Uses project management as the basis for exercise design and development because it is a system that is frequently used in transportation agencies.
Enables the end user to design, execute, and document an exercise.
Is Homeland Security Exercise and Evaluation Program (HSEEP) compliant.
The handbook does not address the issue of developing a complete exercise program, which is more complex and requires an integrated training component.
Exercise Definitions
Overview
Exercise nomenclature differs among various exercise doctrines, so it is important to provide the HSEEP definitions for use in the development of transportation sector emergency management exercise activities. Various exercise types have differing scopes and elements, so it is important to understand the facets of different exercises before selecting an exercise format and beginning charter development. It is also possible that the organization is already doing “exercises” that are simply called something else. This section provides a reference for each type of HSEEP exercise, and for an additional model – the facilitated exercise – that was developed and used by the authors.
Exercises are an opportunity for organizations to evaluate their readiness to respond to the threats identified in their jurisdiction through Threat and Hazard Inventory Risk Assessment (THIRA). The exercise tests the plans, training processes and equipment/resource base, not the capability of the personnel.
The following definitions are derived from the HSEEP Glossary in volume 1(HSEEP 2013c). Following these definitions are two descriptive tables. Table 1 summarizes each exercise type and the factors that influence the selection of the type of exercise. Table 2 summarizes the exercise components (participant roles and significant processes) involved in each exercise type.
Discussion-Based Exercises
Seminars are informal discussions, unconstrained by real-time portrayal of events and led by a presenter. They are generally employed to orient participants to, or provide an overview of, authorities, strategies, plans, policies, procedures, protocols,
response resources, and/or concepts and ideas. Seminars provide a good starting point for entities that are developing, or making major changes to, their plans and procedures.
Workshops
Workshops represent the second tier of exercises in the HSEEP building-block approach. They differ from seminars in two important respects: participant interaction is increased, and the focus is on achieving or building a product (such as a draft plan or policy). Workshops are often employed in conjunction with exercise development to determine objectives, develop scenarios, and define evolution criteria.
A workshop may also be used to produce new standard operating procedures (SOPs), emergency operations plans (EOPs), mutual aid agreements (MAAs), multi-year plans, or improvement plans. To be effective, workshops must be highly focused on a specific issue, and the desired outcome or goal must be clearly defined.
Tabletop Exercises (TTX)
A tabletop exercise (TTX) is intended to generate discussion of various issues regarding a simulated event. TTXs can be used to enhance general awareness, validate plans and procedures, rehearse concepts, and/or assess the types of systems needed to guide the prevention of, protection from, mitigation of, response to, and recovery from a defined incident. TTXs are generally aimed at facilitating conceptual understanding, identifying strengths
and areas for improvement, and/or achieving changes in attitudes.
In a TTX, participants are encouraged to discuss issues in depth, collaboratively examine areas of concern and solve problems. The effectiveness of the TTX is derived from the energetic involvement of participants and their assessment of recommended revisions to current policies, procedures and plans. The purpose of the TTX is to evaluate the plan, not the personnel.
There are two subcategories of TTX, basic and advanced. For a basic TTX, the scenario is presented and remains constant. It describes an event and brings discussion participants up to the simulated present time. In an advanced TTX, play advances as participants receive pre-scripted messages that alter the original scenario. Problems are introduced one at a time in the form of a written message, simulated phone call or news release, or other means. Players discuss the issues raised by each problem, referencing established authorities, plans, and procedures for guidance. Players’ ideas and strategies are incorporated as the scenario continues to unfold.
Games
A game is a simulation of operations that often involves two or more teams, usually in a competitive environment, using rules, data, and procedures designed to depict an actual or hypothetical situation. Games explore the consequences of participant decisions and actions, and are therefore excellent tools to use when validating or reinforcing plans and procedures or when evaluating resource requirements. Games focus on the personnel and their ability to integrate existing plans and equipment into problem solving.
During game play, decision-making may either be slow and deliberate or rapid and more stressful, depending on the exercise design and objectives. The open, decision-based format of a game can incorporate “what if” questions that expand the exercise’s benefits. Depending on the game’s design, the consequences of participant actions can be either prescribed or decided dynamically. Identifying critical decision-making points is a major factor in the success of games because participants make their evaluated moves at these critical points. Issues such as force protection may be integrated in a game’s play.