Universiti teknologi malaysia



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UNIVERSITI TEKNOLOGI MALAYSIA


BORANG PENGESAHAN STATUS TESIS'

JUDUL : PERWAKILAN OBJF,K 3D SEBAGAI AVATAR DALAM

AUGMENTED REALITY

SESI PENGAJIAN : SEMESTER II 2008 / 2009

Saya ROSMAWATI BINTI MOHAMED

(HURUF BESAR)

mengaku membenarkan tesis ini disimpan di Perpustakaan Universiti Teknologi Malaysia dengan syarat-syarat kegunaan seperti berikut :

  1. Ilakmilik tesis adalah dibawah nama penulis melainkan penulisan sebagai projek bersama dan dibiayai oleh UTM. hakmiliknya adalah kepunyaan UTM.

  2. Naskah salinan di dalam bentuk kertas atau mikro hanya boleh dibuat dengan kebenaran bertulis daripada penulis.

  3. Perpustakaan Universiti Teknologi Malaysia dibenarkan membuat salinan untuk tujuan pengajian sahaja.

  4. Tesis hanya boleh diterbitkan dengan kebenaran penulis. Bayaran royalti adalah mengikut kadar yan2 dipersetujui kelak.

5.*Saya membenarkan' Perpustakaan membuat salinan tesis ini sebagai bahan

pertukaran di antara institusi pengajian tinggi.

6. **Sila tandakan )

SULIT (Mengandungi maklumat yang berdarjah keselamatan atau

kepentingan Malaysia seperti yang termaktub di dalam AKTA RAIISIA RASMI 1972)

TERHAD (Mengandungi maklumat TERIIAD yang telah ditentukan oleh

oreanisasi badan di mana penyelidikan dijalankan)

TIDAK TERHAD

Disahkan oleh

(TANDATA CiAN PENULIS) (TANDATANGAN PENYELIA)

Alamat letap :

Kampung Ciuntone Limbat,

16150. Kota Bhani DR. MOHD SIIAHRIZAL BIN SUNAR

Kelantan. NAMA PENYELIA




Tarikh : I I MIl 2009

Tarikh : II MEI 2009













CATATAN : * Potong yang tidak berkenaan.

** Jika Tesis ini SULIT atau TERHAD. sila lampirkan surat daripada pihak berkuasa: organisasi berkenaan dengan menyatakan sekali tempoh tesis ini perlu dikelaskan sebagai SULIT atau TERHAD.

Tesis dimaksudkan sebagai tests baei ljazah Doktor Falsafah dan Sarjana sccara

nonvelidikan. atati disrnai haoi SEC:1171 ktiris kILINLiq :II Ili

PERWAKILAN OBJEK 3D SEBAGAI AVATAR DALAM


AUGMENTED REALITY

ROSMAWATI BINTI MOHAMED

Laporan projek ini dikemukakan
sebagai memenuhi sebahagian daripada syarat
penganugerahan ijazah Sarjana Muda Sains Komputer

Fakulti Sains Komputer Dan Sistem Maklumat


Universiti Teknologi Malaysia

vi

ABSTRACT



In entertainment field multiple applications were implemented and developed of purpose get inside satisfaction amuse. Entertainment really liked by whosoever and it its irrespective old, young, poor or rich. Since this field is expanded, various problems faced by entertainment application developers such as too high cost to develop one shaped application entertainment no in commercialize and in interested in by society. This would result developer party will suffer loss. Has now been found multiple applications which enables developer shelf to reduce shaped application development cost entertainment. 3D object's representation as avatar in Augmented Reality (AR) is one new application that was developed to give away difference and pleasure to society for entertainment. Avatar is one computer user picture by his self is own, either in 3D model's form applies in computer game. In other words avatar refering to personality connecting with screen name or control internet consumer. In this project, ARToolKit's technique used to generate 3D's object to be implemented in AR. AR also is was one system which combines real world with object virtual namely object produce by computer in real world column. AR do not exchange space altogether consumer viewpoint to form virtual. In this application development, marker is created first as a input to representing 3D's object will be portrayed through computer screen. Therefore, this goal of the project successfully accomplished namely giving pleasure and difference to current user amuse and can reduce developer cost altogether avoid wastage.

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