ice rink measuring roughly 61m in length by 30m in width. The rink is split into three main sections. The middle section is the neutral zone and includes a centre circle where the games start. At either side of the neutral zone are attacking or defending zones of which are determined by whichever team has the puck at the time. In each attacking and defending zone are two end zone faceoff circles and spots. There is a goal crease which is a half circle surrounding the goal. Behind the goal is the boards area.

Each player will have their own hockey stick along with ice skates and a series of padding which may include face mask, helmet, padded shorts, shoulder pads, arm guards and gloves. Each goal tender will have the same but on a much denser scale due to them being in the firing line of the puck much more often.

Each team can have a maximum of 20 players. Of these 20 players only six may be on the ice at any one time. The rest will be used as substitutes but can come and go from the game as often as required. The six starters include a goal tender and 5 outfield players. Whilst each player will be given a position, the players are free to move around the ice as they choose. This does exclude the goal tender of which must remain within their half and not pass the center red line.

The players hit what is called a ‘puck’. The puck is heavy object made from dense rubber and weighs roughly 6 ounces. The puck is hit by either a players stick or foot but at no point can the puck be handled by any player other than the goal tender.

Each game lasts for three 20 minute periods. For every stoppage in the game the game clock is stopped and as soon as the time is up in each period then the game will instantly cease.



Scoring To score a goal a player must hit the puck over the goal line. They can use any part of their body or their stick to do so but cannot use their hand. The whole of the puck needs to cross the line to be deemed a goal. In professional leagues like the NHL the goal line has a sensor running across it which indicates when the puck has fully crossed the line. In amateur leagues the judgement of the umpires are taken into account.

Winning the Game To win a game one team must score more goals than their opponents. If the game is a tie then the game goes into overtime and an additional quarter is played out until one of the teams score. The first team to score will be the winners.

Rules of Ice Hockey

  • The game starts in the centre circle with a face off. This is where the referee drops the puck in between two opposing players who then scrap to win position for their team. A faceoff may also be used to resume play after a stoppage in any of the attacking or defending face off zones.

  • Players may use physical force to win the puck off their opponent. Body checking can be used but is not prohibited in the back or above shoulder height.

  • Players who are imposed to have committed a minor penalty will be ordered to leave the ice for two minutes and their team play with 5 players for that duration. If the opposing team score a goal within those two minutes then that player can return to the rink immediately.

  • A minor penalty can include tripping an opponent with their stick, holding with either their stick or hands, hooking with their stick or body checking a player without the puck.

  • Major penalties will result in a player being removed from the ice for up to 5 minutes. These may include fighting, inflicting serious injury on opposing players or continued minor violations.

Boxing Rules

In essence boxing may well be the world’s oldest sport. At its most basic it is fighting and since there has been man, there has been conflict. It is certainly at least as old as 688 BC when it was included in the ancient Olympic Games, although more regulated, codified versions of boxing date to about the 1500s. Having said that, carvings dating to the 3rd millennium BC show people fist-fighting in front of audiences so it is safe to say the art of pugilism is an ancient one indeed.

More modern rules have included Broughton’s rules from 1743, the London Prize Ring rules (1838) and the more well-known Marquess of Queensbury Rules which date to 1867. At its best boxing is graceful, elegant and explosive and a magnificent example of the human body’s abilities and few spectacles can match the sight of two top heavyweights going toe to toe.

Object Of The Game

Brutally enough the object of boxing could be stated as to concuss your fellow human being; a less barbaric sounding aphorism, to hit and not be hit, may be a preferred way to look at it, depending on your standpoint.



Players & Equipment

The exact specification of certain equipment varies according to the sanctioning body but the ring (ironically, of course, usually square) is generally around 16-25 feet (4.9-7.6m) along each side. The posts at the corner are 5ft above the level of the ring and the ring itself is usually about three or four feet off the ground on a raised platform.

Boxers wear gloves and although there has been a long history of bear-knuckle boxing, hand protection dates to Ancient Greece. Modern gloves are usually 12oz, 14oz or 16oz and are designed to protect the hand and the opponent, although there are arguments that they actually increase brain injuries by facilitating a boxer receiving more damaging blows.

Boxers are divided according to their weight with the different governing bodies having different weights and names for the groupings. Fighters only fight opponents of similar weights as physical size is so crucial to the contest.



Scoring

At professional level the bouts are scored by three ringside judges using a subjective method based on which boxer they felt won each individual round. If the match is undecided by knockout, retirement or disqualification then the judges’ scorecards are used. If all three judges agree the decision is unanimous, whilst if two think one fighter won it is a split decision. If two judges mark the fight level, or one does and the other two are divided, the fight is classed as a draw.

It is, however, more common for a fight, especially at the heavier weights, to be stopped before the 12 rounds are up. A boxer is knocked out if they are floored and cannot get up within 10 seconds, whilst the referee may disqualify a fighter for certain foul play. The other method of winning is by a technical knockout or TKO. If a boxer is unwilling to continue, or is deemed unable to do so by either the referee or his corner team or medical staff then it is a TKO. This can also be awarded if a fighter is knocked down a defined number of times in a round (usually three).

Winning The Game

The winner is either as scored by the judges if the fight goes the distance or is decided by knockout, technical knockout or disqualification, as detailed above.



In amateur bouts different methods are used, for example the referee may simply decide or ringside judges use electronic scoring to count the number of blows landed.

Rules of Boxing

  • In professional boxing, bouts take place over 12 three minute rounds with one minute rest between rounds.

  • The only method of attack is punching with a clenched fist and you may not strike below the belt, in the kidneys or the back of your opponents head or neck.

  • You cannot use the ropes for leverage.

  • You cannot hit an opponent when they are down.

  • A boxer hit with a low blow can take five minutes to recover.

  • If an unintentional foul (such as a clash of heads) ends the fight before four rounds are completed this is a “no contest”, from the fifth onwards the decision goes to the judge’s cards and is either a technical decision for either fighter or a technical draw.


Team Handball Rules

The origins of handball can be traced back to medieval times but it was in 1906 that the rules of modern handball were first created in Denmark. The game is hugely popular in Northern and Eastern Europe but is played around the world.

The governing body of the game is the International Handball Federation, who also organise the World Championships. It is believed that there are around 19 million handball players in the world today.

Handball is traditionally played indoors but there have been variations such as field handball and beach handball (sometimes referred to as sand ball) that have been played outdoors.




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