NETWORKED PUBLIC SPACES:
An Investigation into Virtual Embodiment
PhD thesis
by
Victoria Vesna
July 21, 2000
DECLARATION:
This work has not previously been accepted in any substance for any degree and is not concurrently submitted in candidature for any degree
Signed:
Victoria Vesna
Date:
_____________________________________________________________________
STATEMENT 1:
This thesis is the result of my own investigations, except where otherwise stated.
Other sources are acknowledged by footnotes giving explicit references.
A bibliography is appended.
Signed:
Victoria Vesna
Date:
_____________________________________________________________________
STATEMENT 2:
I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations.
Signed:
Victoria Vesna
Date:
_____________________________________________________________________
NB: Candidates on whose behalf a bar on access has been approved by the University (see Appendix 2), should use the following version of Statement 2:
I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan, after expiry of a bar on access approved by the University of Wales on the special recommendation of the Constituent/Associated Institution.
Signed:
Victoria Vesna
Date:
NETWORKED PUBLIC SPACES:
An Investigation into Virtual Embodiment
Summary vii
Acknowledgements viii
Prologue ix
Introduction xii
Methodology xvi
SECTION I: BREAKING WITH TRADITION
Chapter 1: Setting the Stage 1
Concept and Happening 2
Fluxus Internationalism 4
E.A.T 6
Chapter 2: Emergence of Telematic Culture 9
Early Telematic Arts Experiments 11
Telematic Subculture 15
Chapter 3: Emergence of Net Art 20
Physical Interfaces to the Web 23
Virtual Concrete 27
SECTION II: DISTRIBUTED IDENTITY
Chapter 4: Avatars on the Net 34
From Cyborgs to Avatars 36
Breaking the Metaphor. 37
Descent of the Avatar 38
Descent of the Graphical Avatar 41
Earth to Avatar 42
Chapter 5: Database Aesthetics 46
Information Architecture and Knowledge Production 47
"Guinea Pig B" and the Chronofile 48
Libraries/Museums, Text/Image Databasing 51
Memex and the World Brain 53
Xanadu 55
Digital Library Projects — Ghost of Alexandria 56
Corbis Image Library 58
Archiving the Internet 60
Bodies as Databases — The Visible Human Project 61
Human Genome Projects 63
Database Art Practice 65
Chapter 6: Bodies© INCorporated 72
Body Construction 72
Architecture 74
Exhibition in Physical Spaces 77
SECTION III: VISUALISING THE INVISIBLE
Chapter 7: Mapping and Information Architectures 83
Tensegrity and Fuller shapes 85
Discovery of the third carbon molecule: Buckminsterfullerene 89
Network Topologies 92
Topologies of networked social spaces 95
Chapter 8: Datamining Bodies 99
Site: Coal Mine 99
Remote Collaboration 101
Structure
Physical Installation
Online Version
Chapter 9: Construction of the Information Personae
Non-human agents
Antonymous Agents
Agents on the Net
Multi-agent Systems
Advisory Agents
Military Agents
e-commerce Agents
Social Agents
Beginnings of “Intelligent” Networks
Art Agents: Towards an Information Personae
Information Personae Development
Conclusion
Illustrations
Figure 1. Drawing of the first connection 9
Figure 2. Installation view. Virtual Concrete. Huntington Beach
Art Center, 1995. 27
Figure 3. Aerial view of the collapsed freeway interchange between
I-5 and the Antelope Valley Freeway (State 14 28
Figure 4. Detail view of Virtual Concrete 29
Figure 5. Screen captures of remote audience via CU-See Me 30
Figure 6. Installation view: Audience member walking on
Virtual Concrete 31
Figure 7.Logo of Bodies© INCorporated 73
Figure 8. Screen capture of “Auditory” 74
Figure 9. Screen capture of “Limbo” 75
Figure10. Screen capture of “Home” 76
Figure 11. Screen capture of “Necropolis” 77
Figure 12. Installation view, San Francisco Art Institute, 1997 78
Figure 13. Installation view, Art House storefront gallery, Dublin, 1998 79
Figure 14. Screen capture of ZKM Bodies 80
Figure 15. Screen capture of the chat window 81
Figure 16. Buckyball 89
Figure 17. Front view of the building at Zeche Zollern II/IV, site of
the installation 100
Figure 18. ??????
Figure 19. Installation view, Zeche Zollern II/IV, April 13, 2000
Figure 20. Screen capture of level 1
Figure 21. Screen capture of “descend” from level 3 to 4
Figure 22. Screen capture of level 5
Figure 23. View of mining “control” table with trackball
Appendix
From Virtual Concrete to Bodies© INCorporated: selected requests for
body deletion:
Bodies© INCorporated - Random quotes from dead philosophers:
Bodies© INCorporated - Body textures
Bodies© INCorporated - Requests to see “bodies”
Text of Datamining Bodies
Bibliography
Summary
Networked Public Spaces: An Investigation into Virtual Embodiment is an exploration of issues surrounding networked public spaces in relation to three artworks created by the author between 1995 to 2000: Virtual Concrete, (1995); Bodies© INCorporated (1996-2000); and Datamining Bodies (initiated in 2000). All three works have several key things in common: each exists on the Internet; each is conceptually connected to the idea of online identity and virtual embodiment, and each required extensive research to inform and inspire the creative practice. The projects are presented within three main sections, each of which attempts to link personal experience and history to a larger cultural context within which the works were produced. The first section, “Breaking with Tradition,” provides an overview of historical events that have influenced the changing relationship between artist and audience and argues that the foundations for networked art were laid largely by conceptual artists working during the 1960s and 1970s. The second section, “Distributed Identity,” examines the emergence of identity in online public spaces, focusing specifically on issues surrounding the appropriation and use of the term “avatar,” and the current cultural preoccupation with databasing and archiving. The third and final section, “Visualizing the Invisible,” explores the various efforts to map cyberspace, particularly paying attention to the implicit intersection of network data visualisations and biological systems, and the popular trend toward developing more “intelligent” networks through use of autonomous agents.
Directory: publicationspublications -> Acm word Template for sig sitepublications -> Preparation of Papers for ieee transactions on medical imagingpublications -> Adjih, C., Georgiadis, L., Jacquet, P., & Szpankowski, W. (2006). Multicast tree structure and the power lawpublications -> Swiss Federal Institute of Technology (eth) Zurich Computer Engineering and Networks Laboratorypublications -> Quantitative skillspublications -> Multi-core cpu and gpu implementation of Discrete Periodic Radon Transform and Its Inversepublications -> List of Publications Department of Mechanical Engineering ucek, jntu kakinadapublications -> 1. 2 Authority 1 3 Planning Area 1publications -> Sa michelson, 2011: Impact of Sea-Spray on the Atmospheric Surface Layer. Bound. Layer Meteor., 140 ( 3 ), 361-381, doi: 10. 1007/s10546-011-9617-1, issn: Jun-14, ids: 807TW, sep 2011 Bao, jw, cw fairall, sa michelson
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